PP stage:
Forbidden Maze
Based on the infamous Atari 2600 port of Pac-Man. It has a similar visual gimmick to Dream Land GB and the Flat Zones, taking place inside a 70s CRT - the outer border of the stage is rather dark to give the stage an ominous vibe, fitting for this port's role in gaming history.
You can only KO off the top and bottom - a ghost will appear, but it stays stationary and will instantly teleport.
Ghostly Garden (New Remix)
Haunted Boardwalk
Pac-Baby
Galactic Outpost (PSP)
Joker stage:
RED ZONE
Based on the music video for the Red Zone music track from Beatmania IIDX RED, this is a stage that takes you around a race, much like Port Town Aero Dive or Mario Circuit U. The platform movement through the track is incredibly fast compared to other tour stages, sometimes becoming a blur. The stage is a nighttime, rainy city that is illuminated entirely by red lights - when it stops off, the two cars from the music video will drive by - there is no warning sign as the cars are slower than the cars on the Mario Kart and F-Zero stages and as such easier to predict. You can see billboard posters of other Bemani games.
RED ZONE (epilepsy warning)
GENOCIDE
I Was the One
Cat Song
PP echo:
Vintage 1998 Clear Plastic Protective Game Boy Game Pak Case for Protecting Original 1998 Game Boy Game Paks and Any Other Flat 5.8 by 6.5 CM or Smaller Products From Dust and Grime.
A true joke character, as it's name may indicate - this character is super weak and has no specials available. The advantage it has, however, is that it's super tiny (a little smaller than Pichu, even if not accurate-size) and super agile, with the slowest fall and fastest air speed of the entire roster as well as Jigglypuff-style jumps, and is also heavier than most fighters of this size and mobility - though this serves less to make the fighter good and more to make it playable. Additionally, moves such as up smash will move the V1998CPPGBGPCFPO1998GBGPAAOF58B65CMOSPFDAG to where PP's head would be instead of returning. All pot and leaf moves are swapped for bites. The "character" doesn't have much personality, having no taunts or idle animations, and just standing idly for the results screen. It's also got the best Final Smash in the game, encasing everyone in vintage 1989 clear plastic protective Game Boy Game Pak cases for protecting 1998 Game Boy Game Paks and any other flat 5.8. by 6.5 or smaller products from dust and grime, KOing them instantly, regardless of how close they are to the V1998CPPGBGPCFPO1998GBGPAAOF58B65CMOSPFDAG and what they're doing.
Spirit:
Beany Bopper
Novice
Opponent: Pink Faceless Pac-Man, Piranha Plant x 2 (clown K. Rool if DLC not purchased)
Stage: Battlefield Bubble Bobble
Song: Gyromite (New Remix)
Rules: Pac-Man has a ray gun, Piranha Plant favours up special
Mobsters (Bank Heist)
Advanced
Opponent: Yellow Joker (Business outfit Mii Brawler if DLC not purchased)
Allies: Mappy outfit Pac-Man x 3
Stage: Pac-Maze (hazards off)
Song: Theme of Tara
Rules: Pac-Men will appear when you get certain amounts of damage, Motion Sensor Bombs spawn often.