Based on what you’ve told me a few ideas spring to mind. First is that I need memorable Majora’s Mask style sidequests alongside the main one. This can tie in with another idea I had had where (akin the the Batman Arkham Games) a line of interconnected quests is headed by a fight against another classic Zelda villain. I need to take my time on these. A good idea won’t come when rushed.
The description of the trinity you gave me lead me to the concept for this game’s dungeons. I was having trouble reconciling the dungeon idea with the game’s neo-urban setting, but now I think I’ve got it. In The Legend of Spyro: The Eternal Night, Spyro learns Breath abilities via special magical dreams. This is how I’ll approach dungeons. They will be special dream sequences activated in the temples for each goddess in a different kingdom of Neo-Hyrule. After being tested by the respective goddess Zelda will earn their respective magic power, which act as the game’s Items. First will be Nayru’s love, activated in a temple in the Gerudo city, located to the east of Hyrule City. Acting as a defensive spell which also enables Zelda to influence the minds of enemies. Farore’s wind is activated in an underwater temple in the Zora city under Hyrule’s Great Bay. Din’s Fire will be locates in a Goron Temple in their city to the south. And the Temple of Hylia in Neo Hyrule will activate Zelda’s TriForce. Fire and Wind will be treated in much the same way as Magnesis, Stasis, and Cryonis. Zelda will simply gain Areokinesis and Pyrokinesis, with all the many multiple uses in combat and puzzle solving that come from that. Zelda’s TriForce is her magical equivalent to the Master Sword. Her most powerful attacks come from that magic and she can use it to seal away demonic enemies to reap extra resources for the Magic Crafting system (more on that in a minute), a less powerful version of this magic had been at her disposal sense the beginning. One last interesting note about the dungeon systems. Each time Zelda activates a Goddess Power, The part of the Tri-Force they empower becomes partly active. Attracting the attention of Link and Ganondorf. Link actually joins you during the quest to awaken Farore’s Wind, and this is when you learn about him. Who he is beneath his “Excuse me, Princess!” Exterior. Giving the two a chance to connect as people now that they’re not just planks of wood in the character department. One of the big shocking story moments is when you awaken from Din’s dream and see Ganondorf standing over you, his TriForce Piece active. He thanks Zelda before arresting her. Sentenced to death for witchcraft, Link frees her and this begins the journey to Hylia’s Temple to fully activate the Triforce, under threat from Ganondorf’s fully powered Divine Beasts (More on them later too). This is an example of how I want the plot to drive the game. I want it to feel like you’re playing a movie. Not like MGS with long cutscenes or anything, I just want the game to feel very cinematic and very connected to the plot.
The Magic Crafting system, taught to you by HMS, allows you to brew up potions, craft magical talismans, and conjur up specific items through alchemy. Zelda doesn’t use a sword, sheild, bow, or bombs. So the talismans act as your basic weapons. Each Talisman contains a specific spell (warp, strike, leach, disguise, etc). The game’s opening sequence has you gathering the materials needed to forge the Warp and Strike talismans, and they form your base level of combat and traversal powers. Warp let’s you teleport to a specific place along your own line of sight, but it doesn’t work through walls or windows. The further a destination is (I.e. the less clear is is in your vision) the less likely you are to make the warp. Don’t try to use this for long distance travel, basically. Strike is your basic combat spell. Basically giving. Zelda her Smash Bros normals. Until you get Nayru’s love however, you can’t block attacks directly. So you have to get good at dodging and parrying enemy moves. Along the way you can choose to gather materials to forge different talismans to better customize your playtime. Do you want extra running speed? do you want to siphon enemies health? Do you want to be a tank or a Snake
? That’s where the Talismans come in. The only other Talisman you are required to forge is a Disguise talisman. This turns you into Sheik. Literally. He’s a different person. He fights differently, he sneaks differently, his body is different. His mind is different. Zelda has to be careful not to loose herself in Sheik while using the talisman, but also not give herself away or this Sheikha form looses its strategic advantage. This is entirely determined by how the player performs. When they talk to people and fight enemies you have to perform a balance. Give out enough Sheik to not give yourself away, but don’t go overboard with it or Zelda will loose herself. This will affect the narrative. The ultimate test of this will be during a mission where Sheik has to be initiated into the royal guard in order for the disguise to get Zelda into secure locations, where this mechanic is on full blast. Especially during the final initiation challenge, a boss fight with Impa (who has taken on a very strict and serious, military commander role). Once initiated you also get access to the Vaati quest line, which is triggered by several missions Sheik is sent on by Impa to “keep the peace”. Your standard secret military police deal really.
One last thing about the crafting system (didn’t know how to work it in with the Talisman talk) is creating items through alchemy. This is mainly for creating one use items you give to other characters in quests. Gain the trust of a Royale Knight by fixing his Sheikha Sword. Craft a canister of motor oil to fuel a broken down vehicle you find for easier city traversal. Make a teddy bear for a crying little girl in one of the slums. All kinds of things. You can also use these crafted items to decorate your apartment and the library Zelda works for.
The final new details surround Ganondorf. Fed up with the repeated failures of magic, he has decided to use his mind and Sheikha technology to achieve his goals. And he’s almost succeeded. Inserting himself into a position of power and erasing the historical records of his past actions, the people know the evil is coming, but they don’t know it’s him. Ganondorf, helped by a Sheikha scientist (who will be an actual character that I’ve yet to name), created the Guardians as weapons of war, and along with Vaati he goads the current King and Queen into waring with the surrounding nations. Thus far he’s already conquered the Goron, Zora, Gerudo, and Rito kingdoms, and because of how much of a pushover the current king and queen are (along with the apparent absence of Zelda and Daphnes), Ganondorf basically rules Hyrule. The Divine Beasts are his ultimate weapons, powered by the TriForce, he will use them to further expand his empire on a global scale. Them being active in the game’s final segment is the ultimate test of you sneaking skills, sense there’s no way you can defeat them. His final failure in the end is what drives him, near death, to give up on reincarnation. Almost as a twisted take on David Tennant’s regeneragion scene in Doctor Who, Ganondorf becomes Calamity Ganon and retreats to the underworld to amass strength and power until the events of Breath of the Wild. This is why he’s able to easily take over the Divine Beasts and Guardians. They’re his.
One last little note. As you can probably tell, the various race kingdoms make up the areas on the map, with the addition of one kingdom I havent been able to mention until now. Underneath Hyrule, in the sewers and cave systems, lies Moblin Town. The home of the Moblins (think the Goblin Kingdom under the Mysty Mountains in The Hobbit). This is a chance to see what happens when these enemies have the chance to build up their own civilization. Physically they’re halfway between a traditional Moblin and a Bokoblin.
Wow, that’s a lot. And I wrote it all on my phone! I should probably stop here and let my creative juices flow a bit more. Eat some breakfast, take a shower, rest my fingers... Anyway, let me know what you think when you can find time to read this Monster.
Ooh. Something just popped into my head. I want Zelda to have a puppy that she raises throughout the story. A little black girl wolf husky that she names Midna for reasons she’s not not entirely aware of. Maybe it’s just the black fur.