th3kuzinator
Smash Master
and bcuz everyone wants to play that colorful game with hammerheart
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
So they are going to play a Yoshi vs C. Falcon match? (Yoshi and the captain are the two most colorful characters in the game.)and bcuz everyone wants to play that colorful game with hammerheart
Edgeguarding in 64 is def too easy and i'd say the recoveries and edgeguarding is what Melee improved most in comparison to 64.I don't like how edgeguarding is hugely nerfed (although again in 64 edgeguarding is probably too good).
I don't know. It seems like edgeguarding is kind of an afterthought in Melee, at least amongst the best players. I know that sounds like an exaggeration because obviously you are always thinking about the edge, but I just don't remember seeing too many matches where good players get gimped or edgeguarded. It seems in fact that edgeguards are primarily a method for racking up damage - you get them off the edge then hit them a few times while they are focused on getting back (and thus don't have the offensive capacity to hit you back).Edgeguarding in 64 is def too easy and i'd say the recoveries and edgeguarding is what Melee improved most in comparison to 64.
I agree with you about the rest though.
SSB64 ----------------------------------- vs --- SSBMAny of you guys dislike melee and stuck with 64? If so, what did you not like about melee? Not trashing 64, just kinda curious.
Hey!!! I'm a software developer... DO NOT say never.......Melee looks way funner than 64
Online Melee play is never gonna happen, people already lag bad enough on 64
Mind solving it?Hey!!! I'm a software developer... DO NOT say never.......
And that lag on SSB64 that can be solved.
EDIT: But just about SSB64, I don't care about melee.
It already has happen, from my experience it lags less than 64. However, it desyncs every minute or 2. That's one of the reasons why you barely see ppl playing online with itMelee looks way funner than 64
Online Melee play is never gonna happen, people already lag bad enough on 64
If on dreamland: suicide, it'll be less hasslesome than approaching only to get camp-***** by them
anyone who does this in an rts is a huge ****, especially if they don't have any eco whatsoever
NEVER GIVE UP. NEVER SURRENDER.
Talking about smash.anyone who does this in an rts is a huge ****, especially if they don't have any eco whatsoever
Agreed.It annoys me a ton when everyone from the 64 community starts saying that the only reason they play is for the online. Grrr.
Isn't there a bunch of space animal stuff that requires mucho techskill? When I do play melee (which is fairly often, but very badly) I play Doug, but I've always heard from fox/falco mains that there is a bunch of stuff beginning with "Wave" or ending with "cancel" that makes fingers into blistery little misery-sticks and brains into rinse-and-repeat mushes of timings and button-presses until you get the hang of it.Agreed.
I don't agree with the tech skill thing, though. If you take out flashy unecessary stuff like moonwalking there isn't much practice required after you learn SHFFLing and wavedashing/wavelanding (especially if you don't use space animals).