OrpheusTelos
Smash Lord
Alright, I’m finally back home so time to finish the tie breakers. Our third Capcom character to join the fray is none other than Dante from the Devil May Cry series!!!!! Congrats to... me I guess for getting their character in. Jokes aside, I love how well our first new additions compliment each other. You’ve got the two cutesy robotic mascots with Mega Man and Bomberman, and you have the cool gothic monster-fighting swordsmen Dante and Alucard. Just goes to show how great the synergy is for this crossover.
Also, our base roster size will be 56 characters! Honestly this is perfect. Gives us enough space to explore some wacky deep cuts and unexpected choices on both sides while not feeling too bloated. Anyway, onto our next jobs!
Job #4: Should this game be a 2v2 fighter or 3v3?
So Capcom Vs. games have traditionally been team-based fighters. Part of the fun of these games is getting to build your very own dream team of fighters, so we’re obviously keeping that aspect around. The only question is if we’re going to make it a 3v3 team fighter similar to CvS2 or MvC 2 and 3, or go with the 2v2 format found in Tatsunoko, MvC1, and Infinite? Or do we wanna somehow try to pull off a 4v4? I’m just gonna make this a poll since it’s a pretty straightforward question, but if you wanna try and sway people to one side or the other, feel free to make your case!
Job #5: Submit a gameplay mechanic.
Yeaaaaah boi, we’re getting into the nitty gritty mechanical stuff now! I’m not a game design expert by any means, so please bare with me as I try to explain what I’m looking for here.
Okay, so you know how each of the Versus games introduced unique gameplay mechanics to help them stand out? MvC 1 has assist characters, MvC 2 and 3 have special assist moves, CvS has the Groove System, Tatsunoko has the Mega Crash system which function similar to bursts in ArcSys fighters, and MvCI had whatever the **** was going on with the infinity stones. We’re gonna be figuring out what this game’s special mechanics are going to be. It doesn’t matter how big or small the mechanic is. As long as it changes how the game is played in a noticeable way, I’ll accept it. You can also submit mechanics from past games, provided they make sense in the context of this crossover. Like, I can’t really see how something like the Groove System or Infinity Stones would makes sense outside of their respective crossovers, so we’re just not gonna touch those. Just tell me what feature you’re submitting and an explanation of how it works. Hopefully I got the point across, but please lemme know if there’s anything I should elaborate on. Anyway yeah, let’s see what we can come up with to spice up our gameplay!
Also, our base roster size will be 56 characters! Honestly this is perfect. Gives us enough space to explore some wacky deep cuts and unexpected choices on both sides while not feeling too bloated. Anyway, onto our next jobs!
Job #4: Should this game be a 2v2 fighter or 3v3?
So Capcom Vs. games have traditionally been team-based fighters. Part of the fun of these games is getting to build your very own dream team of fighters, so we’re obviously keeping that aspect around. The only question is if we’re going to make it a 3v3 team fighter similar to CvS2 or MvC 2 and 3, or go with the 2v2 format found in Tatsunoko, MvC1, and Infinite? Or do we wanna somehow try to pull off a 4v4? I’m just gonna make this a poll since it’s a pretty straightforward question, but if you wanna try and sway people to one side or the other, feel free to make your case!
Job #5: Submit a gameplay mechanic.
Yeaaaaah boi, we’re getting into the nitty gritty mechanical stuff now! I’m not a game design expert by any means, so please bare with me as I try to explain what I’m looking for here.
Okay, so you know how each of the Versus games introduced unique gameplay mechanics to help them stand out? MvC 1 has assist characters, MvC 2 and 3 have special assist moves, CvS has the Groove System, Tatsunoko has the Mega Crash system which function similar to bursts in ArcSys fighters, and MvCI had whatever the **** was going on with the infinity stones. We’re gonna be figuring out what this game’s special mechanics are going to be. It doesn’t matter how big or small the mechanic is. As long as it changes how the game is played in a noticeable way, I’ll accept it. You can also submit mechanics from past games, provided they make sense in the context of this crossover. Like, I can’t really see how something like the Groove System or Infinity Stones would makes sense outside of their respective crossovers, so we’re just not gonna touch those. Just tell me what feature you’re submitting and an explanation of how it works. Hopefully I got the point across, but please lemme know if there’s anything I should elaborate on. Anyway yeah, let’s see what we can come up with to spice up our gameplay!
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