KOkingpin
Smash Champion
Added the latest Videos and deleted the old 3.02 videos
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Wow, that analysis was from a long time ago. I was a lot worse back then.Regardless, said match was against a day 1 (again) ZSS. Unlike FlashingFire's analysis on ZSS on page 3...
1. I'll have to try it out I suppose. I feel like if they're able to roll, they're able to shield, and they're therefore able to punish f-tilt (although I suppose I can mixup with second hit or with a crouch, tilt, et al). The other concern is that Lucario doesn't get comboed by anything out of f-tilt and therefore requires them to miss a tech (which they can do if they light press to shield).Didn't critique when your match came out (and unfortunately, I sort of forgot some of the things I wanted to say) since I was waiting for weeklies in my area so I wouldn't have to double post, but there are a few things wrong with your Snake flowchart (The word flowchart here is not meant to be derogatory in any sense; it's more of "If I see ___, I have the options of ___") that I'd like to add onto or correct:
1. Ftilt after down air may be a better option than grab against an opponent who likes to roll. If you ftilt them and they're trying to shield and/or roll, then they can't tech if they hardpress shield (Still have no idea how lightpresses work). Ftilt comes out about 3 frames faster than grab.
2. When recovering with your C4, tap B and don't hold it. There was an error at about 23:00 where you couldn't blow up Lucario since you held B instead of tapping it. (You wouldn't have made it back onto the stage, but at least you'd get ~18 damage)
3. Not a flowchart issue, but be careful as to where you put your mines. I think in match 1, you planted a mine, dropped down, and pulled out a grenade. That's a pretty bad sequence of moves for obvious reasons; if your opponent read your roll out, they'd get a free punish.
4. This isn't an improvement, but if someone clearly doesn't SDI, there's no reason for you not to abuse down air in a tourney match.
Before that tournament I had said to myself & my friend I was 100% dropping Snake since I felt bad with him (though I went back on that plan as I got thrashed as Wolf who's my main/secondary in both LF & GF) but even though I've picked up Snake again I still feel pretty terrible with him every time I play lol. Even though I do pretty well in my region.Snake is extremely heavy and relatively floaty with a potentially infinite recovery, and Fox's horizontal KO moves aren't exceptionally strong, so your main concerns are going to be Up Smash and Up Air. Learn how to smash DI the Up Air (via 20xx or resident Fox players willing to help you on it) and they're basically forced to depend on Up Smash, and Up Smash is far more committal. This is why I actually discourage flat stages like FD for the Fox matchup: if they can't Up Smash you out of a combo (which is stopped by platforms) then they can't KO you if you're good about your smash DI until ridiculously high percents or via low percent Shine gimps (so stay away from the ledge). Meanwhile, Snake can KO Fox well with Up Air juggles into C4 or by edgeguards (F-tilt is especially good because of its low angle) and has no trouble comboing Fox up to those percents.
My takeaways: learn how to DACUS, get techchases and grab combos 100% consistent, and learn some advanced survival tech like proper damage boosts, B-reverses (mostly with grenades and Cypher), Smash DI and DI in general, and wavedash a whole lot more. These are all things you can practice solo relatively easily, so all you need to do is invest the time to do it. That's why I'd also recommend dropping the Wolf and Marth that you seem partial to using: they may work at the lower levels, but that Wario wrecked them consistently. Snake requires a highly specialized skill set and is in kind of an Ice Climbers kind of position where you just gotta ride or die Snake, in a sense.
Btw my friend PM WiFi could help you, that helped me improve my Falco Alot and if you have a Capture Card you can record a few matches and others will most likely criticize.Before that tournament I had said to myself & my friend I was 100% dropping Snake since I felt bad with him (though I went back on that plan as I got thrashed as Wolf who's my main/secondary in both LF & GF) but even though I've picked up Snake again I still feel pretty terrible with him every time I play lol. Even though I do pretty well in my region.
Not sure what you mean by "proper damage boosts". I don't have a setup (or anything close to a setup barring buying a ton of equipment) so practicing solo isn't possible
Thanks for the rest of the advice though. Will post another video on Thursday which is the next tournament here
Just sayin', I ain't poor, but finding a decent CRT plus buying the game and card cost about $50, not to mention a decent controller $25, and in my case, an RF modulator, $15. I don't play any other video games, so I didn't have any of this stuff. Anyway, john'n ain't gunna make you any better, but it really ain't cheap. Luckily, I had a friend who was willing to give me a Wii.Setup johns kinda bug me, 'cause Wiis are roughly $30, and it costs at most another $10 to get PM working on it—CRT, SD, Disc, and/or USB drive. That's like one minimum wage shift. Granted I'm not aware of your financial situation, but I can't see how that is "a ton of equipment."
Oh. Do you mean when he's recovering high and coming back to the stage, and turns around when he pulls a grenade but keeps moving in his original direction? That's because the grenade is closer to the opponent if your back is to them afaik, so there's a higher chance they'll detonate it if they attack you.oh alright. it's cause I see a lot of grenade reverses after up-b or so. I was wondering why cant snake just pull the grenade like normal
Ah, right. Yeah I meant SDI. I'll use that method next time - I think I was mashing them both instead of holding the C stick in one direction (and I remember now that you mentioned it that your method is the more efficient one) which is why I had those faulty aerials and also was a toss up if I DI'd it correctly or not.@ Sylarius :
Just based on comments: with your accidental up air DI versus Fox (I assume you mean SDI) you should hold the C-stick to DI and them Smash DI solely with the control stick, smashing it between the diagonals adjacent to the direction you want to SDI. This still registers as unique SDI inputs and eliminates c-stick aerial inputs. Theoretically, it's more consistent as well.
Exceptional use of the walking grenade animation in the Samus game. Really outstanding stuff.