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Potato_

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he said he liked conquest/birthright and it was on that level

I mean at least he's positive about it? Thani and the other reviewers were real positive about the story as well (Thani even compared it to the older games) so I'm not gonna panic just yet.

inb4 4th route is Byleth chaining all houses together through friendship ignoring all of those pesky political or ideological differences
 
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Mega Bidoof

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doesnt this game only go to the end of the frieza saga?

how else will you shill a sequel
Nothing is confirmed, but they showed Goku vs Frieza in the trailers and I doubt they’d show off the final boss, even if it’s a battle everyone knows of.

They’ve said multiple times in interviews that this game is about “experiencing Goku’s life through the Dragon Ball z anime,” and have also mentioned that they made a system for how transformations (explicitly plural) will work in the game. If the game is just up to Frieza, the only transformations are Kaioken and Super Saiyan 1 (which you’d only have for the final boss), and those are just Goku.

If you include the Cell saga, you have Kaioken and SS1 for Goku, SS1 and SS2 for Gohan, and SS1 (and maybe the ascended levels too) for Vegeta and Trunks. Still multiple transformations, but only one or two per characters.

If you go all the way through Buu, you have Kaioken, SS1, SS2, and SS3 for Goku, SS1 and SS2 for Gohan, SS1 and SS2 for Vegeta, in addition to any forms needed by potentially playable Gotenks and Vegito. That sounds more like something that needs a transformation system.
 

StormC

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My favorite newcomers also tend to be secondary characters from established series which 4 de-emphasized. I like the villains, the side characters, and so on. 4 had some wins in that regard, Palutena, Rosalina and the Koopalings were great, but still none of the Nintendo characters were past a B level for me. Obviously subjective and all but I just think Ultimate hits a much more satisfying balance.
 
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BlueMonk

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75%? You sure those chances aren’t higher?
tbh I don't know much about Polygon I've just heard they have an awful reputation

Anyways, the reviewer said they like fates' story and everyone else has been praising the story a lot so I'm still pretty confident
 
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Smash 4's problem is that it didn't really do anything interesting or especially crazy in any aspect aside from newcomers. Look at Brawl, which had this what, 10 hour long crazy story featuring characters from over 10 different series including ****ing Snake and Sonic? Melee was the first game to really demonstrate the true potential of the Smash formula, and as the first entry 64 is always going to be timeless.
Smash 4? There's no reason to play it anymore. It has no specific thing that really stands out in the grander context of Smash, and that's why i think it's looked down upon for being forgettable.
As for it being the worst game? Eh, I dunno.
 

SnakeFighter64

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What did the altercation involve?

The best thing you can do is apologize to that co-worker profusely and do your best to explain to your boss that it won't happen again and that you'll fight to be more mature.
I was trying to discipline the kids (nothing to serious. Just tying to be fair) and my co-counselor immediately undermined my authority. This has been a constant problem with other counselors, I feel like I’m always being undermined. And I just flat out said “stop undermining me”. I meant to say it under my breath, but I accidentally said it loud enough for her and the kids to hear. To the point that some of the kids have stopped listening to her.
 

Striga

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tbh I don't know much about Polygon I've just heard they have an awful reputation
Think IGN levels of ignorance, but more pretentiousness than the former. That’s them.

Anyways, while I have issues with Intelligence Systens, I sincerely doubt they’re going to pull another Fates. At least, I like to think they wouldn’t.
 

TheMightyP

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I guess they didn’t bother having Krillin because he didn’t really have any major solo fights (if any at all) in DBZ if I remember correctly, so they didn’t have to him playable to get all the story beats. I’m currently watching the Buu saga in Kai so my knowledge is limited, but as far as I know, in all the battles he was in, he was accompanied by one or more of the four playable characters.

With Vegeta and Nappa he was with Piccolo and Gohan. On Namek he never had a fight without Gohan. Same for the Androids/Cell saga fights he participated in, where he was definitely with the others.

As for Trunks, I think he’ll be playable. He was the only one who fought Mecha Frieza and King Cold, and he had his big fights against Semi-Perfect and Perfect Cell. They just haven’t officially revealed that the Cell and Buu saga will be playable yet (even though it seems to have been hinted at quite a few times), so they wouldn’t even reveal he’s in at all yet.

EDIT: Just remembered Android 16. I love him and his fight with Imperfect Cell is important as it shows Cell go to his Semiperfect form, but I don’t think they’ll make him playable just for that one fight. As upsetting as it is, I think that fight will just be a cutscene.
I guess, which would explain why Gohan is playable despite most of his earlier screentime he stood around and cried, until you know, Cell.

Also, I heard this was going up to the Buu arc, so idk if that's including Buu, then that will mean Trunks and Gotenks, Vegito, as well as Supreme Kai, which makes me doubt that we're going through the Buu arc.
 
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Potato_

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Nothing is confirmed, but they showed Goku vs Frieza in the trailers and I doubt they’d show off the final boss, even if it’s a battle everyone knows of.

They’ve said multiple times in interviews that this game is about “experiencing Goku’s life through the Dragon Ball z anime,” and have also mentioned that they made a system for how transformations (explicitly plural) will work in the game. If the game is just up to Frieza, the only transformations are Kaioken and Super Saiyan 1 (which you’d only have for the final boss), and those are just Goku.

If you include the Cell saga, you have Kaioken and SS1 for Goku, SS1 and SS2 for Gohan, and SS1 (and maybe the ascended levels too) for Vegeta and Trunks. Still multiple transformations, but only one or two per characters.

If you go all the way through Buu, you have Kaioken, SS1, SS2, and SS3 for Goku, SS1 and SS2 for Gohan, SS1 and SS2 for Vegeta, in addition to any forms needed by potentially playable Gotenks and Vegito. That sounds more like something that needs a transformation system.
I would be shocked if this game didn't go all the way to Buu, at the very least the Androids/Cell saga.

The idea that it only goes to Namek comes from them only showing Frieza in trailers and people making their assumptions off of that. When asked they neither confirmed nor denied it'd go further.

If it only goes to the Namek saga then I really don't see what other characters would be playable besides the ones announced. That would mean they blew their entire load of playable characters already, which I find extremely doubtful. The forms point you mention is also very interesting.

Also, going to Frieza only means no Trunks or any sort of transformation for Vegeta. I can't see them passing up either.

For good reason. It and Awakening aren’t exactly the best role models for writing and gameplay, save Conquest’s first half.
Awakening's plot is much easier to forgive, the only real head scratching moments I had were at the end. It's got your standard time travel nonsense that requires a certain level of disbelief, and I can give it that.

Fates hits you right out the door with questionable decisions, like "why is my sister uncomfortably close" and "why do none of my siblings realize the atrocities our father is committing"
 

Hat N' Clogs

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Smash 4's problem is that it didn't really do anything interesting or especially crazy in any aspect aside from newcomers. Look at Brawl, which had this what, 10 hour long crazy story featuring characters from over 10 different series including ****ing Snake and Sonic? Melee was the first game to really demonstrate the true potential of the Smash formula, and as the first entry 64 is always going to be timeless.
Smash 4? There's no reason to play it anymore. It has no specific thing that really stands out in the grander context of Smash, and that's why i think it's looked down upon for being forgettable.
As for it being the worst game? Eh, I dunno.
It's tough to rank the Smash games, but yeah...Smash 4 has *not* aged well, and I doubt I'll pick it up again in the near future. Although, it brought me top tier Mario, which I'll be forever grateful for. :4mario:
 

Noipoi

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I remember back in the day I was really hyped to get Fates, but I never got too because I was broke.

Apparently it all worked out in the end.
 

Mega Bidoof

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Smash 4's problem is that it didn't really do anything interesting or especially crazy in any aspect aside from newcomers. Look at Brawl, which had this what, 10 hour long crazy story featuring characters from over 10 different series including ****ing Snake and Sonic? Melee was the first game to really demonstrate the true potential of the Smash formula, and as the first entry 64 is always going to be timeless.
Smash 4? There's no reason to play it anymore. It has no specific thing that really stands out in the grander context of Smash, and that's why i think it's looked down upon for being forgettable.
As for it being the worst game? Eh, I dunno.
They all have distinct identities, except Smash 4.
64 - the first time these iconic characters have ever crossed paths

Melee - a true evolution of the first game; while Smash 64 set up the basic formula, Melee expanded in every department creating the type of Smash game we have today, with diverse characters and stages and a good amount of fun bonus modes and collectibles

Brawl - always distinct from the others with its art style, whether you love it, hate it, or are ok with it like me; it has its huge adventure mode with its iconic cutscenes, and broke open the floodgates for 3rd party characters, eventually leading to the series’ identity going from “Nintendo’s All-Stars,” to a celebration of gaming as a whole.

Wii U/3DS - the new (at the time), Smash game for Wii U/3DS. It doesn’t even have its own unique title. It has some new characters, with some iconic gaming ones like Mega Man and PAC-MAN, but nothing super noteworthy besides being “Smash with more characters and stages, and there’s a version to take on the go”

Wii U/3DS DLC - brings back Smash characters that were cut (so not even newcomers), adds more 3rd party gaming icons like Ryu, Cloud, and Bayonetta, which is great, but can’t change the game’s lack of identity. Also another fire emblem character.

Ultimate - every character from every past Smash game, in addition to long-awaited characters and gaming icons; seeing all these beloved characters in one place is the main selling point and identity of this game, in addition to more obscure side characters being represented than ever with Spirits; all this combined with the variety of gameplay options makes this the definitive Smash Bros experience
 

Sari

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your fine with getting fates as long as its not Revelation or Birthright, especially Birthright
Revelations was way worse imo. The map design for a lot of the levels was just unbearable and the story gets to new levels of silly towards the end.

In terms of character actions/story logic, Conquest was definitely the worst. I don't think I've ever hated a playable character as much as Corrin in Conquest.
 

SnakeFighter64

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They all have distinct identities, except Smash 4.
64 - the first time these iconic characters have ever crossed paths

Melee - a true evolution of the first game; while Smash 64 set up the basic formula, Melee expanded in every department creating the type of Smash game we have today, with diverse characters and stages and a good amount of fun bonus modes and collectibles

Brawl - always distinct from the others with its art style, whether you love it, hate it, or are ok with it like me; it has its huge adventure mode with its iconic cutscenes, and broke open the floodgates for 3rd party characters, eventually leading to the series’ identity going from “Nintendo’s All-Stars,” to a celebration of gaming as a whole.

Wii U/3DS - the new (at the time), Smash game for Wii U/3DS. It doesn’t even have its own unique title. It has some new characters, with some iconic gaming ones like Mega Man and PAC-MAN, but nothing super noteworthy besides being “Smash with more characters and stages, and there’s a version to take on the go”

Wii U/3DS DLC - brings back Smash characters that were cut (so not even newcomers), adds more 3rd party gaming icons like Ryu, Cloud, and Bayonetta, which is great, but can’t change the game’s lack of identity. Also another fire emblem character.

Ultimate - every character from every past Smash game, in addition to long-awaited characters and gaming icons; seeing all these beloved characters in one place is the main selling point and identity of this game, in addition to more obscure side characters being represented than ever with Spirits; all this combined with the variety of gameplay options makes this the definitive Smash Bros experience
I would say that separating the DLC significantly diminishes 4’s identity right out the gate. It’s the first game to even have dlc. It was the Smash game to turn Smash into an expandable platform which led to Ultimate even existing in the first place.
 

Professor Pumpkaboo

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One small addition to your list.
I knew I forgot something
Revelations was way worse imo. The map design for a lot of the levels was just unbearable and the story gets to new levels of silly towards the end.

In terms of character actions/story logic, Conquest was definitely the worst. I don't think I've ever hated a playable character as much as Corrin in Conquest.
I like most of the conquest character minus Lazlows-oops I mean Inigos, kid and Peri, they can go suck eggs
 
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TheMightyP

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Not gonna lie, this is the first complaint I heard regarding Camilla's design. Usually, she gets hate for the... incestual(?) vibes she gives, but not for her design.

Maybe I'm out of the loop.
 

Erureido

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Not gonna lie, this is the first complaint I heard regarding Camilla's design. Usually, she gets hate for the... incestual(?) vibes she gives, but not for her design.

Maybe I'm out of the loop.
Yeah, Camilla's design is another reason she gets lots of hate, and that reason has been around just as long as the reason of how she is a shallow Corrin lover with a backstory not explored as well as it should have been.

Many fans especially don't like how her panties are exposed in her design, with fans pointing out how sitting on a scaly Wyvern with just an underwear would likely be very painful.
 

Striga

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Not gonna lie, this is the first complaint I heard regarding Camilla's design. Usually, she gets hate for the... incestual(?) vibes she gives, but not for her design.

Maybe I'm out of the loop.
A lot of Awakening and Fates designs are hit and miss. You have some cool designs, like the myrmidons, and then you have the oversized knights and the dark mages who dress in little to no clothing.
 

Cosmic77

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Not gonna lie, this is the first complaint I heard regarding Camilla's design. Usually, she gets hate for the... incestual(?) vibes she gives, but not for her design.

Maybe I'm out of the loop.
I've heard quite a few, and the complaints were valid. Her clingy, "motherly" personality doesn't do her much good either.

She could've been a decent character if they expanded more on her story, but IS went full-out fanservice on her and made her a somewhat obnoxious character.
 

TheMightyP

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Yeah, Camilla's design is another reason she gets lots of hate, and that reason has been around just as long as the reason of how she is a shallow Corrin lover with a backstory not explored as well as it should have been.

Many fans especially don't like how her panties are exposed in her design, with fans pointing out how sitting on a scaly Wyvern with just an underwear would likely be very painful.
I mean, you gotta the horny audience somehow./s

Also, I'm not a Fire Emblem expert (or even fan) by any means, but wasn't Charlotte's design even worse?
 
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praline

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praline praline Mal for some reason runs away right as I land in IoA even tho he is supposes to stay my your side and he isnt by my side even when I fast traval.

I keep telling people Its glitched but people on the DQ discord dont believe me and only say "Just keep playing, whats the big deal?" and "maybe its plot relates" Its legit pissing me off that people just dismiss this
That’s weird. It’s definitely a glitch, people are just assholes.
 

BlueMonk

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I mean, you gotta the horny audience somehow./s

Also, I'm not a Fire Emblem expert (or even fan) by any means, but wasn't Charlotte's design even worse?
charlotte's design would be considered worse I guess, but a lot of people like her because she has a fun personality

it also helps that she wasn't used in marketing at all. She's not even properly in heroes yet.
 

Erureido

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I mean, you gotta the horny audience somehow./s

Also, I'm not a Fire Emblem expert (or even fan) by any means, but wasn't Charlotte's design even worse?
Technically yes, but Charlotte's design actually fits her character: as someone who didn't have much money growing up, she's a gold digger who is trying to marry into someone rich, so she goes out to show her assets to get such men's attention. The game ends up exploring that aspect about her rather well, so that's why she isn't as criticized as Camilla's.

I like Charlotte's Berserker design more when she gets that fur hide around her waste and a bit more clothes.
 

Noipoi

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Holy crap lads it’s all coming together

I’m gonna learn to drive

And

Last year I took a rad character design class in the spring and I wanted to do it again, but we were moving this spring and I was pissed because I couldn’t make it. Turns out, there’s another one in the fall. That’s rad.

AND

SVA (aka, the cartooning college of my dreams) has a pre-college program. And if I’m lucky I’ll be able to make it next year. Rebecca goddamn Sugar went there. If I do good I can get accepted for real, and if I can make it in I’m gonna be even closer to achieving my ultimate dream of making cartoons.

Y’know what? I think it’s all gonna work out.
 

Shroob

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Nintendo, "Let's put out a trailer for our July releases."

Also Nintendo, "Wait Hero's release was supposed to be ambiguous? Quick hide everything!"
 
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