Hellrazor
Wants to Watch the World Burn
Kinda wish Smooth Landing could just be made into a Special Smash mode. That combined with Heavy would be pretty great.
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Half of me dreams of a way we could get deterministic equipment to tweak the game to our liking, adding some speed and offense, removing some defense, and Smooth Landing (also, how about Hard Braker? That seems like a pretty nice one to me).
But the other half of me worries that this would just create an alien and unfamiliar environment for new players trying to jump into competitive play. This has far reaching effects that changes everything people know about SSB4, and it would confuse and turn off so many people used to vanilla.
And then the third half of me is just like "Who cares, Nintendo's never gonna give us a way to skip the RNG and make equipment we could base a standard on, that's even less likely than them just patching out the landing lag in the first place. No point in fantasizing about what's never gonna happen."
TOs would simply download a modded save file onto an external hdd/flash drive, the equipment will be modded to give absolutely no stat increase/decrease. TOs just pop the save file on all the competition Wii U's and there you have it. No grinding, no work involved other than about 30 min to transfer over the save file.Do you have any idea how difficult and time consuming it will be to get gear that directly cancels out the stats? I do totally understand that the long term benefit COULD be worth it, but to expect every competitive player to pour countless hours into grinding for the perfect item set that HAS TO INCLUDE one particular item is just asinine. Seriously I'd be spending more time grinding equipment to get ready for tournaments than actually practicing for tournaments
If Nintendo would just make SD Card saves it wouldn't be as big of an issue as we could have one person grind it out or modify the equipment to give him optimal stats, and then just upload that save for public use, but sadly that's not the world we live in.
I just don't think that asking people to grind that much just so we can have the possibility of faster pacing is really worth it. If someone finds out how to grind for these things quickly and efficiently then fine, but the idea of spending dozens of hours to get the perfect set is the most painful concept I've ever had to stomach in all of Smash history
We could just set it up as a new Profile, that would contain it's own save data for smash. So you could just log out of your usual profile, and into this one just to practice, without affecting your own data at all.Also will people be able to practice at home without modding their system and overwriting their own save data?
It's not a mod like Project MIt's a good way to assure Nintendo will not sponsor or support 'our version of Smash 4' tournaments in the future.
That's what I was referring ot. But if you mean a balanced set of equip, rather than modding a piece of equip to have 0/0, then that's alright. But my post earlier in this thread sticks and any support Nintendo would want to extend to us will be nullified by our attempts here, if we actually move forward with it.download a modded save file onto an external hdd/flash drive, the equipment will be modded to give absolutely no stat increase/decrease.
Is it in for glory? The game mode that balance patches and statistics are gathered from?using things in the game alienates the developer...wat?
That's what I was referring ot. But if you mean a balanced set of equip, rather than modding a piece of equip to have 0/0, then that's alright. But my post earlier in this thread sticks and any support Nintendo would want to extend to us will be nullified by our attempts here, if we actually move forward with it.
It segments us off from Nintendo for good, and we'll have to live with those consequences. It's much better to embrace the developer into the scene, as the biggest competitive titles have the support of their developer. If we ignore this, then Smash will continue being a grassroots-esque "in spite of the developer'" type of situation.
We can finally perhaps grow up as a competitive game, but if we think modding and influencing game mechanics on our own is the answer, then we truly are a competitive scene that doesn't want Nintendo bothering us. With Nintendo in support of the competitive scene, we can get balance patches that keep stock no-items matches in mind, tournaments, promotion, and consideration as an actual demographic of their game.
However, if we continue having this mentality of "let's make our own game within the game instead and ignore the balance levels designed by the developer", then we are stuck in a loop. If we keep showing that we cannot be pleased, then we cannot complain about Nintendo not trying to make us happy.
If the competitive community still doesn't like the game you developed in part for them, then why bother trying to please them with the next game or with patches? Why bother welcoming the competitive community at all if they are fine with modding your game and playing with physics that can't be considered when designing future balance patches? If they want to play in their own little world with their own rules, then they can make their own smash game and Smash 5 can be a casuals-only affair.
"The hand is finally feeding us, and we shouldn't bite it." This sounds apologist, but really I'm just seeing this plan to use this equipment as a hindrance to competitive Smash's growth potential.
Developer support and acknowledgement is crucial for competitive games. If we play within the physics the developers balance the competitive side of the game for, then we reap the benefits of being acknowledged when the game gets patched, acknowledgement when content updates are brainstormed, acknowledgement when the next game is developed, and more developer support in the competitive pro-gaming scene. If the competitive scene is segmented outside of the main game however, then there's no reason to consider them as they simply want to play their own game.
Just because For Glory is not perfect doesn't mean we should throw a fit to Nintendo in the style of your post. They tried, it's not perfect, but it's a very valuable thing. Developer acknowledgement and support of the competitive community is CRUCIAL for a competitive game to have.no it doesn't alienate the dev, they don't give a **** about the competitive environment. Sakurai himself said so. Do you think we should only play on FD? cmon now.
Very well-reasoned post. I agree, there is room for an argument that items-on is the intended Nintendo-supported way to play. However, neutral stats is not. Nor are balanced equips. These are things we are adding. Because of this, For Glory's no-equipment standard is more in line with Nintendo's vision for competitive play, as it is one without the balance-negating elements of equipment.The way I see it is that Nintendo wants us to find what we like and go with it. There are too many ways that this game can be played and too many audiences to appeal to. So I think they gave us these badges and customs to see what we do with. Why would they add these things if they didn't want us to use them or try them in a competitive setting?
They even had items on at their invitational from what I heard. Correct me if I'm wrong. I Think the point we are missing from this is that in exchange for giving us these options for a more competitive setting is that we play ALL of their game, not just for glory mode.
Getting the smooth lander badge that works on all characters you can get in an hour. custom moves, on the other hand will be a little more work. But it might be the best way so we don't "bite the hand" so to speak.
I'm not sure if there will be major repercussions on it. I think one of the main reason they don't advocate equipment in for glory is that there is too much random. But since we can easily develop a standard. The whole game shifts(number wise) the same amount. Balance issues are gonna be apparent no matter how we play the game.Just because For Glory is not perfect doesn't mean we should throw a fit to Nintendo in the style of your post. They tried, it's not perfect, but it's a very valuable thing. Developer acknowledgement and support of the competitive community is CRUCIAL for a competitive game to have.
Street Fighter would not be what it is without the players being in-line with the developers. If we sever our connection with the developer's vision, then we are on our own once again and have no reason not to expect the crap that happened pre-2013 to happen again.
Very well-reasoned post. I agree, there is room for an argument that items-on is the intended Nintendo-supported way to play. However, neutral stats is not. Nor are balanced equips. These are things we are adding. Because of this, For Glory's no-equipment standard is more in line with Nintendo's vision for competitive play, as it is one without the balance-negating elements of equipment.
If equipment was in Nintendo's standard vision for competitive play, then balance patches wouldn't be needed because their answer to any roster imbalance would be just to go wear better and stronger equipment. So I think nintendo does value very heavily non-equipment play.
There is room for smooth lander to be a standard, but we'll have to accept that we'll be exempting ourselves from any vision of balance the developers can design for.
Basically:
The developers seem to design for equipment-less play - a competitive ruleset that does not use equipment or speed up landing lag etc is a ruleset that is keeping in-line with the developer's designed balance levels. Since they've shown us they can do well, we should honour and respect their efforts by playing within those balance levels, rather that modifying them. This ensures there is an actual scene to support via balance patches and tournament support, rather than a scene that says 'screw it' to their balance levels and goes about and competes with their own special rules.
Again - if we are a community that doesn't want dev support after they've tried to give it to us, we won't get any in the future.
Edit: I have to stress: I DO support smooth lander, but that doesn't mean I am cool with the repercussions. If we go about this and still receive Nintendo's support and they continue acknowledging our scene, then I'd be all for using Smooth Lander. For Glory is a big deal, though, and where Nintendo is placing their efforts for the competitive-scene-acknowledging changes that will be made for the game. Nintendo may have hosted a tournament with equipment 'on', but them hosting a For Glory tournament in the future is much more likely as the game is out and the competitive players will expect that ruleset.
Possibly, and this is the only supporting argument that speaks to me.I'm not sure if there will be major repercussions on it. I think one of the main reason they don't advocate equipment in for glory is that there is too much random. But since we can easily develop a standard. The whole game shifts(number wise) the same amount. Balance issues are gonna be apparent no matter how we play the game.
In a broader sense, if we allow the Smooth Lander equipment then why aren't we allowing any other equipment? (Dodgy Dodger maybe?) But unless we treat equipment as all-or-nothing, then we are artificially selecting the direction we want the meta to evolve. So no, using Smooth Lander and only Smooth Lander equipment is not natural development.Using smooth lander is letting the game develop on its own. They put it there...
The reason this is being considered is because we have a way to standardize stats.In a broader sense, if we allow the Smooth Lander equipment then why aren't we allowing any other equipment? (Dodgy Dodger maybe?) But unless we treat equipment as all-or-nothing, then we are artificially selecting the direction we want the meta to evolve. So no, using Smooth Lander and only Smooth Lander equipment is not natural development.
if you had the equipment you would know that the laggy moves are still pretty laggy.In all seriousness, if the game is currently trying to be balanced towards aerial and ground based characters, how exactly does smooth lander help out ground hugging characters.
Anyone ever think that maybe stronger moves should be laggy to prevent them being thrown out repeatedly? Just as most smashes will be laggier than tilts, strong as heck aerials are supposed to be less forgiving on whiff.
I know exactly what the equipment does. My point is that when you arbitrarily just make all aerials safer, its going to have a disproportionate effect on who benefits.if you had the equipment you would know that the laggy moves are still pretty laggy.
You're aren't bringing anything relevant to this argument.It doesn't need to be tested any more than equipment that increases attack should be tested. It will never happen.
If you have 1 golden hammer already you can probably do it in 30 minutes."You can unlock a challenge near the one that rewards the smooth lander and just use a hammer on it. Much easier to get it. This is pretty exciting. I really hope people give this a chance and test it out."
just saw this on reddit, how easy is it to
1.) This does not reduce all lag Maybe about 1/3.I don't really see a point in this. Nintendo is obviously going to be doing balance patches from time to time, and I highly doubt they'd be balancing around everyone having a 0/0 version of this item. All this will really do is unbalance the game in a way that can never be fixed (unless Nintendo becomes hilarious and removes the item from the game).
Not to mention the heavy chance of this alienating causal to competitive players and general players alike, as some have already said. Is it worth testing? Maybe. Is it worth implementing? Not a chance. There are far too many risks for very little overall benefit. The game's first year should be handled in a more safe fashion and should remain as accessible as possible to all players.
1) I know. It's still a benefit that effects more then others.1.) This does not reduce all lag Maybe about 1/3.
2.) This primarily benefits characters that have moves with a significant amount of lag time that make the hard to be played competitively. Most characters that have low lag times on aerials don't see much benefit from it so in a way it helps characters that need it keep up.
3.) Nintendo Put in in the game for a reason. you don't think that they would half expect us not to consider it? Either that or Nintendo is trolling. I truly think that Nintendo wants us to experiment with all these options or else the would not have put them in. There is no true right or wrong way to play smash. Nintendo didn't build the community we did out of enjoyment for the game and for the wanting of a richer experience. Like it or not this is part of it.
4.) Most smash bros games are pretty unbalanced anyway. And since there is a way to equally give everyone the same stats it keeps everyone on the same level that they were in a way.
5.) It does deserve to be tested. If people are okay with modding Brawl into project M, there should really be no complaints with testing this to see what happens. This could seriously bridge the gap between PM/Melee players to Smash Wii U players. Like it or not we are all going to depend on each other to keep Smash as a whole alive and growing.
6.) Nintendo is gonna patch what they wanna patch. No one on this forum can tell me that when the next patch comes out there won't be another complaint post about what they should or should not have fixed.
7.) This is not something hard to obtain so there really is not major barrier of entry. It take a couple hours AT MOST to get it and your off to practice with it on.
8.) safety doesn't really have anything to do with this if it turns out that it's not good and people don't like it then it will be back to vanilla. There is not reason not to strike while the iron is hot right now. It will be harder to implement it later that when the barrier of entry will be tough because too many habits will have been developed.
2) But the main reason this is being proposed, and as stated by you earlier, is that it'll make some characters better. The same logic applies to this item.2.) We need to not worry so much about who is better or worse right now because people will use that to skew the "meta". Nintendo will most likely patch due to glitches and for glory records rather that smooth lander items.
3.) Items were tested A LOT before they decided to oust them from competitive play, so I don't see why this should be treated any different. New Game, new mechanics, new feel. Do it early so we get the mess out of the way now. This game will be around for a while. This game will have a different feel and playable a year from now weather we have equips or not.
4.) I agree. If we don't test this and get hard data we won't know how much good/or bad this will impact the game. As of right now the major complains of the game is that it is lacking in mobility, a little slow, and lacks combos (with in reason). This could solve these problems.
5.) We cant alienate ourselves away from the rest of the community. Weather we like it or not the biggest influence to this game is not really us chatting on the thread. It's the pros that are speaking to the masses about how they feel about the game. and what do they all play right not? Melee and P:M. There are just some politics that can't be avoided. It sucks but it is what it is.
6.) I highly doubt this will effect their patches.
7.) There have already been concepts for a basic stat adjustment that will be the same for every character, while it wont be 0/0/0 it is still definitely play able.
8.) You have to understand this is not being forced on anyone we are just trying to get people on board with at least testing this. the worst thing that can happen is people say no.
Alright, so you have already seen my other post from the custom move post, I don't think I need to explain anything else for you to understand.That's what I was referring ot. But if you mean a balanced set of equip, rather than modding a piece of equip to have 0/0, then that's alright. But my post earlier in this thread sticks and any support Nintendo would want to extend to us will be nullified by our attempts here, if we actually move forward with it.
It segments us off from Nintendo for good, and we'll have to live with those consequences. It's much better to embrace the developer into the scene, as the biggest competitive titles have the support of their developer. If we ignore this, then Smash will continue being a grassroots-esque "in spite of the developer'" type of situation.
We can finally perhaps grow up as a competitive game, but if we think modding and influencing game mechanics on our own is the answer, then we truly are a competitive scene that doesn't want Nintendo bothering us. With Nintendo in support of the competitive scene, we can get balance patches that keep stock no-items matches in mind, tournaments, promotion, and consideration as an actual demographic of their game.
However, if we continue having this mentality of "let's make our own game within the game instead and ignore the balance levels designed by the developer", then we are stuck in a loop. If we keep showing that we cannot be pleased, then we cannot complain about Nintendo not trying to make us happy.
If the competitive community still doesn't like the game you developed in part for them, then why bother trying to please them with the next game or with patches? Why bother welcoming the competitive community at all if they are fine with modding your game and playing with physics that can't be considered when de