You can use custom movesets in training,
My mistake.
and why the **** would you even practice in For Glory? That mode is garbage.
I don't know. Maybe because I, and so many other players, have rather limited access to other modes of play. For Glory certainly has its flaws and limitations, but it's a means by which ANY player can hone their skills against other actual human beings, without relying on oft-unreliable or -absent local groups or online "friends".
For Glory isn't "garbage". It's a flawed simulacrum of Competitive Smash that (netcode excepted, obviously) is most players' best opportunity to practice.
But hey, if you want to run around and tilt two or three times before having to run around again, have fun with that.
Oh, look at you, being all patronizing. Of course, you didn't address any of my OTHER criticisms of this hair-brained scheme, of which there were many. Not to mention that "running around and tilting" is a grossly inaccurate description of my experiences playing Sm4sh so far, including local tournaments. LOTS of gameplay still happens in the air. Loads of aerial attacks have fairly limited landing lag.
And ultimately, this is just yet another vainglorious effort to make Sm4sh more like Melee. News flash: Melee isn't some "Platonic Ideal of Smash Bros". It's a profoundly unbalanced game that, at a competitive level, demands levels of tech-skill and muscle memory that are totally incongruous compared to its actual control scheme. For all of Brawl's profound shortcomings
in tota, removing L-cancelling and wavedashing was the
right thing to do. Yes, they should have made running faster and reduced the landing-lag so as to make L-cancelling and wavedashing
redundant, but the core principal behind removing them was sound.
Competitive Melee, while certainly
fast and often visually impressive, is unintuitive and sterile. We should be reveling in the fact that Sm4sh has such a wide range of viable, intuitive playstyles, not pining for the alleged "golden days" of Melee. People need to grow up and move the heck on. Melee's still right there, after all.