- Joined
- Jun 28, 2013
- Messages
- 10,389
- Switch FC
- SW-0351-1523-9047
Job 23: Jet Skates
Yes, Iron Man used to get around using roller skates. These gold boots will allow whoever's wearing them to move faster. (though maybe they'll make the user glow yellow for a bit or put a logo beside their health bar/percentage meter rather than having the boots on every character, for simplicity's sake)
Job 24: Classic/Arcade mode
I'm assuming this has the deck/page-building system, so you have to beat all of the opponent's characters to win. Opponents are random (like Melee's classic mode - they aren't the same every time), and you get more options as you unlock more characters. Assuming that there are difficulties, the lower difficulty would have the opponents using weaker versions of the playable characters (4-5 panel ones, so lower stats), while the higher difficulties would use the more powerful versions (7-8 panel ones where possible). Each CPU character has two player characters (effectively, two lives) in their deck/page, along with one support and one passive buff. (certain supports, like Ego the Living Planet or Galactus, might not be included with the CPU opponents)
Round 1: vs. one CPU opponent
Round 2: vs. one CPU opponent with items
Round 3: vs. two CPU opponents, free for all
Round 4: vs. two CPU opponents, who are on a team
Round 5: vs. three CPU opponents, free for all
Round 6: vs. three CPU opponents, free for all, with items
Round 7: vs. a boss - I'm thinking that this will be a non-player character, to make it clear that this is the end of arcade mode and to increase the spectacle beyond a normal fight. Not sure if you want us to come up with specific ideas for a boss, or save it for later.
As tempting as it is to include a rival battle like in Street Fighter IV or PlayStation All Stars, I didn't want to force it in there, since I find that it can lead to some REALLY random rivalries once we reach the end of the roster. (say, for example, the last two characters wound up being Thanos and Daredevil somehow) Plus, character interactions can be saved for story mode.
Yes, Iron Man used to get around using roller skates. These gold boots will allow whoever's wearing them to move faster. (though maybe they'll make the user glow yellow for a bit or put a logo beside their health bar/percentage meter rather than having the boots on every character, for simplicity's sake)
Job 24: Classic/Arcade mode
I'm assuming this has the deck/page-building system, so you have to beat all of the opponent's characters to win. Opponents are random (like Melee's classic mode - they aren't the same every time), and you get more options as you unlock more characters. Assuming that there are difficulties, the lower difficulty would have the opponents using weaker versions of the playable characters (4-5 panel ones, so lower stats), while the higher difficulties would use the more powerful versions (7-8 panel ones where possible). Each CPU character has two player characters (effectively, two lives) in their deck/page, along with one support and one passive buff. (certain supports, like Ego the Living Planet or Galactus, might not be included with the CPU opponents)
Round 1: vs. one CPU opponent
Round 2: vs. one CPU opponent with items
Round 3: vs. two CPU opponents, free for all
Round 4: vs. two CPU opponents, who are on a team
Round 5: vs. three CPU opponents, free for all
Round 6: vs. three CPU opponents, free for all, with items
Round 7: vs. a boss - I'm thinking that this will be a non-player character, to make it clear that this is the end of arcade mode and to increase the spectacle beyond a normal fight. Not sure if you want us to come up with specific ideas for a boss, or save it for later.
As tempting as it is to include a rival battle like in Street Fighter IV or PlayStation All Stars, I didn't want to force it in there, since I find that it can lead to some REALLY random rivalries once we reach the end of the roster. (say, for example, the last two characters wound up being Thanos and Daredevil somehow) Plus, character interactions can be saved for story mode.
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