KeroKeroppi
Smash Champion
Anybody see any good movies lately?
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If anything, I think auto z-cancels would be the best option. Changing the mechanic to be the reverse-cancel idea that people have suggested for the fringe cases such as Jigglypuff dair seems like it would be much harder to implement. I would like for you to explain why z-cancelling alone is a make-or-break point in playing the mod or just 64, though.I hope that the guys working on the 64 mod for brawl (if they still are) come up with something like that. If not, might as well play 64 only.
I don't think most of the anti-z canceling people are incompetent players who can't imagine people who can click buttons faster than they can. It has much more to do with the lack of depth that z canceling adds to the game (aka "ya gotta do it everytime" argument).And I can guarantee that doing that will not make a major boost in attendance. Seriously, most of you people who want z cancelling gone are just bad players and think everyone is as bad as you and needs a crutch to get better at ssb64.
I am kinda confused with this argument, though. I feel like there are many harder, more necessary tech skills (like smash attacks or short hops) that a new player would have to learn to get into base level competitive 64. Z-canceling isn't SK's Quarter-Circle-Back-L-R-C-Left-Canceling, so pure inputs aren't a problem. The inputs are the same as teching, and no one is saying that learning to tech is holding back community growth.I personally know people that don't play smash64 any more and part of the reason is z canceling. I have friends that have other things to do besides practice Z cancels for a week so that I could even start teaching them how to really play.
Obviously having an auto z cancel code at one tournament would not lead to any major boost in attendence (plus people who go to tournaments are typically already good anyway)And I can guarantee that doing that will not make a major boost in attendance. Seriously, most of you people who want z cancelling gone are just bad players and think everyone is as bad as you and needs a crutch to get better at ssb64.
Hey look, someone who played this game "for many years" and had never even heard of z canceling. For every person like you there are several who remain in the dark, or decide not to spend the time learning. These people then can't even begin to try all the crazy combos and tactics that make this game fun to me.Lets be real here, it's all subjective whether or not Z cancelling is good. It's all about preference. It's one thing to be against it, but to say it has reduced the player base, is going too far. I've played this game for many years and I didn't start Z cancelling until a year ago lol. In fact, I used to be against Z cancelling, because I'm like "I don't want to have to always press Z everytime I land". Then I got more into this game (a year ago) after taking a long break. I decided to try and master this game, so i practiced Z cancelling. After mastering it, I realised how much more fun it was. Maybe I'm just weird, but I like games where you have to time button presses, as long as it's not too much. Games like Super Mario RPG are fun partially because of things like this.
Teching is much easier for a newcomer to learn. You also don't have to tech every 2 seconds in the game. You DO need to Z cancel all the time so a new player pretty much has to spend a bunch more time learning Z canceling since it is used so frequently (compared to more difficult techs like shine canceling etc).I am kinda confused with this argument, though. I feel like there are many harder, more necessary tech skills (like smash attacks or short hops) that a new player would have to learn to get into base level competitive 64. Z-canceling isn't SK's Quarter-Circle-Back-L-R-C-Left-Canceling, so pure inputs aren't a problem. The inputs are the same as teching, and no one is saying that learning to tech is holding back community growth.
It's not the hardest tech in the world, but it is a huge barrier between newcomers and experienced players. Newcomers can't even do moves the way an experienced player can!Basically, I said all of that to kinda maybe show that learning Z-cancelling should in no way be what stops a new player from moving from ****ing around with friends to playing "competitively" or at a high level. It may be the first tech-skill a newer player has to truly choose to practice, and they might not want to take Super Mario Fighters 64 that seriously, but the actual physical requirement of pressing Z and learning the skill wouldn't be the problem.
Lol well ya in the beginning, I didn't know about Z cancelling, but I've known about it for a few years though. I just wasn't serious enough to actually practice it. I'll admit, I guess I had too much faith in humanity. That's a sorry reason to turn away from a game. It kind of reminds me how some of my favorite online games were unpopular due to people being too lazy to register... I now I understand your point of view after I see that you mention that you know people who don't play anymore because of it. That would be like a person quiting Mario Kart DS because they couldn't be bothered trying to learn how to snake. I remember playing that in high school and since most people didn't snake, I would just goof off and let people get ahead of me. Then I'd hustle and start abusing items while snaking and catch up :D .Hey look, someone who played this game "for many years" and had never even heard of z canceling. For every person like you there are several who remain in the dark, or decide not to spend the time learning. These people then can't even begin to try all the crazy combos and tactics that make this game fun to me.
Anyway this is a bit of a sore point for me because, like I've been alluding to, my friends used to play smash64 casually with me. But none of them want to spend a bunch of time practicing tech skill. So they eventually got frustrated with the fact that I can move way faster and now they don't play at all.
It's not "make-or-break" exactly, but it doesn't make sense competitively, which I forgive in the original game due to its age and its actual purpose. It's an unnecessary skill barrier, and if you have the ability to be in the year 2014 as we are, and look back at this game from OUR point of view (competitive) to change some things, Z cancelling would be the biggest one.If anything, I think auto z-cancels would be the best option. Changing the mechanic to be the reverse-cancel idea that people have suggested for the fringe cases such as Jigglypuff dair seems like it would be much harder to implement. I would like for you to explain why z-cancelling alone is a make-or-break point in playing the mod or just 64, though.
Everyone here probably felt the exact same way when they started out that it wasn't too bad to learn. But for every person like you and me and anyone on this forum, there are a lot more people out there didn't want to put forth the effort to learn it because to most people practicing tech skill by yourself is boring. I can add to ballin's example's by saying that I've tried to teach multiple people but most people decide they would rather do something else than do training mode or vs computers. If people could skip a whole week of mundane training mode stuff a higher percentage of people would get past that initial tech barrier and start to learn the game.It wasn't much of an impediment to me when I first started so I just don't understand how it could be that hard for other people.
Machete Kills was hilarious.Anybody see any good movies lately?
lone survivor, 12 years a slave, gravity, prisoners, oblivion, walter mitty are all great movies that isaw fairly recentlyAnybody see any good movies lately?
Mr Bushido for Ebert-tier movie critic.Machete Kills was hilarious.
I personally enjoyed the Wolf of Wall Street quite a bit despite hearing how overrated it is. I also liked the redneck feel of Dallas Buyers Club.
Speaking of overrated, Gravity was total ****. So was American Hustle IMHO.
I play videogames and type all day; my strongest muscles are in my fingers lolPunch him in the throat before he makes a move on you. Then when he gasps for breath, punch him in the nose and break it, the blood and tears along with gasping for breath will disarm him and make him useless. At this moment you run away.
Muscles move fingers. STOP FLAMING
The true words of a madman.Be creative and just have fun with it.
Your mom's face.Breaking Bad ****ing sucked.