I wasn't particularly looking for a critique, but thanks for the input. I'm going to tell you some of things I disagreed with and why.
Ok, I watched you vs MJG. In WF in the first 40 seconds, you made good decisions, but you could have made even better ones to give you the lead. After he landed from Tornado on the top platform, I didn't see you go for upair punishes. He did something similar again where you could have punished but didn't.
I didn't punish for three reasons-
1. I wanted to keep him in Nair range so that it was an option to work with if he made a huge mistake
2. I wanted to gather information with which counter Uair tactic he'd go with if put under pressure so I knew what I could bait later in the game
3. I had lost 4 tournament sets against MJG in a row where I committed to more aggressive Uair punishing as an option, and obviously based on the results record that didn't work out well
Mostly reason 1, because I am much more aggressive using Uair to punish once Nair percents are passed
Also, you had a guaranteed low % nair lock to iceblock to CG, but I guess you got too excited and full hopped instead. You still one the first game though, but all of the little mistakes could have given you even more advantage.
I FH'ed intentionally. MJG has been known to SDI into nair to prevent the ledge slip, and I didn't think he'd actually ledge slip. I was hoping to get a fullhop Nair and then he'd SDI into my grab. I figured he'd SDI because I was being obvious about letting go the Uair punishes so he'd be in Nair percents, and I knew he knew that. I suspect he decided not to SDI the Nair BECAUSE I FH'ed the Nair option, but it might just have been a mistake.
If you watch 30 more seconds into the set, I get ANOTHER nair (because I didn't Uair punish) like you were suggesting, and has a 50/50 read since I opted not to go for Ice Shot. MJG knows to SDI the Ice Shot off stage if Naired on that side of the BF platform so I decided to depend on my ability to convert a read rather (at 50% chance I'd make it) than his ability to routinely SDI off the stage (which he'll do 75% of the time).
I watched the 2nd game, I think it's just those little itty bitty mistakes that prevent you from beating MJG because most of the time, you have him! You just make a lot of small minuscule mistakes that add up and don't give you wins that you should have.
If by itty bitty little mistakes you mean the kind that give him 3 extra stocks during the game and the worst DI to give him one of my stocks early, then yea. I consider them major mistakes and they were instrumental in losing that game. I dropped a grab on the first stock, I deserved whatever was coming my way since I had to play from behind because of it.
3rd game, on your first stock, it would have been best if you saved nana & not given up stage control. I think you rolled away when MK was chasing you, then he gimped nana :/
Also, slight timing issues like when MK was Nadoing on the platform and was in lag, you went in and got hit right before he stopped. Also, not reading the side-b landing on 2nd stock which would have gotten you a CG to a Kill, and then you would have soo much momentum, and you probably would have won the match.
I agree, especially the drill rush. If I converted that I would have had the win in the bag.
4th game, idk dumb MK vs IC gimp stuff happened, don't know what to say except to not get near the edge in the first place if you can avoid it. But you brought it back to last stock! You had a very good mindset to get him there from a 3 stock deficit. Also, nice try on Fair to grab, but too bad MK footstooled :/
Yea, I had a couple bad breaks that match. I was also upset Nana didn't airdodge/tech during my solo dthrow cg even though I was mashing shield and then she could do anything but roll away and I'd have her back in time and then she rolled away last stock. Kind of unfortunate but credit to MJG for having the presence of mind (or panic button option) to mash jump on the fair and having the fastest mashing. However, I made REALLY poor decisions to get that far down in the first place, so again that's on me.
Overall, you're ICs are fluid and controlled. You have pretty good setups for grabs, although I'd suggest learning a few more.
Not sure what this is supposed to mean since all of the grab setups are gimmicky and beaten by jump lol
The main thing I saw was the fact that you could make better decisions mid match, and Idk how to train that since I'm learning it myself and am still not great at this game. ESAM/Vinnie or another top player would probably be better able to explain how to get past that barrier.
Noted
And tbh, that's really the only thing missing, along w/ learning tripless grabs vs MK which I know you already know, but consistency issues I guess is the main thing. Maybe you could learn more setups to use because your ICs aren't too far off from the "norm" yet I know you can make them even more special. Try new desyncs to add to your game.
Rolls out all the new buffered desync options that nobody uses in a MU where running the desyncs is high risk. Gets told to learn more desyncs >_>
I hope this helped
~Gadiel
Thanks for the critique