reason #37 why adventure mode was true kino and why sakurai hasnt tried doing it again blows my mindAs much as I love the Subspace Emissary cutscenes, I felt the platformer levels were lackluster, especially due to the fact that the majority of them weren't based on the game areas. Combined with a majority of the enemies being original rather than enemies from different games.......yeah.
did he want people to be emotionally invested in galeem or any of the smash OC characters, or did he just not want to use an actual nintendo character to be the main bad guy again?