Alright, escaping wobbling isn't rocket science.
Step 1. Ban FD. That's half the battle right there.
Step 2. Learn to move your fingers quickly. You can get out of a grab before they even hit you at 20%, and after one hit until after 40%. I can do it every time, and it isn't a lie. Ask Kel.
Step 3. Learn to ****ing play against the ice climbers. If you get grabbed, you're screwed. Period. That's how the ice climbers work. Ganon and Link can both be 0-death easily by sheik's downthrow. How do they play? The don't get grabbed.
-Stay in the air.
-Stay on platforms. Waveland off of them to aerials for best effects.
-If you have a grab with splash damage, use it to seperate the two, and then add % to nana.
-If Nana's % is much higher than Popo's, they shouldn't ever, under any circumstances, be together.
-Learn to use jabs, shines, up+B's, grabs, and any other quick move after an aerial to push the ice climbers away
-learn to light shield. This makes it extremely difficult for the Ice climbers to follow you, and even harder to grab you. A jab from nana pushes you out of grab range
-learn to counter-pick. People learn Fox and Falco to kill sheik, and everyone that wants to kill the ice climbers can learn peach, ganon, marth, Samus or zelda. Hell, if the only thing you are worried about is wobbling, learn link or young link and just hold a bomb in your hand. GG wobbling.
-learn a counter-pick stage that would be good against the Ice Climbers. I suggest Brinstar. They can't even Wobble because of the lava. If not Brinstar, try Corneria or Green Greens. Both are good against the Ice Climbers.
-learn to play ice climbers yourself. 100% of all people *****ing about Wobbles are people that do not play ice climbers. Ice climber players that would LIKE to wobble but CAN'T are supportive of the technique because they know it is difficult. If someone actually PLAYED the ice climbers in a tournament and attempted to wobble to win, they would get creamed unless they had a very solid ice climber game to being with. Don't give me the crap about Joel learning it in one match against a level 9 computer. I could care less. If Joel wins SMYM7 by wobbling with his new ice climbers, I could still care less. I'd consider him a prodigy in ice climber play and want to ask him all sorts of questions.
-learn to play ice climbers again because if you can play ice climber dittos, the other ice climber player is screwed sideways if they rely on grab combos.
-use projectiles. The following characters have projectiles that can prevent the ice climbers from approaching on the ground and/or approaching together in a way that they can wobble:
Falco
Sheik
Doc
Mario
Peach
Link
Young Link
Ice Climbers
Samus
Pikachu
Pichu
Zelda
and in rare occurances
Ness (pk thunder, pk fire)
Bowser (flame)
Kirby (retreating up+b)
Yoshi (egg)
Mewtwo (when shadowball fully charged)
Fox's blaster even works wonders if the fox player is smart enough to run away and shoot lasers.
Grabs are deadly. If you haven't picked up on that yet, you need a wakeup call. I was sitting next to IK_Ghost (DA Dave's registered MLG name) when he was playing Bum. Bum lost.
Why did Bum lose? Because DA Dave was smart enough to stop rushing him and shoot lasers. One grab would kill Dave, or at least bring him to a dangerous %. Dave adapted.
If you can't adapt to wobbling, you're either stubborn or bad at melee.
To be wobbled, you have to be at at least 40% (if you are paying attention), nana has to be in posistion (difficult since most grabs the IC get are after wavedashes or dashes), there can be no outward obstacles (bombs, wind, moving platforms, moving stage), and you have to get the timing right from the get-go.
If the person is only mediocre at wobbling and has to do it after a dair combo or a blizzard, that means you have all that more time to get out.
Hell, look at the neutral stages.
-Final Destination (immediately banned, or is used as your one reset)
-Dreamland 64 (large platforms, wind to move ice climbers)
-Yoshi's Story (platforms, shy guys to desynch the ice climbers if they are doing a grab combo on platforms)
-Pokemon Stadium (ever changing landscape, always platforms)
-Fountain of Dreams (moving platforms)
-Battlefield (3 large platforms)
and in some cases, Rainbow Cruise, which is a no brainer.
You've got options on every single one of the stages. Even in FD, proper spacing and mindgames make it difficult for the ICs to wobble. It is still an uphill battle, but you can take steps to work on it.
All the others? You have plenty of platforms to help you out, and most of them even have more than that.
Just do your best. If they ban wobbling, they need to ban sheik because hse's the reason most low tiers can't be effectively used. They might as well ban captain falcon too, because he can tech chase anyone from 0 to death off of one grab or two stomps. Fox's down+b and upthrow-uair too, since both of them are effective and nigh impossible to escape a combo once the move goes in place.
Yeah, they can mess up, but people can mess up wobbling too.
Just play good smash. No one worth their salt is going to lose to wobbling unless the ice climber player is good in the first place. Chu gets a consistent 5th-2nd in every tournament because people just don't know how to play against the Ice Climbers. As time has gone on, he's been forced to innovate. He's even playing a Fox now.
All this whining about a move that 90% of the people here haven't seen or had used against them in a tournament anywhere near them is making me worry for Brawl's rulesets.
"No Snake because his rocket is too cheap"
"No Pit, he's marth with wings"
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