No, as far as I can tell it's terrible. I'm bad at mashing so recovery wise it might still be okay, but it does NOT kill until very late.How does his down B work? Is it still good?
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No, as far as I can tell it's terrible. I'm bad at mashing so recovery wise it might still be okay, but it does NOT kill until very late.How does his down B work? Is it still good?
very good quality man, subbed and thanks.Here's some SL+HG with Mewtwo =]
Thanks so much, dude!very good quality man, subbed and thanks.
No worries man, always nice to see people repping SLHG, and your channel is pretty nice. Also, 2 questions:Thanks so much, dude!
You're right, a lot of these videos I just pick a random character so it's not a total blowout. Personally, my mains in SLHG are Falco and Peach. Falco has true combos for DAYS with D-Throw > D-air > Up-tilt etc., and Peach is one of the best zoners in SLHG with float cancel and turnip shenanigans. I have tons of replays with both, I'm just afraid yall take it less seriously when it'against a scrub, something like "That would never work on a real opponenent". That is one thing I have to say to this thread is that SLHG plays much differently against humans than CPUs, combos are not as spoon-fed to you when your opponent can DI/tech or N-air out.Nice @ ZADD , thank you very much. You're not very confident in your offstage with metaknight are you? Look its ok to post a match of you stomping your friends with your main, I think those kind of videos make for a good spectacle. In a lot of these I get the feeling you guys are not 100% familiarized with the characters, but thanks for the videos, this is exactly what we need. Btw, who are your mains?
I'm aware of this and it sort of worries me. To be clear, there is still a decent punish game, yes?SLHG plays much differently against humans than CPUs, combos are not as spoon-fed to you when your opponent can DI/tech or N-air out.
Don't worry about it man, discussing the videos is part of the fun. Don't be afraid to post them, we all want to see good movement, doesn't matter if it's not super duper high level.I have tons of replays with both, I'm just afraid yall take it less seriously when it'against a scrub, something like "That would never work on a real opponenent".
And that's cool. Brawl was like that, you get a hit and then position yourself to cover the options so you can get another one, and it was enjoyable. I suspect SLHG will bring a lot of that back, but with more true combos. Actually, I played with a total casual (had to teach him what each button did) and already noticed a good difference. And also, that's the whole reason we want videos in the first place, to see how it works with human players. Don't be afraid of posting your videos, this is not some life and death matterThat is one thing I have to say to this thread is that SLHG plays much differently against humans than CPUs, combos are not as spoon-fed to you when your opponent can DI/tech or N-air out.
Thanks, but the whole point is having a build that is easy and quick to unlock and that can be obtained in the same way, with the same stats by everyone. Check the OP, most people from what I gather prefer build 2.
There are some alternatives which sort of work online, but none of them are really any good. You've got SL Anchor Jump, which is too hard to get and has lessened effects, SL 0.8x damage ratio which works but for considerably less characters and still has the same recoveries, and a few other things. Again, none of them really work.Too bad it can't be played online, that really hurts us as far as getting people to try it.
Yeah the no online forces us to go old school with offline tournaments only lol. Let's hope they somehow make special smash an option online with a patch (doubtful).So, this game mode is a lot of fun! Increased reward for aggressive play and generally weaker recoveries make for more exciting matches.
I'd love to see a small SLHG tournament get streamed, or put up on youtube. I think it would do a lot for increasing the popularity of SLHG. Too bad it can't be played online, that really hurts us as far as getting people to try it.
lol, that's unlucky. What stats did you end up with?Just started looking into this and wanted to test this out. I'd really love for customs off, customs on, and SL+HG to all live in harmony
Went to use my golden hammer and got the able sisters instead so I had to make a makeshift setup for each character from a smooth lander piece of equipment on my 3ds version.
Personally I'd like to keep it with non random equipment. It's already hard to get people to try it with easy to get badges, random equipment is quite a chore.That's when a couple of thoughts popped into my head:
1) We have a few ways of attaining a character setup that works according to the original post. Though setup 1 is the easiest to attain (unless you're stupid like me lol), people seem to prefer setup 2 and there doesn't seem to be as much of an absolute.
2) Another thread in the competitive board that's been popping lately is questioning the use of equipment in the competitive scene. I think it's a neat idea and I wanted to mention this thread as a starting point because I don't know of anyone else who has really experimented with equipment.
Then I got to thinking: what if we could use this format as a building block to equipment experimentation by having people transfer their own sets from a 3ds if they have one? Having one piece of equipment that does smooth landing could be required, and then we could either have no other extras and just stat boosts, putting a cap at a certain number (maybe +50?) or deciding on what extras are and aren't allowed (auto-healing banned, etc.) Would that be something you guys would want to try out, or just keep everybody with the same stat boosts?
So I had the protection and agility badges like in wii u, the only difference was the brawn badge. I ended up with -1/-3/7 stats. Now that the mewtwo glitch is fixed I don't have to be afraid of 1-player modes anymore so hopefully I can get that fixed quicklol, that's unlucky. What stats did you end up with?
@ ZADD always delivers. Thanks man, if you want me to change the main video in the OP say it. Every other goes in the video section. you da real MVP.Hey guys, I uploaded a few more videos, If you like them subscribe so you'll know when I put up new ones!
Here's another Best of 3 between 2 of my buddies.
Here's a quick rematch I did with Pertwerk, his Yoshi is getting good..
This is groundbreaking, as soon as I confirm it works it's going in the OP, let's test it!http://www.reddit.com/r/smashbros/comments/33s16e/tutorial_play_special_smash_online/
LET'S GOOOOOOOO
God, I'm so hype if this turns out to function.
Hey, welcome. It looks like you're playing build 1. Have you tried build 2?Me and my friend have played over 750 matches with Smooth Lander and Heavy Gravity and play it exclusively now. Here's a short and funny match we played
I already did, just ask for a game if you want one.Wow, I ask for online play and it magically appears! Amazing!
My NNID is VeggieSteel, add me and we'll play some SLHG next time I'm online!
Ill play you soon if you want, i have some friends playing SLHG doubles right now we can do some after.I already did, just ask for a game if you want one.
It would be about an hour from now. That's not exactly soon.Ill play you soon if you want, i have some friends playing SLHG doubles right now we can do some after.
Do you think we should get an online thread in the online section? Matchmaking in this thread would eat all the discussion that anyone would want to make.Ok since this is a major development I'm tagging everyone who ever showed interest. We can play online now, organizing a tournament with our SLHG bros is inside the realm of possibility, and about ****ing time too.
@ blargh257 @Dr. Bran @ VeggieSteel @Zodiacx10 @Licenced Gonad Inspector @xHackAttackx @PfantzyPantz @ micstar615 @HalfBakedHarry @GunBlaze @zekrom3112 @Xinc @ Jugoken @Galespark @SaturnFrost @Diabolical @Djent @SuaveChaser @Smiles @GameWatching @Kwam$tack$ @Phoenix502 @RanserSSF4 @KayJay @ Shog @ Balgorxz @MajorMajora @moreside @SAHunterMech @CrusaderVX @ ZADD @Burnsy @B.A.M. @Dreamaholic @Artemis @RascalTheCharizard @Donkeybutter @Wintropy @ P Pippin (Peregrin Took) @L9999 @Captain Norris @W.A.C. @Gamebox_64 @moofpi @Earthboundy @kyoskue @ AceStarThe3rd @ Cornstalk @ X xkv @Pwii
that was more than I thought lol.
Ok another question, do you think I should update the OP with a player list so people can PM each other with match requests or even putting NNID's next to the names? If there are enough takers I'll update it with a SLHG bro list.
Play it casually then, not everything has to be super serious. If you want to play some matches online, now you can.Yeah that is nice and all, but I am waaaay to casual for competitive battles. Thank you for tagging me anyways Muro
I dunno if there are enough people for that right now, but eventually yes. If you wanna do it go ahead, I'll link it in the OP.Do you think we should get an online thread in the online section? Matchmaking in this thread would eat all the discussion that anyone would want to make.
I gotta say I'm not a fan of customs, generally. I think there is far too much dumb stuff about them, and they're too hard to unlock. I'm willing to put up with them if it means I get to play SLHG tho, they're not a deal breaker, but I think the game is better without them.WOOOOOW I CAN'T BELIVE THIS GLITCH WAS FOUND, WHAT ARE THE CHANCES LOL & THIS IS HAPPENING!? SWEET!!!! :D
NNID: Jugoken
Are we allowing Custom Move Sets as well cuz that would be awesome! xD
Also what would the rules be? Do we use the same build as somebody else or can we use any of the 3 builds that we like?
I like your stage choice.Also @ Jugoken here's the ruleset I have, others are different.
Build 2 (Smooth Lander Brawn Badge/Moon Launcher Protection Badge/Item Hitter Agility Badge all from the challenge board) is in use. Heavy gravity is on. All other Special modes are off.
3 stock 7 minutes
Custom moves are not allowed with the following exception
-The Up B moves of Mega Man, Sonic, Diddy Kong, and Duck Hunt can be switched. (I think that covers all the heavy gravity nerfed recoveries besides Villager but he's too good at that already. I also think this is a stupid rule that I should probably do away with but my Mega Man is defaulted into Up B 2 and Pikachu would be broken with his second Skull Bash.)
Items are off, obviously.
Standard timeout rules.
Stage List:
Starters
-Battlefield
-Final Destination
-Smashville
Counterpick
-Town and City
-Lylat Cruise
-Halberd
-Omega Stages (any)
It's not well tested and there are probably a lot of things wrong with it but that's what I have so far.
I think customs are fine as long as players don't change their entire playstyle around a single OP move (Kirby's Hammer, Pikachu's Skull Bash, Olimar's tackle throw, Villager's Trip Seed) I realize that the line defining this is vague and grey, and I agree for the sake of fairness RIGHT NOW customs should be withheld, but they should be included in the future when we understand how we can evaluate each moves' effect on the meta.-The Up B moves of Mega Man, Sonic, Diddy Kong, and Duck Hunt can be switched. (I think that covers all the heavy gravity nerfed recoveries besides Villager but he's too good at that already. I also think this is a stupid rule that I should probably do away with but my Mega Man is defaulted into Up B 2 and Pikachu would be broken with his second Skull Bash.)