I don't care what you think about it. If I were designing smash's roster, I would weigh my third party's evenly and by how long they've been in the series. SEGA, Konami, Capcom, Namco, and Square have been in the longest, so they get two franchises (or I guess three now. Thanks Joker.), Microsoft, SNK, and any other newcomers are the newbies, so they get one, then maybe two later. That's the way I see it at least. It's not what I want. It's what makes sense from a design and gamefeel perspective. Any one franchise or company being disproportionately large causes the crossover nature to become out of wack. And I don't know how many times I have to say that before you all start getting it. If I had my choice we'd have every fighting game and rareware IP under the sun in this game. Plus all the big name hack and slashes. But we don't. Because that would be unbalanced and feel weird to the average consumer. For the same reason we can't have as many Fire Emblem and Capcom characters as exist just because it's what some people want. Because it's not balanced. And if Sakurai wants to be a good game designer, then he better start thinking about this stuff instead of just doing whatever.
My point is, we just should have had a second Namco character by now.