So, Porky’s machine is one solid color of gray, with no shading. Now, in Blender, there are two shading types, smooth and flat. Smooth is normal, fine shading, while flat takes the majority of the color of the shading and puts it on that face. (For example, if a part of a mesh was shaded mostly black with a tiny lit up bit, that part would be fully black.) So, 0 shading is not an option. For convenience purposes, it makes sense that SSBU’s engine works the same way, so you’d have to go out of your way for that bad looking effect in a standard 3D engine, leading me to believe the leak is actually edited.