Rie Sonomura
fly octo fly
- Joined
- Jul 14, 2014
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- RieSonomura
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You know what they say about taking things out of context...
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I appreciate that, but don't sell yourself short.I really wish I had the skill and talent that you all do, haha. Your content never ceases to amaze.
papagenos lookin like a clown right nowThe "leak" was answering the OP's question and followed their rules, another post in the same thread listed off characters as well. They just wanted to say who their real most-wanted still were when ignoring the non-Nintendo idea the OP had.
I really think it's only being seen as a leak because it was taken without context and now "leak hype" is going around.
I highly disbelieve this leak
imagine saying you're never asking anything from sakurai again because and then you ask for something instead of monster hunter because it isnt what you wanted even though you just said you got everything you wantedsmh at the people saying Monster Hunter would be boring. It's a character with 17 weapon types, barrel bombs, and capture traps. It's the opposite of boring to me.
The wish list wasn't the OP, though, the wish list was answering the OP. Sure, it could've been a leak, but then another post in the same thread must be included as a potential leak as well, along with characters a lot of other people want in their wish lists.I think, if this is a legit leak, it's a pretty simple and honestly somewhat clever idea to post a wishlist composing of the actual DLC. I don't think being presented as a wishlist precludes this from being a legitimate leak.
this train robbery business is dying out nathanielFor the first time, I had my *** handed to my by a train.
why are you putting your ass in front of oncoming trainsFor the first time, I had my *** handed to me by a train.
well simply googling what it means in urban dictionary will make it quite clear to youwhy are you putting your *** in front of oncoming trains
I don't know about boring, but my main experience with Monster Hunter is Tri on the Wii (where there are seven weapons, most of them are giant and slow versions of standard melee weapons, and three of them are swords), so I don't find them as interesting to play as (from what I've seen) compared to someone like Dante, Amaterasu, Leon Kennedy (or another Resident Evil protagonist; I'm mainly familiar with RE4), Viewtiful Joe, or Phoenix Wright (who's well behind those other Capcom characters in my perspective, but if Ultimate Marvel vs. Capcom 3 is any indication, he'd be entertaining to watch, at least).smh at the people saying Monster Hunter would be boring. It's a character with 17 weapon types, barrel bombs, and capture traps. It's the opposite of boring to me.
Someone put my *** in front of an oncoming train. I didn't do it myself.why are you putting your *** in front of oncoming trains
It's because, for some odd reason, moveset is the last thing people focus on when it comes to newcomers.smh at the people saying Monster Hunter would be boring. It's a character with 17 weapon types, barrel bombs, and capture traps. It's the opposite of boring to me.
I'll come around, give it 5 years.too late, for you have invoked Her name and she cares not which kasumi was invoked
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Well, his game still sold really well in Japan as usual, including the various remakes. Even spin-offs and future cameos from characters in other games came about later. It's mostly a lack of people knowing him overall.Here's the thing, though...
3, 8, and 11 I completely get
But wouldn't they have mentioned 5 instead of 4 assuming that one's the more popular pick?
4 was just an overall weird choice compared to the other three, all things considered. Don't think he's as popular as them.
And if they were thinking that only one would be chosen, you're technically no longer limited by 5's weapon of choice getting in the way.
That's what people say when they don't know a character.smh at the people saying Monster Hunter would be boring. It's a character with 17 weapon types, barrel bombs, and capture traps. It's the opposite of boring to me.
If you want fast weapons then there's the dual blades with their fast action slicing n dicing, or the insect glaive which makes you jump like a wild monkey and start slashing monsters. Fast or slow, close range or long range, Monster Hunter has a wide range of weaponry that makes the character fun to play. You have a lot of options to fight with and the character never feels limiting.I don't know about boring, but my main experience with Monster Hunter is Tri on the Wii (where there are seven weapons, most of them are giant and slow versions of standard melee weapons, and three of them are swords), so I don't find them as interesting to play as (from what I've seen) compared to someone like Dante, Amaterasu, Leon Kennedy (or another Resident Evil protagonist; I'm mainly familiar with RE4), Viewtiful Joe, or Phoenix Wright (who's well behind those other Capcom characters in my perspective, but if Ultimate Marvel vs. Capcom 3 is any indication, he'd be entertaining to watch, at least).
Then again, I never figured out how to properly use capture traps (or I didn't get far enough in the game to unlock them, I can't remember), so maybe that (or playing another game in the series) would make a difference.
That’s usually what I try to focus on at first as I want to see what these characters can bring to the table when I root for them.It's because, for some odd reason, moveset is the last thing people focus on when it comes to newcomers.
It might be exciting for fans of the series, but for some who are not fans, it's a character whose franchise is represented in the game with a boss and music tracks, and comes across as generic. Perhaps playing the game the Hunter has more character, but that's how it comes across to non-fans. I saw many reactions to Hero's announcement where they laughed and scoffed at the generic title of "Hero". That reaction would be increased tenfold with "Hunter", though in Monster Hunter's defense, I think more in the West recognize that as a series than Dragon Quest.smh at the people saying Monster Hunter would be boring. It's a character with 17 weapon types, barrel bombs, and capture traps. It's the opposite of boring to me.
When it comes to Smash picks, movesets have always been very underlooked.I know people usually get caught up with the character itself, but the moveset is what I'm really interested in.
A unique moveset can make me fall in love with a character I didn't even know I wanted ().
To be fair, a lot of these complaints usually go away once the character arrives and people find the moveset fun. And besides, Smash isn't new to introducing people to franchises they never played. If people started accepting Dragon Quest in Smash then why wouldn't the same happen to Monster Hunter? After World got released I'd say the franchise is even more popular than Dragon Quest in the West. It's a series with a long Nintendo history and Monster Hunter World is the highest selling Capcom game of all time. Even if the series already has content in Smash with Rathalos, a playable character is far more important than any other content in the game, and it's the thing that people focus on when it comes to Smash.It might be exciting for fans of the series, but for some who are not fans, it's a character whose franchise is represented in the game with a boss and music tracks, and comes across as generic. Perhaps playing the game the Hunter has more character, but that's how it comes across to non-fans. I saw many reactions to Hero's announcement where they laughed and scoffed at the generic title of "Hero". That reaction would be increased tenfold with "Hunter", though in Monster Hunter's defense, I think more in the West recognize that as a series than Dragon Quest.
Again, big disclaimer, I'm apathetic one way or the other, personally. But it's a valid viewpoint and helps to know where it comes from.
I think it's important to make a distinction between pre-hype and post-hype. Any character with little pre-hype can have a massive potential for post-hype if the moveset is good enough.I know people usually get caught up with the character itself, but the moveset is what I'm really interested in.
A unique moveset can make me fall in love with a character I didn't even know I wanted ().
Agreed, which is why I make a distinction between pre-hype and post-hype. But I feel it's perfectly okay for people to be honest about their pre-hype, so long as they give the character a chance.To be fair, a lot of these complaints usually go away once the character arrives and people find the moveset fun. And besides, Smash isn't new to introducing people to franchises they never played. If people started accepting Dragon Quest in Smash then why wouldn't the same happen to Monster Hunter? After World got released I'd say the franchise is even more popular than Dragon Quest in the West. It's a series with a long Nintendo history and Monster Hunter World is the highest selling Capcom game of all time. Even if the series already has content in Smash with Rathalos, a playable character is far more important than any other content in the game, and it's the thing that people focus on when it comes to Smash.
The whole "Anime Sword Man Bad" mentality has to be one of the dumbest "arguments" (Read: Straw Mentality) I've ever seen this community come up with.“Too many swordfighters”, as I have said in the past, is a surface level critique.
...all of them user swords or blades as a central part of their move set. However, you literally cannot play them the same way as one another. That’s the most important part in a fighting game.
The weapon a character uses hardly matters. It’s how they use it. Sure, you can only swing a sword so many ways, but there’s also only so many ways you can swing your arms and legs.
...all use their arms and legs for most attacks.
There’s so much more to Smash than the weapon the character uses. Robin might use a sword alongside his magic, but his sword usage even necessarily the most important part. He can apply pressure to his opponent with thunder, arcfire, and nosferatu through shields. He can even use his discarded sword as an additional projectile, and can use his several projectiles for stage control.
I could keep going, but I believe I’ve made my point.
You kind of explained why I'm not too fond of swords toward the end there a little bit.There’s so much more to Smash than the weapon the character uses. Robin might use a sword alongside his magic, but his sword usage even necessarily the most important part. He can apply pressure to his opponent with thunder, arcfire, and nosferatu through shields. He can even use his discarded sword as an additional projectile, and can use his several projectiles for stage control.
I could keep going, but I believe I’ve made my point.
“Too many swordfighters”, as I have said in the past, is a surface level critique.
...all of them user swords or blades as a central part of their move set. However, you literally cannot play them the same way as one another. That’s the most important part in a fighting game.
The weapon a character uses hardly matters. It’s how they use it. Sure, you can only swing a sword so many ways, but there’s also only so many ways you can swing your arms and legs.
...all use their arms and legs for most attacks.
There’s so much more to Smash than the weapon the character uses. Robin might use a sword alongside his magic, but his sword usage even necessarily the most important part. He can apply pressure to his opponent with thunder, arcfire, and nosferatu through shields. He can even use his discarded sword as an additional projectile, and can use his several projectiles for stage control.
I could keep going, but I believe I’ve made my point.
Can we argue our points for our positions, while not dismissing someone else's? Yes, to a hardcore Smash player who can use terms like "forward smash" and "back aerial", you can notice the nuance in the sword characters. But to a casual player, who has no experience with the character previously, they become essentially interchangeable. I can't tell most FH characters apart, despite having as much exposure to them now as I have.The whole "Anime Sword Man Bad" mentality has to be one of the dumbest "arguments" (Read: Straw Mentality) I've ever seen this community come up with.
Yeah and the guy we got would probably mess his pants if he ever saw Batman.It's not that uncommon for someone to use upcoming info to make their leak seem real. Remember that one leak that mentioned Joker and Mementos, only to end up being fake in the end?
I can agree with that to an extent. Meta Knight doesn't bother me as much, and that's because he's really different from the other swordfighters. Specials aside, him being super small and having the ability to fly with bat wings makes him stand out from the rest of the pack.I think some of the pushback against swordfighters might stem in part from a frequently shared aesthetic - like it doesn't help that we've got three different incarnations of the same character or various characters who all have blue hair and a cape. It also probably doesn't help that the sword fighters (naturally I suppose, as you don't get many people waving them about today) tend towards a medieval or ye olde style - which is why I feel like a Dante or a Travis would be a welcome edition
you just gonna diss marth's family for their genes like that?like it doesn't help that we've got three different incarnations of the same character or various characters who all have blue hair and a cape
If you mean in Smash Bros, with enough damage, his armor breaks and his underwear shows.So sad, the true Capcom character alongside Megaman and Ryu is Arthur !