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100%. But I can't help who or what I love. Also, life is pointless. Did anyone else just get chills? Our entire lives have no more meaning than an argument about a game mechanic that is and always will be part of this game.Um, it just seems like a pointless argument to me.
; _ ; I actually remember reading that, the 20 frame LIE was spread around for so long that it's hard to get rid of in my head, I must destroy it.last time i checked the discussion was like this (pink is me, blue is sangoku) so my guess is that your cheater keyboard is cheating
stop cheating the star king!!
I didn't even say life is pointless just that argument is. Stop putting words in my mouth and blowing things out of proportion.100%. But I can't help who or what I love. Also, life is pointless. Did anyone else just get chills? Our entire lives have no more meaning than an argument about a game mechanic that is and always will be part of this game.
Also z-cancelling does add some depth due to some outlier type situations. I just think it makes more sense in general to have the outlier situations be the one's that require extra input. Meaning z-cancelling would cause lag to happen on landing (plus all oth ier affects), not z-cancelling would have no lag.
so a shooter thinks he's going to get hit and throws up a rainbow, and it clanks off the top and misses.There is great reason that is a foul. It does affect the shot if a shooter thinks he is about to get hit. If it were legal, defenders would definitely do it all the time. Which seems to imply that defenders gain some advantage from it... and initiating contact that creates an advantage is the definition of a foul in basketball.
I just tried to give reasons as to why people wouldn't be interested in being included. I've met people on kaillera before that say they hate the way people in the server act, in and out of game, and these people are not always super notable players or alts, either. idk I just don't think one should be forced to be included in subjective rankings, but that's just me maybe,I have to be honest, this is probably why I like Z-canceling ; __ ;
That's the point though. Even when people are playing around and not trying 100%, you can still kinda see how good they are. Maybe not completely, but you still get a feel for how good they are at the game. Plus even if someone is playing someone that's not trying their best they are still getting an opinion on how they think that player is, so whats wrong with saying it? If anything that should show that person that they should go play them and prove them wrong.
Unless you have it bad with like everyone in the entire community, I think overall if there's enough people participating in the list making, they will get accurately represented. and then if not, so what if someone puts you lower than you think you are. Maybe play someone who put you there and record or go under a alias and do it, but don't just completely hide yourself from being mentioned.
If they don't like the community, then why would they care about what we think? Shouldn't they just ignore it and just keep doing their own thing? Also they wouldn't be here in the first place most likely. If someone only cares about cool/funny combos then why would they care AT ALL about where they place on an online COMPETITIVE tier list?
You didn't before? You blind son?i was skeptical when kero said in his poster tier list that clubba brings up sports all the time, but i think im starting to see it
what? how did you take offense to that? I didn't say you said it, that's my opinion lol. Not being sarcastic at all.I didn't even say life is pointless just that argument is. Stop putting words in my mouth and blowing things out of proportion.
Is anyone on this forum capable of posting without being a sarcastic jacka$$?
i think i automatically ignore sport posts like how murikans autoignore anime postsYou didn't before? You blind son?
No seriously how were you skeptical lol, that doesn't make any sense
well, the contact didn't affect anything in either situation, so i don't think you should be able to call a foul on something that didn't physically alter the shot (even though contact was made, the ball had already left his hand).Definition of a foul is someone initiating contact that gains a competitive advantage. Like I said, if you were allowed to do it, defenders would do it. Hence its advantageous and initiated contact, hence foul. There is literally no reason for the defender to even touch the offensive player. Not much wiggle room on this one. And the difference in your two scenarios is there is contact in one of them, that simple. No contact, no foul (unless you like pretend to punch somebody but pull up before you do, pretty sure that's a tech lol). I guess you're saying the definition is bad... I think its a pretty damn good way to cover everything single type of contact that can happen in a basketball game.
i know if you go straight up hands up as a defender you're good and shouldn't get called for a foul (despite that happening often still). but i mean you're faced up with someone, close to them, hands up, covering the airspace, and they swing their arms up through yours (that is, the offensive player initiates contact). that used to be called a defensive foul a lot, even though it was the offensive player swinging his arms up. then i guess they realized it's wack to blame the defender for something the offensive player initiated and stopped calling it.I'm not sure what rule change you are talking about. Verticality for defenders has been a rule ever since I've played organized basketball (which has been about 17 years). They had one year recently where it was a point of emphasis so there were a lot more no-calls if that's what you mean?
see, why? the defender is deliberately avoiding contact and the offensive player is deliberately initating it. why is it within his right to move to a position that will give him an obvious advantage? why is the offensive player allowed to initiate contact at a spot that he isn't and can avoid being near?If its super duper obvious that the offensive player is initiating the contact there will be no call, and you see this all the time. However, if the defender leaps out of control and is flying in a direction that will avoid contact with the offensive player, the offensive player is well within his right to beat that defender to the spot and allow himself to be hit by the defender which is a foul on the defender.
it should be a shooting foul if (and only if) the ball is still in the offensive player's hands. like you said, though, you could mimic a punch and get a t - same thing could apply here. if you deliberately aim for the hands and arm instead of the ball, foul. if you're going for the ball, ball is released, you miss ball, hit arm, shot is unchanged, no foul. because i don't think it should matter if a player believes he's going to be hit and changes his shot that the contact is what makes the shot change. it's the possibility of contact, and when and if it happens, you cannot blame it for the miss or the make.If they stopped calling that foul, defenders would be allowed to hit after the shot. Do you think defenders would then hit shooters after the shot more often or less often or the same? If you say less often or the same, well I say you're wrong. If you say more often, I say you're right, and I say that proves that it gives defenders an advantage (why else would they do it more?). Defender has: 1)initiated contact 2) gained an advantage, so it must be a foul. That's really all there is to it. Subjective statements like "that's weak" don't bring anything to the discussion
in brook's case, i believe the defender never jumped at all, was just standing with his hands, while brook had the ball off a pass or something. so he'd get down low then just swing his arms up through the defender's and get the call. but they're calling it offensive foul now, which it is. i dunno if that has to do with verticality in the jumping sense or not?Defender is entitled to jump straight up and down or even backwards to defend a shot.
i think if you have the ability to avoid contact and intentionally seek it out, that's a foul against the perpetrator. so if someone catches a pass at the top of the 3 pt line and his defender takes two steps and jumps towards him as he pump fakes (at which point the defender tries to move away from the contact), he has two options: 1, he can jump up and shoot through it anyway or 2. dribble away. of course, if he's stuck and the defender jumps toward him and he can pivot away or in or something, he shouldn't have the ability to move where the defender is going and get a foul, so long as the defender is actively trying to avoid that from happening.However, if the defensive player is moving in a non-vertical direction, it is very often the case that they are just as responsible for the contact as the offensive player. And when both are equally responsible, well you can bet its gonna go on the defense, which isn't so awful because when you think about it his advantage from contact is much greater than the offensive player's since controlling the ball through contact is an added difficulty for the offensive player.
i suppose that's what i disagree with. i notice that wayyy too many fouls are called against the defense and not nearly enough against the offense. the best option is, of course, to let people play like they did in the 80s and 90s. but that's just me...When contact occurs, its all about who occupied the space of the contact first.
your example is exactly what i'm referring to in my above response, which i pretty much disagree with. i guess it's the same thing when they talk about defenders who slide their feet to try to draw a charge.Say a defender is at the middle of the foul line (point A) and the offender is at the top of the key (point B). Offender pump fakes, and the defender falls for it and jumps towards a point beside the offender (point C). Seeing the defender going to point C, the offender takes a dribble and gets to point C before the defender does (who right now is flying helplessly through the air), and then hoists up a shot as the defender comes crashing down on him. This is a foul on the defender because the offensive player was at point C first so it is HIS space. Just because the defender is flying helplessly towards point C does not mean that point C is his space. Nothing is your space until you physically occupy it.
Now, all that said, apparently these days offensive players can occupy giant lanes of space my making a move to the basket and plowing over everyone that wasn't set before they made their move. Which is pretty bull**** and counter-intuitive, but the NBA does love their offense.
So you are arguing what basketball rules according to cobr should be in a very specific instance? I guess I can't argue against your opinion, but I've explained 3 times now why it is a foul and why it is consistent with how the game is officiated as a whole. You seem to want to change a single instance so that it doesn't mesh with how the rest of the game is officiated, I don't see why that has any merit sorry.it should be a shooting foul if (and only if) the ball is still in the offensive player's hands. like you said, though, you could mimic a punch and get a t - same thing could apply here. if you deliberately aim for the hands and arm instead of the ball, foul. if you're going for the ball, ball is released, you miss ball, hit arm, shot is unchanged, no foul. because i don't think it should matter if a player believes he's going to be hit and changes his shot that the contact is what makes the shot change. it's the possibility of contact, and when and if it happens, you cannot blame it for the miss or the make.
sounds like the ref made a bad call. However, if the defender moved forwards/sideways at all during the contact he could be liable for the foul because it is considered that he also initiated the contact. A lot of defenders think they're straight up but move instinctively ever so slightly towards the ball on the shot, which results in a foul on them. Its tough to learn to do as a defender and a lot of players never learn ever at the pro level. That said, there are definitely lots of bad calls in situations like these..in brook's case, i believe the defender never jumped at all, was just standing with his hands, while brook had the ball off a pass or something. so he'd get down low then just swing his arms up through the defender's and get the call. but they're calling it offensive foul now, which it is. i dunno if that has to do with verticality in the jumping sense or not?
Hmm I see what you're saying and I'm really just trying to show you why that doesn't mesh with the rest of basketball. Uh... hmmm...i think if you have the ability to avoid contact and intentionally seek it out, that's a foul against the perpetrator. so if someone catches a pass at the top of the 3 pt line and his defender takes two steps and jumps towards him as he pump fakes (at which point the defender tries to move away from the contact), he has two options: 1, he can jump up and shoot through it anyway or 2. dribble away. of course, if he's stuck and the defender jumps toward him and he can pivot away or in or something, he shouldn't have the ability to move where the defender is going and get a foul, so long as the defender is actively trying to avoid that from happening.
D-frag isn't ****, gtfo.So @ Shaya , d-frag is over, what shall our **** anime for next season be? I think one of the ones about NEETs will do nicely
shrug. it's a simple thing for me. inasmuch as van gundy wants the charge to be removed and floppers to be fined 1 million dollars haha. there are people who don't think you should be able to take a half step. from my time spent playing in the park, i'm used to pretty much no fouls being called, and people still make shots with their hands being slapped and don't care and still win, even if someone is jumping into them. guess we're just on TWO DIFFERENT SIDES CLUBBASo you are arguing what basketball rules according to cobr should be in a very specific instance? I guess I can't argue against your opinion, but I've explained 3 times now why it is a foul and why it is consistent with how the game is officiated as a whole. You seem to want to change a single instance so that it doesn't mesh with how the rest of the game is officiated, I don't see why that has any merit sorry.
that's cruelWhen you call fouls in basketball, you should just imagine that every player on the floor is a crash dummy that is incapable of thought. And I know your opinion is against this, but that is how basketball is, and it makes sense.
well, if homie is running to point C, why would the offensive player even want to be at that point? he would be better served being away from the defense at all times, right? but no, because free throws would be rewarded upon that foul taking place. and it's easier to make free throws than shots. and if the offensive player is purposely placing himself in a position to receive contact that the defensive player is purposely trying to avoid so as to put himself in a much more advantageous position (at the line vs on the floor)...well, that's what i scoff at, i suppose.Say instead of jumping out of control, the defensive player just runs full speed from point A to point C. Not a great basketball play sure, but for the sake of discussion imagine it. If the offensive player gets to point C first and the defender just keeps on running through point C, I bet you would agree that that it is a foul on the defender. But what you're saying is that if the defender is moving in the exact direction, except this time he is out of control of his body, suddenly he is immune to a foul call?
fixedD-frag isn't ****, gtfo.
We already know what our actual **** anime of next season is going to be: the visual novel to anime adaptation ones (DMMD/sdr2)
Edge cancels would be very useful even with automatic z canceling. Also the fact that in some rare cases not z canceling an aerial can be useful (e.g. Jiggs dair) does add some depth. It's just not worth it at all for the 3 cases in the game where not z canceling is useful since in every other situation you ALWAYS want to z cancel. It would make far more sense for example to make it so that the default is automatic Z canceling and then you can press Z to get a laggier but slightly different attack.It actually does add depth: A person can to a edge cancel without doing a Z-Cancel.
(1) Probably means the non-z cancel hitboxes for stuff like kirby air attacks still come out
(2) Shiny green stuff comes out for things like link's dair
(1) alone adds depth.
Just the fact that some moves have less hitboxes when they are z canceled adds depth.
So your opinion is wrong.
You know, in brawl they took out z canceling. There is a bigger player base there, so I mean, you could always just play brawl.Again Z canceling being in the game has reduced the player base significantly by needlessly making the game harder to learn and play. If you think that's worth it so that you can show off your amazing skill at pressing Z every time you hit the ground then I don't know what to say.
So you're saying z cancelling has reduced the player base and made it harder to learn but then you also say, basically (in a sarcastic way) that z cancelling doesn't take much skill. You just contradicted yourself. It really only takes a week to get z cancelling down. If someone can't take the time to learn it....then I don't know what to say.Again Z canceling being in the game has reduced the player base significantly by needlessly making the game harder to learn and play. If you think that's worth it so that you can show off your amazing skill at pressing Z every time you hit the ground then I don't know what to say.
Ah, the good ol last resort of the Z canceling zealots.You know, in brawl they took out z canceling. There is a bigger player base there, so I mean, you could always just play brawl.
So you want someone to spend a week practicing a non-interactive tech skill in a game in order to play it at the most basic level. That's certainly going to reduce your player base. Note though that my problem is NOT that you have practice technical skill - it's that you have to practice a technical skill that doesn't add anything to the actual strategy of the game. For example Shine canceling is technically difficult but actually does add to the strategy of the game since it is an option - not something you have to do every time.So you're saying z cancelling has reduced the player base and made it harder to learn but then you also say, basically (in a sarcastic way) that z cancelling doesn't take much skill. You just contradicted yourself. It really only takes a week to get z cancelling down. If someone can't take the time to learn it....then I don't know what to say.
I personally know people that don't play smash64 any more and part of the reason is z canceling. I have friends that have other things to do besides practice Z cancels for a week so that I could even start teaching them how to really play.Also how in the world do you know z cancelling has significantly reduced the player base? Have you took a poll of 100 people and asked them why they don't play ssb64? Have ALOT of people told you they don't want to play ssb64 because they think z cancelling is so hard?
Not really though because all that has to happen is a major tournament such as apex require a gameshark with auto z-cancels on. This is unlikely, but if they do eventually start enforcing stock timer than a gameshark would be a lot easier to use and they'd have it ready to have auto z-cancels on.All I'm saying is that complaining about z cancelling is the same as complaining that the sky is blue, never gonna change unless you call up Nintendo and ask them to make a ssb64 remake with no z cancelling so noobs can play it.
And I can guarantee that doing that will not make a major boost in attendance. Seriously, most of you people who want z cancelling gone are just bad players and think everyone is as bad as you and needs a crutch to get better at ssb64.Not really though because all that has to happen is a major tournament such as apex require a gameshark with auto z-cancels on. This is unlikely, but if they do eventually start enforcing stock timer than a gameshark would be a lot easier to use and they'd have it ready to have auto z-cancels on.