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Honestly what tells me the most it's an IK is the animation. Not only does it resemble both of her old IKs but something happens to Ky for a split secondNew gameplay showcasing Anji and I-No:
They didn't show that cinematic super I-No used in his reveal trailer, so maybe that was actually an Instant Kill.
Wall breaks don't really "reward" the player. It literally gives the losing opponent another chance by resetting neutral. All you get is a bit of increased tension, which isn't really worth it honestly. They're extremely easy to pull off, most Supers are even guaranteed to perform a wall break (with no combo) when performed against the corner.He lands against the nearly broken wall. A super that instantly causes wallbreak sounds ridiculous considering it's supposed to be a reward for good corner combos
I recommend this video, it changed my mind on it, though there's one bit of misinfo, that being that wallbreaks can't kill, I've seen footageWhile it could very well be an Instant Kill, I'm still leaning on it being a Super considering it has literally the same exact start-up animation.
When there's a move that portrays a blue aura instead of orange, then it's time to freak out. But hey, Daisuke could be playing us all for fools right now.
Wall breaks don't really "reward" the player. It literally gives the losing opponent another chance by resetting neutral. All you get is a bit of increased tension, which isn't really worth it honestly. They're extremely easy to pull off, most Supers are even guaranteed to perform a wall break (with no combo) when performed against the corner.
Well, it's time for the second and last part of my Sol's Challenger Pack Idea!, now, the Spirits:Well, i come here again to post my moveset idea for Sol (and some add-ons).
First for all, the trailer.
Remind the Banjo & Kazooie trailer who is a pseudo-continuation of the King K. Rool trailer?, well, this trailer is similar, but is a continuation of the Ken Master's/Incineroar trailer:
The trailer begins with Incineroar defending his title against different opponents until he is defeated by Terry Bogard. Terry was enjoying his victory until the stage is turned off and the screen that shows the battle shows a message that more than one of them will be similar:
HERE COMES DAREDEVILAfter that Sol appears to challenge Terry, starting the montage that shows the moveset, some of the scenes referring to moments from Guilty Gear or elements of the series such as a fight between Sol and Marth (referring to Ky) and a moment to show off its core mechanic, the Tension Gauge.. At the end of the trailer Sol is challenged by Ryu.
General Info:
Sol is a heavy-rushdown character, his best strategy is to be as close as possible to your opponent and inflict massive damage on them. His height is similar to Captain Falcon and his weight comparable to Ike, is considerable fast to be a heavy character, his speed is close to Meta Knight. His attack are strong but isnt deal the same damage than Ganondorf or Bowser (except in Dragon Install). Has a medium jump range but recompense with his Air Dash gimmick.
Now the moveset, with exceptions, all movements come from the most recent iteration of GG that has been released to date, Guilty Gear Xrd REV 2:
Gimmicks:
-Mirrored: Like the anothers FG Characters in Smash, when Sol fights in a 1v1 match he always stance looking the opponent.
-Command Inputs: Again, like the another FG Chars in Smash the Sol's Specials can be enhanced using the command inputs from he origin game.
-Air Dash: Just like in Guilty Gear, you can use your second jump for perform a air dash instead, this air dash can be directioned backwards too.
-Tension Gauge: The main Sol's gimmick, the Tension Gauge appears upward the HUD of Sol with a form with resembles the Tension Gauge appearence in Xrd. This gauge works just like in Guilty Gear, It fills up attacking, taking damage and even running, although it empties if you advance too far backwards or if you stay still (in battles between 3 or more fighters the penalty for going back is replaced by moving away from the opponent no matter in which direction you go. The Tension Gauge has two uses, on the one hand there are the Overdrives and on the other the Roman Cancel, both explained below.
Jab, Dash and Tilts:
-Jab: The Sol's jab resembles a classic Gatling combo. 5P - 5K - c.5S - 5H
-Dash: Basically a downgraded Blitz attack.
-F Tilt: Sol's 6P
-U Tilt: Sol's 2H
-D Tilt: Sol's 2K
Smash Attacks:
-F Smash: Sol's 6H
-U Smash: Sol's 5D, hold the direction for a homing jump.
-D Smash: Sol's 2D, knockdowns the oponnent
Aerials:
-Nair: Sol's j.P
-Fair: Sol's j.D
-Bair: Sol turns to slash back, based on Order-Sol's j.S
-Uair: Sol uses a upward kick, based on Order-Sol's j.K
-Dair: Sol's j.H
Grab, Pummel and Throws:
-Grab: The same grab from his main series, Sol's grabs his opponent from his neck (or the closest thing to a neck in the case of some characters, or directly an invisible hitbox for characters simply impossible to grab normally like Kirby).
-Pummel: Similar to Sol's 5P
-F Throw: Sol's Ground Throw
-B Throw: A downgraded Wild Throw
-U Throw: An alteration of Sol's Air Throw, He lifts his opponent and performs an explosion on his hand.
-D Throw: Based in P.B.B. but in ground.
Special Moves, Overdrives and Final Smash:
-Gunflame/Blockhead Buster: Sol's trademark move, this move similar to Terry's Power Wave hasn't have a command version but he can cancel the move touching quick B again resembling Gun Fleint. In air the move is Blockhead Buster, the Order-Sol's version of Gunflame, because this Sol hasn't have a level meter the version of Blockhead Buster always is Lvl 1 Blockhead Buster (but we have alternatives).
-Bandit Revolver/Bandit Bringer/Ground Viper/Riot Stamp: Sol, similar to Terry, perform diferent specials if the stick is directioned left or right (based on the Sol's front), if the move is directioned to the right the move is Bandit Revolver, a move similar to Terry's Crack Shoot but you can hold the button for use instead Bandit Bringer, a powerful punch, slower in comparition to Bandit Revolver and with less range but is stronger; the move has a command version using the quarter-circle-forward motion, this version of the move is stronger but hasn't have more change appart.
The left version fo the move is Ground Viper, a grand risk-grand reward move because have a high frame-recovery, but his power is absolute, in the air this move stops being this happens to be Riot Stamp, another risky move in the Sol's arsenal, consist in a flaming kick with good horizontal range, but is very punishable if the enemy blocks the attack. Both moves can be enhanced using the quarter-circle-back motion, Ground Viper gaining more range and Riot Stamp more knockback.
-Volcanic Viper: The characteristic Sol's DP, the regular version of the move has a poorly vertical range, practicaly the same of the Mac's air Up-b, but this change with his command version who gains extra recovery, comparably to Cloud's normal Up-b. But you can also perform a follow-up attack if you want using the half-circle-back motion when the move is close to end, Sol's use Knockback, a powerkick with great knockback, perfect to close stocks.
-Fafnir/Breaker: Sol makes a light dash to continue with a flaming blow, the attack can break shields and his command variant (half-circle-forward) gains more knockback. Similar to most of the Sol's special, the move change in air, passing to be Breaker, Breaker is similar to Riot Stamp but with a more vertical range than horizontal, this move hasn't have a motion version.
-Tyrant Rave: A command-exclusive move like Terry's Super Desesperation Moves. For perform this move is necessary have a minimum of 50% of tension. Sol starts the move with a powerful blow, if the move hits Sol proceeds to make a second more powerful flaming blow, this move can be compared to Buster Wolf because both moves deal the same damage and have similar knockback with the mayor difference is (appart of the motion, because the command for perform the move is half-circle-back+forward) the fact that Sol's stand in the same position while Terry moves around the stage, which makes it a bit more difficult to connect the movement unless you perform it during a combo.
-Dragon Install: RADIOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!! For a cost of 50% tension (and what you have left when the state ends) using the double quarter-circle-back motion Sol enters to a buffed state better knows has the Dragon Install, in this form Sol stats increases dramatically being more faster and more stronger, apart of a stronger version of all of his special moves (without difference with his normal versions and his command versions), the change are:
This maybe sound very, very OP, but Dragon Install has faults, if Sol's receive a contundent hit the Dragon Install disappears and when DI finishes Sol needs to rest, leaving him seriously exposed to any punishment.
- Gunflame: The move only have one explosion but the vertical range increased and his strenght grows.
- Blockhead Buster: The move is now the Blockhead Buster Lvl 2, acquiring more horizontal range and damage.
- Bandit Revolver: Gain the damage that was missing from its normal version.
- Bandit Bringer: The blow has a bigger hitbox and deals more damage.
- Riot Stamp: The final hit is a explosion.
- Ground Viper: When Sol is slicing forward leaves a trail of explosions in its wake, press the button again at the right time to fire a little Volcanic Viper to finish it off.
- Volcanic Viper: The range increase a lot, practically becomes the best recovery in all the game and deals multiple hits.
- Fafnir: Hitbox bigger, damage bigger.
- Breaker: The final hit is a explosion.
- Tyrant Rave: Has more range and more damage, but the knockback hasnt increases.
-Roman Cancel: Roman Cancel is one of the core mechanics in Guilty Gear, allows you to extend combos or evite punishments if your attack fails, for use a Roman Cancel you need 25% of tension and pulse the normal attack button and the special attack button at the same time with the stick in neutral position. When you use Roman Cancel the animation of the move you are performing is cancelled no matters the move (except Final Smash and Volcanic Viper) and all the enemies closes to you are ralentized for briefly seconds. Roman Cancel isn't too much effective in battles with 3 or more fighters.
-Final Smash: All Guns Blazing the Napalm Breach
A homenage to all Sol's Instant Kills, The move starts with Sol dashing with a succesion of explosions back to him, the move is sucessed to a big explosion where Sol elevates, the first enemy damaged by this explosion is taken to a cinematic in which Sol finishes the opponent with a fulminating explosive punch. In Dragon Install this part of the move the cinematic change a little but the damage is the same, if the opponent only had one stock and the attack finishes defeating it, a text will appear that the narrator will read saying DESTROYED. Ending a game this way will give a special victory animation.
Miscellaneous:
-Color Palettes:
All palettes are based in palettes that Sol haves in Guilty Gear Xrd REV 2 and Guilty Gear XX Accent Core + R except of one:
-Red: Classic Sol's colors in Guilty Gear Xrd.
-"Ky Colors": Sol with Ky Kiske's color scheme, actually a pre-purchased bonus in Guilty Gear -STRIVE-
-Green: A classic Sol's palette, based in the actual from Xrd.
-Black and Blue: Another Sol's palette in Xrd.
-Orange: A classic Sol's palette, based in the actual from Xrd.
-Black: Another Sol's palette in Xrd
-"Ragna's Colors": Sol with Ragna's color scheme, from Accent Core + R
-Order-Sol: A custome from when Sol forms part of the Holy Order.
-Classic Mode: The Missing Link
In this mode you fight against fighters who reference Guilty Gear characters and more specifically, the first game in the series.
Round 1: Vs.
Pirate Ship - Blue Water Blue Sky
The battle reference May, uses much Smash Attacks.
Round 2: Vs. (gray palette)
Suzaku's Castle (Omega) - Fight like a Tiger
The battle reference Chipp Zanuff with his high speed and movement but poorly defense.
Round 3: Vs. (green palette)
Shadow Mosses Island - Engage
The battle reference Potemkin (his new appearence specifically), DK is under the effects of the Green Block.
Round 4: Vs. (yellow palette)
Peach's Castle (Melee) (Hazards Off) - The Lily of Steel
The battle reference Millia Rage with samus slighty resembles his appearence in Xrd.
Round 5: Vs. (black palette) (mini)
Fountain of Dreams (Omega) - Still in the Dark
The battle reference Zato-1, Ridley reference Eddie.
Round 6: Vs. (white palette)
Paris - Holy Orders (Be Just or be Dead)
The battle reference Ky Kiske, both are hero and kings, apart, they have slighty physical similarities.
Final Boss: Vs. Galleom
Death and Republic/Meet Again
The battle reference Justice, Final Boss of Guilty Gear the Missing Link.
-Stage: Paris
Despite being a scenario that represents more Ky Kiske than Sol, it is undeniable that it is one of the most recognized scenarios of the franchise, in the background you can see cameos of some characters such as Ky, Cliff and even if Sol is not in battle will appear the same with its appearance of Order-Sol.
The stage is practically flat and has invisible walls that, unlike the KOF stage, cannot be destroyed, and there are two floating platforms. A simple but efective stage.
-Music:
Everyones love Guilty Gear music right?, Well, i love GG music too but I also love the music of another Arc System Work's games like Blazblue and Under Night so what if the Sol's DLC has the SNK treatment?, i put here no 50 songs but are more than 40 and include some songs from Blazblue, Under Night In-Birth and a song from Arcana Heart.
(The songs with a red color are arrangments/remixes)
-Keep Yourself Alive (I /II/III)
-Gimme a Break
-Ride the Fire
-Holy Orders (Be Just or Be Dead) (I/II/III/S.H.H.)
-No Mercy
-Blue Water Blue Sky
-Suck a Sage
-The March of the Wicked King
-Writhe in Pain
-Death and Republic/Meet Again
-Momentary Life
-Fatal Duel
-Launch Out
-Awe of She
-Still in the Dark
-Holy Orders?
-The Midnight Carnival
-Diva
-That Man
-Magnolia Éclair
-The Lily of Steel
-Engage
-Destructive Goodwill
-Just do it
-HEAVY DAY
-SHOTGUN&HEAD
-Big Blast Sonic
-Coming Home
-Storyteller
-Six Black Heavens Guns
-Sky Should Be High
-Divide My Heart
-Smell of the Game
-Fight Like a Tiger
-What do you fight for
-Rebellion (I/II)
-Lust SIN
-Bullet Dance II
-SUSANOOH
-Awakening The Chaos II
-Under Heaven Destruction II
-MUST DIE!
-Scraper Sky High
-Night Walker
-Blood Drain -Again-
-Walking Lily Flower♪
-Incompactible Relation
-Heartful!
Tomorrow i post the Spirit Battle and Mii Customes. See ya!
10/10 for Noel's hat. It's a good hat and I miss it in modern Noel's design...Noel Vermillion: (Noel's Outfit/Noel's hat)
Thanks for your comment, is very apreciated and yeah, i only choose UNIB because i dont know too much about River City and Double Dragon.10/10 for Noel's hat. It's a good hat and I miss it in modern Noel's design...
Beyond that, bringing the Tension Gauge over is a solid fighter ability that seems appropiate for the level of gimmickiness that DLC fighters have! Mechanics, classic mode, costumes, and pallete swaps all seem good to me! I also really like the stage choice and think it's totally justifiable - it's not like Min Min came with her home stage either.
Now, I'm not sure if ArcSys actually owns Under Night (as opposed to just publishing it) and I'd probably include River City and/or Double Dragon if we're SNK-ing the music, but I definitely appericiate the thought and like the idea of SNK-ing it, given ArcSys' overlapping fandoms.
Overall, you've clearly put a lot of thought and work into this! Great job!
Do you have a source for that or something? Not that I don't believe you but I'd like to check it myself, I'm very curious lolThe SamSho crossover character leaked due to datamining.To the surprise of nobody it's Baiken lmao
Yeah, datamining's over twitter and stuff, it also mentioned the other character in that season pass but the GG one was the only reason I posted it hereDo you have a source for that or something? Not that I don't believe you but I'd like to check it myself, I'm very curious lol
About the character
Yeah, no surprise there. Baiken is really popular and despite some people were suggesting Nagoriyuki, he's a brand new character so I don't think he would have been a good choice.
Also, even if he's a samurai, he kinda has a futuristic look with the mask he has. Baiken fits SamSho much better aesthetically speaking.
In a way, it's kinda funny how SamSho is going to have Baiken while GG Strive doesn't, though I'm sure Baiken is going to be one of the first 5 DLC characters.
Very interested in seeing the official trailer for Baiken, even if I'm not interested in SamSho
Okay, I know this is technically off topic, but do you mind me asking who the other character? I don't play SamSho, so I honestly don't care either way.Yeah, datamining's over twitter and stuff, it also mentioned the other character in that season pass but the GG one was the only reason I posted it here
Fair enoughOkay, I know this is technically off topic, but do you mind me asking who the other character? I don't play SamSho, so I honestly don't care either way.
Do you have a source for that or something? Not that I don't believe you but I'd like to check it myself, I'm very curious lol
About the character
Yeah, no surprise there. Baiken is really popular and despite some people were suggesting Nagoriyuki, he's a brand new character so I don't think he would have been a good choice.
Also, even if he's a samurai, he kinda has a futuristic look with the mask he has. Baiken fits SamSho much better aesthetically speaking.
In a way, it's kinda funny how SamSho is going to have Baiken while GG Strive doesn't, though I'm sure Baiken is going to be one of the first 5 DLC characters.
Very interested in seeing the official trailer for Baiken, even if I'm not interested in SamSho
Considering Strive's gameplay ideas, I think Aria won't have the whole Jack-O summoning thing as that'd need to be reworked like mad to fit the dummy fast gameplayNo surprise seeing That Man, though with a redesign. Seeing Aria back with Sol is very cool, I'm assuming she will be DLC and will bring back Jack-O's overall moveset but with new things and all.
Giovanna appears with a cool jacket, I hope she will get that as an extra costume.
Couldn't play a whole lot as I'm focusing on studying for exams at the moment, but I had some good matches with Anji and I-No. Definitely vibing with I-No more. I still had some connectivity issues in the lobby which sucks.Who is playing the beta? I've been playing a few sessions with mostly Millia. The rematch option is godlike.
The beta also has the english dub by the way.
That Man with no cat ears. I rest my case.- YouTube
Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.youtu.be
Who thought it'd be a good idea to put swearing in the main theme? Anyway, the new Story Trailer is here.
Discuss.
Yeah that is true. Maybe Aria will have a completely new kit, but I still think they would toss in some of Jack-O's moves, even if it's just as a reference.Considering Strive's gameplay ideas, I think Aria won't have the whole Jack-O summoning thing as that'd need to be reworked like mad to fit the dummy fast gameplay
datamine spoilers, don't click if you want to keep dlc a surprise.
looks like our first season might be Asuka, Happy Chaos, Goldlewis, Jam and Jack-o