Don't you play this game, dude? If you did and understood how this game works, you would know that adding a side b changes the game significantly. You don't need the opinions of others to know that this is true. Focus on getting the game as close to the original first before deciding to make some pretty damn liberal changes like adding a side b.
I do, but I'm admittedly pretty bad at it. I'm not actually the one making the final call for exactly the reason. My posts on the matter are only my opinion and not any kind of official statement.
Why is is called reality 64? Are you saying we're a bunch of phonies? Is the game we play now just some fairy tale that doesn't matter?
From the OP of the Reality 64 thread:
The N64 when under development was called "Project Reality"
That's where "Reality" comes from. 64 should be obvious. If you have any suggestions for a name, feel free to let us know.
Shears said:
I'm insulted they're trying to make a new 64.
I think this mentality is toxic for having a reasonable discussion on the matter, as it will lead to hypercritical opinions on the team's decisions. We're not trying to say 64 is bad or saying anyone should play it exclusively over Smash 64. If we were, we wouldn't be making the mod in the first place.
Shears said:
If I wanted combos I would just play N64 Smash Bros
This is a valid option.
You guys are being silly. You don't have to play Reality 64 if you don't want, but I also don't understand some of the stuff they're keeping from Melee/Brawl. It changes the way that 64 is played fundamentally. If you guys were to do it exactly like 64 except balanced, then that would be a pretty good representation of a 64 mod, but as it stands, it's something else. I'm ok with that, and I'll play it.
Y'all can always, you know, just play smash 64. It's not going away!
Thank you for your support and opinions. We do want to make the game emulate a Smash 64 environment. I'd chalk some of the things we're keeping from Melee/Brawl as a current technical inability to resolve the issue. I think everything can fall into one of a few categories:
No reason to remove, e.g. taunts.
Toss-ups: e.g. throws (throws are used to start combos/get people offstage. If we make the power of the throws similar to 64 levels, we can allow characters to have use all of those tools. However, it could be argued that this would make the game depend more upon grabs, and limiting it to just two would make it easier to maintain a defined grab-game, rather than giving everyone the ability to do everything with them).
Technical limitations currently preventing removal (unsure where we're at right now, but maybe something like wavebouncing).
Things being removed: Air dodge, spot dodge, wall techs, meteor cancelling, etc.
Side-b will probably end up being removed. If there are any other questionable choices, let me know and we can discuss them as well.
You know the melee players didn't need to play brawl and complain about it and get a melee mod of brawl out. They could always, you know, just play melee.
Deciding to "just play Melee" is still something many people do. The mod exists to provide additional play and for the development team to try and make a Melee-esque environment with a more diverse cast of viable characters.