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Smashboards Creates: Bloons Blowout (Bloons franchise platform fighter): DEVELOPMENT OFFICIALLY COMPLETE, PLEASE NO MORE REPLIES UNLESS NECESSARY

Baysha

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817
Since I haven't contributed in a while...

  1. Robotic version of the regular engineer
  2. Steampunk (Wearing a dapper Victorian-era style suit with oversized goggles and a top hat with gears on it)
  3. Blue overalls with a red and yellow checker pattern shirt
  4. An alt resembling the BTD6 overclock upgrade cause that's my favorite one looks-wise.
 

PopCultureCorn

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Engineer Moveset
  • Neutral Special: Nail Gun
    • The Engineer Monkey fires a nail from the eponymous Nail Gun. This move has considerably high range, but deals low damage and doesn't even make the opponent flinch.
    • Upgrades increase the nails' damage and eventually allow for flinching.
  • Up Special: Jetpack
    • A unique move not inspired by anything from Bloons, the Engineer Monkey uses a jetpack to recover, similarly to King K. Rool's Up Special... complete with all its slowness and predictability.
    • Upgrades increase the jetpack's speed and longetivity.
  • Down Special: Sentry
    • The Engineer Monkey places down a sentry which fires at opponents which come within range, having the same properties as the Nail Gun's base form. However, it can be destroyed, and only one can be active at a time.
    • Upgrades increase the sentry's range and firing speed.
  • Super Move: XXXL Trap
    • The Engineer Monkey places down the eponymous trap, which has a suction effect similarly to Luigi's Final Smash. Once the trap is finished sucking in opponents and Bloons, the former are launched towards the top blast zone which the latter is instantly popped.
Engineer Alts
  • Default
  • Technological Visor + Backpack
  • Mech Suit
  • Safety Vest
----
As a side note, while I do understand the value in costumes which stem beyond source material strictly, I don't think it's very fair for a creation thread to just dismiss submissions for "creativity reasons". If anything, I suggest that all submitted costumes be put into a pool rather than voting on them on a per-user basis.
Addressing the side note, you're right, it is not very fair. Trust me, I have an AWESOME voting system for tomorrow regarding the alts for the Engineer Monkey!
----

My Engineer Alts
  • Default
  • Scuba Helmet
  • red-shade goggles with red shirt and black overalls and boots (Might reference someone familiar)
  • Toy Brick helmet
Since I haven't contributed in a while...

  1. Robotic version of the regular engineer
  2. Steampunk (Wearing a dapper Victorian-era style suit with oversized goggles and a top hat with gears on it)
  3. Blue overalls with a red and yellow checker pattern shirt
  4. An alt resembling the BTD6 overclock upgrade cause that's my favorite one looks-wise.

Prepare, the next wave of jobs and votes is probably going to be a load, but it's Friday, so I'll let that pass for now ^^

Alright, so since FazDude FazDude was the only one to submit an Engineer Monkey moveset, I'll go ahead and add that. In terms of the Engineer Monkey alts voting, It will be placed in a pool of the TOP 6. That's right, step right up and vote for your TOP 6 Engineer Monkey alts!, with your #1 submission getting 6 points, your #2 pick getting 5 points, your #3 pick getting 4 points, and so on and so forth, with the top 3 making the cut! For bonus points, please add the reason why you put that particular alt in that place! The only rule I have with this is don't make your own submission your #1 pick please. Also, addressing FazDude FazDude 's side note from earlier, I've decided to go back to the drawing board and do this special TOP 6 voting for the Ninja Monkey alts as well! Below are the Ninja Monkey alt submissions if you need em'

FazDude FazDude
  • Bloonjitsu (fourth alt in Path 1)
  • Shinobi (third alt in Path 2)
  • Demon Mask (kinda inspired by Path 3)
PopCultureCorn PopCultureCorn
  • Orange and Black suit
  • Long hair wig and muzzle with black and pink suit
  • Cybertronic suit

Job #156: HERO VOTEDOWN! This character vote is to feature the 3 heroes that currently don't have any presence in the game as of yet, being Psi, Sauda and Adora! Please vote for your top 2 Heroes, with the #1 pick making it into the character roster! Your # 1 pick gets 2 points, while your #2 pick gets 1 point! For bonus points, please add the reason why you put that hero in that place!

Job #157: Submit a stage layout for Inkblot!


Job #158: Submit a stage layout for Cards!


My votes and submissions:

Engineer Monkey alts:
  1. Steampunk (I just love everything steampunk)
  2. Safety Vest (I just think it would look REALLY cool)
  3. Robotic (>COMMAND: BUILD SENTRY, PLEASE MONKE, EPIC WIN)
  4. Blue overalls with a red and yellow checker pattern shirt (BOB THE MONKE)
  5. Technological Visor + Backpack (I just really like it, but Robotic seems more distinguishable)
  6. Overclock (Looks really cool, but might make upgrades confusing)
Ninja Monkey Alts.

  1. Shinobi (Since none of the upgrades feature this in my Ninja Monkey moveset, I think this would make a lot of sense)
  2. Orange and Black suit (MARUTO UZUMONKE)
  3. Cybertronic suit (FUTURE NINJA IS GO!)
  4. Long hair wig and muzzle with black and pink suit (MEZUKO KAMONKO)
  5. Demon Mask (Looks really cool, but down special upgrade path already features this)
  6. Bloonjitsu (Since the neutral special upgrades to Grandmaster Ninja, this alt could potentially cause confusion)
Hero Vote:
  1. Psi (Like FazDude FazDude said, Psi could be a great addition to the cast and have a lot of room for innovative attacks (since their abilities just stun/pop Bloons). Their upgrades would involve disabling opponents and tossing them around with her psychic powers.)
  2. Sauda (Sword Monke, We have no swordfighter yet)

For Inkblot, The layout can be similar to the INK stage from Indie Pogo, with the ink splashing on the stage before the battle starts. The fighters themselves will even create more ink wherever they go on the stage.
1659694792298.png


For Cards, I think its layout can consist of playing cards and casino chips that form random layouts every time, with the cards and chips occasionally spinning wildly and shifting positions parodically.
 
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FazDude

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Engineer Votes
  1. Robo Engie
  2. Safety Vest (simple, but effective)
  3. Red Shade Goggles (not 100% sure if this is the exact reference, but it reminds me of dr. robotnik's movie design which i dig)
  4. Toy Brick Helmet (a cute idea)
  5. Tech Visor + Backpack
  6. Steampunk (was never a huge fan of the steampunk aesthetic, but it works for engie)
Ninja Votes
  1. Cybertronic (it's a robot ninja. that is like peak 90s coolness)
  2. Shinobi (similar reasons to popculturecorn)
  3. Orange/Black Suit
  4. Long hair wig + muzzle
  5. Demon Mask
  6. Bloonjitsu
Hero Votedown
  1. Psi (I've been vouching for Psi for the entirety of the thread - I think a psychic fighter is a neat idea)
  2. Sauda (Like PCC said, we have no swordfighter characters yet)

I love PCC's concept for an Inkblot stage, so I'm more than fine with using that.

As for Cards, may I suggest a layout similar to Super Smash Flash 2's Casino Night stage? Not only does a casino kinda fit the card theme already, but since both Bloons and Super Smash Flash got their start as Flash games, it'd be a neat little nod to a fellow Flash legend.
1659725409620.png
 
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PopCultureCorn

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Well, the Engineer Monkey alt and Ninja Monkey alt pool vote was certainly more fun than I anticipated! Let's go over the final results!


Technological Visor + Backpack: 4
Mech Suit: 0 (I'm honestly surprised)
Safety Vest: 10
Scuba Helmet: 0 ☹
red-shade goggles with red shirt and black overalls and boots: 4
Toy Brick helmet: 3
Robotic: 10
Steampunk: 7
Blue overalls with a red and yellow checker pattern shirt: 3
BTD6 Overclock: 1

Engineer Alts:
1st Place: Robotic + Safety Vest
2nd Place: Steampunk
3rd Place: Technological Visor + Backpack:


Bloonjitsu (fourth alt in Path 1): 2
Shinobi (third alt in Path 2): 11
Demon Mask (kinda inspired by Path 3): 4
Orange and Black suit: 7
Long hair wig and muzzle with black and pink suit: 6
Cybertronic suit: 10

Ninja Monkey Alts:
1st Place: Shinobi
2nd Place: Cybertronic Suit
3rd Place: Orange and Black suit


Psi: 4
Sauda: 2
Adora: 0

So in terms of the Engineer, it seems none of my alts made it to the top, instead, the top three were by the other two major contributors to the thread, so congrats to FazDude FazDude and Baysha Baysha for having two of your alt submissions for Engineer making the cut! For the Ninja Monkey, well, congrats to me and FazDude FazDude for those awesome submissions! Also, it looks like the child monkey gifted with psychic powers, Psi, joins the character roster! Though I do feel kinda bad for Adora, I have other awesome plans for her later!

On a side note, yes, I plan to do this awesome pool vote style for EVERY alt costume submissions going forward!

And although my stage layout submission for Inkblot will be used, you can quickly vote on the Cards stage layout here!


Job #159: Design a moveset for Dartling Gunner! I can already envision a lot of creative potential for its moveset with its signature machine gun, missiles, denial zone, and laser beams!

Job #160: Submit some alternate costumes & colors for Dartling Gunner while you're at it. Bonus points if you can come up with 3 alternate costumes and/or colors! Original costume ideas are ok too!
 
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FazDude

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I'll try and get a Dartling moveset done later, but for the moment, I'm just gonna stick to costumes.
  1. Default
  2. Heavy Weapons Ape (red helmet + bulletproof vest)
  3. Lance Banana (blue wig + ammo belt, resembles Lance from Contra)
  4. Marine Monkey (green helmet + armor, resembles (a legally distinct version of) the Doom Slayer)
 
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PopCultureCorn

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I'll try and get a Dartling moveset done later, but for the moment, I'm just gonna stick to costumes.
  1. Default
  2. Heavy Weapons Ape (red helmet + bulletproof vest)
  3. Lance Banana (blue wig + ammo belt, resembles Lance from Contra)
  4. Marine Monkey (green helmet + armor, resembles (a legally distinct version of) the Doom Slayer)
lololololol, they're all funny alts to me, but I really like them nonetheless
 
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FazDude

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It's a monkey with a gun - I had to get a little crazy with the idea.

Speaking of...

Dartling Gunner Moveset
  • Neutral Special: Dartling Gun
    • The Dartling Gunner begins spinning his minigun, firing rapid shots of darts. The darts are extremely quick, but deal low damage per dart and can't even make opponents flinch.
    • Upgrades increase the strength of the darts, eventually turning them into lasers.
  • Up Special: Gatling Jet
    • The Dartling Gunner shoots beneath himself, propelling himself into the air. It's a poor recovery, but the shots fired deal great damage.
    • Upgrades increase the darts' strength and the Dartling Gunner's ascension.
  • Down Special: Mini Rocket
    • The Dartling Gunner fires a mini rocket, homing in opponents similarly to Samus' Missiles.
    • Upgrades increase the speed and strength of the rocket.
  • Super Move: M.A.D.
    • The Dartling Gunner fires a spray of large and powerful rockets, racking up damage and launching opponents.
 

PopCultureCorn

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Alright, here are my submissions for say!

Dartling Gunner
latest.png


Dartling Gunner fits into the realm of heaver-middleweights, with its signature machine gun putting most of the weight on it.

Gimmick:
Dartling Gunner has the ability to swap between 3 different shot types at any time with the down special! Each 3 shots can benefit certain moves in different ways. The darts can be used to quickly rack up damage with no flinching on opponents. Missiles can be used for heavy-damage buildup and for plenty of advanced techs, like edgeguarding and dealing with faraway threats. Buckshot is primarily used for that finishing blow in one strong shot! Because of this, Dartling Gunner only has two upgrade paths, the N-Special and the Up-Special.

Neutral-Standard:
Dartling Gunner spins its machine gun forward in quick succession, semi-spammable and can easily lead to combos.

Side-Standard:
Dartling Gunner shoots three darts or missiles forward in very quick succession. Launches three balls at once for buckshot.

Up-Standard:
Dartling Gunner shoots three darts or missiles upward in very quick succession. Launches three balls at once for buckshot.

Down-Standard:
Dartling Gunner spins its machine gun in a circle.

Dash Attack:
Dartling Gunner does a side bash with its machine gun.

Side Smash:
Dartling Gunner charges forward, literally!

Up Smash:
Dartling Gunner dons a boxing glove and performs an uppercut.

Down Smash:
Dartling Gunner spins its machine gun in 3 circles, faster and harder.

Neutral-Aerial:
Dartling Gunner spins its machine gun in a 360 degree motion

Side-Aerial:
Same as the side-standard, but in the air.

Up-Aerial:
Same as the up-standard, but in the air.

Down-Aerial:
Dartling Gunner shoots three darts or missiles downward in very quick succession. Launches three balls at once for buckshot and can meteor.

Neutral Special: Dartling Gun
Similar to Fazdude's, except the shots all adjust to the current ammo active. Darts fire in rapid shots at really fast speeds, but won't make opponents flinch. Missiles have a slightly slower firing rate than darts, but are very powerful nonetheless. Buckshot can only have one shot active at a time, but it can really be used to finish off opponents at high damage percentages. Upgrades for the darts include decreasing the spread of the darts, increasing the strength and becoming the laser cannon. Missiles can upgrade to fire 3 missiles at a time, increase missile speed and to the ever-popular and powerful M.A.D., which launches BIG missiles. Buckshot can upgrade to decrease startlag and endlag, increase power, and to the Bloon Area Deniel System, which can put Dartling Gunner in s state where it cannot move on spot, but it gains super armor and can have buckshots fire much more quickly, which is increased even more with the Bloon Exclusion Zone!

Up Special: Gatling Jet
Pretty much the same idea Fazdude had for its Dartling Gunner moveset. (If you're wondering, I too had a similar idea, it's just a coincedence). The Dartling Gunner shoots beneath himself, propelling himself into the air. It's a poor recovery, but the shots fired deal great damage. Upgrades increase the darts' strength and the Dartling Gunner's ascension.

Down Special: Ammo Swap
Dartling Gunner switches between its darts, missiles and buckshot. Due to the incredible simplicity of the move, it has no upgrades.

Super Move: Ray of Doom
Works pretty much like Samus' final smash. Dartling Gunner hops into the Ray of Doom and fires a HUGE laser blast in front of itself. You can erase Bloons and KO opponents at your leisure.

Taunt:
Dartling Gunner puts it machine gun down and massages it in a loving way.

Entrance:
Dartling Gunner comes out of a hatch and pulls its machine gun out of the hatch as it gets ready to fight!

Victory:
Similar to that Heavy Weapons Guy scene in Meet the Heavy. We see Dartling Gunner just shooting down Bloons while having a proud look on its face.

Defeat:
Dartling Gunner sits in front of its machine gun with a frown on its face


Dartling Gunner alts.
 
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PopCultureCorn

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Alright, time to vote for the Dartling Gunner submissions! You can vote for the Dartling Gunner moveset here. Also, please vote for your TOP 6 Dartling Gunner alts!, with your #1 submission getting 6 points, your #2 pick getting 5 points, your #3 pick getting 4 points, and so on and so forth, with the top 3 making the cut! For bonus points, please add the reason why you put that particular alt in that place! The only rule I have with this is don't make your own submission your #1 pick please.

Also, it looks like FazDude FazDude 's stage layout for Cards will be used, so congrats to them! It does make sense to include a nod to another very-popular flash game.

Job #161: Submit a Monkey Knowledge set for Builder Monkey!

Job #162: Submit a stage layout for Pool Table!

Job #163: Submit a stage layout for Bloonraker!

My Dartling Gunner alt votes:
  1. Heavy Weapons Ape (Someone which Dartling Gunner shares several inspirations to, and that's why I really love it!)
  2. Lance Banana (Just love the Contra reference)
  3. Marine Monkey (Doom is just a really awesome video game)
  4. BTD5 Ray of Doom (I just love the looks of it)
  5. Easter Egg helmet (To reference the trophy store custom item, it's that easy)
  6. Squid hair with paint splatter-clothes and black eye makeup (Not my most wanted but it would be a really cool reference regardless)

I'll submit something to the current jobs later
 
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FazDude

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Dartling Alt Votes
  1. Squid Hair (What can I say - I love Splatoon)
  2. Heavy Weapons Ape (I also love TF2!)
  3. Marine Monkey (I dunno, I just love the idea of having the gorefest that is DOOM referenced in a family-friendly monke game)
  4. Ray of Doom (not my most wanted, but it's probably reasonable to have something to represent the Bloons games rather than just references)
  5. Easter Egg Helmet (ditto)
  6. Lance Banana
Builder Monkey Knowledge
  • Tier 1
    • Aerodynamic Concerte: Bricks thrown with Brick Toss are faster.
    • Tall Wall: Builder Monkey's walls have more vertical height.
    • Sky Concrete: Bricks placed with Build last longer.
    • Sturdy Foundation: Builder Monkey takes less knockback while on the ground.
  • Tier 2
    • Wide Load: Every tenth brick placed with Build will be an extra-large platform, being three bricks wide.
    • Hammer Time!: Attacks involving Builder Monkey's hammer deal extra shield damage.
    • Wall Whomp: Walls will fall over once broken, creating several small, weak bricks which can damage opponents.
  • Tier 3
    • Can We Fix It?: Attacking a wall with a hammer can heal it.
    • Hole In The Wall: Builder Monkey's bricks can be thrown through its walls.
  • Tier 4
    • I Came In Like A...: Every tenth brick thrown with Brick Toss will be replaced with a small wrecking ball, dealing more damage and knockback.
Pool Table Layout
1659889961459.png

I mainly took inspiration from the Flood Chamber variant of Smash's Kalos Pokemon League: The main platform is the pool table itself, while the platforms connecting to it are the cue sticks. The sticks will change their angle every so often, and billard balls will roll down them to create a moving hazard.

Bloonraker Layout
I'm picturing a layout similar to that of Rooftop Rumble from Nick All-Star Brawl. However, the stage's aesthetic is inspired by a modern-day city, giving off vibes similar to some of the modern James Bond films.
 

PopCultureCorn

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Alright, I might as well keep the current 3 jobs and the voting open until tomorrow morning in response to Crashboards, but to be real, I'm already happy with FazDude FazDude 's submissions, so I think I'll abstain from those 3 jobs.
 
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PopCultureCorn

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Alright, so all of FazDude FazDude 's submissions from 4 of the previous 5 jobs will make the cut, being the Dartling Gunner moveset, the Builder Monkey Monkey Knowledge set, as well as the two stage layouts. As for the Dartling Gunner Alts, here are the final results:
  • Heavy Weapons Ape: 11
  • Lance Banana: 6
  • Marine Monkey: 8
  • BTD5 Ray of Doom: 6
  • Easter Egg helmet: 4
  • Squid hair with paint splatter-clothes and black eye makeup: 7
So it looks like our winning alts are Heavy Weapons Ape, Squid Hair and Marine Monkey, all of which are references to other very popular shooter games! (Team Fortress 2, Splatoon and Doom, respectively)


Job #164: Submit 3 Ninja Kiwi Flash games to be added to Ninja Kiwi Arcade! Be sure to describe how their controls would work for consoles!

Job #165: Submit a stage layout for Koru!

Job #166: Submit a stage layout for Dino Graveyard!

My submissions:

Power Pinball
1660045538064.png

Left and Right Trigger Buttons to activate flippers. A button for menu selections and other actions

Powerpool 2
1660045585901.png

Same control methods as all other included Powerpool games.

Bloons TD 3
1660045646093.png

Same control methods as all other included Bloons TD games.

For Koru, think its layout like Garden of Hope, except if it were dimmer in lighting and the hollow log wound serve as a "cave-in" platform
SSBU-Garden_of_Hope_2_40.png


For Dino Graveyard, think its layout like the second formation of Castle Siege, except the platforms are comprised of breakable dinosaur bones which break after enough damage.
1660045864603.png
 
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FazDude

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I really like PopCultureCorn's stage layouts, so I'm just gonna suggest a few arcade games.

  • SAS Zombie Assault
    • Control stick to move/aim
    • A to fire
    • Trigger buttons to cycle between weapons
    • B to reload
    • X to repair barricades
    • Y to buy upgrades
  • Who Wants To Be A Bloonionare?
    • Control stick + a to navigate through and choose answers.
  • Bloons Junior
    • Similar controls to the other Bloons games.
 

PopCultureCorn

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Alright, so just, all submissions for the previous 3 jobs will get added, moving on:

Job #167: Design a moveset for Mortar Monkey! I think FazDude FazDude have said once that they have a really fun moveset concept in mind for this guy that they don't think they've seen any platform fighter character really do, so maybe this will encourage some of you to get really creative with making a moveset for this monkey!

Job #168: Submit some alternate costumes & colors for Mortar Monkey while you're at it. Bonus points if you can come up with 3 alternate costumes and/or colors! Original costume ideas are ok too!
 
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FazDude

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Mortar Monkey Moveset
The Mortar Monkey is a weird character. All three of their special moves involve a special mechanic - Their mortar. This is an item which lingers on the stage much like Steve's crafting table and interacts with all the special moves. I'm actually going to start with the Mortar Monkey's Down Special, since that's what gives it most of its utlity.
  • Down Special: Aim / Reposition
    • Simply tapping the special button will call Mortar Monkey's mortar to their current position, but has a short cooldown. Holding the special button allows the Mortar Monkey to aim the mortar.
    • Upgrading this move decreases the movement cooldown and increases the number of angles the mortar can be aimed.
  • Neutral Special: Shell Launch
    • The mortar fires a shell which flies in whatever direction the mortar was aiming, creating a large explosion upon contact with the stage or an opponent.
    • Upgrading this move increases the range and power of the mortar shell.
  • Up Special: Monkey Launch
    • Monkey Launch is a very unique recovery - Mortar Monkey is teleported inside of his mortar and fired from it. While this gives Mortar Monkey easy means to recover to the stage and probably one of the best recoveries in the game, it does disable the mortar for some time, leaving the Mortar Monkey unable to fire shells or use Monkey Launch for a short time.
    • Upgrades increase the Mortar Monkey's damage output upon colliding with an opponent and decreases the cooldown after use.
  • Super Move: Mortar Fireworks
    • The Mortar Monkey launches fireworks from its mortar, which home in on opponents to deal large damage.
Mortar Monkey Costumes
  • Default
  • Stuntmonkey (red/white/blue jumpsuit, helmet, and mortar; resembles circus performers who launch themselves out of cannons)
  • Banana Bill (black helmet and mortar; the mortar gains a skull; resembles Bill Blasters from Super Mario)
  • Liftoff (orange/white spacesuit and mortar)
 

PopCultureCorn

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I was going to submit a moveset for Mortar Monkey, but since I am already impressed with Fazdude's Mortar Monkey moveset, I think I'll abstain from this moveset job for now. I do have some alts for Mortar Monkey tho:


1660161831442.png
1660161842186.png

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1660161855474.png
1660161866252.png

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1660161897926.png
1660161905007.png
 

PopCultureCorn

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Alright, so Fazdude's Mortar Monkey moveset will make the cut (I like how it really emphasizes on setups), but now it's time to vote for the top 6 Mortar Monkey alts!
  1. Stuntmonkey (Probably my most wanted one, it just makes too much sense)
  2. Banana Bill (Makes for a really cool reference)
  3. 4th of July (Another alt that makes tons of sense)
  4. Punkin' Chunkin' (Just looks really cool)
  5. Cannon 64 (Not my most wanted, but would still be a cool reference. If it got in, the cap would have to be legally distinct while still looking 64 bit)
  6. Liftoff (Not my most wanted, but makes a cool reference to the Moon Landing map in BTD6, the map the released alongside the Mortar Monkey)

Job #169: Submit a Monkey Knowledge set for Spike Factory!

Job #170: $ubmit a $tage layout for High Finance!

Job #171: Submit a stage layout for Volcano! (The non-boss version of the stage)

Spactory Knowledge:

  • Tier 1
    • Razer Spikes: Spikes have a little extra pierce and damage
    • Spike Impale: Certain moves have Spike Factory summon longer spikes
    • Toss the Spikes: Upward coverage moves have longer range
    • Spike in speed: Spike Factory can move faster
  • Tier 2
    • Smart Spikes: Spikes can now target the nearest opponent for some real combo action!
    • Spike Waterfall: Up special lasts longer
    • Longer-life spikes: Spikes summoned with the down special lasts for much longer.
  • Tier 3
    • Secret heat compartment: Every 5th pile of spikes the Spike Factory summons will be red hot spikes.
    • Super-Duper Mines: Spiked Mines have increased knockback!
  • Tier 4
    • Perma-strongs: Every of Spike Factory's strong attacks have it summon Perma-spikes!


My submissions:
For High Finance, the stage layout would be like Fourside, but if it were under construction. There can even be a gimmick where if the fighters accumulate enough cash, the city would build itself piece by piece.
SSBU-Fourside_1_54.jpg


For Volcano, its layout can be like either Brinstar or Norfair (I just couldn't decide on this one!), with the lave rising up and down an regular intervals.
SSBU-Brinstar_54.png

SSBU-Norfair_54.png
 
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FazDude

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Oh, right, my bad for forgetting!
  1. 4th of July (Really good concept!)
  2. Stuntmonkey (self-vote: i think it makes too much sense for how i designed the mortar monkey's moveset
  3. Banana Bill (i love me a mario reference)
  4. Punkin' Chunkin' (i forgot pumpkin cannons were a thing and now i love them)
  5. Liftoff (not my most wanted, but i'm still proud of the concept)
  6. Cannon 64 (i prefer banana bill for our mario reference)
 

PopCultureCorn

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Alright, so since I'm the only one who submitted to the previous three jobs, I'll just go ahead and add mine. In the meantime, here are the Mortar Monkey alt. results:
  • Stuntmonkey: 11
  • Banana Bill: 9
  • Liftoff: 3
  • 4th of July: 10
  • Cannon 64: 3
  • Punkin' Chunkin': 8
So our winning alts are Stuntmonkey, 4th of July, and Banana Bill! I think those are all really cool alts!

Job #172: Submit 2 new Bloons TD 5 tracks to be added as stages as well as their stage layouts. Yes, I was intentionally saving BTD5 stage representation for much, much later! Because I like to save some popular things for later!

Job #173: Submit some music tracks that could play on the first 4 stages! (First Track, Ocean Road, Monkey Meadow, Helium Heights). You can control how music will play on the stages in your own (creative) way!
 

FazDude

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Job 172-A: Pumpkin Patch
1660338561441.png

I mean, since we just added a pumpkin-based costume to the Mortar Monkey, we might as well throw this one in to. The layout would take place over the pool in the center, with one large center platform, a few small platforms, and two rotating pumpkins which act like bumpers.

Job 172-B: Space Truckin'
1660338653405.png

This would be a travelling stage, taking players through all five planets (each would have their own specialized layout - Venus would be an area with a ton of small platforms, Earth would be fairly normal, etc.

Job 173
Not going to lie, I would have asked about a music job sooner or later, so I'm glad it's finally here. Anywho...
 

PopCultureCorn

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My Submissions:

Bloontonium Lab
1660348691020.png

I always thought it would be really cool to feature the last accessible BTD5 launch map as a stage. Layoutwise, it can be like Tempest Peak in Rivals of Aether, where there can be certain parts of the stage that can be infected with Bloontonium, to which it makes parts of the stage and the platforms glow a radiation green. While under radiation, the platforms can damage fighters gradually, infect toxic status to them, as well as occasionally summoning explosions.

Clock
1660348976450.png

One of my favorite BTD5 maps! Layout can be like Umbra Clock Tower
1660349041607.png



My Music:
 

PopCultureCorn

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Alright, so ALL music submissions will make it in at this point (That's maybe going to be the case for all music related jobs going forward), but now you are to vote for your top 4 BTD5 maps, with the top 2 getting in as stages! Bonus points if you can give a reason why you put that stage in that spot! Your number 1 pick gets 4 points, number 2 pick gets 3 and so on and so forth. As usual, do not put your own submission in your #1 spot please.

My votes:
  1. Space Truckin' (Another one of my favorite BTD5 maps)
  2. Bloontonium Lab (I just really want that map to get in as a stage)
  3. Clock (Because it's a favorite of mine)
  4. Pumpkin Patch (Nice stage layout idea, but not my most wanted)

Job #174: Submit a Monkey Knowledge set for Engineer Monkey!

Job #175: Submit some music tracks that could play on #Ouch, Circuit Board Circle, Adora's Temple, and Peninsula! Bear in mind that's it's fine to submit multiple music tracks! Even if another user has submitted theirs!

My submissions:


I'll submit something for the Engineer Monkey Knowledge later
 

FazDude

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I really like what PCC picked out for the music, so I'll just do the Engie MK job.

  • Tier 1
    • Ball of Nails: Every fifth nail thrown becomes a ball of nails, which deals more damage and knockback.
    • Rapid-Fire: The Nail Gun fires nails much faster.
    • Extra Fuel: The Engineer Monkey's jetpack gets more height than usual.
    • Sentry Searchers: Sentires have increased range.
  • Tier 2
    • Supercharged Jetpack: The Engineer Monkey's jetpack becomes a toggle much like R.O.B.'s Up Special.
    • Hammered Down: Nails have a small chance to paralyze their target.
    • Explosive Sentries: When destroyed, sentries create a damaging explosion.
  • Tier 3
    • More Gun: Engineer Monkey can have two sentries active at a time.
    • Durable Sentries: Sentries have more HP.
  • Tier 4
    • Overclocked: When at 100% or higher, Engineer Monkey's attacks gain a damage boost as his specials gain new properties; The Nail Gun fires faster, the jetpack is much quicker, and sentries have more launching power.
 

PopCultureCorn

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I really like what PCC picked out for the music, so I'll just do the Engie MK job.

  • Tier 1
    • Ball of Nails: Every fifth nail thrown becomes a ball of nails, which deals more damage and knockback.
    • Rapid-Fire: The Nail Gun fires nails much faster.
    • Extra Fuel: The Engineer Monkey's jetpack gets more height than usual.
    • Sentry Searchers: Sentires have increased range.
  • Tier 2
    • Supercharged Jetpack: The Engineer Monkey's jetpack becomes a toggle much like R.O.B.'s Up Special.
    • Hammered Down: Nails have a small chance to paralyze their target.
    • Explosive Sentries: When destroyed, sentries create a damaging explosion.
  • Tier 3
    • More Gun: Engineer Monkey can have two sentries active at a time.
    • Durable Sentries: Sentries have more HP.
  • Tier 4
    • Overclocked: When at 100% or higher, Engineer Monkey's attacks gain a damage boost as his specials gain new properties; The Nail Gun fires faster, the jetpack is much quicker, and sentries have more launching power.
I like it!, also, don't forget to vote for your top 4 BTD5 maps!
 

PopCultureCorn

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Alright, so my music submissions and FazDude FazDude 's Engineer Monkey Knowledge submission will get added. Here are the results for the BTD5 stage vote:

Pumpkin Patch: 2
Space Truckin': 7
Bloontonium Lab: 5
Clock: 6

So it looks like our winning maps are Space Truckin' and Clock! Since I really like both maps, super congrats to FazDude FazDude and me!

Job #176: Submit a new Boss Bloon!

Job #177: Submit a stage that fits with the Boss Bloon you submitted for Job 176!

Job #178: Submit a stage layout for Rocky Mudslide! (AKA, Track 2 in BTD3)


My submissions:
Boss Bloon: Gravelord Lych
1660478462846.png


Lych's stage: Crypt Keeper
1656808999687.png


I'll submit a Rocky Mudslide stage layout later
 

FazDude

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I'm gonna abstain from the Boss Bloon jobs, since I'm pretty sure Gravelord is the last true Boss Bloon we've yet to add.

As for the Rocky Mudslide layout, hear me out. The stage is a walkoff, but the ground is slanted slightly, creating an uphill area. Above this area are two soft platforms - This is important, as a mudslide which occasionally ravages the stage makes the ground impossible to stand on, causing fighters to be damaged and pushed towards the right blast zone.
 

PopCultureCorn

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I'm gonna abstain from the Boss Bloon jobs, since I'm pretty sure Gravelord is the last true Boss Bloon we've yet to add.

As for the Rocky Mudslide layout, hear me out. The stage is a walkoff, but the ground is slanted slightly, creating an uphill area. Above this area are two soft platforms - This is important, as a mudslide which occasionally ravages the stage makes the ground impossible to stand on, causing fighters to be damaged and pushed towards the right blast zone.
There are plenty of Boss Bloons in Bloons Super Monkey 2 mobile that are eligible for future Boss Bloon jobs, just sayin'
 

PopCultureCorn

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Alright, so Gravelord Lych makes it in as the last current TD Boss Bloon in game! I also really like FazDude FazDude 's stage layout idea for Rocky Mudslide, so I'll go ahead and add that.

Job #179: Submit a Monkey Knowledge set for Ninja Monkey!

Job #180: Submit some music tracks that could play on Pat's Pond, Spillway, Pop Me and Floating Islands! Bear in mind that's it's fine to submit multiple music tracks for each stage, even if another user had submitted theirs!
 

FazDude

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Ninja Monkey Knowledge
  • Tier 1
    • Ninja Discipline: Ninja Monkey gains more attack resistance.
    • Homing Shurikens: Ninja Monkey's Neutral Special now has slight homing properties.
    • Surprise Attack: Ninja Monkey's attacks deal extra damage if they hit an opponent from behind.
    • Bigger Flash: Flash Bomb has more range.
  • Tier 2
    • Double Teleport: Ninja Monkey's teleport now works more like Pikachu's Up Special in Smash, allowing the move to be angled.
    • Blinding Flash: The flash generated by Ninja Monkey's Down Special reduces fighters' mobility for a short time.
    • Sneak Attack: Ninja Monkey's roll now deals chip damage to opponents.
  • Tier 3
    • Smoke Bomb: Ninja Monkey's Down Special now generates a short-lived smoke cloud when used. Within the cloud, Ninja Monkey's attacks gain additional damage, similarly to how Batman's smoke bomb works in Multiversus.
    • Log Counter: Opponents who attack the Ninja Monkey during the start-up of their Up Special will be countered before Ninja Monkey performs the Up Special like usual.
  • Tier 4
    • Saboteur: Ninja Monkey's attacks have a low chance to temporarily disable an opponent's basic attacks.
Music
 

PopCultureCorn

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Alright, so Fazdude's Ninja Monkey knowledge will get added and ALL music submissions will be added as well!

Job #181: Submit 3 new event matches themed around Builder Monkey, Spike Factory and Engineer Monkey! To clear up any confusion, you have to submit three events in total, one for each monkey.

Job #182: Submit 3 Ninja Kiwi Flash games to be added to Ninja Kiwi Arcade! Be sure to describe how their controls would work for consoles!
 

FazDude

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  • Builder Monkey: Under Construction
    • Description: Builder Monkey is hard at work on building new homes for Monkey City, but it looks like some cheeky monkeys want to move in a bit early! Fend off the monkeys for long enough, but make sure they don't destroy your hut!
    • Stage: Event-specific (A walkoff with Battlefield-esque platforms, with a hut occupying the topmost platform)
    • Player: Builder Monkey
    • Available Paths: All
    • Opponents: Dart Monkey (x infinity)
    • Bloons: None
    • Objective: The hut on the stage has a health bar, and the opposing Dart Monkeys will try to destroy it. If the hut is destroyed before the timer runs out, you lose!
  • Spike Factory: Rusty Spikes
    • Description: Something seems off with the Spike Factory's production line today, as the spikes don't last nearly as long as they used to! The Spike Factory's never taken a day off, though; Will it be enough to pop those Bloons?
    • Stage: Scrapyard
    • Player: Spike Factory
    • Available Paths: None
    • Opponents: N/A
    • Bloons: Red to White
    • Objective: The spikes that the Spike Factory spawns last for less time than usual. Other than that, your goal is to pop at least 60% of the Bloons that spawn!
  • Engineer Monkey: Tower Tower Defense
    • Description: The Engineer Monkey's pride is in his sentries. However, it looks like some jealous engineers have schemed to destroy his work. Help him protect his creations!
    • Stage: Circuit Board Circle
    • Player: Engineer Monkey
    • Available Paths: Down
    • Opponents: Engineer Monkey (x3)
    • Bloons: None
    • Objective: Rather than being able to place down sentries manually, the Engineer Monkey has three turrets on the stage by default. If any one of them is destroyed by a rival Engineer, you lose! Other than that, the goal is to defeat all three enemy Engineers.
Ninja Kiwi Arcade Games
  • Bloons 2 Christmas
    • Same controls as the other Bloons games.
  • Boombot
    • Control stick and A Button to place bombs.
  • Boombot 2
    • Same as Boombot 1.
 
Last edited:

PopCultureCorn

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I'm personally happy with Fazdude's event submissions, so I'll just contribute to the Ninja Kiwi Arcade job

More Bloons
1660685720603.png

Same controls as the other Bloons games.

Guns n' Angel
1660685920725.png

Left control stick for movement. A button to jump. Right control stick for aiming. Trigger buttons for shooting. Shoulder buttons to swap weapons. B button to throw grenades.

Meebling (mobile)
1660685849596.png

Same controls as the other Meeblings games. All premium features are completely free or disabled.
 

PopCultureCorn

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Alright, so all submissions up to this point will get added, moving on!

Job #183: Submit a Monkey Knowledge set for Admiral Brickell!

Job #184: Submit some music tracks that could play on Scrapyard, Frozen Over, The Bad-dest Battle In The Skies, and Blons! Bear in mind that's it's fine to submit multiple music tracks for each stage, even if another user had submitted theirs! Blons is one I'm actually excited to hear what others may come up with, as that is a stage based on a meme map.
 
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