Diddy Kong
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Still Ike could swing it just as fast at enemies as if it was a mere Slim Sword so it still doesn't make sence to me that Ike's so slow.
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*Spoilery pic...*No Ragnell isn't all that big. Seriously, it's even smaller than the Iron Blade in PoR, and most likely even lighter too.
I personally don't mind Ike having some lag in his moves, as it fits his reckless side but being so laggy that he's even slower than BOWSER is going too far. Besides, Ike wasn't that strong in Fire Emblem... >_>
Yeah, the Durandal is much bigger than both swords, but the SoS is a bigger weapon. Just look at its sprite:Actually, weapon weights are just the same in FE6. However, Sword of Seals is a 8 in wt, compared to 20 of Ragnell.
And no, Ragnell is MUCH bigger than SoS, even in ingame animations. Perhaps Durandal of FE7 would be a better comparance.... As Ragnell is that length?
False. Roy is very tiny. SoS is bigger than the average sword, but still far smaller than PoR Ragnell, and even moreso GoD Ragnell.
Long and broad. Much bigger/fatter than Ragnell
In RD Ike has speed issues. This could be from RD Ike.If you guys have played PoR, you know that Ike is strong, fast, good skill, and good defence. Sounds like it should be a balanced character, right? Now why did they just drop speed off of him entirely? Ragnell didn't weigh him down one bit in the game either.
Honestly, Ike is a crappier version of what I was hoping the new Ganondorf would be. A slow, strong sword user, instead of all the fast/crappy ones.
The problem with that theory is that they used unpromoted PoR Ike for the model. I think if they were going to use RD Ike, they would have also used that character model (and I can't really say I would complain, although his commander model would be best. Hope it's a secondary)In RD Ike has speed issues. This could be from RD Ike.
You're right, Ragnell doesn't weigh twice as much as Ike, it's significantly heavier than that. I'm comparing it to other FE weapons, namely Armads, which is the only weapon to really give a good indication of it's weight, which is obviously incredibly high. It smashes into the ground when Hector drops it off his shoulder.....and Ragnell is heavier.I consider myself fairly knowledgable about FE, and I really think they got Ike all wrong. Ike is indeed one of the fastest characters in game. But, Ike should NOT be strong. For half the **** game in FE9, Ike's offense sucks balls. Mediocre at best strength, combined with being locked into swords. Ike has pissed me off in hard mode, at least until he promotes, that I almost started to hate him. Ike should have been a fast character, who doesn't have powerful attacks. Its like, they made Ike the reverse of what he should have been.
And he should be made different than Marth. But making him slow as balls isn't the only way to do that. For one, Ike would actually have a ranged attack thanks to the Ragnell, while Marth doesn't in Melee. And his fighting style is pretty different than Marth's melee style as well, so they could have drawn some moves from that area as well.
Yeah, endgame, with 20/20 stats, Ike has good stats in everything. Of course they aren't going to model him after that. That would be broken. But, they could at least model him as to how he plays in the game; fast, but ****ty power. He would be usable that way.
Oh yeah, build=/=weight, in FE. Ragnell does not weigh twice as much as Ike >_>
That's because stats are exponential. A wyvern has a wt of 30 iirc, but they are well over 3x the weight of Ike. That means that a wt of 2-3 is not as much as a difference as from say 15-16. Also, take a character with 15 str. A character with 30 str is double only in numbers, the actual strength is more than double. This is obvious just by looking at other things in the game.More on the topic of how much the sword weighs, omg, Ike apparently is only twice as heavy as a Daggar. Must be some beastly daggers they use. And a simple throwing axe? wow, those are heavier than Ike too?
And @people who say "It makes sense for someone using a two-handed sword to be slower." Yeah, and it also makes sense for someone to die after getting hit with a missile. Or sliced down the middle by a sword. So, if we are all about logic, shouldn't Ike OHKO people, because if you get slashed with a sword, logically, you're gonna die. Or at least have some body part cut off. O wait, Smash brothers isn't like that! My bad.
Two things:You're right, Ragnell doesn't weigh twice as much as Ike, it's significantly heavier than that. I'm comparing it to other FE weapons, namely Armads, which is the only weapon to really give a good indication of it's weight, which is obviously incredibly high. It smashes into the ground when Hector drops it off his shoulder.....and Ragnell is heavier.
What the hell? Why is it that I can say "Build =/= Weight" 5000 times, and people don't listen? Ragnell is not twice as heavy as Ike. It isn't even half of Ike's weight. A unit's build just refers to their bulk, and therefore shoving/rescuing. It is NOT weight.You're right, Ragnell doesn't weigh twice as much as Ike, it's significantly heavier than that. I'm comparing it to other FE weapons, namely Armads, which is the only weapon to really give a good indication of it's weight, which is obviously incredibly high. It smashes into the ground when Hector drops it off his shoulder.....and Ragnell is heavier.
STR is a much different stat than Build. You can say STR is "exponential", but that is because that stat is using in combat, with dealing damage. Build is not, and only used in shoving/rescuing, so is not exponential. And I really don't want to go into a huge stat debate here, I do that enough.That's because stats are exponential. A wyvern has a wt of 30 iirc, but they are well over 3x the weight of Ike. That means that a wt of 2-3 is not as much as a difference as from say 15-16. Also, take a character with 15 str. A character with 30 str is double only in numbers, the actual strength is more than double. This is obvious just by looking at other things in the game.
The characters have a WT stat in FE9.What the hell? Why is it that I can say "Build =/= Weight" 5000 times, and people don't listen? Ragnell is not twice as heavy as Ike. It isn't even half of Ike's weight. A unit's build just refers to their bulk, and therefore shoving/rescuing. It is NOT weight.
Statwise, he weighs less. Ikes WT, not only build, is 9. Of course, that's not physically possible.If you seriously think that build=weight, then Ike would weigh less than a freaking IRON AXE.
...And it makes sence for Ike to be speedy even though he is having a spd of 12 with ragnell?And @people who say "It makes sense for someone using a two-handed sword to be slower." Yeah, and it also makes sense for someone to die after getting hit with a missile. Or sliced down the middle by a sword. So, if we are all about logic, shouldn't Ike OHKO people, because if you get slashed with a sword, logically, you're gonna die. Or at least have some body part cut off. O wait, Smash brothers isn't like that! My bad.
They were thinking "lets make Ike a heavy fighter." That should be obvious at this point.If you guys have played PoR, you know that Ike is strong, fast, good skill, and good defence. Sounds like it should be a balanced character, right? Now why did they just drop speed off of him entirely? Ragnell didn't weigh him down one bit in the game either.
Honestly, Ike is a crappier version of what I was hoping the new Ganondorf would be. A slow, strong sword user, instead of all the fast/crappy ones.
Yes, I did play the game, *******. And I'm going to say this again, since you are a moron: WEAPON WEIGHT IS NOT THE SAME AS BUILD, OR 'WEIGHT' (which is really just AID from previous games).The characters have a WT stat in FE9.
Ike has 9 WT(Equal to his build, btw.). Haar has 42, thanks to the wyvern and his armor. Ragnell hass 20 WT.
Seriously, did you really play the game?
No he doesn't, you moron. Go on any Fire Emblem forum out there, and say Ike weighs less than a Hand Axe, and get laughed at. Please.Statwise, he weighs less. Ikes WT, not only build, is 9. Of course, that's not physically possible.
Did you play the game? If they are going to put Ike in SSBB, he should at least be modeled after how he was in the game, right? Or am I crazy for thinking they should do that? They are taking one of the fastest units from his game, who is weak, and making him completely the opposite of how he plays.See why using Ike's game stats for how he should be quicker doesn't work? Ragnell can't weigh twice as much as Ike.
But Likewise, Ike cannot wield a sword the size of a twohanded sword in one hand and still be a speedster, espescially since he is quite skinny. He SHOULD be slow.
You really haven't played the game. Here is a little FE9 lesson. Attack Speed= SPD - (Weapon Weight-STR [0 if negative]). Seeing as he closes in on capping STR by the time you get Ragnell, he doesn't lost any SPD from it. Ike has full AS when using Ragnell....And it makes sence for Ike to be speedy even though he is having a spd of 12 with ragnell?
The sword is making him lose several points of AS.
Remember, It's ranger Ike.
And Ike's Ranger and Lord animations are not that much faster than brawl Ike. Really. They're not all that fast.
I think Gimpy has pretty well gotten it across that Ike is VERY slow. Between people who have played the game saying that Ike is painfully slow, and people playing Fire Emblem and knowing how Ike actually was in that game, I think we can see that there is a problem.Question: Who the **** cares?
Answer: Nobody except forum freaks obsessed with ripping on details they have yet to test out.
Pointless arguments for the lose.
WT=WT. seems pretty clear to me. Stop denying it, it's WEIGHT. It's not logical, but it's still true. It doesn't matter if it's Aid from previous games, In FE9, guess what? It's WT.Yes, I did play the game, *******. And I'm going to say this again, since you are a moron: WEAPON WEIGHT IS NOT THE SAME AS BUILD, OR 'WEIGHT' (which is really just AID from previous games).
STATWISE, YES he does. You can insult me as much as you want too, but those stats are IN THE GAME. Logically impossible? Yes. But that's the FE stats for ya.No he doesn't, you moron. Go on any Fire Emblem forum out there, and say Ike weighs less than a Hand Axe, and get laughed at. Please.
No, I don't. I just say going statwise is idiotic. because according to stats, Ike does weigh less than any of those. I'm know that it isn't logically possible.Of course Ike doesn't weigh less than an Iron Axe. That was my point. Or a throwing weapon like a Hand Axe or a Javelin. That is more than proof enough that weapon weight is not the same. You go on and on about how he weighs less than Ragnell, thinking weapon weight is the same. And then admit its different here. GJ.
Ranger Ike wielding Ragnell has quite a lot of mt, but fails in spd. horribly. Sure, you can only wield it earlier if you hack, but whatever.Did you play the game? If they are going to put Ike in SSBB, he should at least be modeled after how he was in the game, right? Or am I crazy for thinking they should do that? They are taking one of the fastest units from his game, who is weak, and making him completely the opposite of how he plays.
Samus armor is not heavy, nor does she play that much like she does in her own game. Just partly(Like Ike).Samus plays like Samus from her games. Link plays like Link from his games. Mario plays like Mario from his games. etc etc. So why does Ike play the opposite in Brawl than he does FE9? They obviously didn't give a **** about how he played.
Just look at Samus. Perfect example. She isn't bulky or anything, as you can see in her Zero Suit form. Yet she moves around fine with that heavy armor on, which is much heavier than Ike's sword. Or Link. Not only is he carrying around a broadsword like the Master Sword around, he has a shield, arrows, bombs, and boomerangs as well. He would be weighed down more than Ike.
As a ranger, Ike averages 15 str and 17 spd at level 20. He loses 5 AS. That's 12. And it's the ranger, not the lord version that is in brawl(or else, I can pull RD Ike into the debate, and then, the "Out-of-character"-argument is dead).You really haven't played the game. Here is a little FE9 lesson. Attack Speed= SPD - (Weapon Weight-STR [0 if negative]). Seeing as he closes in on capping STR by the time you get Ragnell, he doesn't lost any SPD from it. Ike has full AS when using Ragnell.
Yes, they are faster. I said that. I compared weak attack slash from brawl with usual attack. Speed is just about equal. ZOMG!And yes, they are faster. He doesn't have a falcon punch start up time to hit anyone in FE9.
So what, you're alowed to mix two completely different logics to make your point valid? No, either he follows gameplay, or he follows story-line, and neither places him as being slower than any moving creature. Ragnell's gameplay stats are heavy, but nowhere in the story, or cinematics does it look heavy. In the intro, Ike leaps and swings the sword with ease, and in the scene with BK and Greil, the Ragnell hardly makes a thud when BK tosses it.The characters have a WT stat in FE9.
Ike has 9 WT(Equal to his build, btw.). Haar has 42, thanks to the wyvern and his armor. Ragnell hass 20 WT.
Statwise, he weighs less. Ikes WT, not only build, is 9. Of course, that's not physically possible.
See why using Ike's game stats for how he should be quicker doesn't work? Ragnell can't weigh twice as much as Ike.
But Likewise, Ike cannot wield a sword the size of a twohanded sword in one hand and still be a speedster, espescially since he is quite skinny. He SHOULD be slow.
...And it makes sence for Ike to be speedy even though he is having a spd of 12 with ragnell?
The sword is making him lose several points of AS.
Remember, It's ranger Ike.
And Ike's Ranger and Lord animations are not that much faster than brawl Ike. Really. They're not all that fast.
First how did I "mix two completely different logics to make my point valid"?So what, you're alowed to mix two completely different logics to make your point valid? No, either he follows gameplay, or he follows story-line, and neither places him as being slower than any moving creature. Ragnell's gameplay stats are heavy, but nowhere in the story, or cinematics does it look heavy. In the intro, Ike leaps and swings the sword with ease, and in the scene with BK and Greil, the Ragnell hardly makes a thud when BK tosses it.
So if we follow gameplay, Ike is easily strong enough to swing it, and if we follow story-line, the sword obviously isn't a hindrance to Ike at all due to the fact that IT'S NOT VERY HEAVY.
Valid point, about combining the games.So whats wrong with Ike having his appearence from PoR, but having his stats based off RD? Its no different than any of the other Smash cast, who all draw from their various games to create their abilities. Especially since it fits well to make him really standout from the rest of the cast, rather than being "Different, but similar".
You're taking gameplay stats, Ike's build and Ike's class, with real physics, like the weight and length of the sword.First how did I "mix two completely different logics to make my point valid"?
I did never bring storyline into this. According to gameplay, Ike cannot use Aether, and he is far from strong enough to carry the sword.
RANGER IKE.
Or Ike is taken from all his games, having his PoR look and RD stats.
and by the way, Elec man EXE just posted a much better reason than I thought of. Read it.
im sure im not the only one who thinks it wouldn't be that bad if he actually was a f***ing marth clone. i DONT like his recovery, i DONT like his aerials. (the vids show noobs playing, maybe you'll be able to sweetspot and grab the edge.. but still). if not marth, i hope there's another ( a faster, lighter...) FE character. i could name some, but i think i'll go to another thread.I completely agree here. I like the fact that Ike is slow, but powerful. Everyone complaining seems to be letting their inner fanboy get the best of them. I for one, am glad he is slow, that way he's not a f*&king Marth clone.
Possibly one of my biggest complaints is, why make Ike the slowest character in the game? And if Ike isn't the slowest character in the game, how many more unusable characters can we expect?
We have little proof that Ike's speed causes him to be a bad character. Based on what you SAW hes slow, but u dont know how that is put in with his attacks and all. We dont even know if he really IS a bad character.I wasn't saying anything as to why they made him bad. I was saying why they made him heavy.
With Bowser being completely playable by all reports, there's certainly no reason for Ike to be so bad. I'm not justifying that at all. Far from it, I'm quite disappointed that Ike is (by first impressions, anyway) bad. Thats the fault of the developers going perhaps a bit too far with it. And hopefully it'll get fixed by release, or hopefully Ike is a more tricky character to master and it just seems like he's bad.
They fixed Bowser. He's still a heavy, hard hitter. But he's playable. No reason they shouldn't do the same for Ike. They don't need to make him a speed character to do so.
Gimpy, as well as others who played Ike, said he was the worst character at the show. That is really all we have to go off of.We have little proof that Ike's speed causes him to be a bad character. Based on what you SAW hes slow, but u dont know how that is put in with his attacks and all. We dont even know if he really IS a bad character.
get out of here..Just because he is slow dosent mean he is a bad character
I think his great power will make up for it
Bowser doesn't have a sword.get out of here..
he'll be just be a better looking Bowser...
I don't know if you just missed something, but he isn't a "wee bit slow", he was THE slowest character playable at the demo. And I would doubt that any character in the full version could be slower than that without being completely unplayable. He IS cripplingly slow.They figured that PoR was popular so they decided to put Ike in. Now, I'd say that Ike is balanced, so if he is a wee bit slow, it won't bother me.
So, you give him the speed of an L-Canceling beast.Ike is not slow though. He's a freaking fast character. And don't pull that stupid Mewtwo crap, we all know you can't make a character who can just throw people from the other side of the stage.
It just doesn't make sense. If anything he should be a semi-light weight character, HP was his only semi-bad stat. It comes too close to making him not even look like Ike, the speed he moves at. He could have been Melee Link speed, Roy power(with better hitboxes), it would have made at least a little sense.