Okay...this is my most important question. Why is Hero so overpowered in Super Smash Bros.?
[Group laughter]
Hikari Kubota (DQXI Assistant Producer, Square-Enix): That’s because Mr. Sakurai likes him so much.
Hokuto Okamoto (DQXI Producer, Square-Enix): Is he powerful?
A lot of the tournament players are debating whether or not to ban him...
Okamoto: That’s not because he’s too powerful, it’s because of the random element being too powerful, right?
Uh...in short...sort of.
[Group laughter]
Kubota: We thought that he would be an easy fit just putting him in Smash, but from Mr. Sakurai there were all these ideas that kept getting added in after the fact, like putting in a turn-based command window, as well.
Okamoto: You know, as somebody on the Dragon Quest team, we make games, like we said before, that we want people to get through from start to finish - anyone should be able to get through our games. But you get to Smash Bros. and you’re dealing with an action fighting game. As that skill ceiling increases, there are people who won’t be able to keep up, (as there are) people who can’t play at a certain level of difficulty.
So I think that with Hero from Dragon Quest XI, because that strength of his randomness is so powerful at times, that gives him the appeal of being a character that (for) somebody who’s a button-masher, (they) can get in and deliver some really powerful blows. And I think that’s kind of a good point about the character.
Yes. Dragon Quest is for everyone. Even in other games.
[Group laughter]