Thanks a lot for the advice. Now I'll repay the favor.
Got three more matches to show.
I managed to pull off a pretty decent combo in the first match too. lol
Project M Demo 2.5b: Chaser (Snake) vs Blade (Wolf)
Game 1, I noticed that you didn't capitalize your combos and go for a lot of potential C4 sticks (I suck at them too, admittedly) during your first stock. Examples would be 0:30, 0:40, and 0:50 (lolz, those intervals). You'd launch the opponent at a perfect upwards trajectory, but you'd hit him away and end the combo instead of sticking him and potentially following up. Looking a bit forwards to the end of your first stock, you could have used such a stick to both save yourself and possibly net a KO (Cypher immediately after the DJ, preserving the DJ's momentum to go really high. If Wolf tries to follow, 'NOW!' him and possibly even combo into uair or bair.)
Really, really nice combo on Blade's second stock.
At 1:42, you get the jab reset, but you don't capitalize. It could have been a C4 stick, a grab, a tilt, a smash, anything. You kind of do a mostly empty SH into a whiffed late nair. I do the same thing all the time and because of that, I'm thinking that you were 'auto-piloting' at this point (I feel like a lot of Snakes throw out nair when they're not actively thinking about the current situation or really don't know what to do). Nair is good, but it doesn't reliably link into things because of how weak the first couple of hits are.
At 1:50, I don't know if Blade ate your second jump, but the way you recovered was really risky. You could have just DJ'd to the ledge (if you still had it). I was seriously afraid that Blade was going to dair meteor you just like he did on your first stock. In that situation, I like to try to upB a little further out. I might have to C4 myself to actually recover but I'd rather take the extra damage if I know my opponent knows how to deal with Cypher. Again, if you go for more C4 sticks, a lot of these recovery situations can be circumvented completely because you can just blow up your opponent when he commits to edgeguarding you.
2:12, you do it again. You go for the 'autopilot nair' after the dtilt. Again, it whiffed (and allowed you to be punished), but even if it had hit, it wouldn't have reliably led into good things. There are much better follow-ups available in that situation.
At 2:20, it looked like a technical error, but you didn't follow-up on your Cypher hit to at least cover yourself, let alone combo off of the hit-confirmation. I don't like to drift
that high from a Cypher OoS because, as you said, Snake can get messed up in the air. Just thought I'd point that out...
2:22 - Another tech error?

Anyway, I'd say that wa
s prime DAIR TIME! Or maybe bair to hit him against the wall. It seemed like you wanted to do that anyway but just didn't. Idk...
2:30 - The 'autopilot nairplane'...
That was a GREAT interception with your dtilt into an uair kill at the end of the match!
Overall, your Snake game is really solid. I saw lot of nice things, and yeah, it seems like we share an aggro playstyle up-close.

My biggest issues with this match were the lack of C4 sticks and the overabundance of sub-optimal nairs. I hope this helped!
