ArtfulHobbes
Smash Journeyman
- Joined
- Apr 8, 2014
- Messages
- 236
- Location
- Edmonton Alberta
- NNID
- ArtfulHobbes2.0
- 3DS FC
- 4339-2578-0811
I wonder if TheRealCartererer will make an appearance in this thread...
Maybe one day.
Maybe one day.
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No hate, just interest and some skepticism which is to be expected.We made the front page of r/smashbros again.
No one seems to hate us. Progress.
That sucks dude... unfortunately thats going to have to be a reset. All other equipment is randomly generated so unless you have luck of the gods, this is the only specific Moon Launcher protection badge you can get.Got a question, I sold my moon launcher badge on accident, is there any way to get it back/get another one? Or do I have to reset my save?
Damn, well it looks like I know what I'm doing this weekend.That sucks dude... unfortunately thats going to have to be a reset. All other equipment is randomly generated so unless you have luck of the gods, this is the only specific Moon Launcher protection badge you can get.
Still smash 4 man. You have plenty of choice in how to play it.I've never been one for the idea of 'melee-fied' Sm4sh, and I get that's not what you guys want to do, but as far as fighting games go I've always been the kind of person who enjoys playing the footsies game, spacing correctly and trying to outmaneuver my opponent. This seems like a lot of the game is dedicated to going in, but that's my outside impression. Is there still footsies in this mode or is just all out aggression?
Fair enough, it's just that from looking at it it seems to punish a lot of spacing options very heavily. I'll try this out and see how I go.Still smash 4 man. You have plenty of choice in how to play it.
As of right now we don't have customs in the ruleset as far as I know. For me at least that's because Pika is already really top tier and side B 2 might break him, and there are a few others that aren't as bad.(Very long quote expressing concerns about customs that I don't want to quote in its entirety)
Those are very good questions that I assume will be hammered out within the next year. Right now, if we want this to become more popular, we need to work through these problems for the sake of the gameplay and stream it/upload replays just like you said. Project M tournaments take about the same time to set up (Getting an SD, loading PM onto it, then loading PM) as an SLHG tournament would on a brand new console. (Beat All-star, 100-man melee, and crazy orders with Villager.) I wholeheartdly believe a community whose gameplay is more exciting to play, but more importantly to watch will last longer as a competitive title.is there a legitimate way to get a copy of the same three pieces of equipment legitimately on 3ds? If not, what is the easiest or most affordable way to cheat them on to a 3ds so that I can distribute SLHG standard custom movesets to other players' Wii Us?
I'm glad you like it man, drop by the online thread if you wanna challenge other players.I just saw this on the reddit and decided to give it a try. It's the perfect middle ground between melee and smash 4
This is not a question I can answer unfortunately, since I don't have a 3ds. I think honestly the barrier to get them is so low that we don't need to resort to it unless somebody has already spent too many hammers or just doesn't want to spend hammers for whatever reason. However those cases will be the exception I think, and even in those cases they could just grind the challenges if there's no other method.My only concern is, if this does become popular at our weeklies, I am not sure if I am able to distribute it to other players' consoles as easily as I could with the standard custom movesets from a 3ds. I know since people have already cracked smash 3ds there should be a way to cheat this equipment into a save, but is there a legitimate way to get a copy of the same three pieces of equipment legitimately on 3ds? If not, what is the easiest or most affordable way to cheat them on to a 3ds so that I can distribute SLHG standard custom movesets to other players' Wii Us?
Well I'm very glad this is finally picking up some steam. Assuming we're gonna stay in a "no customs" metagame for SLHG, this should probably only take a single set, which would be compatible with customs.EDIT: Though I have not been involved in the development of this mode, moreso involved in standardizing customs, I have never discredited the idea of equipment used to create an exciting, fun, competitive, balanced new game mode. Reading through this thread, I wish people would get more excited at something like this finding good ground instead of trying to argue every possible logistics problem without also trying to offer or work to find solutions to them. A fun game mode is a fun game mode regardless of the barrier created, and those involved have done a great job at minimizing that, I would say. Customs are really the only thing that complicate this. It seems without customs this mode is accessible within the first hour.
I don't think strictly no customs will last, just because there's little reason to limit options. I understand customs aren't balanced around SLHG but especially when characters like Link are going to rely on customing to stay relevant, I'd rather find out what's broken in SLHG and possibly look in to limiting it than removing the many balanced options. The SLHG console at our weeklies will have every option available, as in, I have all customs unlocked so I want people to try as many things as possible, to find out what works and what doesn't.Well I'm very glad this is finally picking up some steam. Assuming we're gonna stay in a "no customs" metagame for SLHG, this should probably only take a single set, which would be compatible with customs.
I agree. Certain customs could make characters a lot better, plus it opens up more variety. I've been testing out a lot of customs too, and from what I can see nothing stands out as broken, besides the stuff we already know is like the Villagers trip tree/exploding balloon combo. If anything this will allow for characters to have a bit better recovery or another attacking option if they want.I don't think strictly no customs will last, just because there's little reason to limit options. I understand customs aren't balanced around SLHG but especially when characters like Link are going to rely on customing to stay relevant, I'd rather find out what's broken in SLHG and possibly look in to limiting it than removing the many balanced options. The SLHG console at our weeklies will have every option available, as in, I have all customs unlocked so I want people to try as many things as possible, to find out what works and what doesn't.
YO that's a pretty sick video. That ending combo though.. really hype stuff man.
I'm pro-customs as well. In general, custom moves tend to help characters with large weaknesses, rather than making the top tiers better. Plus, some characters have such a nerfed recovery in SLHG to the point they're nearly unplayable. For example, I feel like Dr. Mario would be really good if he could actually get back to the stage, but he's pretty frustrating to play as with default specials. Until someone shows a degenerate strategy using customs in SLHG, I see no reason to ban them based on what "might" happen. As far as them being a hassle to unlock, there have been several automated ways of getting customs. Or, you can unlock them for just the characters you play relatively quickly in the right game modes.I agree. Certain customs could make characters a lot better, plus it opens up more variety. I've been testing out a lot of customs too, and from what I can see nothing stands out as broken, besides the stuff we already know is like the Villagers trip tree/exploding balloon combo. If anything this will allow for characters to have a bit better recovery or another attacking option if they want.
Like Bowser's claw dashing, or DK's Kong Cyclone, Links boomerang, etc.
0/0/0 is not easily attainable by everyone. Also, 0/0/0 is not any better than any set of stats. Both the SL badge and the HG already change the game, some small stat change is irrelevant, so long as it's consistent across the board. Plus, the stat difference is so small it doesn't even have an impact in the game. I'm interested though if the same method used for custom moves can be used for this, just to speed things up at big tournaments. As for moon launcher, read this post.Guys, so here's a thought.
If the Standard Custom Moves project or whatever allows us to use a powersaves for the 3DS to get all the customs then transfer them over to tournament Wii Us, what's stopping us from "hacking" a smooth lander equipment with 0 stat boosts and putting the build on tournament Wii Us? I've heard that hacked equipment is a thing, and if there is any serious interest in this mode, why not dive deeper? Maybe even include a 0-stat Moon Launcher equip just to be consistent with the current DIY method (However, I'm honestly not sure how balanced Moon Launcher is, it seems like characters with good Up-smashes get a slightly unfair buff).
Is anyone going to stop talking and start experimenting in tournament? Who is going to be the leader of this movement? SS? TLoc? VGBC? CT? Anyone?
Nice match man, it even has na amsah tech lmao. Added to the OP. DK's up special is very good offstage, just jump out and Up-B where you think they'll be, if you get the right hitbox, the red lightning should come right after did you use the SL/ML/II set?Hey dudes. I played this at Magfest with a room full of people and we had a blast. Unfortunately, all those replays are gone now. But I played a few matches with a friend online the other day. I can't upload frequently so I'll only upload more if I conveniently can.
So here's the match we played. We were really just testing characters out. This was my first time experimenting with DK's up-special.
Ok seems like this is the most popular opinion now, let me expand a bit on my own. Before anything else let me say I'd take any SLHG tournament I can get, customs or not, and I think it would be very hype regardless.I'm pro-customs as well. In general, custom moves tend to help characters with large weaknesses, rather than making the top tiers better. Plus, some characters have such a nerfed recovery in SLHG to the point they're nearly unplayable. For example, I feel like Dr. Mario would be really good if he could actually get back to the stage, but he's pretty frustrating to play as with default specials. Until someone shows a degenerate strategy using customs in SLHG, I see no reason to ban them based on what "might" happen. As far as them being a hassle to unlock, there have been several automated ways of getting customs. Or, you can unlock them for just the characters you play relatively quickly in the right game modes.
It's not that you're wrong, you're right in saying allowing characters to change their strategy makes it harder for characters that may already be struggling, but here's the way I see it.clipped for length
I agree on some points and disagree on others. I think Bowser is a better example than Bowser Jr. for the point you're making. Bowser gets a little slide which allows him to start combos safely and doesn't severely simplify his playstyle. It also is not a broken recovery move so we're good on that front. Ganon is another good example of this, his recovery becomes better but not impossible to intercept. Bowser Jr. however pretty much can come back from anything in no customs, and a strictly horizontal side B makes him pretty hard to edgeguard. His recovery was good, but now it's too good, to the point where the complexity of the game is compromised.
Above all else, customs or not, stage list, the thing I advocate the most is calling the format slugging.Also love the terminology built around 'slug'. 'slugging it out' 'slugfest' the possibilities are endless lool
I definitely agree. Although I do think customs are fun to play with in Vanilla Sm4sh, they do more to hurt progress in this mode than help. Besides, the focus of SLHG is to further emphasize strengths and possibilities of A-move strings. Customs moves like Dongnado and Kirby super hammer invalidate aggression in a really dumb way. I would argue SLHG itself is much more of a balanced boost to Vanilla's meta than customs ever were, but hey that's just me.it simplifies a lot of the characters metagame and it possibly doesn't even do much for balance... Sacrificing complexity for the sake of balance is not the way to go..
Also love the terminology built around 'slug'. 'slugging it out' 'slugfest' the possibilities are endless lool
Friend Zadd, here's the definition of slugfest http://en.wikipedia.org/wiki/Slugfest
Wouldn't "Slugging" imply it's slow, like a slug?...
It's more of an inside joke, SLHG or Smooth Gravity will do nice as the name. We don't need to take ourselves too seriously.Oh i know, but it we call these slug matches im positive people will make my connection as well. After all we want this be perceived as much quicker than normal sm4sh, but call it whatever you want
THATS WHAT I SAID. Lol, but either way I'll say I'm against calling it slugging. Maybe I'm just against slugs, but Its the opposite of what this mode achieves.Wouldn't "Slugging" imply it's slow, like a slug?...
Bowser Jr. is completely fine without customs. He has setups, range, combo potential, and 2 (maybe 3 with cart) projectiles. I feel like customs can be used to supplement poorer tech skill, in favor of gimmick "figure this out or you lose" situations. I personally have put a lot of time into my Palutena (Default) in SLHG, and woo boy she don't need customs. D-throw > U-smash true combos, and not to mention her insane zoning game when most fighters are forced to stay eye level with her. These are just parts of my point, that customs can be fun, but janky and abusive in SLHG. Tiers are going to naturally form for this, steep or not, and players shouldn't be able to mess with that by simply picking the best setup for each situation. There's alreadymuch to remember as is, and with all the shenanigans that come with customs I'd say it'd be excessive on a large scale.And I'm still going to push for customs. What we just saw with Bowser Jr. is the tip of the iceberg. It makes him a worthy, terrifying opponent. We already know of all of Palutenas customs and the only ones I can see being used anyways are Super speed, lightweight, and maybe explosive flame. Bowser's custom side B 3 with the claw adds in combo potential and a great approach option.
nope, this setup works well with the normal 1.0 kb ratio.Do I still need to set the rate to 0.9 with the new build?
I agree with this one. I feel like we can have stock characters, and then a general "This is the best set" setup. With maybe 1 custom move changed depending on personal preference. Like maybe you want the dash grab instead of dash claw for example.edited: I'd be fine with players using a distinguished better (but not broken) setup for some characters that would be really lacking otherwise (for example 2122 Ganon, Dash Swipe Bowser etc.) But what I dont want to happen is the infinite counterpick potential of having multiple choices of each character depending on the situation. That kinda downplays the smooth lander factor a lot and i feel is better reserved for Vanilla Sm4sh.