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The zapper is already an item.Job 44:Zapper
View attachment 369196
Zapper is a accessory for the NES,this accessory just have three games that work:Duck Hunt,Hogan's Alley and Wild Gunman.
Zapper as an item,it is an item that shoots projectiles,and it would be similar to Ray Gun
It’s up to FazDude but I think it might not be a good idea to require metroids to be defeated with ice attacks given so few fighters have thoseMetroid larva
View attachment 369223
It would fly around aimlessly and latch onto player's head. It can be only defeated by ice attacks.
This is a good point. Ice attacks dealing extra damage to Metroids is all well and good, but being suspectible to only ice attacks is a bit much.It’s up to FazDude but I think it might not be a good idea to require metroids to be defeated with ice attacks given so few fighters have those
As one of the resident SEGA marks, I feel like Bonanza Bros. and Altered Beast are very weird choices for only 3 slots. They're notable SEGA arcade games in their own right, but they kind of pale in comparison to other games from that era IMO, especially in the musical department. It feels weird to have them on here but no music from OutRun, Space Harrier, Super Hang-On, Fantasy Zone, Virtua Fighter, Virtual-ON, etc. You're fine btw, I just wanted to give my two cents here.Third-Party Stage: Seven-Way Speedway (Daytona USA)
- Expansion Pak
- GB Camera
- Super Scope
Rendered in the same graphical style as the original (even the Sonic carving is left intact!), this stage takes place on a scenic drive through the course. Think of it as an analouge to the Mute City SNES stage.
While most of the music here hails from Daytona USA, other classic Sega arcade games gain representation through music tracks!
That’s fair - I was planning on extending this particular job through today anyway due to a lack of submissions, so I have more time to think.As one of the resident SEGA marks, I feel like Bonanza Bros. and Altered Beast are very weird choices for only 3 slots. They're notable SEGA arcade games in their own right, but they kind of pale in comparison to other games from that era IMO, especially in the musical department. It feels weird to have them on here but no music from OutRun, Space Harrier, Super Hang-On, Fantasy Zone, Virtua Fighter, Virtual-ON, etc. You're fine btw, I just wanted to give my two cents here.
Actually, maybe it'd be a good idea to separate the tracklists into their own jobs separate from the stages? I feel like that way it'd allow for more people to pitch in, it'd let us more carefully consider our track choices and it'd alleviate these types of scenarios, where, say, someone likes a stage concept but isn't a fan of the tracklist
oh wow ok yeah I totally forgot about this! I think it should be fine thenAs for the music, we’re adopting an Ultimate-type system where any song from a series can be played on any stage from that series, with a “bonus music” job being done for every series/company. If I swap out some music now, I’ll probably send them again when we do the bonus music for Sega.
I'm gonna change that. The Metroid enemy can be killed in any ways.This is a good point. Ice attacks dealing extra damage to Metroids is all well and good, but being suspectible to only ice attacks is a bit much.
That's totally on me - I saw it on the Sega Wiki as Three-Seven Speedway but I had a smooth brain moment and just kinda rolled with it. Will fix - thanks for the heads up!I should have mentioned this earlier but the actual name of the Daytona track is Three-Seven Speedway
oh I see! sorry it feels like all I ever do in this thread is barge in to go "well ACKSHUALLY" about sega stuff - will keep a close eye and see if i can actually contribute more one of these daysThat's totally on me - I saw it on the Sega Wiki as Three-Seven Speedway but I had a smooth brain moment and just kinda rolled with it. Will fix - thanks for the heads up!