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Smashboards Creates: The Super Smash Bros of Another Universe!

AlRex

Smash Lord
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1,172
This was a hard choice
1. Summon Materia
2. Punch Gun
3. Explosive Barrel

Between the guns, I thought "this would probably be the only way Rockin' Cats would get referenced, while I can see the Plunger Gun as part of Rayman or the Rabbids' movesets." Not to preclude anyone from voting for it, though, because I can also see many other possibilities for those characters, as well, and Rayman especially probably wouldn't need it in his moves.
 

Champion of Hyrule

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Here are the results from the latest job voting:
Explosive Barrel 6
Punch Gun 7
Summon Materia 11
Plunger Gun 4

Summon Materia is the item we’re going to add from this job. Now onto the next job…

Job #32: Submit a Moveset for Cuphead/Mugman
Since Mugman is an echo, this moveset will apply to both him and Cupbead.. You only have to do the specials for this moveset, and maybe final smash if you want to. Again since it could take some time to finish the move set please tell me if you think you’re going to take a while making the move set so we can wait.
 

Wario Wario Wario

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Cuphead (and his pal Mugman)

With Cuphead, I decided less to represent his game's gameplay and more his aesthetic - complete with references to specific classic cartoons. His squash-and-stretch nature means he has good range in spite of his medium size. I'm not skimping out on the projectiles, though they've got a little less emphasis than you'd expect - he still fits a zoner archetype however, and is very fast. He is animated in 3D, but with cel shading akin to Fortnite's Rick and Morty skins.

Neutral B: Roundabout

One of the best known abilities in the game. The roundabout first comes out and goes a short length, then goes backwards a further length. Once it starts going backwards it becomes more powerful, but also slower. This move can be shot rapid-fire and walked during (without any slowdown I should add) but doesn't deal knockback

Up B: Matchstick Clouds

When Cuphead uses his Up B he doesn't go higher, but rather lands on a cloud platform, which basicslly serves as a regular soft platform which he can jump off of. However, when it expires it'll go down in flames that can harm both Cuphead and his foes, making it very powerful.

Down B: Heavy Object

Cuphead snaps his fingers and a comically heavy object (such as a safe, baby elephant, sofa, or anvil) drops into the battlefield. There is no difference between these objects. The heavy objects will land on the platform topmost of Cuphead and deal great damage and knockback, but if they land on him it'll flatten him which lets his foes throw him as an item for a brief three seconds (though he'll bounce back if thrown off stage). Although he can't cancel the snapping animation he does have just about enough time flee given he's far away enough from the top blast zone.

Side B: Parry

Basically just Bouncing Fish/Flip Kick - except the attack portion of the move doesn't cancel the jump or change Cuphead's angle. Cuphead glows pink when he jumps, and does his straw-slap for the attack.

Not gonna go into all the non-specials, but here goes

Jab is a slap-slap-punch, with Cuphead's proportions exaggerated in an S&S style

Down tilt has Cuphead shocked by a knife with a tongue popping out of the ground. This is a reference to a cartoon called Bimbo's Initiation (it was a different time. By today's standards the "Bimbos" are doing the initiating, not getting initiated.)


Cuphead's Up Smash has him pull Psycarrot out of the ground then plant him back in. This is a tribute to a cartoon titled The Dover Boys. The pulling motion can throw foes upwards, whereas if a foe is somehow caught in the planting, they'll be grounded. Very laggy, but super powerful with great range


Neutral Air has Cuphead transform into a buzzsaw. This is not a reference to any specific cartoon, but the idea came from The Mad Doctor


Forward Throw has Cuphead stretch out his torso to use as a slingshot and fling his foe. A reference to Pete stretching Mickey in Steamboat Willie.


Cuphead's down throw is... blatantly stolen from Brawlfan. Sorry, I love this idea too much.

Cuphead's forward tilt has his arm buff up like Popeye, as he does the classic winding punch. He only winds once so the move isn't too laggy, (though it's still a little slow) and the wind happens concurrently to his arm buffing up. One of the most powerful attacks that is neither a special nor smash.


Cuphead's forward Smash is unsurpisingly, the Mega Blast, which is almost identical to Mega Man's forward smash in our world.


Cuphead's down air has him turn into his bomb form and dive downwards. This is similar to Wario's down air in PM or Link's down air in all Smash games in that it doesn't end until it hits or Cuphead lands on the ground, making him vulnerable should he misinput or miss. Although he is animated exploding it isn't a very powerful move and is designed to lead into combos.
 
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Champion of Hyrule

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Job #33: Submit a “Fighting Polygon Team” alternative

So the multi-man melee mode is pretty much a smash staple at this point and so it makes sense to assume this game would have the mode. For this job I would like you all to submit what we would have as our “alternative” to the fighting polygon team that we’ll use in this gameplay mode.

Now I said alternative but it doesn’t actually have to be. If you want to you can submit the polygon team, the wireframe team, alloy team, and any others in smash right now, and they’ll be the opponents for this mode. Just submit how the team would look, and a little bit about how they would fight. If you want to, they can be from a series represented in this thread.
 

Wario Wario Wario

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Goomba Gang

The Goomba gang consists entirely of Goombas - though some of them are themed on other IPs. You cannot defeat them by stomping on them, you have to fight them up close - and they have some fight in them!

Regular Goomba - Runs around and does a dash attack, it can also do Goombario's jumping headbutt.

Goomba Stack

They don't do a dash attack until seperated - one attack will split off a single Goomba. Goomba stack Goombas are marginally smaller. When seperated they can do the regular Goomba's attacks.

Cat Goomba

Likes to jump in the air and do an air lunge. They can also do the dash but not the headbutt.

Underground Goomba

Has a ground pound attack that can ground the player. They can do the dash but not the headbutt.

Goombegg (Sonic)

(Imagine this but with red-and-black eyes, the brown swapped for red, and an Eggman logo on its body) - Opens up two compartments to its sides that can shoot projectiles that go both sides like Crabmeat from Sonic 1. Turns into a Flicky when KO'd, but this is purely aesthetic.

Goombuzz (Crash)

Has a single metalic eye and buzzsaws coming out its head. You have to be precise when attacking it since any contact with the saws will hurt

Octoombas (Zelda)

This Goomba is red and yellow with a Birdo-esque snout and rotund forehead, it shoots rocks. Less range than Goombegg but more power.

Goremba (Mortal Kombat)
(best pic I could find of Goomba guts, sorry)
This Goomba lacks skin and has exposed muscles. There's no blood and it's not particularly detailed so the ratings board and corporate mandate guys should be fine with it, though it is still red. Something like Evil Vince from Voodoo Vince. Goremba can draw foes near with Scorpion's Get Over Here whip, which is its tongue. - it's not much of a fighter on its own but can easily draw you into the other Goombas' more powerful moves.

Cactba (Final Fantasy)

A Cactaur themed Goomba. Basically just a Goomba with cactus textures, cactaur's face, and the three spikes at the top. Strictly passive, but runs extremely fast - think Souflee.
 
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AlRex

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Job #33
Atari Horde

This is a strange bunch, representing various old Atari 2600/arcade games released by the titular company. They are very simple in their movements and actions, not usually having developed movesets, but can come in droves, and are very relentless in their pursuit of the player. They are also presented as 2D sprites from every angle, not unlike our timeline’s Mr. Game & Watch.

berzerk-robot.png

Cyclops Robots (Berzerk)
These robots simply walk around and shoot lasers from their eyes, which they can angle in multiple directions. They have the most range of movement, most like a regular fighter, with the ability to walk and jump, but they're kind of slow.

atari-dragon.jpg

Dragons (Adventure)
No, these are not ducks. These dragons will pursue you and try to eat you up close. If you are eaten, you'll be temporarily stunned and take a bit of damage over time, but you can attack your way out of it. The dragons can move along the ground, and seemingly float up a bit, but they don't really jump in the traditional sense.

atari-scorpion.png

Scorpions (Centipede)
Much different from the one playable on the roster. The smallest and fastest enemies, they move along the ground very quickly, and when they get up close to a player, can sting them, leaving a poisonous effect. However, they are also the easiest of the Atari Horde to kill.

yar.png

Yars (Yars' Revenge)
Seemingly floating and able to fly around, Yars are tricky ones, being extremely mobile, insectoid creatures, not much larger than the Scorpions, and able to shoot out small laser blasts towards players. However, this lasers are harder to direct and smaller than the Berzerk robot, and these guys also don't take damage that well, either.
 
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Wario Wario Wario

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Job #33
Atari Horde

This is a strange bunch, representing various old Atari 2600/arcade games released by the titular company. They are very simple in their movements and actions, not usually having developed movesets, but can come in droves, and are very relentless in their pursuit of the player. They are also presented as 2D sprites from every angle, not unlike our timeline’s Mr. Game & Watch.

View attachment 321531
Cyclops Robots (Berzerk)
These robots simply walk around and shoot lasers from their eyes, which they can angle in multiple directions. They have the most range of movement, most like a regular fighter, with the ability to walk and jump, but they're kind of slow.

View attachment 321532
Dragons (Adventure)
No, these are not ducks. These dragons will pursue you and try to eat you up close. If you are eaten, you'll be temporarily stunned and take a bit of damage over time, but you can attack your way out of it. The dragons can move along the ground, and seemingly float up a bit, but they don't really jump in the traditional sense.

View attachment 321533
Scorpions (Centipede)
Much different from the one playable on the roster. The smallest and fastest enemies, they move along the ground very quickly, and when they get up close to a player, can sting them, leaving a poisonous effect. However, they are also the easiest of the Atari Horde to kill.

View attachment 321534
Knights On Ostriches (Joust)
These guys are the largest enemies, but also the most mobile. They poke into foes with their jousting staffs, as well as being able to walk, run, jump, and fly around. However, that's about all they can do, and their traction is very slippery, which can be a double-edged sword.
I should note Joust was by Williams/Midway, not Atari, but overall this is awesome!
 

AlRex

Smash Lord
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I should note Joust was by Williams/Midway, not Atari, but overall this is awesome!
I can do an adjustment real quick and replace the Joustriches, I had another one that I left out that is more explicitly under Atari, rather than having a version published by them.
 

Wario Wario Wario

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I can do an adjustment real quick and replace the Joustriches, I had another one that I left out that is more explicitly under Atari, rather than having a version published by them.
I would suggest having both, Joust and the Yars, but changing the team name to something more generic that isn't specifically Atari. Your call though.
 

AlRex

Smash Lord
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1. Fighting Polygons
2. Atari Hordes

Really, I think both mine and the Goombas would be more suited as Adventure Mode-type enemies, thinking about it, but I give mine the edge (though that sounds full of myself :S) for not mostly centering around one game’s enemies, even though I think the variant Goombas introduced are really cool.
 

Champion of Hyrule

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Here are the results:
Goomba Gang 5
Atari Horde 7
Fighting Polygon Team 11
Fighting Wireframe Team
Fighting Alloy Team 2

And so, the Fightinf Polygon Team is the team we’re going to add to this thread. Now onto the next job…

Job #34: Submit a Crash Bandicoot Assist Trophy
Okay if I’m gonna be honest, not every series necessarily needs an assist trophy. But as one of the three characters we had at the beginning, I think Crash Bandicoot is a series that does need one. Please submit a bit about the character, how they would fight, and an image of the character.
 

evanwoo10

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Job #34: Mr Crumb
975E2024-5CCE-415B-B6F2-C491381158D4.png

Mr Crumb was once a rich selfish old man, but now he is a rich selfish old ghost. He does whatever he can to protect his treasure from thieves. Mr. Crumb appears as the main villain in Crash Bandicoot 99x and returns as a villain in Crash on the Run. Even though he doesn’t have a lot of appearances in the Crash Bandicoot universe, he still has a devoted fanbase.

When summoned, Mr Crumb will head towards the top of the screen and wave his arms to spawn in mummies on the stage to attack players. Mummies are slow and don’t take away much health, as long as you keep moving. After that, Mr Crumb will duplicate himself and throw balls of energy at the players. When a player gets hit by one, it will deal a lot of damage. Mr Crumb will keep throwing balls of energy, until it’s time for him to leave.
 

Champion of Hyrule

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I’m gonna repurpose one of my submissions for the memory cards from the Playstation All-Stars 2 thread:

Lab Assistant (Crash Bandicoot)


He throws a couple of beakers filled with purple liquid forward. The liquid stays on the ground for a bit and does damage to anyone who steps on it.
 
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Champion of Hyrule

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Here are the results:
Ripper Roo 7
Mr. Crumb 11
Lab Assistant 7

Mr. Crumb is the assist trophy we will add from this job.

Job #35: Submit a Character who Debuted on PC
I feel like it’s good to include characters who make up all facets of gaming so for our next character prompt, I would you to submit someone who debuted on PC rather than console. Systems like the Commodore 64 or MSX do count as PC. Please explain who the character is, how they would fight, and why they should be in this game.

Since this is a big topic, I’ll probably add the top two most voted characters from this job.
 
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AlRex

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Job #35
Carmen Sandiego


carmen-sandiego.png
This is the only character I’ve made a support thread for on this site so far, and I have good reasons. Educational and point-and-click adventure games don’t get a lot of representation in Smash as it is, but even more than that, we have a female villain, which are both categories this series is said to lack in comparison to all the males, protagonists, or male protagonists, such as it is. But even further than that, I’d also posit that Carmen Sandiego is one of the longest-running video game characters in terms of public consciousness and outside exposure, with video games released in just about every console generation since her debut, about an equal amount of TV shows based on her series as Sonic the Hedgehog, and a surprising amount of cosplay, fan art, parodies, and other references to her, even before the Netflix show’s debut.

As for how she could fight, she is an ex-secret-agent-turned-master-thief, meaning she has a variety of gadgets she has used over the years, ranging from the easily figured out (hang glider jetpacks, laser cutters, grappling hooks, smoke screens, etc.) to the more abstract/odd to figure out ones (the Babble-On Ray, which messes up all written language, her handheld time travel device, or pretty much any time she has stolen abstract concepts somehow). As well, she often places other criminals in her employ in the trail of those trying to catch her, so perhaps something can be done with her various henchpersons, as well.
 

Wario Wario Wario

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Job 35: Thing on a Spring

It said on the OP we'd add a few obscure characters eventually, so it's about time we did exactly that. The Thing on a Spring would likely have mostly original moves and, obviously, be an air fighter - though that's not to say he doesn't have things to work with.
92C2F5AD-5688-4BFA-A1C0-ECEB04BC3C6B.jpeg

His enemies are evil toys, so that could play into his moveset as well. He also charges up his jumps in the game which could make for an interesting Up B or even play mechanic.
A microcomputer rep seems obvious to me, and given that ToaS is such an iconic C64 game and he has more potential moves than other popular microcomputer characters like Monty Mole or Miner Willy, he makes perfect sense IMO. Also, his stage could have Rob Hubbard tunes, which is an absolute upside.
 
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Champion of Hyrule

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My submission will be Snake

Metal Gear Solid is an extremely iconic series and snake is a really popular character who people would be happy to see again because of the… difficult-looking future for the series. He even got into smash in our universe so it just makes sense to add him.

I understand that some people might be a bit aversed to adding him for this job specifically because he doesn’t really represent PC’s that well, but I don’t really think that’s much of a problem seeing as how we’re gonna add two characters from this job.
 

Pupp135

Smash Champion
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Mar 30, 2020
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Steve from Minecraft
1625544411706.png

Minecraft is the best-selling game, and it has been relevant for a decade. His moveset would be similar to his in SSB where he would gather materials and use a crafting table to upgrade weapons/tools. Also, he’d be able to place blocks
 
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AlRex

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I dunno if I can make suggestions for other entries after making my own, to give other people ideas, but DOOMGuy, a Blizzard character, and a Valve character seem like pretty big ones for this category. If not now, maybe later, though.
 

evanwoo10

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Job #35: William “Bill” Overbeck (Left 4 Dead)
BF51C83F-DF24-4B2D-821E-AFE87073BECE.png

William “Bill” Overbeck comes from the Left 4 Dead series. Left 4 Dead is a first person shooter, multiplayer, and survival horror game. It is also one of Valve’s most famous gaming franchises. Bill Overbeck is considered one of the most recognizable survivors in the series. Bill was a Vietnam War veteran, that was pulled out of retirement due to a zombie outbreak. His moveset would use a lot of guns, melee weapons, and grenades.
 
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Champion of Hyrule

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Okay here are the results of the voting:
Carmen Sandiego 6
Thing on a Spring 5
Snake 11
Steve 8

Bill Overbeck 0

And so, the characters we’re going to add are Snake and Steve! Also…

I'd like to revisit this category in the future, though. Seems like there's still a lot of potential in this.
I’d really like to do another PC-rep job, and so we’ll probably have another one eventually. A valve rep would good and I swear to god we better get Thing on a Spring in this game…

Anyways I’ll start Job #36 in a few minutes here.
 
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