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Idon

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Anyone else going mad from constantly monitoring Nintendo France's Twitter for news on the Hero? I've been jumping back and forth about it due to my internet being all spotty today, and so far, the most sanity-replenishing thing I have to use is stuff like this.
Just wait till 6 PM PST every day until the Hero overview drops.
 

Slime Master

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Anyone else going mad from constantly monitoring Nintendo France's Twitter for news on the Hero? I've been jumping back and forth about it due to my internet being all spotty today, and so far, the most sanity-replenishing thing I have to use is stuff like this.
I think it's Sunday in France now, so if you were looking for something to happen on a Saturday you may be out of luck.
 
D

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Nine out of the sixteen Fire Emblem games take place in the same world at different times or places.

Genealogy of the Holy War and its midquel, Thracia 776, take place roughly one thousand years before Shadow Dragon on a different continent on the same world, sharing elements like the Divine Dragon, Naga. Then one thousand years later on the continent of Archanea, Shadow Dragon and the Blade of Light and its remake, Shadow Dragon, take place.

Roughly a year after Shadow Dragon comes Gaiden and its remake, Shadows of Valentia. The continent of Valentia is right across the sea from Archanea and the games even share a few characters. One year after this comes Mystery of the Emblem and its remake, New Mystery of the Emblem, on Archanea again to close out Marth's story. Two thousand years later on the same continent (though now renamed Ylisse after The Schism), Awakening takes place.

So FE 1, 2, 3, 4, 5, 11, 12, 13, and 15 all take place in the same universe on the same planet.

Then Binding Blade and its prequel Blazing Blade share their own universe.
Then Path of Radiance and its sequel Radiant Dawn share their own universe.

Only Sacred Stones, Fates, and Three Houses are totally standalone.
Doesn't the existence of Ragnell on Awakening being in posession of Priam (Ike's supposed descendant) would make both PoR and RD part of the same world as the majority?
 

Opossum

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Doesn't the existence of Ragnell on Awakening being in posession of Priam (Ike's supposed descendant) would make both PoR and RD part of the same world as the majority?
Nah, that was an Outrealms situation.
 

Michael the Spikester

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My hill is two of the following: Heihachi, Lloyd Irving/Yuri Lowell, Jill Valentine/Leon Kennedy/Chris Redfield, Crash Bandicoot, Phoenix Wright, Professor Layton, Doomslayer, Ryu Hayabusa, Solaire, and a SNK character (Nakoruru?). I flip-flop on who I think the two ultimately will be, but I am fairly confident they are on this list.
Pretty much the same as me except for Layton and Solaire.
 

Striga

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Had a crappy summer so far.
Next Friday cannot come fast enough.
 
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Michael the Spikester

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I think people sleep on Dark Souls too much when it comes to Namco. Most people are expecting it to be Tekken or Tales, but I can see it sneaking through.
TBH I really don't see Heihachi because some people has said it'd be disrespectful given his voice actor passed away.

If anyone from Tekken were to get in as a result I'd expect it to be Yoshimitsu who'd also represent Soulcalibur.
 

Wyoming

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TBH I really don't see Heihachi because some people has said it'd be disrespectful given his voice actor passed away.

If anyone from Tekken were to get in as a result I'd expect it to be Yoshimitsu who'd also represent Soulcalibur.
Considering the very same voice actor is in Smash post-humously already I fail to see what the issue here. I wouldn't see it as disrespectful personally, but some people seem uneasy on replacing voice actors/actresses for some reason.
 

StormC

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I think people sleep on Dark Souls too much when it comes to Namco. Most people are expecting it to be Tekken or Tales, but I can see it sneaking through.
Issue with Dark Souls is it is not really a character-heavy series and I don't think Sakurai would pick a fighter because he wants a Dark Souls character. He would pick a character that stands out to him. Solaire is sort of the de facto mascot, but I can't see him being picked over a playable character... and the "playable character" in Dark Souls is a generic knight that the player morphs into whatever they want.
 

Idon

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TBH I really don't see Heihachi because some people has said it'd be disrespectful given his voice actor passed away.

If anyone from Tekken were to get in as a result I'd expect it to be Yoshimitsu who'd also represent Soulcalibur.
That's NOT HOW THAT WORKS.

First of all, Heihachi will, mark my words, get another VA like he has for the past 2 VA deaths.

Second of all, Yoshimitsu is purely a Tekken character. Just because he appears occassionally in Soul Calibur does not make him a duo rep. Cody doesn't represent street fighter, Hayabusa doesn't represent dead or alive.
 
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BlondeLombax

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Considering the very same voice actor is in Smash post-humously already I fail to see what the issue here. I wouldn't see it as disrespectful personally, but some people seem uneasy on replacing voice actors/actresses for some reason.
That's NOT HOW THAT WORKS.

First of all, Heihachi will, mark my words, gwt another VA like he has for the past 2 VA deaths.

Second of all, Yoshimitsu is purely a Tekken character. Just because he appears occassionally in Soul Calibur does not make him a duo rep. Cody doesn't represent street fighter, Hayabusa doesn't represent dead or alive.
I feel like this spawns from the fact that we didn't get any new Snake codecs for the new fighters as a result of Colonel being retired, all because his voice actor passed a while back. Association is applicable all over the place when you take similar events into consideration.
 

Wyoming

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I feel like this spawns from the fact that we didn't get any new Snake codecs for the new fighters as a result of Colonel being retired, all because his voice actor passed a while back. Association is applicable all over the place when you take similar events into consideration.
I think that was a budget-based decision. Much cheaper to have the Kid Icarus gang do a few extra scenes then having the Metal Gear crew doing about twice the workload.
 

EricTheGamerman

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Gets boring when people come up with 500 theories, most of them wack or farfetched, and speculation centers around those theories instead of discussing things outside of those boundaries.

I much prefer speculating about modes, stages, and movesets - the fighter's pass being shown would ideally encourage these, but I know people would focus on "fighter's pass theories!!!|" because someone they wanted didn't make the cut.
I would have disagreed with you in the past since I used to enjoy the whole speculating about characters aspect of Smash hype cycles so much, but the craziness of Ultimate has worn down my tolerance for a lot of it. I still enjoy speculation as long as it doesn’t veer into crazy theory crafting territory with huge logical leaps, but I rarely get that these days (might also just be the threads I end up in haha).

There’s so much more to Smash than just the fighters and I wish people were more keen to both remember that and discuss those elements...
 

Scoliosis Jones

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Idk my dudes, “reps” are cool and all but tells me nothing about the gameplay.

Fighter represent their series. Their genre. But most importantly, themselves. What the character can bring to Smash, through be an icon as a 3rd party at this point, and as important, is what they can do.

I think the “rep” stuff has just kinda gotten to be ...over the top. But I’m getting ready for bed here.

I’ll leave you with this. As some of you may know, I recently got Chrono Trigger DS. Well, I started it today, and am roughly 35ish minutes in.

Bruh. The plot already is freaking awesome. Even if I’m playing it on 3DS, I’m freaking psyched to continue playing!
 

osby

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I would have disagreed with you in the past since I used to enjoy the whole speculating about characters aspect of Smash hype cycles so much, but the craziness of Ultimate has worn down my tolerance for a lot of it. I still enjoy speculation as long as it doesn’t veer into crazy theory crafting territory with huge logical leaps, but I rarely get that these days (might also just be the threads I end up in haha).

There’s so much more to Smash than just the fighters and I wish people were more keen to both remember that and discuss those elements...
To play the devil's advocate: A lot of people already purchased the pass, therefore most of the content they'll get is directly linked with characters.

People do discuss what Hero and Banjo-Kazooie will bring, but it's mostly in their own threads.

Aside from the last two packs, not much left in terms of speculation other than extra modes and further passes (which I find unlikely and comes off as a wishlist).
 

Idon

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Idk my dudes, “reps” are cool and all but tells me nothing about the gameplay.

Fighter represent their series. Their genre. But most importantly, themselves. What the character can bring to Smash, through be an icon as a 3rd party at this point, and as important, is what they can do.

I think the “rep” stuff has just kinda gotten to be ...over the top. But I’m getting ready for bed here.

I’ll leave you with this. As some of you may know, I recently got Chrono Trigger DS. Well, I started it today, and am roughly 35ish minutes in.

Bruh. The plot already is freaking awesome. Even if I’m playing it on 3DS, I’m freaking psyched to continue playing!
For as long as there is an icon in the top right corner of every character showing the logo of the series a character is from, there will be "representatives." Trying to pay lip service to "oh every character from x series could be unique and bring something new to the table" isn't going to change the fact that there's no way in hell Blanka was going to get in from Ryu from Street Fighter.

It's pointless to argue that a joke character like Yoshimitsu would not only represent a series with 3 popular primary characters but ALSO another series with its own mascot character.
 
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osby

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i wonder how sans would work gimmick wise

like he dies in one hit, does he auto-dodge until a certain percentage has reached?
When he's in a match, the music changes to Megalovania, regardless of stage.
 

Striga

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You joke, but some dumb-dumbs will say they look like Fire Emblem characters if they get in.
"The Fire Emblem is to blame....for all these ****ing weebs stealing my characters spolight."-Some Dumbass, Somewhere.
 

Captain Fun

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Anyone else going mad from constantly monitoring Nintendo France's Twitter for news on the Hero? I've been jumping back and forth about it due to my internet being all spotty today, and so far, the most sanity-replenishing thing I have to use is stuff like this.
I think that they implied the Hero would be in a special episode. Since season 1 of their weekly show just ended and we don’t know when season 2 starts, this special episode could drop whenever.

Someone correct me in case I’m being a horrible liar.
 

EricTheGamerman

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Goddamn it, whoever lets Masuda make statements and do these interviews on Sword/Shield needs to seriously consider how much fuel Masuda keeps adding to the fire. The interview he gave with Famitsu makes me so goddamn confused as to what the hell Game Freak is doing.

For one thing, he keeps doubling down on "balance" which operates as one of the most flimsy things I could imagine with regards to the franchise. Like, what does balancing Pokemon achieve when the games are primarily single player RPGs that revolve around specifically using the systems of the game to win your battles. I know Pokemon has been easy as **** in recent years, but I wouldn't really call that a balance problem and more of a Game Freak not wanting to scare people problem. All the competitive Pokemon have called bull**** on this reason as Pokemon has never given the first damn about balance and it's also never been as necessary as in something like Smash Bros. Most Pokemon can be as viable as you want them to be as long as you stay out of the competitive sphere of things, so seriously what is this balance he keeps bringing up???

I'm similarly confused as to Game Freak redoing models, yet we're not seeing actual notable upgrades to much of anything... So, Game Freak redid models but didn't take any effort to actually improve them or change them? I mean, if porting straight from the 3DS didn't work, fine, but why the hell do so many of the battle animations look the exact goddamn same without taking the opportunity to further improve them? They also don't specify how many models were redone, so what exactly does this mean? Were all the models redone? A few? I'm just so confused as to the process here when they specifically designed Pokemon models with future proofing in mind. Something in this reasoning just does not add up, or Game Freak are genuinely just being terribly unambitious despite a golden opportunity to improve things given that they had to redo models.

I'm also confused by the statement that bringing all the Pokemon to Sun and Moon was so difficult... Wouldn't the XY models have been a fairly easy process to bring over since those generations were so similar and they already had the vast majority of 3D models already made for that game? Stuff like this makes me wonder if Game Freak is just seriously lacking people on the technical side of development to make these things work with one another...

He also keeps talking about only bringing over Pokemon that "fit within the region" and I'm not sure of the Pokemon we know if that really makes a ton of sense either...

Like, damn, I'm willing to accept the whole Dexit issue and Sword/Shield existing within the limits of reality, but let the games speak for themselves and don't constantly justify your decision making when all that does is further fan the flames of controversy and confused the consumer base!

A sort of long-winded analogy for this is if I asked a professor if I could write only a 10 page paper instead of a 15 page one. I'm a very busy student and I have a ton of other projects I have to turn if by the end of year, so I think I might have to do things differently. The professor has always required a full 15 pages, but I argue how damn good this paper will be and better than the other ones, so he decides to let me give this a shot. At this point, I shouldn't have to talk about the 10 page limit anymore. Some people are going to be pissed when they find out I'm only doing a 10 page paper, but again, the quality of the paper is supposed to speak for itself. Yet, every time the professor and my classmates ask me about the paper, I only keep making excuses as to why I'm only writing 10 pages instead of the full 15 pages that is expected. Everyone is going to get increasingly agitated with me because instead of just doing the damn thing and moving on with it, I'm still defending myself for the decision that has already been made. Every time I bring up why I'm doing a 10 page paper instead of the 15 just makes my already frustrated classmates mad again and they're tired of hearing it. Worse yet, my drafts don't look great and people are wondering if I'm actually going to pull this off...

And now we're in the period before that paper is finished and we'll see how the story ends, but if that paper (Sword/Shield) don't live up to the expectations built for them, I'm going to be in some deep ****. Especially if that professor looks and notices that I clearly just cared about one of my other projects more (Town) than his and put him through all of that nonsense because I was really just trying to get time for the other work when I should have just asked for an extension earlier on in the process.

It's not a super well thought out analogy and to some degree a false equivalency, but I'm also just so tired of Masuda coming back out to trot the same excuses that don't really help anyone. Let the games speak for themselves at this point, because that's the absolute best thing that Game Freak can do right now is not talk about how much better they are/where the effort actually went into, but rather, show us those things!
 

Knight Dude

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Issue with Dark Souls is it is not really a character-heavy series and I don't think Sakurai would pick a fighter because he wants a Dark Souls character. He would pick a character that stands out to him. Solaire is sort of the de facto mascot, but I can't see him being picked over a playable character... and the "playable character" in Dark Souls is a generic knight that the player morphs into whatever they want.
To add to that, isn't the series only published by Namco overseas? Like how Capcom publishes some GTA titles in Japan?

Not that I think a Dark Souls character is impossible by any means, but if you're looking for a Namco character, someone from Dark Souls might not count as such since FromSoftware still publishes the games in their local area. I'm not entirely sure if that counts.

Outside of the typical Capcom/Namco debates, yeah, Darksouls is pretty popular, although finished at the moment. So who knows where that'll lead it. I wouldn't mind it though. I think it could make quite a few people happy at least. Gameplay wise, Bloodborne would be more interesting due to morphing weapons, but that's a similar series owned by Sony.

I think their playable character not having a defined face might be an issue. But with Villager and Hero, there's plenty of random/set designs to work with. Maybe there's enough iconic armor designs, based on the covers of the game that can be used. Or they go and add a popular character like Solaire.

I dunno, maybe I'll mull over it more.
 

Noipoi

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Goddamn it, whoever lets Masuda make statements and do these interviews on Sword/Shield needs to seriously consider how much fuel Masuda keeps adding to the fire. The interview he gave with Famitsu makes me so goddamn confused as to what the hell Game Freak is doing.

For one thing, he keeps doubling down on "balance" which operates as one of the most flimsy things I could imagine with regards to the franchise. Like, what does balancing Pokemon achieve when the games are primarily single player RPGs that revolve around specifically using the systems of the game to win your battles. I know Pokemon has been easy as **** in recent years, but I wouldn't really call that a balance problem and more of a Game Freak not wanting to scare people problem. All the competitive Pokemon have called bull**** on this reason as Pokemon has never given the first damn about balance and it's also never been as necessary as in something like Smash Bros. Most Pokemon can be as viable as you want them to be as long as you stay out of the competitive sphere of things, so seriously what is this balance he keeps bringing up???

I'm similarly confused as to Game Freak redoing models, yet we're not seeing actual notable upgrades to much of anything... So, Game Freak redid models but didn't take any effort to actually improve them or change them? I mean, if porting straight from the 3DS didn't work, fine, but why the hell do so many of the battle animations look the exact goddamn same without taking the opportunity to further improve them? They also don't specify how many models were redone, so what exactly does this mean? Were all the models redone? A few? I'm just so confused as to the process here when they specifically designed Pokemon models with future proofing in mind. Something in this reasoning just does not add up, or Game Freak are genuinely just being terribly unambitious despite a golden opportunity to improve things given that they had to redo models.

I'm also confused by the statement that bringing all the Pokemon to Sun and Moon was so difficult... Wouldn't the XY models have been a fairly easy process to bring over since those generations were so similar and they already had the vast majority of 3D models already made for that game? Stuff like this makes me wonder if Game Freak is just seriously lacking people on the technical side of development to make these things work with one another...

He also keeps talking about only bringing over Pokemon that "fit within the region" and I'm not sure of the Pokemon we know if that really makes a ton of sense either...

Like, damn, I'm willing to accept the whole Dexit issue and Sword/Shield existing within the limits of reality, but let the games speak for themselves and don't constantly justify your decision making when all that does is further fan the flames of controversy and confused the consumer base!

A sort of long-winded analogy for this is if I asked a professor if I could write only a 10 page paper instead of a 15 page one. I'm a very busy student and I have a ton of other projects I have to turn if by the end of year, so I think I might have to do things differently. The professor has always required a full 15 pages, but I argue how damn good this paper will be and better than the other ones, so he decides to let me give this a shot. At this point, I shouldn't have to talk about the 10 page limit anymore. Some people are going to be pissed when they find out I'm only doing a 10 page paper, but again, the quality of the paper is supposed to speak for itself. Yet, every time the professor and my classmates ask me about the paper, I only keep making excuses as to why I'm only writing 10 pages instead of the full 15 pages that is expected. Everyone is going to get increasingly agitated with me because instead of just doing the damn thing and moving on with it, I'm still defending myself for the decision that has already been made. Every time I bring up why I'm doing a 10 page paper instead of the 15 just makes my already frustrated classmates mad again and they're tired of hearing it. Worse yet, my drafts don't look great and people are wondering if I'm actually going to pull this off...

And now we're in the period before that paper is finished and we'll see how the story ends, but if that paper (Sword/Shield) don't live up to the expectations built for them, I'm going to be in some deep ****. Especially if that professor looks and notices that I clearly just cared about one of my other projects more (Town) than his and put him through all of that nonsense because I was really just trying to get time for the other work when I should have just asked for an extension earlier on in the process.

It's not a super well thought out analogy and to some degree a false equivalency, but I'm also just so tired of Masuda coming back out to trot the same excuses that don't really help anyone. Let the games speak for themselves at this point, because that's the absolute best thing that Game Freak can do right now is not talk about how much better they are/where the effort actually went into, but rather, show us those things!
I know I’m probably seen as a Gamefreak defender because I still want this game, but even I gotta say this is pretty stupid.

I’m willing to believe that during development they hit a snag and had to redo all the models. But if that’s so why do they look exactly the same? Down to the polygons there is no difference. Okay, there’s some slight texture differences, but that’s not much. It makes no sense to me.

And If they just stopped talking a lot of the backlash would dissipate, people can’t stay mad at one thing forever. But they keep opening their mouths and making it worse.
 
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Arcanir

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For one thing, he keeps doubling down on "balance" which operates as one of the most flimsy things I could imagine with regards to the franchise. Like, what does balancing Pokemon achieve when the games are primarily single player RPGs that revolve around specifically using the systems of the game to win your battles. I know Pokemon has been easy as **** in recent years, but I wouldn't really call that a balance problem and more of a Game Freak not wanting to scare people problem. All the competitive Pokemon have called bull**** on this reason as Pokemon has never given the first damn about balance and it's also never been as necessary as in something like Smash Bros. Most Pokemon can be as viable as you want them to be as long as you stay out of the competitive sphere of things, so seriously what is this balance he keeps bringing up???
To be fair here, they actually do care about balance to an extent and have tried to tweak things here and there. For Gen 6 and 7 they buffed a few Pokémon's stats like Scolipede and Krookodile while also giving the former a much better HA. Conversely, they nerfed a few abilities such as Mega Kangaskan's Parental Bond, all of the -ate abilities (they only give a 20% boost) and perhaps more infamously, Gales Wings. The weather abilities were also majorly nerfed, which any single format player appreciated after what happened with the weather wars.

The issue comes down to three things: 1) They really only balance for Doubles, so if you play any other format you're kind of out of luck 2) Even with the buffs and nerfs in mind, only very few have moved the meter much in the competitive format. So while you do get cases like Talonflame going down while Scolipede rose up, you often still get Pokémon that stay within their tier with little movement. Finally, 3) they introduce a large number of new variables to balance for such as Z-Moves and new Pokémon that the metagame becomes imbalanced again in a different way. So it's not a case of not caring, it's a case of trying to juggle too many things while only focusing on a specific format that not everyone plays.

I'm also confused by the statement that bringing all the Pokemon to Sun and Moon was so difficult... Wouldn't the XY models have been a fairly easy process to bring over since those generations were so similar and they already had the vast majority of 3D models already made for that game? Stuff like this makes me wonder if Game Freak is just seriously lacking people on the technical side of development to make these things work with one another...
It's been stated before, but it's not an easy copy/paste job as many would try to tell you. Strong Bad made two posts on the matter before, but to get to the gist of it: You can never future-proof models and there will always be a large amount of work that goes into bringing those models forward into the next game on a new system.

Now whether GF is conveying this problem properly in their PR or how it's being reflected in the trailers and gameplay, that's another issue and I have my complaints on the former in particular, but the workload issue is probably something that is legitimate based on what's been said by those familiar with game development.
 
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Noipoi

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Also that Chinese bootleg with the VASTLY SUPERIOR ANIMATIONS?

They stole those animations from Pokken, they didn’t animate ****.
 
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