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SmashBoards has created: Super Smash Bros. Ultimate - Expand-A-Character!

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,596
Location
Ed Bighead for NASB 2
Fawful, Colbat Plateaus, and Undodog & Yamamura will be added

DH back special: The Black Panther

The MacGuffin from Gumshoe. Works like Rocko's jackhammer in NASB, floating around randomly and being able to hurt DH. It can float in the air, but only moves left and right. It can also hurt DH's other projectiles.

DH AT:
Very similar to the Fatal Frame AT - however, the reticle is much less reliable. DH will laugh at the screen whenever it misses. The reticle spikes anyone it hits. Has the white light flash that is iconic to the zapper.

Bowser Jr back special: Shell of a Time

Jr. retreats into his shell and hops out of the clown car before returning like a boomerang. The clown car without Jr. can slowly walk forwards and use jab, tilts, and grabs, but can't do anything else.

Bowser Jr. AT:
It's a Koopaling takeover! all 7 Koopalings will appear and do their attacks from Mario Maker 2. Their moves are all extremely weak, but you know, there's 7 of them. They can't appear with more than 4 fighters and on smaller stages, making them quite rare.

Spirits:
Petasi
TOP SECRET
Novice

Song: Smiles and Tears
Stage: Tortimer Island
Opponent: Dalmatian Duck Hunt, tiny Mr. Game & Watch
Rules: G&W will turn invisible, Fairy Bottles spawn often.
Duck Hunt Special: Duck Hunt

This is a weirder one, but one I think could work.

This replaces Duck Hunt's Neutral Special - The can's now Forward Special, while the clay pigeon is Back. When used, a duck flies out from behind the duo, flying slowly in one of eight directions the player chooses (either cardinal or diagonal). The duck doesn't do much on its own, and it doesn't even have a hitbox. However, pressing the Neutral Special again will have a Zapper shoot down the duck, with the shot also dealing considerable nearby opponents. Try using this alongside Duck Hunt's other traps for some clever setups!
Bowser Jr. Back Special

Fire Shot



The Clown Car shoots a spread of 3 fire balls forward, Each one would be very weak but very fast.
Please vote here for DH's new move
and here for Jr's
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,596
Location
Ed Bighead for NASB 2
Submit 8 alternate costumes for Bowser Jr!
These will add on to the existing alts, not replace them

Submit 8 alternate costumes for Duck Hunt!

Submit 16 alternate costumes for Fawful!

Please include default

Submit 16 alternate costumes for Undodog and Yamamura!
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,596
Location
Ed Bighead for NASB 2
Jr alts
  1. Red Mini-Bowser colour Bowser Jr. with Fire Clown Car
  2. Green Mini-Bowser colour Bowser Jr. with Grass Clown Car (Has grass decorations like the Fire car)
  3. Blue Mini-Bowser colour Bowser Jr. with Water Clown Car (Has water decorations and Blooper eyes)
  4. Brown Bowser Jr. with Brick Block Clown Car (Made of bricks)
  5. White Bowser Jr. with Cloud Clown Car (Made of clouds)
  6. Pink Bowser Jr. with Peach Clown Car (painted to appear as such, doesn't have any hair accessories or what have you)
  7. Harriet (the Broodal, has a non-faced mech and retreats into her hat should we add my side B. The tongue is swapped for a lucky rabbit foot, and the hammer/wand is swapped for a nosegay of flowers, swaps Mechakoopa for Burrbo. All wrecking balls have spikes)
  8. Tatanga (If we add my side B, he transforms into a decoy Daisy resembling the Peach doll from Mario Party. The tongue is swapped for an alien tentacle, swaps Mechakoopa for a Gao)

DH
  1. Bluish Catahoula Leopard Dog
  2. Black and tan bloodhound
  3. Grey Schnauzer with "beard" (model swap)
  4. White Briard with covered eyes (model swap)
  5. Voxel (swaps reticles for white boxes)
  6. Voxel - Green
  7. Voxel - Blue
  8. Voxel - Pink
Felt like a(n even) more unrealistic take on the character should have more cartoonish alts than the reality-based alts that exist as is.

Spirits:

Mini Bowsers
Novice

Stage: Pirate Ship (hazards off)
Opponent: Bowser Jr. x 3, Bowser
Song: Pandemonium
Rules: Bob-Omb Rain, Shulk ATs will appear to support you.
 
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BowserKing

Smash Lord
Joined
Feb 16, 2019
Messages
1,846
Location
winnipeg
Fawful alts
1.Default
2.Black Alt (Dark Star Fawful)
3.Pink Alt (Midbus)
4.Brown Alt (Goomba)
5.Green and Yellow Alt (Koopa)
6.White Alt (Boo)
7.Blue Alt (Geno)
8.Purple Alt (Shroob)
9.Red and White Alt (Shy Guy)
10.Yellow Alt (Broque Monsieur)
11.Red and Blue Alt (Mario)
12.Green and Blue Alt (Luigi)
13.Dark Blue Alt (Dark Star)
14.Orange Alt (Hooktail)
15.Purple, Yellow and Black Alt (Dimentio)
16.Blue and White Alt (Count Bleck)
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,596
Location
Ed Bighead for NASB 2
Francis (The Super Mario Bros. Movie)
Novice

Song: Fire Emblem theme
Stage: Tomodachi Life
Opponent: Yellow Duck Hunt
Rules: No-frills battle

The Flock
Legend

Opponents: "Banjo" Duck Hunt, yellow Falco, tiny blue Falco Kirby x 3, black DK, white dress Roll, giant Banjo (another "Banjo" Duck Hunt if DLC not purchased)
Stage: Cobalt Plateaus
Rules: Defeat one foe to to progress to the next, Falco favours side special, all 3 Kirbies are fought at once, DK has a Smart Bomb equipped, Roll favours Down Air, Banjo has super armour
Song: Angry Birds (Balkan Blast)

The Sounder
Ace

Stage: Pilotwings
Song: Bad Piggies
Opponents: Bowser Jr. x 3, Metal Bowser Jr. x 2, giant Fawful
Rules: Hotocate Bombs spawn often, Fawful spawns with a Gust Bellows

I don't believe they've ever been called that officially, but I wanted to match "The Flock".
 
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FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,083
Location
Wherever good books are sold.
Junior Alts
(I'm getting a little more outlandish than usual; If any of these raise an issue let me know. All the Broodals duck into their hats if we use WaWaWa's Side B)
  1. Koopa Troopa (Clown Car based on SMB1, uses hammer)
  2. Koopa Kid (Clown Car resembling this mech, uses wand)
  3. Boom Boom (Clown Car based on airship, uses hammer)
  4. Pom Pom (Clown Car based on trains from 3D World, uses hammer)
  5. Topper (uses Mini-Sherm as Mechakoopa)
  6. Hariet (uses Mini-Sherm)
  7. Rango (uses Mini-Sherm)
  8. Spewart (uses Mini-Sherm)
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,596
Location
Ed Bighead for NASB 2
Junior Alts
(I'm getting a little more outlandish than usual; If any of these raise an issue let me know. All the Broodals duck into their hats if we use WaWaWa's Side B)
  1. Koopa Troopa (Clown Car based on SMB1, uses hammer)
  2. Koopa Kid (Clown Car resembling this mech, uses wand)
  3. Boom Boom (Clown Car based on airship, uses hammer)
  4. Pom Pom (Clown Car based on trains from 3D World, uses hammer)
  5. Topper (uses Mini-Sherm as Mechakoopa)
  6. Hariet (uses Mini-Sherm)
  7. Rango (uses Mini-Sherm)
  8. Spewart (uses Mini-Sherm)
I think Rango may be a little too tall, but I'll still allow it since there's already a bit of weird model squeezing and stretching with the Koopalings.
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,083
Location
Wherever good books are sold.
Alright, cool.

Undodog Alts
All even number alts are based on the "Undocat", which is based on the cat note from Mario Paint.
  1. Default Undodog
  2. Default Undocat
  3. Chain Chomp-colored Undodog with Albatoss-colored Yamamura
  4. Cat Mario-colored Undocat with Conkdor-colored Yamamura
  5. Poochy-colored Undodog with Stork-colored Yamamura
  6. Cat Luigi-colored Undocat with Tweeter-colored Yamamura
  7. Polterpup-colored Undodog with Hoot-colored Yamamura
  8. Cat Peach-colored Undocat with Pidgit-colored Yamamura
  9. Tanooki-colored Undodog with Tweeter-colored Yamamura
  10. Cat Toad-colored Undocat with Wingo-colored Yamamura
  11. Francis-colored Undodog with brown Yamamura
  12. Cat Rosalina-colored Undocat with purple Yamamura
  13. Broggy-colored Undodog with Bowbow-colored Yamamura
  14. Jaxi-colored Undocat with Cappy-colored Yamamura
  15. Voxel Undodog/Yamamura
  16. Voxel Undocat/Yamamura
 

BowserKing

Smash Lord
Joined
Feb 16, 2019
Messages
1,846
Location
winnipeg
Spirit: Midbus
Ace spirit Shield

Arena: Peaches Castle (Melee)
OST: Tough Guy Alert
Opponents: Fawful and Pink Bowser
Rules: lots of items will appear (food). The opponents defence has increased (Bowser)
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,596
Location
Ed Bighead for NASB 2
Duck Hunt's neutral special will be Duck Hunt, and Jr's neutral special will be Shell of a Time

All alts will be used by default except Jr.

Jr alts
  1. Red Mini-Bowser colour Bowser Jr. with Fire Clown Car
  2. Green Mini-Bowser colour Bowser Jr. with Grass Clown Car (Has grass decorations like the Fire car)
  3. Blue Mini-Bowser colour Bowser Jr. with Water Clown Car (Has water decorations and Blooper eyes)
  4. Brown Bowser Jr. with Brick Block Clown Car (Made of bricks)
  5. White Bowser Jr. with Cloud Clown Car (Made of clouds)
  6. Pink Bowser Jr. with Peach Clown Car (painted to appear as such, doesn't have any hair accessories or what have you)
  7. Harriet (the Broodal, has a non-faced mech and retreats into her hat should we add my side B. The tongue is swapped for a lucky rabbit foot, and the hammer/wand is swapped for a nosegay of flowers, swaps Mechakoopa for Burrbo. All wrecking balls have spikes)
  8. Tatanga (If we add my side B, he transforms into a decoy Daisy resembling the Peach doll from Mario Party. The tongue is swapped for an alien tentacle, swaps Mechakoopa for a Gao)
Junior Alts
(I'm getting a little more outlandish than usual; If any of these raise an issue let me know. All the Broodals duck into their hats if we use WaWaWa's Side B)
  1. Koopa Troopa (Clown Car based on SMB1, uses hammer)
  2. Koopa Kid (Clown Car resembling this mech, uses wand)
  3. Boom Boom (Clown Car based on airship, uses hammer)
  4. Pom Pom (Clown Car based on trains from 3D World, uses hammer)
  5. Topper (uses Mini-Sherm as Mechakoopa)
  6. Hariet (uses Mini-Sherm)
  7. Rango (uses Mini-Sherm)
  8. Spewart (uses Mini-Sherm)

I'll retroactively add Fawful to the Midbus spirit.
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,596
Location
Ed Bighead for NASB 2
Submit up to 2 Ryu echoes!
Please include an image of each. These will be voted on together and I'll decide which of the top 2 goes to Ryu and which goes to Ken

Submit Cloud's echo!
Please include an image.

Submit a Ryu stage!
Please embed an image and link 4 songs

Submit a Ken stage!

Submit a Cloud stage!


You can submit 4 Ryu spirits, 4 Ken spriits, and 4 Cloud spirits between now and the start of Corrin and Bayonetta
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,596
Location
Ed Bighead for NASB 2
Ryu stage: Flamenco Tavern

This stage is exceptionally tall but not too wide - similar to my previous Forsaken Fortress stage, albeit not as tall and with an infinitely more simple layout. There are cages on the sides that make sideways KOs impossible, however, you can climb up these cages (same animation as ladders, but seen from the side) to get to a single high platform that would be otherwise impossible for most (not all) fighters to reach where KOs come a lot easier. Getting ricocheted into the cages doesn't deal extra damage, but does deal extra knockback and is untechable.

Crimson (New Remix)
Guy Theme (New Remix)
Clock Tower (link contains some slightly risque official art)
Ryu Theme (Street Fighter: The Movie: Digitized Graphics from the Hit Movie!)


Ken stage: Birthday Bash

From the Street Fighter Alpha series. The stage has Capcom cameos, but with certain characters being censored. The layout is a 5-plat competitive layout. It's quite large for a comp stage, not Mushroom Kingdom U large or anything though.
0951CFD7-CF9B-4A92-9C15-86EAE51985B0.jpeg


Ken Theme (SFA2)
Juri Theme (SSF7)
I Wanna Take You for a Ride
Carnival (MVC2)

Ryu echo 1: Sakura

Weaker but more combo-centric, with all the changes you'd expect from Ryu to Sakura in an SF game

Ryu echo 2: Tiger Ryu

He's a very slow and powerful fighter, somewhat Ganondorf-esque, however his moves are quite quick compared to most moves of their power level at the expense of being quite light for a powerful fighter.
 
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FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,083
Location
Wherever good books are sold.
Ryu Echo 1: Akuma

Designed as a "boss" character similar to Sephiroth or Kazuya. Has many similar traits to Ryu, but is heavier, stronger, and slower (both in terms of mobility and frame data). Neutral Special is fired diagonally in midair, Side Special is replaced with the Ashura Senku, a non-damaging, yet intangible dash, and the Final Smash is none other than the Shun Goku Satsu.

Now, on the complete opposite side of the spectrum...

Ryu Echo 2: Dan Hibiki

Lighter, weaker, and more mobile, Dan Hibiki isn't quite the joke character he's usually known as being. While many of his specials are just poor versions of Ryu's (sans the Legendary Taunt as a Down Special), but every fifth special Dan uses gains a tremendous boost in power.

Ryu Spirit: Gouken

  • Opponent: Ryu
  • Stage: Omega Suzaku Castle
  • Music: Ryu Theme Type A
  • Rules: The opponent has super armor until 100% and has increased attack power.
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,662
Ryu 1 echo

Sean Matsuda



Sean would be a less experienced version of Ryu but with his own flair added to his moves
Up special is Dragon Smash

Side Special is Tornado


Neutral Special is Sean throwing a basketball upwards

Down Special is Ryubi Kyaku


His far away final smash is Hado Burst, a version of Shinku hadoken that only hits once but is tremendously powerful

His up close final smash is Shoryu Cannon where sean does multiple powerful shoryuken

Ryu 2

Gouken



Essentially a Heavy version of Ryu he does have quite a few changes like having the Gohadoken instead of the Hadoken and is generally more powerful but loses many aerial capabilities.

Zack over Cloud


Basically the same as regular cloud
Up Special is now Sephiroth's Octaslash
Neutral special is now Meteorain, Bascially a clone of Pikachu's Thunder but with fire
Finishing Touch is replaced with healing wind, he does the same movement but instead of damage Zack heals some damage
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,596
Location
Ed Bighead for NASB 2
Last edited:

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,596
Location
Ed Bighead for NASB 2
All my stages will be used by default. FazDude's Bowser Jr. alts will be used

Ryu stage: Flamenco Tavern

This stage is exceptionally tall but not too wide - similar to my previous Forsaken Fortress stage, albeit not as tall and with an infinitely more simple layout. There are cages on the sides that make sideways KOs impossible, however, you can climb up these cages (same animation as ladders, but seen from the side) to get to a single high platform that would be otherwise impossible for most (not all) fighters to reach where KOs come a lot easier. Getting ricocheted into the cages doesn't deal extra damage, but does deal extra knockback and is untechable.

Crimson (New Remix)
Guy Theme (New Remix)
Clock Tower (link contains some slightly risque official art)
Ryu Theme (Street Fighter: The Movie: Digitized Graphics from the Hit Movie!)


Ken stage: Birthday Bash

From the Street Fighter Alpha series. The stage has Capcom cameos, but with certain characters being censored. The layout is a 5-plat competitive layout. It's quite large for a comp stage, not Mushroom Kingdom U large or anything though.
View attachment 371521

Ken Theme (SFA2)
Juri Theme (SSF7)
I Wanna Take You for a Ride
Carnival (MVC2)

Ryu echo 1: Sakura

Weaker but more combo-centric, with all the changes you'd expect from Ryu to Sakura in an SF game

Ryu echo 2: Tiger Ryu

He's a very slow and powerful fighter, somewhat Ganondorf-esque, however his moves are quite quick compared to most moves of their power level at the expense of being quite light for a powerful fighter.
Ryu Echo 1: Akuma

Designed as a "boss" character similar to Sephiroth or Kazuya. Has many similar traits to Ryu, but is heavier, stronger, and slower (both in terms of mobility and frame data). Neutral Special is fired diagonally in midair, Side Special is replaced with the Ashura Senku, a non-damaging, yet intangible dash, and the Final Smash is none other than the Shun Goku Satsu.

Now, on the complete opposite side of the spectrum...

Ryu Echo 2: Dan Hibiki

Lighter, weaker, and more mobile, Dan Hibiki isn't quite the joke character he's usually known as being. While many of his specials are just poor versions of Ryu's (sans the Legendary Taunt as a Down Special), but every fifth special Dan uses gains a tremendous boost in power.

Ryu Spirit: Gouken

  • Opponent: Ryu
  • Stage: Omega Suzaku Castle
  • Music: Ryu Theme Type A
  • Rules: The opponent has super armor until 100% and has increased attack power.
Echo: Cloud 32

Complimentary to Mario 64. Smaller with worse range.
Ryu 1 echo

Sean Matsuda



Sean would be a less experienced version of Ryu but with his own flair added to his moves
Up special is Dragon Smash

Side Special is Tornado


Neutral Special is Sean throwing a basketball upwards

Down Special is Ryubi Kyaku


His far away final smash is Hado Burst, a version of Shinku hadoken that only hits once but is tremendously powerful

His up close final smash is Shoryu Cannon where sean does multiple powerful shoryuken

Ryu 2

Gouken



Essentially a Heavy version of Ryu he does have quite a few changes like having the Gohadoken instead of the Hadoken and is generally more powerful but loses many aerial capabilities.

Zack over Cloud


Basically the same as regular cloud
Up Special is now Sephiroth's Octaslash
Neutral special is now Meteorain, Bascially a clone of Pikachu's Thunder but with fire
Finishing Touch is replaced with healing wind, he does the same movement but instead of damage Zack heals some damage
Ryu/Ken echoes
  1. Gouken
  2. Sean Matsuda
  3. Dan Hibiki
  4. Akuma
  5. Tiger Ryu
  6. Sakura
Please vote for your top 3

Cloud echo
  1. Zack
  2. Cloud 32
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,596
Location
Ed Bighead for NASB 2
Submit a new special for Ryu!
This will go to back by default, but you can also move another move to back if you desire. If you want any differences for Ken, please specify.

Submit a new special for Cloud!

Submit an Assist Trophy function for Cloud!

Submit an Assist Trophy function for Ryu!

Submit an Assist Trophy function for Ken!
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,596
Location
Ed Bighead for NASB 2
Spirit:
Ryu (Street Fighter 1)
Novice

Stage: Onett (hazards off)
Opponent: Orange Ryu
Song: Chemical Plant Zone
Rules: Stamina, foe doesn't like to use special moves.

eShop Bag
Advanced

Stage: Omega Super Mario Maker
Opponent: orange cel-shaded Kirby, Cloud
Song: Wii Shop Channel (Original)
Rules: Defeat Kirby to win, Cloud will show up when Kirby is at high damage.


  1. Sean
  2. Akuma
  3. Sakura
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,596
Location
Ed Bighead for NASB 2
Ryu/Ken back special: Seoi Nage/Hell Wheel

A command grab counter that can also break shields, similar to Mii Brawler's counter throw - Seoi Nage leaves foes unconscious on the floor for a follow up of Ryu's choice, not unlike Ryu's down special. Ken's variant, Hell Wheel, sends foes backwards. Both fighters would likely receive new throws to account for these moves.

Students of Night Raven College
Legend

Opponents: Advent Cloud, tanooki ear Dark Pit (dark skinned red), Joker (Dark Pit if DLC not purchased), black Chrom, purple Roy, cyan Raiden
Stage: Dragon's Table
Song: Beneath the Mask
Rules: Raiden has a fire flower
 
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FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,083
Location
Wherever good books are sold.
Ryu AT
Acts like a normal fighter, except he is never seen walking in the opposite direction; He will always be strafing if he is moving backwards. He will use a weaker version of one of his Final Smashes if he is left on-stage for too long, but he'll disappear afterwards.

Ken AT
Upon being summoned, Ken will act like Ryu, with the exception of trying to parry melee attacks. If he successfully does so, he will perform the Daigo Parry attack on his unfortunate opponent, dealing a truckload of damage. To balance this out, he can't perform a Final Smash like Ryu can.

Ken Spirit: Joe

  • Opponent: Ken
  • Stage: NYC Training
  • Music: Guy Theme (New Remix)
  • Rules: Stamina battle. Time will randomly slow down for both you and Joe.
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,083
Location
Wherever good books are sold.
In that case I don't really get what it has to do with the Daigo Parry
Fair enough. In that case, I'll use my backup idea which is still as memetic but actually makes sense.

Ken AT: The Squeakquel
Same thing as Ryu, but he exclusively uses the Shoryuken (including the Final Smash at the end). He's also a bit faster than Ryu.
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,596
Location
Ed Bighead for NASB 2
Cloud back special: Focused Thrust

Somewhat like Marth's shield breaker, but is a multihit that can only break shields if all hits land.

Cloud AT:
Charges up his Limit while standing in place. When hit, he'll counter with either Braver, Climhazzard, or Finishing Touch depending on how much power he's charged - each being more powerful than the last.
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,662
1. Dan
2. Akuma
3. Sakura


Ryu Back Special

Hashogeki



A counter where Ryu shoots out a blast of Hado energy, it is a more traditional counter when compared to Focus Attack

Ken Back Special

Dragonlash Kick



A Fire empowered flying kick


Cloud Back Special

Braver


Cloud Leaps forward and into the air slamming the buster sword on the ground
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,596
Location
Ed Bighead for NASB 2
Ryu/Ken back special: Seoi Nage/Hell Wheel
<img src="/proxy.php?image=https%3A%2F%2Fstatic.wikia.nocookie.net%2Fstreetfighter%2Fimages%2Fb%2Fb1%2FShoulderThrow.gif&hash=122752ecc5ee721af9eab8195d8288ff" data-url="https://static.wikia.nocookie.net/streetfighter/images/b/b1/ShoulderThrow.gif" class="bbImage" data-zoom-target="1" style="width: 181px" />
<img src="/proxy.php?image=https%3A%2F%2Fstatic.wikia.nocookie.net%2Fstreetfighter%2Fimages%2Fb%2Fbc%2FHellWheel.gif&hash=59b55ed465a146fe31a581f4c73784e0" data-url="https://static.wikia.nocookie.net/streetfighter/images/b/bc/HellWheel.gif" class="bbImage" data-zoom-target="1" style="width: 181px" />
A command grab counter that can also break shields, similar to Mii Brawler's counter throw - Seoi Nage leaves foes unconscious on the floor for a follow up of Ryu's choice, not unlike Ryu's down special. Ken's variant, Hell Wheel, sends foes backwards. Both fighters would likely receive new throws to account for these moves.
Ryu AT
Acts like a normal fighter, except he is never seen walking in the opposite direction; He will always be strafing if he is moving backwards. He will use a weaker version of one of his Final Smashes if he is left on-stage for too long, but he'll disappear afterwards.
Ken AT: The Squeakquel
Same thing as Ryu, but he exclusively uses the Shoryuken (including the Final Smash at the end). He's also a bit faster than Ryu.
Cloud back special: Focused Thrust

Somewhat like Marth's shield breaker, but is a multihit that can only break shields if all hits land.

Cloud AT:
Charges up his Limit while standing in place. When hit, he'll counter with either Braver, Climhazzard, or Finishing Touch depending on how much power he's charged - each being more powerful than the last.
1. Dan
2. Akuma
3. Sakura


Ryu Back Special

Hashogeki



A counter where Ryu shoots out a blast of Hado energy, it is a more traditional counter when compared to Focus Attack

Ken Back Special

Dragonlash Kick



A Fire empowered flying kick


Cloud Back Special

Braver


Cloud Leaps forward and into the air slamming the buster sword on the ground
Me and FazDude's ATs will be used by default
Please vote here for Cloud's new special
and here for Ryu and Ken's

Cloud's echo will be Zack Fair

  1. Gouken
  2. Tiger Ryu
  3. Sean Matsuda - 3
  4. Dan Hibiki - 5
  5. Sakura - 7
  6. Akuma - 9
Sakura and Akuma will be added as Ryu and Ken's echoes respectively!
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,596
Location
Ed Bighead for NASB 2
Submit 14 alternate costumes for Cloud!
Please do not include default nor the default of the Advent Children design. It's up to your imagination whether these replace or add to Cloud's existing alts

Submit 8 alternate costumes for Ryu!
Please don't include default, these will add to the existing alts

Submit 8 alternate costumes for Ken!

Submit 16 alternate costumes for Zack!

Please include default

Submit 16 alternate costumes for Sakura!

Submit 16 alternate costumes for Akuma!
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,596
Location
Ed Bighead for NASB 2
Cloud alts
  1. FF7 - Aerith pink with brown hair
  2. FF7 - Green
  3. FF7 - Yellow
  4. FF7 - Bright purple
  5. Advent - Yellow
  6. Advent - Brown
  7. Advent - White with exposed arm and silver hair
  8. Advent - Aerith Pink with exposed arm and brown hair
  9. Kingdom Hearts with scarf
  10. Kingdom Hearts - swapped colours (blue scarf, red shirt)
  11. Kingdom Hearts - Organisation 13 black
  12. Dress
  13. 32-Bit
  14. 32-Bit Dress

Ryu alts
  1. SF6 outfit and beard (proportions intact)
  2. SF6 black outfit
  3. SF6 pink outfit with blonde hair
  4. SF6 light blue outfit with red hair (loosely based on SF1 Ryu)
  5. Horror Ryu
  6. Horror Ryu - Dark red
  7. Wild Ryu
  8. Wild Ryu - Brown and green
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,083
Location
Wherever good books are sold.
Ryu Alts
  1. SF6 Ryu (model swap)
  2. SF6 w/ red outfit
  3. SF6 w/ pink outfit and brownish hair
  4. SF6 w/ light blue outfit
  5. Evil Ryu (model swap; based on this design minus the hole in the chest)
  6. Evil Ryu w/ black outfit
  7. Evil Ryu w/ white outfit
  8. Evil Ryu w/ purple skin/color scheme (based on Kage)
Ken Alts
  1. SFV Ken (model swap)
  2. SFV Ken w/ Color 3
  3. SFV Ken w/ Color 8
  4. SFV Ken w/ Color 9
  5. SF6 Ken (model swap)
  6. Red SF6
  7. Black SF6
  8. White SF6
Akuma Alts
Akuma's odd numbered alts use his vastly superior classic design ("Nostalgic"), while the even ones use his SFV look. Here's the site I used as reference for the colors.
  1. Classic Default
  2. SFV Default
  3. Classic w/ Green outfit (Color 2 on the site)
  4. SFV w/ Red outfit and lighter skin (Color 2)
  5. Classic w/ Light blue outfit (Color 4)
  6. SFV w/ Gray outfit and lighter skin (Color 3)
  7. Classic w/ Yellow outfit (Color 5)
  8. SFV w/ Magenta outfit and lighter skin (Color 4)
  9. Classic w/ Brown outfit (Color 7)
  10. SFV w/ Dark gray outfit (Color 11)
  11. Classic w/ Black outfit (Color 09)
  12. SFV w/ Orange outfit (Color 13)
  13. Classic w/ White outfit (Color 10)
  14. SFV w/ Dark Red outfit (Color 15)
  15. Classic w/ Shin Akuma colors
  16. SFV w/ Kage colors
 
D

Deleted member

Guest
1. Classic Default
2. SFV Default
3. Classic w/ pink outfit (SFV Nostalgia Color 2)
4. SFV w/ light blue outfit (SFV Color 2)
5. Classic w/ grey outfit (SFV Nostalgia Color 3)
6. SFV w/ orange outfit (SFV Color 6)
7. Classic w/ green outfit (SFV Nostalgia Color 4)
8. SFV w/ purple outfit (SFV Color 7)
9. Classic w/ black & orange outfit (SFV Nostalgia Color 6)
10. SFV w/ black & pink outfit (SFV Color 9)
11. Classic w/ Karin colors (SFV Nostalgia Color 8 kind of)
12. SFV w/white outfit (SFV Color 11)
13. Classic w/ yellow outfit (SFV Nostalgia Color 9)
14. SFV w/ dark blue outfit (SFV Color 15)
15. Battle Outfit
16. Battle Outfit w\ Dan Colours

Sprits:

Luke
Stage: New Donk City (Omega)
Song: Ken Stage
Opponent(s): Ken
Rules: The enemies attack speed is increased, The enemy likes to taunt, Stamina


Ragna the Bloodege
Stage: Umbra Clock Tower (Omega)
Song: Bringer of Chaos! Ultimate
Opponent(s): Cloud (Color 5)
Rules: The enemy will heal for every melee attack they land

Billy_Lee_-_03.png

Jimmy_Lee_-_05.png

Billy and Jimmy Lee
  • Opponent: Ryu (Color 6) & Ken
  • Stage: Streets of Rage
  • Music: Fighting in the Street
  • Rules: defeat both fighters to win, the enemy is easily distracted by items, the enemy will unleash powerfil critical hits at random
 
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cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,662
Cloud Alts
1. Kingdom Hearts Cloud
2. Inverted Colors KH
3. Green KH
4. Yellow KH
5. Wall Market Dress
6. Wall Market Dress Lavender
7. Wall Market Dress Dark Blue
8. Wall Market Dress Purple

Zack Alts
1. Zack's SOLDIER 2nd Class Outfit
2. Zack's SOLDIER 1st Class Outfit
3. White Outfit
4. Purple Outfit
5. Gold Outfit
6. Brown Outfit
7. Orange Outfit
8. Red Outfit
9. Green Outfit
10. Yellow Outfit
11. Cyan Outfit
12. Gray Outfit
13. Swimsuit Zack (Model Swap)
14. Inverted Colors Swimsuit Zack
15. Kingdom Hearts Zack (Model Swap)
16. Purple Kingdom Hearts Zack
 
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Perkilator

Smash Legend
Joined
Apr 8, 2018
Messages
10,569
Location
The perpetual trash fire known as Planet Earth(tm)
  • SFV’s Hot Ryu
    • Color 1 (default)
    • Color 2 (magenta)
    • Color 3 (turquoise)
    • Color 4 (orange)
    • Color 5 (brown)
    • Color 6 (green)
    • Color 7 (blue)
    • Color 8 (white)
  • SFV Ken
    • Color 1 (default)
    • Color 3 (cyan)
    • Color 7 (white)
    • Color 10 (purple)
    • Color 11 (green)
    • Color 12 (yellow)
    • Color EX1 / Dan Hibiki (pink)
    • Color EX3 (blue)
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,596
Location
Ed Bighead for NASB 2
Cashregister's Cloud alts won't be allowed due to only including 8 alts and not 14

My Cloud alts, DarkVortex's Sakura alts, FazDude's Akuma alts, and Cashregister's Zack alts will be used by default

Ryu alts
  1. SF6 outfit and beard (proportions intact)
  2. SF6 black outfit
  3. SF6 pink outfit with blonde hair
  4. SF6 light blue outfit with red hair (loosely based on SF1 Ryu)
  5. Horror Ryu
  6. Horror Ryu - Dark red
  7. Wild Ryu
  8. Wild Ryu - Brown and green
Ryu Alts
  1. SF6 Ryu (model swap)
  2. SF6 w/ red outfit
  3. SF6 w/ pink outfit and brownish hair
  4. SF6 w/ light blue outfit
  5. Evil Ryu (model swap; based on this design minus the hole in the chest)
  6. Evil Ryu w/ black outfit
  7. Evil Ryu w/ white outfit
  8. Evil Ryu w/ purple skin/color scheme (based on Kage)
Ken Alts
  1. SFV Ken (model swap)
  2. SFV Ken w/ Color 3
  3. SFV Ken w/ Color 8
  4. SFV Ken w/ Color 9
  5. SF6 Ken (model swap)
  6. Red SF6
  7. Black SF6
  8. White SF6
  • SFV’s Hot Ryu
    • Color 1 (default)
    • Color 2 (magenta)
    • Color 3 (turquoise)
    • Color 4 (orange)
    • Color 5 (brown)
    • Color 6 (green)
    • Color 7 (blue)
    • Color 8 (white)
  • SFV Ken
    • Color 1 (default)
    • Color 3 (cyan)
    • Color 7 (white)
    • Color 10 (purple)
    • Color 11 (green)
    • Color 12 (yellow)
    • Color EX1 / Dan Hibiki (pink)
    • Color EX3 (blue)
Please vote here for Ryu's alts
and here for Ken's

Cloud's new special will be the Focused Thrust, while Ryu and Ken's will be Seoi Nage and Hell Wheel respectively.
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,596
Location
Ed Bighead for NASB 2
Corrin echo: King Dice

LISTEN OUT TO ME ON THIS ONE, IT'LL MAKE SENSE I SWEAR
All his moves use hammer space and rubberhose shapeshifting instead of a sword or dragon transformation, but generally have similar animations, properties, and hurtboxes to Corrin.

  • Triple Jab - Speak with a microphone, sing with a microphone, then face the mic at the opponent (when hit with the third hit or using a counter against it, a foe’s voice line will be slightly louder as a small detail)
  • Rapid Jab - Pac-Man-styled hand mouth
  • Forward Tilt - Presents a soul contract
  • Up tilt - Swings around one of the devil’s henchman
  • Down tilt - Turns his hand into a “no entry” sign
  • Dash - transforms into a plane
  • Forward Smash - transforms his hand into a foam pointer hand. No charge hitbox
  • Up Smash - Two anthropomorphic Cards pop up to support him
  • Down Smash - Turns his arm into a fire-breathing dragon and leg into a dragon’s long tail
  • Neutral air - Turns his arm and leg into two halves of a pinwheel
  • Forward air - Turns his arm and hand into a mace
  • Back air - Moves his head to his back and bites
  • Up air - Picks up and flicks a slot machine lever that appears above him
  • Down air - Turns his feet into an anvil
  • Neutral Special - Shoots a charge shot. Can be done uncharged for a peashooter.
  • Down Special - Only unique move. Rolls a giant dice that deals random damage but always the same knockback
  • Up Special - Transforms into an abstract swirl
  • Side Special - Similar to Corrin’s side B. Turns his hand into a fork.

Also, one of his victory animations has multiple of him unmask to reveal Ms. Chalice - a reference to the cartoon “Bimbo’s Initiation” (I don’t usually mention animations on this thread, but I feel that one needs to be brought up)

Corrin stage: Opera House

corrin stage.png

An exceptionally large stage, but with a more simple design philosophy you'd expect from a smaller stage.
Black - hard platform
Blue - Swimmable water
Yellow - Boats that float in and out
Red - soft platforms
Orange - Chandelier, attack it and it'll start to swing from left to right - can damage foes, but also be stood on, and will slowly fall downwards, speeding up as it's attacked more. It will re-position itself and go back up once it reaches the middle soft platform

  1. End of All (Land)
  2. Justice RIP (Storm)
  3. Destiny Closes In
  4. Courage in Numbers

Bayo stage: Dreamcast Y2K

Based on the Dreamcast menu as well as the general "Y2K aesthetic" of early 00s pop culture, the background has a giant Dreamcast logo and bubbles that reflect the battle. The bottom platform is a flat walkoff designed as if you're walking on water, but the platforms above are randomized - the catch is that the platforms begin invisible, and you have to reveal them by standing on them! The background will slowly shift between 3 colour schemes.
  1. Japanese Orange logo, light blue stage
  2. American Red logo, light green stage
  3. European Blue logo, light pink stage

  1. Dreamcast (New Remix)
  2. Let Mom Sleep
  3. Sky High
  4. Back in Time (Sega Smash Pack)

Bayo echo: Mettaton EX

He doesn't have guns, so certain moves such as jab are swapped for more dancing moves. though he does have lasers equipped in his boots like Bayonetta so he can use a version of Bullet Climax. Of course, the Smash attacks use the legs from his boss fight. Down special is a lot different - he sends out his heart-shaped CORE and shoots a more standard multihit projectile from it.

two tumblr sexymen in one post. wonderful.
 
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