https://www.youtube.com/watch?v=rf_lOg8W5j8&feature=youtu.be
Hitbox mode makes more interesting combos.
Hitbox mode makes more interesting combos.
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When doing waveshine on Samus I recorded the game along with the TAS input plugin. Since it's a short combo, I could see what I was doing wrong (and found out I was doing 1 unnecessary input).Utopically it would be nice for combos to get a log of when you inputted what so you could see what should have been pressed earlier/later to make the combo work.
1. Well I care, 2. Why? On the contrary, I think sharing is better since there are things a lot of people need to train (like shieldbreaks)I could've shared the save states, but 1. no one cares/real practice is better, 2. people should practice their own thing they themselves devised
A frozen value is kept with a savestate? I didn't think it was.And by the way, Yoshi shieldbreaking doesn't require anything but save states.
Yeah you're right, I should just learn to use AHK better. How would you navigate in cheatengine with AHK? Using mouse coordinates? On the contrary, it's because I'm not a hardcore trainer that I'd like to have things simple. If it requires 2 minutes of setup I can't be bothered training and I'd rather not do it.In the meantime I think you should make more hotkeys/macros for training. With a condensed table, it wouldn't be that big of a hassle to set things like HP, coordinates, DI, etc. Idk, maybe you like to do some hardcore training or something, but I feel like it's convenient enough to just overwrite savestates, anytime I want to try something different. Like if I want to practice a combo, I'll position myself, then save, then practice and keep loading. Then maybe I'll want to practice DI so i freeze hitlag and set the DI state (you don't even need a save state for this one). For me, being able to instantly load with the press of a button is enough for quality training.
Perhaps I'm not being creative, so let me know of scenarios that would definitely benefit from this program. If I'm interested enough, I could contribute.
I agree. Sharing is good and I wish people would talk more about their practices and ideas. However that does not happen (it's fine) and I often I feel like I post too much about the game, so I keep the sharing to a minimum as to not feel like I'm on an autistic loop.I think sharing is better
That is for DJC practice. For shieldbreaking you don't need cheat engine.A frozen value is kept with a savestate? I didn't think it was.
Sorry I forgot how to use some of cheat engine's features. Cheat Engine itself supports hotkeys. Still, AHK would probably be better for you since it's more simple. Lol I just realised that you'll probably have to scroll through the table list. I didn't realise how small it is . You can use buttons like pageup, pagedown, home, and end, to navigate faster. The thing about hotkeys is, you'd have to change the settings of the hotkey whenever you want to change numbers. You can use mouse coordinates, but idk how you'll be able to find them since you don't have that auto script recorder thing. What part of setting up is the most time consuming for you? I just realised that even selecting character and stage can be quick. You could simply freeze the values beforehand and just press start. Also, I like to freeze the cpu on lv 9 since it gets up quicker. Although idk why the lv9 cpu sometimes holds the shield until it breaks. I'll look into hotkeys and see what I can come up with. It's fun using creativity to discover new things .Yeah you're right, I should just learn to use AHK better. How would you navigate in cheatengine with AHK? Using mouse coordinates? On the contrary, it's because I'm not a hardcore trainer that I'd like to have things simple. If it requires 2 minutes of setup I can't be bothered training and I'd rather not do it.
Let's forget the program idea, but I still think it would be nice to have a collection of training ideas with their AHK scripts associated.
Lol i agree with you on this. Sometimes I wonder what I should share and what I shouldn't. Especially considering hardly anyone even reads my posts lol... I really do feel like people don't share / talk enough.I agree. Sharing is good and I wish people would talk more about their practices and ideas. However that does not happen (it's fine) and I often I feel like I post too much about the game, so I keep the sharing to a minimum as to not feel like I'm on an autistic loop.
Sorry, I meant I redownloaded the one I had. So which one could I download when I get home? The one from the index or the 'New Client' (what does that mean? A newer version of pj64k?) sorry for asking too many questionsI thought you said you already tired that one. http://smashboards.com/threads/smash-64-index-read-here-first.350305/
You're also using the old client. Here, Download this and try it instead. http://www.mediafire.com/download/d4jpc0lnqm7aqcx/Project64k_0_13.zip
I don't know what you mean here.mixa: training shieldbreak on the opponent is better because it doesn't have the disadvantage of the shield getting smaller.
IDK I think I would slightly prefer handshakes. Doesn't matter much to me though.I think everyone does.
But then Mango loses RPS! WHO'S THE REAL WINNER HERE?shaya, megane-kun does not, evidently
sedda, i think you may be right. considering that after losing, noobs will throw paper and mango will just keep his coolin rock until they concede
This is a really nice idea to practice those aspects of the game specifically. These are the kinda things that you can miss in games because there isn't any reliable way of practicing them. I can't help you guys make this, but I know it would help players out for sure.Some training workshop idea:
-mixa's Yoshi shieldbreak
-any other shieldbreak
-any combo
-parry: having an opponent constantly doing the same attack like Samus charge shot.
-DI
Lol not that I pay attention too often, but when do CPU's tech? I'm actually going to try observing the cpu right now lol.CPUs tech.
I've actually been toying with the idea of a training program for a while. But it'd be a lot of effort and wouldn't be significantly better than cheat engine + save states.
Something I will probably actually build one day is a program to record, playback and compare inputs. Maybe when I have enough time and motivation to learn the Win32 API.
That actually threw off my game vs irl players, I would continue attacking and miss them while they tech, instead of waiting for the tech and punishing properly.Yeah I don't practice with cpu's because I feel like they never tech lol
you can't do this anymore. you used to be able to rename your gif as a jpeg, and it would still be animated on the site. They fixed that recently, though. :'cHow do I make a Gif as profile pic :3
PM me the image you want as profile picHow do I make a Gif as profile pic :3
Frame by frame precisionis a big hangup. I think it should be possible with some small modifications to an input plugin though. I'm hesitant to mess with anything within the emulator thoug; it's already unstable enough.Lol not that I pay attention too often, but when do CPU's tech? I'm actually going to try observing the cpu right now lol.
Winapi isn't that hard or time consuming, unless you try to do fancy things. It's nice that you can use the same base for many winapi programs. I don't think writing an external program is reliable for input recording. Maybe you know something I don't, but how can you guarantee frame by frame recording precision? My suggestion would be to have it built into the emulator, kind of like the krec recording thing.
This might be a silly question, but what do you mean by compare inputs?