sure...been trying to grind for sonics,dhd,megamand, and little macs alt recoveries...The game keeps trolling me with Megamans shadow blade...2-3 of them each trophy rush
Complete challenge M7 (one master orders ticket as mega man) for tornado hold. The other one is random though.
I'm just wondering everyone's stance on this: I have yet to play this mode, but am slightly interested in it. The smooth lander item everyone is getting is the same one right? So if every character has the same increase and decrease stat, does this item alone really make that much of a difference (stat wise)?
yes, the badge is the same for everyone and yes, it alone makes a huge difference. Check the OP.
Trying to get 0 stat changes sounds extremely hard to get (though I applaud the people who are trying to) and I like the idea that you could just use a character with SL item by itself and just play. When I have time I'll definitely give it a go with just the SL item alone on every character.
Nobody is trying to get 0/0/0 though. We all play with the same build with the same stats. I don't see what's so special about 0/0/0, we're already changing the mechanics of the game on account of HG alone, having some small effects is no big deal, so long as we can get them consistently and with the same stats for every character in every wii u (which we can).
The SL item by itself ramps up the damage way too much, and the knockback too. You can sort of make up for the knockback by setting the knockback ratio to 0.9, but the damage is still ridiculous. You can use build 1 (SL badge + standard defense badge + standard agility badge) for no extra work and with much better results (and also avoid messing with the kb ratio thing).
Well it's a giant maybe. I would have to see if there is enough interest to actually run it.
Ah alright. Kind of a chicken and the egg thing though. We have to get interest to get tournaments, but we have to get tournaments to get interest haha. I think the best way to go about it would be to have SLHG as a side event for a normal tournament and give some incentive for people to try it, like reduced price if you enter the side event. I dunno, I'm not very experienced as a TO. If all else fails we can always organize a SLHG online tournament though.
And from the brief couple of hours or so of fooling around with Build 2, I can clearly see that it is the better build. Some characters like Mario still have some bull**** up-tilts, but Yoshi's has been nerfed (thank god) and a few others. Vertical kills are now balanced out between horizontal kills pretty much, and we can run it without a change to launch rate. Counters are also not as bad as build 1, which posed a serious issue.
hmm hadn't thought about counters, good point.
Personally I think 3 stock 6 minute is the way to go.
I think 6 minutes is way too low, it should be at least 7, but I'd even have 8 like we had for brawl.
Some characters do suffer more from the recovery nerf compared to others, so grinding out customs for these select few might be required:
heh, I think that's life, all characters are not created equal. I think Little Mac, Link, Ganondorf, Charizard, Doc Mock are unviable with or without SLHG. Duck Hunt kinda borders on viability in base sm4sh, but not really. The only relevant characters for the metagame that get the big nerf are sonic and diddy, 2 of the most hated characters (we got lucky lol). I think if you're gonna allow certain customs you should allow them all. Besides, character balance is already what sm4sh is best at.
In a customs off meta, Megaman is the exception since his rush recovery has too much stalling potential and should probably be banned. He also has a readily available alternative.