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Completely forgot that Sheik has no reason to be in shield, is more likely to be spamming spotdodges (which still annoys me to an unreasonable extent), and so crouch tilt on shield doesn't actually work. Falling needles are also at least +2 on block from vague testing, so RIP Snake<insert earlier comments regarding Sheik>
Oops; I guess I got lucky that time. It seems that needles do 7 frames of blockstun, come out every 3 frames, and have a landing lag of 4. In other words, ground-cancelled falling needles are guaranteed anywhere from +0 to +2 frames of advantage, possibly more if they don't hit on the first frame.Falling needles are NOT +2 on shield most of the time, lol. That requires TAS perfect timing.
That claim seems to be true (It's still shorter by a little), but keep in mind that the animations are different. This is Snake on frame 14 or 15 (I forget) http://puu.sh/gVPLS/2a6fc2dc56.jpg: you already know where he's rolling. In contrast, http://puu.sh/gVPUW/d4b28d4579.jpg is Mewtwo on frame 15: the length suggests it's not a tech in place, but you still have no idea where he's going. Both are of forward-techrolls.That's weird then, 'cause my data collection suggests that Snake's is about as long as m2's. Maybe it's not tech rolls I was thinking of, but I also remember Super (the Sonic main) commenting on how good Snake's techroll is, so idk.
I knew there was something off about that lol. I think in one of the videos leffen said prof just plays melee now, so i guess it kinda contributes this. i am sad though lolProf played horribly vs. Leffen lol.
Tbh, I honestly haven't been playing it lol.No Prof was definitely playing PM before that tournament. The problem is that he plainly doesn't convert off of his neutral wins.
Yeah, I 100% remember you from my streamYeah I was going off of your twitch streams where I remember you playing PM with Jolteon. Didn't realize that was already so long ago :x I was in that chat talking with you if you recall.
Is this confirmation that Snake's getting some interesting changes in 3.6? :o
I find that just playing melee develops your neutral and punish mentality really effectively, and that correlates really well into PM, but you definitely need to invest in some theorycraft and techskill practice in PM just to keep sharp and have the correct applications. It's something I'd devote 30-60 minutes a day or every other day for and just play melee the rest of the time. I've mostly gone the same way since I'm starting to get into top 32 at Sweets, which is kinda awesome for me. I'm challenging to players favored to win the Second Michigan Arcadian now too and that's just fantastic. The balance is definitely tricky at times.
It really depends on what you're using it for, who you're playing against, and their own proficiency regagrding mine usage/adaptation. For edgeguarding, you should almost always put down a mine somewhere. Where you put that down depends on your own preference in terms of edgeguarding, since it's the lazy way out for dealing with a specific getting-back-to-the-ledge option.Is it advisable to mine alot? And how do you practice your grenade game?