Scar
#HarveyDent
good **** tope
pakman we should prob just team from now on, get ready for GENESIS even tho i suck @ spoc..
pakman we should prob just team from now on, get ready for GENESIS even tho i suck @ spoc..
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you and your beard should team w/ meee. (unless you're bringing a partner.. thenMy beard and I should be here.
Do we rly wanna say goodbye to this kinda stuff?What do you guys think about this rule that hat made up? I like it.
and, oh yeah, i'm introducing a new rule:
"HAT'S intelligent rule: the third game of any set must be played on a neutral.
Whats everyone else think?
Edit : I think its cool cause the guy who won r1 still has an advantage (as he should for winning r1) but its not an overwhelming advantage as if you won r1 you won the whole set.
Absolutely. And scar I agree but thats kinda not realistic. But hat's is. I think its a good compromise.
that works both ways. spacies and falcon can do the EXACT same thing, but with different stages (and more than the normal peach/ puff cps)i hate cp stages and don't think they should be tournament-legal.
i hate characters who win the set if they win r1 (peach/jiggs)
i also hate that they have a really likely chance of tying up the set if they lose r1
I was more referring to a rule where if you ban a neutral you don't get a strike.you should be using the strikeout for game 1 anyway
I really don't like this rule. By making this rule you have to alter other rules. DK64 is a bad neutral stage. Every time you play the same person you are probably going to play on the same stage r1. If a player has an advantage on 3 out of 5 stages, he is guaranteed a stage where he has advantage rather than have a 60% chance. Also, whoever gets last pick gets final choice out of 2 stages.melee should adopt the stage strike system as its been mentioned here. it would get rid of a lot of the things ppl are complaining about and make everything a lot better.
ppl pick characters
each player takes out a neutral stage till one is left
play on the last stage available
next match - winner bans any stage
loser picks stage and plays on it as long as its not banned
if theres a third match - 2nd match winner bans a stage
loser picks a stage
only prob with this is that you need an odd number of neutrals for the stage strike system to work right, and there are 6 neutrals right now, so either elect to have one removed or elect to have one added. (this isnt a problem in doubles, only singles). it would prob be best to make dk64 a neutral for singles in this situation.
Maybe, maybe not. Make icicle mountain the 7th "neutral". The beauty of the system is you won't ever have to play on it unless both players agree that it's one of the 2 fairest stages for them.DK64 is a bad neutral stage.
R1 isn't about providing variety; it's an attempt to provide fairness. That's why we use the limited stage set on random to begin with, instead of all legal stagesEvery time you play the same person you are probably going to play on the same stage r1.
This isn't necessarily a bad thing.If a player has an advantage on 3 out of 5 stages, he is guaranteed a stage where he has advantage rather than have a 60% chance.
...so they have a little bit more power than the other player (which btw already exists even if each player only gets one neutral strike, since someone has to go first). However, each player has at least twice as much power as in the random system.Also, whoever gets last pick gets final choice out of 2 stages.
that is exactly how it should be! We go to enormous lengths to eliminate randomness in the game, so the more power we give the players, the better. Put the more cliche way, despite our efforts to eliminate randomness, we start our sets by hitting a big button tagged "RANDOM"IMO this puts way too much power into the hands of the player.
The only people complaining about Melee are dumb and the stage strike system is an idiotic idea.melee should adopt the stage strike system as its been mentioned here. it would get rid of a lot of the things ppl are complaining about and make everything a lot better.
ppl pick characters
each player takes out a neutral stage till one is left
play on the last stage available
next match - winner bans any stage
loser picks stage and plays on it as long as its not banned
if theres a third match - 2nd match winner bans a stage
loser picks a stage
only prob with this is that you need an odd number of neutrals for the stage strike system to work right, and there are 6 neutrals right now, so either elect to have one removed or elect to have one added. (this isnt a problem in doubles, only singles). it would prob be best to make dk64 a neutral for singles in this situation.
ok
The only people complaining about Melee are dumb and the stage strike system is an idiotic idea.
Either
A) A neutral is fair
or
B) The neutral is not fair
If A is true, there should be no problem playing it on the random. If B is true it shouldn't be a neutral. It's that simple.
I put pockyD on my ignore list loooooooooooong ago. I'll wait for someone who doesn't blindly ignore what you're saying 99% of the time in arguments and then proceed to make awful analogies and restate the same garbage to respond.Yeah spam pocky is right. Even though that was a good argument.
Peach and Jiggs are not good characters. DL64 isn't even that good for them. They are slow characters that have difficulty killing vertically. You can camp the top platform. What are they going to do, use their VICIOUS upair to kill you off the top at 300%? The stage is big and gives you MASSIVE room to run around and outmaneuver them. If they win, it's because the Jiggs/Peach player is more skilled than his opponent and outplayed them or the other person is using someone COMPLETELY AWFUL like Roy.edit after seeing spam pocky and scars post -
yea we pick all the stages that are the most neutral, but it changes depending on the matchup, like scar has mentioned countless times - jiggz or peach on dreamland lol.
No, YOU have claimed to have determined that without giving any proof of that and then suggested that there be stage strikes for that reason.weve already determined not every stage is 100% neutral from allowing players to have stage strikes. this is just a more evolved form of that rule in a way.
the irony is delicious
I put pockyD on my ignore list loooooooooooong ago. I'll wait for someone who doesn't blindly ignore what you're saying 99% of the time in arguments and then proceed to make awful analogies and restate the same garbage to respond.
The stages that are available are considered neutral, but in reality are just more "neutral" than the others. There are still inherent advantages and disadvantages for each character on each "neutral" stage.Maybe, maybe not. Make icicle mountain the 7th "neutral". The beauty of the system is you won't ever have to play on it unless both players agree that it's one of the 2 fairest stages for them.
And honestly, I'm not even convinced you need an odd number... you could sequence the bans in some order such that the 2 bans are as powerful than the 3 bans
R1 isn't about providing variety; it's an attempt to provide fairness. That's why we use the limited stage set on random to begin with, instead of all legal stages
This isn't necessarily a bad thing.
...so they have a little bit more power than the other player (which btw already exists even if each player only gets one neutral strike, since someone has to go first). However, each player has at least twice as much power as in the random system.
You might be overthinking it. One stage strike per player (what you're proposing) is better than 0 stage strikes, right? Is there a specific reason two stage strikes isn't better than one?
that is exactly how it should be! We go to enormous lengths to eliminate randomness in the game, so the more power we give the players, the better. Put the more cliche way, despite our efforts to eliminate randomness, we start our sets by hitting a big button tagged "RANDOM"
Any huge advantage should make the stage non neutral. Jiggs on dreamland is really the only character-stage pair that is unfair because of the stage.The symbolism in that last sentence really swayed me. And I agree, guaranteed stage w opponent having a slight advantage is way better than a % chance of a huge advantage, i.e. Jiggs and dl64 when I ban fod
I like this idea for picking the neutral. I would vote to remove FOD over adding DK 64 (although I have no problem with this being a neutral as long as the new rule is in place). Lower tiered char should get the last pick lol. If its a ditto then rock paper scissors I guess.sure the last person gets to pick between 2 stages, but its not rly much of a advantage. both players get the same # of bans anyway. thats why its odd number, so both players get the same amount of bans. you could do like, the person who was the lower seed in the tourney picks second (so they pick last) or w/e. do rock paper scissors for all i care lol.
as for someone having a chance to play on a stage they arent bad on, its this way for both players. instead of having a random ailment as pocky said, the stage that is best for both players is chosen. and you really dont end up playing on the same stage most of the time. in brawl the majority of the players hate lylat cruise. the 5 neutrals are fd, bf, yoshis, smashvile, and lylat. iv actually had a good amount of first matches be on lylat. it just depends on the characters. iv also played the same person twice in a row (from winning losers finals i think it was or it was a MM then a tourney set) and the first match ended up being different as we changed our minds from the first time we played a set because of how that game turned out.
you can also ban stages based on if u think theyr good for ur opponent or bad for u, so there is a little bit of strategy involved. like i may hate FD, but i kno scar is a beast on yoshi's, so in a way i might rather use a strike on yoshis instead of FD.
edit after seeing spam pocky and scars post -
yea we pick all the stages that are the most neutral, but it changes depending on the matchup, like scar has mentioned countless times - jiggz or peach on dreamland lol. weve already determined not every stage is 100% neutral from allowing players to have stage strikes. this is just a more evolved form of that rule in a way.
as for the odd # of stages. u could easily remove a stage, but i personally see all the current stages as being quite neutral. when u look at the CPs, DK64 rly isnt bad (or rainbow cruise as mlg had that as neutral lolol) but again it depends on the matchup, so i think it could be neutral with a stage strike ruleset.
I'm shocked you said FD over FoDI like this idea for picking the neutral. I would vote to remove FD over adding DK 64 (although I have no problem with this being a neutral as long as the new rule is in place). Lower tiered char should get the last pick lol. If its a ditto then rock paper scissors I guess.
so spam can see itok
which neutrals are "fair"? any character matchup should have approx the same outcomes on any of the stages you deem "fair"
fact is, "fair" varies by matchup, so the "fairest" stage would vary too
agreed. which is why spam is wrong.The stages that are available are considered neutral, but in reality are just more "neutral" than the others. There are still inherent advantages and disadvantages for each character on each "neutral" stage.
That's not necessarily true; it's to create a situation that is deterministic.The goal of eliminating randomness is to create a situation that is fair.
Maybe, maybe notIn this specific situation, I feel that random is more fair than the striking system.
Example: 5 stages. 3 of which I have a disadvantage.
System 1: Stage strikes.
I take out two of the 3 stages where I have a disadvantage. My opponent takes out the other two. I HAVE to play with a disadvantage 1st round even though 40% of the stages would have given me an advantage.
System 2: Random with bans. After bans- 3 Stages. 2 of which I have a disadvantage. I have a 33% chance of getting a stage where I have an advantage.
I contend that if I am GUARANTEED a stage where I have a disadvantage in one system when in another I have a 33% chance of getting a stage where I have a better chance of winning, the second option is more fair.
40% of the neutral stages favor me, but because it is less than half I have no choice but to play on the a stage where the opponent has an advantage.
Correct...Unfair and random are not always the same thing.
So let me know if I am understanding this correctly. Since player A has a advantage on 60% of the stages, that advantage should be carried over into match one by means of forcing the game into a stage where he is at an advantage.agreed. which is why spam is wrong.
but he'd never admit it
That's not necessarily true; it's to create a situation that is deterministic.
Items are "fair"; both players have a chance of getting them... but it's an element that can skew the results of an individual game/situation drastically.
Maybe, maybe not
Let's say you have an advantage on 2 stages, whereas your opponent has an advantage on 4. It's fairly safe to say that your opponent would have an advantage in a hypothetical completely neutral stage, due to him having the advantage in more situations. Therefore, I consider it "fair" to preserve the advantage.
"Fair" isn't a stage where sheik and bowser go even; it's a stage where sheik ***** bowser the appropriate amount
Correct...
but consider that there are 3 stages...
Stage A: You have the advantage. For the sake of argument, let's say it's huge, like 70%.
Stage B: It's relatively even. 50%
Stage C: You have a large disadvantage. 30%
Now, if you random, your expected percentage (whatever the hell that means) is 50%. If you stage strike, your expected percentage is also 50%. However, I propose that since only one game will actually be played. it's far better to guarantee you play on stage B, where you are on equal footing, than simply having an equal chance of stage A or C, which while "fair", ensures that someone will have a substantial advantage, leading the game potentially being decided by the randomizer
Well I removed stadium. Luigi vs Marth. On FD and Dreamland I have a better chance of winning as opposed to Battlefield, FoD, and Yoshi's.pakman - what matchup is there in the game where someone has a disadvantage on 3 out of 5 neutrals (u also have to determine which neutral of the 6 was taken out in the first place). and by this i mean a disadvantage where the stage determines it (obviously there are character counterpicks, especially for a mid tier character lol, but were talking stages here). neutral stages dont hinder matchups too much, which is why we have deemed them to be neutral.
close, but not exactlySo let me know if I am understanding this correctly. Since player A has a advantage on 60% of the stages, that advantage should be carried over into match one by means of forcing the game into a stage where he is at an advantage.
I mean this disparity is the core of our argument. I just want to make sure I am understanding your point of view correctly so I am not jumping all over the place as much.
I think I am biased because I am main a somewhat stage dependent character. I can't say I like the system, but I can't really argue against it. Therefore I am going to red herring this *****:close, but not exactly
What I am meaning to say is that player A has a "60% advantage" on some hypothetical perfectly even stage. Why is it a percentage? I honestly have no idea, aside from the fact that character matchups are always defined as like "60-40" or "70-30" or something, so it's already in my head. Sorry if that was misleading
If player A has that innate advantage on the imaginary perfectly neutral stage, then it stands to reason that the closest thing we have to neutral for that matchup should also provide player A with a "60% advantage"