Frigid_Aztec
Smash Apprentice
ya, I'll join.He probably did say that.
I'm not forcing you to do anything. If YOU want to, then you can...
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ya, I'll join.He probably did say that.
I'm not forcing you to do anything. If YOU want to, then you can...
Chances are it is, but people are really worried about it. It reminds me of the pessimism of the Brawl boards.That is, assuming it hasn't been implemented yet.
Agreed. Very much agreed.I'd rather them delay the game than release it without online. >_> Brawl without online would be an incredibly, incredibly stupid decision on Nintendo's part.
Yes, thanks. I hope that increases the chances of NA's version having online play.From I read from MookieRah's post in that "I come to with information" troll thread made from BrawlMessenger, Brawl has already been confirmed online in some Japanese maganizes. Does that help?
I'm sure that Brawl'll have online play. I just don't want it to suck like bad lag or no online battles. Stuff like that.Yes, thanks. I hope that increases the chances of NA's version having online play.
Yeah...I want it to be more than two players...or at least give you the option of how many players you want. And there should be more than four! Like, you could have five opponents at the same time. As long as there was no lag.I'm sure that Brawl'll have online play. I just don't want it to suck like bad lag or no online battles. Stuff like that.
That'll never happen. EVER. You're not thinking realistically enough. NO MORE THAN FOUR!Yeah...I want it to be more than two players...or at least give you the option of how many players you want. And there should be more than four! Like, you could have five opponents at the same time. As long as there was no lag.
I'm not saying it will, just that it should. Big difference.That'll never happen. EVER. You're not thinking realistically enough. NO MORE THAN FOUR!
You raise an interesting point, although an incorrect (as far as I know) one. It's not sixteen players all at once, it's sixteen players alternating. Also, if there were sixteen players all at once, there would be lag like whoa. We don't want that in Brawl, do we? No lag!I'm sure it could happen. Other games can fit 16 people all at once, with bullets flying every which way, sound effects, and a lot of stuff...
Yea, nintendo is bad about letting u choose how many opponents n an online battle...
The should let you choose...
Why should it happen when they're no need to put in more than 4 players? Well, it's not like they're going to put it in there since they shouldn't do it anyway because of the lag.I'm not saying it will, just that it should. Big difference.
Hmmm, on computer games like AVP 2, there can be up to 16 people all at one time. Sure, it lags sumtimes, but only if individual people playing have bad connections, and that kind of lag, in a way, is unpreventable... Although, computer connections might connect differently than the Wii, but both are based on the internet, so IDK...I'm not saying it will, just that it should. Big difference.
You raise an interesting point, although an incorrect (as far as I know) one. It's not sixteen players all at once, it's sixteen players alternating. Also, if there were sixteen players all at once, there would be lag like whoa. We don't want that in Brawl, do we? No lag!
Although it might be fun to have a brawl with all the characters on a really huge stage...like, Hyrule Temple, except even bigger.
They won't be able to eliminate all of them, but I argee that lag wouldn't be that much of an issue if their online servers are good and if you have a good internet connection.I don't think lag will be too much of an issue. I think developers are becoming technologically advanced enough to start eliminating these problems.
So true! Ah...this site makes me laugh...Yhea because we all know that fake box arts are real.
Because team battles involve tons of skill. 4 vs. 4's would be awsome in high [pro] level of play, with fighters going every which way. Sure it won't happen, but it'd be neat. If you've ever seen a pro 4 vs. 4 Halo, Counter-Striker, etc. game, then you'd know exactly why it'd rock. It's using your skills protecting/teaming/counterteaming with your partners, and the ultimate combination of raw 1 vs. 1 skills, and cooperative skills. More so then 2 vs. 2, definitely. You would have to be totally be in synce with your teammates to win at a pro level of play.Why should it happen when they're no need to put in more than 4 players? Well, it's not like they're going to put it in there since they shouldn't do it anyway because of the lag.
The Nsider email: "Ya onlin 4 brawlBecause team battles involve tons of skill. 4 vs. 4's would be awsome in high [pro] level of play, with fighters going every which way. Sure it won't happen, but it'd be neat. If you've ever seen a pro 4 vs. 4 Halo, Counter-Striker, etc. game, then you'd know exactly why it'd rock. It's using your skills protecting/teaming/counterteaming with your partners, and the ultimate combination of raw 1 vs. 1 skills, and cooperative skills. More so then 2 vs. 2, definitely. You would have to be totally be in synce with your teammates to win at a pro level of play.
BTW, Wiseguy I'm gonna try to help by *dun dun dun* spreading the word of the petition to the Nsiders at Gamespot [hopefully].
Brawl online ftw!
And DamaGe, welcome to the winning side!![]()
For those that are claiming it would be a stupid idea on Nintendo's behalf to not include online, what if they simply can't? You have to understand that, as stated before, fighters rarely ever get the netcode right without lag... I play all sorts of fighters and have yet to play one online.
Consider this:
-Fighters are not RTS and FPS, they are handled differently as far as netcode goes. I can't explain exactly why, I'm not a software engineer. Basically it all comes down to inputs and how the server constantly updates the activities of all the players.
-Smash has 4 players and extra elements such as items over what normal fighters have.
To sum it up. It wont be because Nintendo decided not to, it's because they couldn't.
Now all of that said, I honestly believe that the game is pretty much done and during testing phases Sakurai is taking time to flesh out the single player (thats the feeling I get from the updates). What he is showing us is stuff thats 100% done (minus balance changes) and that the wifi details are simply not 100%. It is Nintendo after all, and I guessing while the netcodes in, they are sorting out what will work with their servers.
The Japanese version comes out before the American one right? Hell, it might just be so that Nintendo America can anticipate how the networks handle brawl, given that Japan is a better wired country and all.
i feel like a bit of a hypocrite due to the fact that im going to turn this guy into an example of ignorance without reading the entire thread... but here goes anyway.
well i think nintendo absolutely can do it...they got soo much money all they have to do is hand 83764547582392$ to some leet codezorz and tell them to make it happen...if teenage basement hackers can make melee online...well desynced melee online sure nintendo could handle getting brawl online
i was emphasing how amazing it was in general for normal people to be able to get a game that was designed for offline play to be played online...it wasn't perfected because it desynced when things in the stage changed...that was the main problem but ive personally played melee online and it really didn't seem to lag as in "delay attacks" but it just desynced like you seeing your oppenent in a different position from where he is on his screen so when you try to attack them they dont take damage. i think this was a good attempt and if normal ppl who are not even getting paid can do all this with a game that didnt even have a LAN mode to modify into online play then i know nintendo better not get showed up by basement hackers.i feel like a bit of a hypocrite due to the fact that im going to turn this guy into an example of ignorance without reading the entire thread... but here goes anyway.
I'm just going to point out that melee and brawl are two completely different things, and from what i've heard, the online melee was completely screwed by lag, which is why it isn't used more widely. if people complain about laggy TELEVISIONS, then theres no doubt a good chance of problems arising over the internet, where much greater distances than the gamecube to the television come into play. i personally think we should let them do their thing, and be happy with what they give us, after all, its not like its their JOB to give us a new sequel that hadn't been planned on, or to make it online, no less, but they are. im just keeping faith that it will be awesome, and will take it however it comes
That said, i support this topic and how the creator is going about itand if it gets anything changed, awesome
JohnKnight1, you have to realize that's not going to happen. Two players on the same console that want to use matchmaking would probably work so there wouldn't be a lot of online lag unless it rotates between player to player on who plays.Because team battles involve tons of skill. 4 vs. 4's would be awsome in high [pro] level of play, with fighters going every which way. Sure it won't happen, but it'd be neat. If you've ever seen a pro 4 vs. 4 Halo, Counter-Striker, etc. game, then you'd know exactly why it'd rock. It's using your skills protecting/teaming/counterteaming with your partners, and the ultimate combination of raw 1 vs. 1 skills, and cooperative skills. More so then 2 vs. 2, definitely. You would have to be totally be in synce with your teammates to win at a pro level of play.
BTW, Wiseguy I'm gonna try to help by *dun dun dun* spreading the word of the petition to the Nsiders at Gamespot [hopefully].
Brawl online ftw!
And DamaGe, welcome to the winning side!![]()