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Smashboards Creates: Bloons Blowout (Bloons franchise platform fighter): DEVELOPMENT OFFICIALLY COMPLETE, PLEASE NO MORE REPLIES UNLESS NECESSARY

FazDude

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Job 65:
  1. Gwendolin
  2. Striker Jonesy Fortnite
Job 66: Pat Fusty

We can't have Pat's Pond as a stage and not include the uber chad himself. Plus, he'd make for a really good grappler - Hell, one of his BTD6 abilities is squeezing onto Bloons, which is pretty much what grapplers tend to do, so he'd be perfect for the role.
 

PopCultureCorn

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Alright, now that both jobs are over, here are the results of Job 65, first off:

Gwendolin: 4
Striker Jones: 3
Obyn Greenfoot: 2

So the winner of the launch hero vote is the fire monkey, Gwendolin! Don't worry about the other two, their chances will be back sometime.......

Also, please vote for your top 2 post-launch heroes from job 66, with the one with the most points getting added to the roster! Your number one pick will get two points, while your number two pick will get one point. Try to avoid self-voting as much as possible, but just don't make your own submission your #1 pick please. On a quick sidenote, Pop Me will be the stage with the Battlefield layout.

Job #67: Submit a move list for Bloonarius the Inflator. That's right, we will now be covering Boss Bloon moves for the first time! For this one, you've got to come up with things such as the boss attacks, entrance animations, defeat animations, and maybe other creative animations!

Job #68: Submit a stage layout for Pat's Pond while you're at it! (the stage Bloonarius is fought on!, although the layout for the boss battle is a simple grounded stage, and this job is to come up with the non-boss version of the stage)
 

FazDude

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  1. Admiral Brickell
  2. Sauda
Job 67: Bloonarius Stuff
  • Attacks:
    • Bloonarius begins sucking in, creating a vortex which attracts the player towards its "mouth". Being sucked in completely deals massive damage to the player before spitting them back out.
    • Bloonarius spews out Bloons in a few different patterns. The Bloons do pop on their own after traveling a certain distance, but coming in contact with them takes damage. (These "damage on contact" Bloons would be indicated by a green goop covering them).
    • Bloonarius spews out bullets of air which home in on the player.
    • Bloonarius rears back before lunging forwards with its fans spinning. The best thing I can compare this to is the bull's attack in the Hilda Berg battle in Cuphead, except Bloonarius is MUCH bigger.
  • Entrance Animation: Bloonarius flies onto the stage as a much smaller version of itself, only for it to start sucking in air and inflate into its boss form.
  • Defeat Animation: Bloonarius begins imploding on itself as it falls to the ground. Oh, the humanity!
 

PopCultureCorn

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1. Pat Fusty
2. Admiral Brickell

So since Fazdude came up with a good Bloonarius move list already, I might was well cover Job 68:
Untitled.png

Basically, the stage is grounded with the pond serving as lower ground where fighters can dodge high attacks albeit they move a little more slowly in it
 

PopCultureCorn

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Alright, so now that the voting and jobs 67 and 68 are closed, it's time to move on. FazDude FazDude 's Bloonarius move list will get used and my Pat's Pond stage layout will get used. Also, here are the results of the hero vote.

Admiral Brickell: 3
Pat Fusty: 2
Sauda: 1

it looks like the winning hero is the top commander, Admiral Brickell! so congrats to Baysha Baysha !

Job #69: Submit a special terrain from Bloons Monkey City (aka, the special missions in Bloons Monkey City) to be added as a stage!

Job #70: Submit a stage from a non-Bloons Ninja Kiwi franchise. Yes!, we're finally covering other Ninja Kiwi franchises now!!! This will start with a stage! Keep in mind that if that stage gets it, it will de-confirm a playable character from that Ninja Kiwi Franchise, but it will not de-confirm an assist, however.


Also, quick question, should Admiral Brickell move around in her sub or on her feet?

My submissions:
Job 69: Phase Crystal
latest.png

I just think its design is very cool, the crystals can act as platforms and also sometimes unleash an annihilation blast to launch fighters away and pop Bloons!

Job 70: Meebling World
aHR0cDovL3d3dy5ibG9nY2RuLmNvbS9i.png

The stage layout can consist of random layouts and Herelings will ocasionally pull fighters in like magnets.
 
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FazDude

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The Job With The Funny Number: MOAB Graveyard

I dunno, I just like this stage's aesthetic. I think it'd have a fairly simple layout.

Job 70: Onslaught (SAS: Zombie Assault 4)

(Please note that the Bloons franchise is the only Ninja Kiwi franchise I'm really familiar with, so apologies if I mess up some details.)

What stage would be best for our funny cartoon apes to fight on? Oh, how about a stage from a game about mowing down the undead?

All jokes aside, Onslaught would be a fairly simple stage; Possibly a reskin of Smashville from Smash. However, if you turn hazards on, you get a low-gravity effect, making fighters and Bloons much more floaty.

Finally, I think it'd be funny if Brickell fought in her ship.
 

PopCultureCorn

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Now that jobs 69 and 70 are over, it's time to vote!, and move on to the next jobs!

Vote for the Bloons Monkey City special terrain stage here!
Vote for the non-Bloons Ninja Kiwi stage here!

Job #71: Submit 2 maps from Bloons TD Battles 1 to be added as stages to the game (Bloons TD Battles 2 will be covered at a later date). This one I feel makes the most sense as Bloons TD Battles was heavily focused on PvP and versus battles to begin with!

Job #72: Discuss how Paragons should work in Bloons Blowout! I'm making this job as paragons have so far not been featured in Bloons Blowout up until this point, not even for super moves.


My submissions:
Job 71: Inkblot
Ink_blot_flash.png

Just looks very cool, could potentially make for ink-related hazards

Snowy Castle
SnowyCastle_Flash.png

Two snow forts, need I say more?

Job 72: How I think Paragons should work are either they can be used during certain events and moments for a story mode or they can be hard-to-obtain moves that can be used once in certain modes that focuses mainly on popping Bloons, but even that, I'm not too sure of! Hopefully, you can come up with better and more creative ways of Paragons in Bloons Blowout!
 

FazDude

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Job 71: Volcanos

This stage would take place on one of the eponymous volcanoes - You can dunk your opponents into the core to deal damage (or instantly KO them if their percentage is high enough), and it is a walkoff.

Cards

I don't have a layout in mind for this one - I just like casino-themed levels/stages.

Regarding Paragons, I think they should be saved for story mode stuff; I really like our moveset structure, and I don’t wanna complicate it.
 
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PopCultureCorn

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Alright, so as usual, the current jobs are over, the voting has started, and the next two jobs have begun! Also, results of the previous stage polls, Onslaught is the clear winner of the non-Bloons Ninja Kiwi stage (as well as the layout) and even though the BMC special terrain stage was at a tie, Phase Crystal will get in mostly out of uniqueness reasons.

Bloons TD Battles stage vote 1
Bloons TD Battles stage vote 2

Job #73: Submit 2 different wave challenges for Bloon Animal Ambush! Bonus points if you can make one wave challenge involving the Bloon animals, which are the Bloons Blowout counterpart of the Polygons from Smash 64, the Wireframes from Melee and the Alloys from Brawl.

Job #74: Submit a Monkey Knowledge set for Bomb Shooter! Keep in mind Monkey Knowledge in this game function like the Runes from Rivals of Aether, so hopefully that will provide some inspiration!
 

FazDude

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Job 73
  • Fight a suped-up Bloon version of yourself!
  • Don't touch the ground!
Job 47
  • Tier 1
    • Fraggy Frags: Bomb Shooters with the frag upgrade fire more frags.
    • Reinforced Shell: Bombs deal more impact damage.
    • Really Big Bombs: Bombs increase in size.
    • Faster Reload: Bomb Shooter's specials have decreased endlag.
  • Tier 2
    • Mega Mauler: Bomb Shooters deal more damage to Bloon Animals.
    • Violent Impact: Bombs have a chance to stun enemies.
    • MOAB Mauler: Every fifth bomb/rocket will have increased size and power.
  • Tier 3
    • Recursive Cluster: Cluster bombs explode into... more cluster bombs!
    • Double Heavies: Bomb Shooters can have two Heavy Bombs active at a time.
  • Tier 4
    • Multi-Bomb: Bomb Shooter can shoot out multiple bombs at once by charging its Neutral Special.
 

PopCultureCorn

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Alright, I feel that FazDude FazDude 's Monkey Knowledge set for Bomb Shooter is too good, so I'll contribute to job 73 only:

  • Survive the timed-explosion Bloon Animals! (Think of them like the Galeem and Dharkon puppet fighters that explode after a short time)
  • Pop the Bloons while Bloptonite fall from the sky! Avoid Bloptonite at all costs! They'll slow your movement speed!
 

PopCultureCorn

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Now that jobs 73 and 74 are over, it's time to the next jobs. But before that, I have to go over the results and what will be added. First off, FazDude FazDude 's Bomb Shooter Monkey Knowledge set will be used and BOTH mine and FazDude FazDude 's wave challenges will get added. Also, for poll results, It looks like the winners are Inkblot, submitted by me, and Cards, submitted by FazDude FazDude . So double congrats to me and double congrats to FazDude FazDude !

The next set of jobs is potentially a load, so prepare yourself.

Job #75: Submit a Tower that made its debut in BTD4 to get added to the character roster!

Job #76: Submit a map from BTD4 of any difficulty other than extreme to get added as a stage!

Job #77: Submit an extreme-difficulty map from BTD4 to get added as a stage!

That's right, today's jobs theme will be around BTD4! This is quite special to me in a way, as I played the heck out of it on iOS back in the day, and it was a childhood favorite to a lot of other people, who often played it in their school computer labs!

My submissions:
Job 75: Dartling Gunner
latest.png

What makes this tower a little special is that it was historically the first post-launch tower in the BTD series! Its moveset would make creative use of its barrel spins and its various high-tier upgrades like Ray of Doom and M.A.D.

Also because Military is still a sorely underrepresented tower category in the roster right now.

Job 76: Firecraker
latest (1).png

I can imagine its stage layout similar to Fourside.

Job 77: Bloonraker
latest (2).png

The name's Bond, Monke Bond...

I just think the map's design is really cool
 

FazDude

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BTD4 Tower: Mortar Monkey

I know this is kind of a weird choice, but without giving too much away, I have a really fun moveset concept in mind for this guy that I don't think I've seen any platform fighter character really do, so I wanna try and get that in here.

Stage 1: DNA Test

I feel like you could have a lot of fun with this stage layout-wise.

Stage 2: Pool Table

I just like the aesthetic, just like the Cards stage. Maybe we could have a stage hazard with pool balls being shot around the stage?
 

PopCultureCorn

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Alright now that the previous 3 jobs are over, I've made my decisions in terms of the voting. I've decided that both submissions for job 75 will make the cut, so congrats to me and FazDude FazDude ! Also, please vote for your top 3 BTD4 maps, with the top 2 getting in as stages! While self-voting is kind of inevitable for this time, just don't make your own submission your #1 pick please. Also, it helps to give a little reason why you put your BTD4 map on your desired number.

1. Pool Table (I like the idea of billiard balls acting as hazards)
2. DNA Test (Would make for a really fun stage layout)
3. Bloonraker (It looks cool and is the only extreme-difficulty map submission)

Job #78: Design a moveset for Sniper Monkey. I can envision this character with a high-zoner style gameplay, but you can decide how it uses its super-long range for its moves!
 

FazDude

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Votes
  1. Bloonraker
  2. Pool Table
(BTW, that's on me for forgetting about the extreme-difficulty requirement for the second stage; My bad.)

Job 78: Sniper Monkey Moveset
The Sniper Monkey is all about set-ups; While the Neutral Special is an immensely powerful move, it can leave you open if you don't make use of the Sniper Monkey's other specials.
  • Neutral Special: Line of Sight
    • Sniper Monkey loads their rifle and takes steady aim before firing. While the startlag of this move is immense, its range and power make it one of the strongest moves out of the entire roster!
    • Upgrades decrease the rifle's startlag and add some shrapnel to the attack.
  • Up Special: Tree
    • A tree appears which the Sniper Monkey climbs up. While it's just an average recovery option, if used on-stage, the tree lingers for a short period, being a barrier which no one but the Sniper Monkey can pass through.
    • Upgrades increase the tree's size and longetivity.
  • Down Special: Bush
    • A bush is planted at the Sniper Monkey's feet, which they hide inside. In this state, the Sniper Monkey can freely aim and fire weak shots at opponents (although said shots deal immense shield damage) until he is attacked or gets out of the bush.
    • Upgrades increase the shots' power.
  • Super Move: Bouncing Bullet
    • Sniper Monkey fires a bullet which bounces around the stage at high speed, dealing great damage and knockback to those hit by it.
 

PopCultureCorn

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I feel that FazDude FazDude 's Sniper Monkey moveset is already good, but here's mine:

Sniper Monkey

Sniper Monkey is a character who's whole meta and gimmick is being around high-zoner play! Many of its attacks are very long-range for the most part, staying true to its playstyle in the BTD series. These, however, do leave him quite open due to most of his attacks having some slight endlag to them.

Neutral-Standard:
Sniper Monkey slashes three times with its rifle, one of its few short-ranged attacks

Side-Standard:
Shoots out a long range blast with its sniper

Up-Standard:
Shoots out a long range blast upward with its sniper

Down-Standard:
Sniper simply shoots at the ground, can meteor smash if used over an edge.

Dash Attack:
Churchill sends out a small explosion in front of his tank.

Side Smash:
Sniper Monkey shoots out a stronger version of its side-standard

Up Smash:
Sniper Monkey shoots out a stronger version of its up-standard

Down Smash:
Sniper Monkey shoots down at both sides of itself.

Neutral-Aeriel:
Sniper Monkey spins its rifle around it, launching anyone close to it, another one of its few short-ranged attacks.

Side-Aeriel:
Same as the side-standard, but in the air.

Up-Aeriel:
Same as the up-standard, but in the air.

Down-Aeriel:
Sniper Monkey fires a long sniper blast downward, can meteor smash.

Neutral Special: Sniper Shot
Works like the Staff in Smash Bros. Ultimate, but adjusted to a character move. Sniper Monkey shoots a single shot forward, with the projectile dealing more damage and popping more Bloon Layers at further distances! Can be charged up. Upgrades can increase damage, pierce to Bloons, give the shot a powerful Shrapnel, and to the powerful Maim MOAB, which can stun Big Bloons for a brief time!

Up Special: Supply Drop
A supply crate will fall from the sky as Sniper Monkey grabs on to it to give it an upward leap. Upgrades increase leap height as well as the supply crate to give some additional cash whenever the move is used.

Down Special: Full Auto Rifle
Sniper Monkey shoots forward with a super-fast rifle that can seriously rack up damage, but won't make opponents flinch or launch them. Upgrades can increase shooting speed and damage, as well as to the Elite Defender, which is a serious fighter damager and Bloon decimator.

Super Move: Cripple MOAB
Sniper Monkey shoots forward a powerful projectile that can stun Big Bloons for a long time while taking extra damage in this stunned state. Otherwise, works like Dark Pit's final smash.

Taunt:
Sniper Monkey takes out a pair of binoculars and looks around.

Entrance:
Sniper Monkey is dropped onto the stage by the Monkey Ace that drops the supply crates.

Victory:
Sniper Monkey aims at a really-far-away Ceramic Bloon carefully, before popping it in one shot and posing for the camera.

Defeat:
Sniper Monkey gets landed on by a supply crate, to which it then sits in a pile of wooden debris.
 
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PopCultureCorn

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Alright, Job 78 is over, and here are the BTD4 stage results:

Pool Table: 5
Bloonraker: 4
DNA Test: 2
Firecracker: 0

So our 2 BTD4 stages to get added are Pool Table and Bloonraker, so congrats to me and FazDude FazDude !

Vote for the Sniper Monkey moveset here!

Job #79: Submit 2 new Bloons to be encountered in game!

Job #80: Submit ideas for a new multiplayer mode!


My submissions:
Job 79: UFO Bloon
latest (1).png

These pesky Bloons will absorb projectiles, loose income and even fighters to itself! Escaping it can be a hassle, and is even harder at higher damage percentages

Heavy Metal Bloon
latest (2).png

Extremely tough and launches shielded Bloons to defend itself.

Job 80: Juggernaut Pastime
Works like various fan-made ball sport game modes in Smash Bros, which range from soccer to basketball to volleyball to tetherball, except the ball is a juggernaut spike ball, so the ball is made to also pop Bloons.
 
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FazDude

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Job 79-1: Pac-Man Bloon (resubmission)
Job 35: Pac-Man Bloon (Bloons)

Only seen in the game that started it all, popping this rare Bloon will temporarily transform you into (a legally distinct expy of) Pac-Man, allowing you to travel in cardinal directions and chomp any opponent or Bloon in your path for a few seconds.
Job 79-2: Coconut Bloon (Bloons Super Monkey 2, unused)

This unused Bloon is incredibly tough (about 3x as tough as a ceramic), but for every hit you land on it, you gain a small amount of HP!

Job 80: King of the Tree
King of the Tree abandons the Bloons in favor of a King of the Hill-style mode. Standing on top of a tree in the center of the map causes you to rack up points over time, and whoever earns the most at the end of the given time limit wins!
 

PopCultureCorn

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Alright, both jobs are over and the voting has begun! Well, at least for the multiplayer mode, All Bloon submissions will get added, because the more, the merrier, and also because there's not many Bloons left to pick from. Also, FazDude FazDude 's Sniper Monkey moveset won, so congrats to him!

Vote for the multiplayer mode here!

Job #81: Submit two maps from Bloons TD Battles 2 to be added as stages! While I know this one covers something that only came out very recently (to mixed reviews), I do want to have nearly every Bloons games represented here!

Job #82: Submit two new assists! It can even include non-Bloons Ninja Kiwi franchises! Like before, please describe what they can do to assist the player in-game, such as their attacks and other things they do to help out the player.

Job #82.5: Remember how I said the launch heroes' "chances will be back sometime"? Well, now is the time! Please vote for which of the remaining launch heroes (Striker Jones, Obyn Greenfoot) should make it in as a playable character! Your #1 pick will get 2 points, while your #2 pick will get 1 point. The winner gets in as a playable character, while the loser gets in as an assist!


My submissions:
Job 81: Koru
latest.png

I just think it looks really cool.


Sands of Time
latest (1).png

Another cool looking map

Job 82: Thereling (Meeblings)
screenshot.1.jpg

Pushes back fighters that get too close to it by using its force-like ability. Pushback is further and harder for those with higher damage percentages, making the results more funny and devastating.

Portable Lake Pro
screenshot.2.jpg

Lashes out its powerful tentacles to anyone who comes to close to it, dealing considerable damage and knockback. When the fighter it is assisting jumps into the pool itself, they will be healed a small amount of damage constantly, but slowly.

1. Striker Jones
2. Obyn Greenfoot
 
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FazDude

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Bloons TD 2 Maps: Dino Graveyard & Docks
1656114666670.png


Assist 1: Medic (SAS)
1656114735345.png

When summoned, the Medic will follow you around and heal you when you're closeby. It won't do anything to opponents, though.

Assist 2: Hot Air Bloon

The unfathomable has occured - Monkey and Bloon have settled their differences! When summoned, the Hot Air Bloon (and its monkey companion) will fly around the stage; It can't deal damage, but coming into contact with it will push opponents a fair distance away.

Hero Votes
  1. Striker Jones
  2. Obyn
 

PopCultureCorn

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Alright, so ALL assists will get added as well as the voting for the BTDB2 stages have just begun! Vote for your top 3 maps, with the top 2 getting in as stages. While self-voting is probably going to be kinda inevitable, just don't make your own submission your #1 pick please.

Also, Striker Jones is the winner! Obyn will get in as an assist though. As well as King of the Tree, so congrats to FazDude FazDude on this one!

1. Docks
2. Dino Graveyard
3. Koru

Job #83: Submit a monkey from Bloons Adventure Time TD to get added to the character roster! I simply felt that we needed at least one monkey from BATTD to be playable.

Job #84: Submit a new Meebling to get added as an assist! While I understand we JUST did an assist job as the previous job, I just feel that Meeblings is such a cute game that deserves more representation. You can refer to this image for help!

Job #84.5: Briefly describe Obyn's assist functionality!

My submissions:
Job #83: Captain Cassie
TowerCaptainCassiePortrait.png

I feel that she has the most potential for a unique moveset than the other monkeys in BAATD

Job #84: Gravling
Screen Shot 2022-06-24 at 8.55.00 PM.png

Reverses gravity on the fighter it is assisting whenever the fighter is about to fall into the blastzone or having a need for upward lift for aerial combos. The best comparison I can make is how Captain Viridian works in Fraymakers.

Also, today, until three weeks from now, FazDude FazDude will be in charge of the thread until I get back!
 

Baysha

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****. I really need to come up with assist ideas faster. Anyway, I don't really have any ideas for the BATTD monkeys cause they just seem like slightly different versions of already-existing monkeys. I also don't have anything for the meeblings.
 

FazDude

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Before I get into my submissions, I'd like to state that since PopCultureCorn usually posts jobs way before I get up (and I think we live in different time zones), jobs will be posted later in the day than usual while I'm running the thread - Probably at the same time as All-Star Strife (shameless plug), so early afternoon in most cases.
----
I gotta agree with Baysha here; A lot of BAATD's monke cast seem like they have little to no differences from a bunch of characters we already have in the game, so unless we'd be willing to make them Echo Fighters or something, I'd say that Captain Cassie is the best choice.

Job (literally 19)84: Zapling
I can't find a picture for one to save my life, but when one is summoned, it will hop around the stage and attempt to electrocute any opponent which comes too close to it. Simple, but effective.

Job 84.5
Obyn would summon his wolf heads from a standstill, sending them out to home in on opponents.

Stage Votes
  1. Koru
  2. Dino Graveyard
  3. Docks
 
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FazDude

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Welp, today's my first day running the thread! Submissions from yesterday are closed.
  • Since I was the only one who voted, Koru and Dino Graveyard will be added to the stage list!
  • Captain Cassie, as submitted by PopCultureCorn PopCultureCorn , wins by default, adding her to the roster!
  • I wasn't told how many Meeblings I was supposed to accept, so I'll just go ahead and add both.
  • My Obyn submission wins by default.
Since I can't edit the first post, I'm just going to make a Google Doc with everything we add and share it with PCC upon their return so they can add it there.
----
Job 85: Submit a moveset for COBRA!
Submit a moveset for the Special Agent hailing from Bloons TD 5! At minimum, you should have a Neutral/Up/Down Special and a super move, but you are more than welcome to go into more detail if you so wish!

Job 86: Submit a stage that can fulfill a Fountain of Dreams layout. If any existing stage should adapt this layout, please specify.

Submissions will close tomorrow!

COBRA Moveset
  • Neutral Special: Bullet
    • For his Neutral Special, COBRA wields a gun. The shots are weak and deal no knockback, but are pretty fast.
    • Upgrades increase the shots' power and give them the ability to cause flinching.
  • Up Special: W.H.E.E. (Whirling Hovering Evacuation Electronic)
    • COBRA grabs a hold of a drone and uses it to fly upwards, acting much like Snake's Up Special.
    • Upgrades increase WHEE's flight time and give it the ability to auto-fire at nearby opponents.
  • Down Special: Misdirection
    • COBRA lays down an invisible trap. Opponents who step on the trap have their controls reversed for a short time.
    • Upgrades increase the trap's radius and the longetivity of their effects.
  • Super Move: Attrition
    • For a limited time, opponents take damage over time and are easier to launch.

Fountain of Dreams Layout: I think this should go to Floating Islands.
 
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FazDude

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Submissions will be kept open for this job indefinetly until someone else submits something. (I mean, I can't really post any more replies after this due to site rules regarding creation threads, so I'm kinda forced to do this.)
 

Baysha

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CandyFalls_No_UI.png

Candy Falls

This may be too similar to the existing Fountain of Dreams, but eh. Fighters would fight in a pool of chocolate with two steams of it taking place of the fountain streams.
 

FazDude

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Submissions are closed!
  • My COBRA moveset wins by default.
  • Please vote for a Fountain of Dreams-like stage here.
Job 87: Submit a stage that can fulfill a Hazardless Smashville layout. If any existing stage should adapt this layout, please specify.

Job 88: Submit 2 new Bloon Animal Ambush wave challenges.

Job 87: Monkey City

That's right; Not a map from BMC - The city itself. I think this makes sense as a Smashville layout, since both stages would take place in small towns.

Can't think of anything for Job 88.
 
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FazDude

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Submissions are closed!
  • By removing my self-vote for Floating Islands, Candy Falls will be our Fountain of Dreams clone. Congratulations to Baysha Baysha !
  • Monkey City will be our Smashville clone by default.
  • Job 88 will remain open for an extra day.
Job 89: Submit a Monkey Knowledge set for Super Monkey.

Job 90: Tower Vote-Down!

Vote for your top two towers from the following list; The winner will make it into the fighter roster!
  • Boomerang Monkey
  • Monkey Buccaneer
  • Alchemist
Submissions close tomorrow afternoon.
 

Baysha

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Joined
Nov 13, 2021
Messages
817
1. Alchemist
2. Boomerang

I can't come up with anything that would top Monkey City

Bloon Animal Ambush:

Defeat a series of flying Bloon animals!

Survive the invincible Bloon animals for a certain amount of time!
 

FazDude

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Messages
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Job 89:
  • Tier 1
    • Knockback: Super Monkey's attacks deal more knockback.
    • Super Range: Laser Vision gains increased range.
    • Faster Than A Speeding Dart: Super Monkey is faster.
    • Strike Down the False: Super Monkey's Laser/Sun vision can now pop Purple Bloons.
  • Tier 2
    • Up, Up, and Away: Flight now deals multiple hits.
    • Earthpuncher: Knockback Punch now launches rocks as debris.
    • Ultravision: Super Monkey can now naturally pop Camo Bloons.
  • Tier 3
    • Laser Burn: Opponents hit by Laser Vision have a chance to gain a poison effect, taking damage over time.
    • Double Vision: Super Monkey now fires his laser vision in two directions.
  • Tier 4
    • Crit Chance: Super Monkey now has a chance to deal critical hits.
Job 90:
  1. Alchemist
  2. Bucanneer
 

FazDude

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Submissions are closed!
  • Baysha Baysha 's Bloon Animal Ambush challenges will be used!
  • My Super Monkey Monkey Knowledge set will be used.
  • The Alchemist Monkey is our next fighter!
Job 91: Submit two stages from the Bloons TD series - One from the classic games (BTD 1-4), and one from BTD6.

Job 92: Submit two Special Agents; One for a fighter and one for an assist.


Submissions close tomorrow afternoon!

BTD4 Stage: Triangle of Insanity

Firstly... look at that name. Triangle of Insanity. That's such a cool name for a stage!

Secondly, I want to get into the mind-screw elements of the map's layout when converting it to a stage, so here's my pitch. You begin the match on a simple hard platform, although it's strictly rectangular as opposed to having more depth to it like Battlefield or Final Destination. The rest of the triangle is in the background.

However, here's the kicker - The stage is constantly rotating. As the camera's perspective of the stage changes, so does its layout. The center platform will appear to tilt (actually shrinking) and eventually vanish altogether, with soft platforms coming into view and becoming usable for a time before shifting into hard platforms. Overall, it's a tough stage to get a grasp on, but it'd be chaotic fun.

BTD6 Stage: Dark Castle

I don't have much to say about this stage - I just think it looks neat. Maybe it could have a layout similar to Peach's Castle from Smash Melee?

Special Agent as Fighter: Monkey Farmer

I dunno, I just think this could be a fun concept.

Special Agent as Assist: Meerkat Spy

A simple assist, but a useful one; He'll temporarily grant you the ability to pop Camo Bloons.
BTD2 Stage: Hard Track
1656628036455.png

BTD6 Stage: High Finance
1656628062409.png

Playable Agent: Tribal Turtle
1656628082067.png

Playable Assist: Bloonsday Device
1656628101975.png
 
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FazDude

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Submissions are closed!
  • Please list your top three stages - The top two will make it in! Voting is ranked.
  • Please name your favorite Agent fighter and assist - The top one from each will make it in! Voting is not ranked.
----
Job 94: Submit two Pro Special Agents, one to be added to the character roster and one to be added as an assist.
I know this is somewhat confusing given our last job, so let me break it down.

Submit two agents from this page; One for a fighter role, and another for an assist role. I'm assuming that a Pro Agent can be a fighter even if their base form is an assist - You hear that, Beekeeper fans?

Submissions will hopefully close tomorrow afternoon, but due to creation thread rules I've already mentioned, I can only post a new post once someone else makes a reply.

Stages
  1. High Finance
  2. Triangle of Insanity
  3. Dark Castle
Votes
Fighter: Tribal Turtle
Assist: Bloonsday Device

I'll submit some special agents later.
Votes:
1. Triangle of Insanity
2. Dark Castle
3. High Finance

Submissions:
Fighter: Monkey Farmer Pro
Assist: Pontoon Pro (because it would be so funny)
 
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Baysha

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Messages
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Fighter submission: #BeekeeperProSweep

Assist Submission: Bloonberry Bush Pro
When summoned, it stays on the platform it was summoned on. Hurting any enemy who touches it. It also summons creepers that act like smaller versions of itself.
 

FazDude

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Submissions/voting is closed!
  • Triangle of Insanity and High Finance will be our next stages! Congratulations to myself and PopCultureCorn PopCultureCorn !
  • Tribal Turtle and Bloonsday Device will become a fighter and assist respectively. Congratulations again to PopCultureCorn!
  • Please choose one Pro Special Agent from each category; The ones with the most votes will be added.
    • Fighters: Monkey Farmer Pro or Beekeeper Pro
    • Assists: Pontoon Pro or Bloonberry Bush Pro
----
95. Submit a new Boss Bloon!
96. Submit a stage that fits the Boss Bloon you submitted for Job 95!


Submissions will close tomorrow night!
 

FazDude

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Running a little behind schedule, so I'm going to make things pretty quick.

Votes:
  • Fighter: Beekeeper Bro
  • Assist: Bloonberry Bush Pro

Boss Bloon: Blastapopulous (Bloons TD 5)
1656798560538.png


Stage: Volcano (Bloons TD Battles)

1656798604322.png

Votes:
  • Monkey Farmer Pro
  • Bloonberry Bush Pro
Boss Bloon: Graveyard Lych
1656808960363.png

Boss Stage: Crypt Keeper
1656808999687.png
 
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FazDude

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Sorry for the delay of game, folks; Circumstances beyond my control. Anywho...
  • Using RNG due to a tie, Beekeeper Pro will be our next fighter! Congratulations to Baysha Baysha !
  • Bloonberry Bush Pro will be our next assist! Once again, congrats to Baysha!
  • Please vote for one of the following:
    • Blastapopulous + Volcano (FazDude)
    • Graveyard Lych + Crypt Keeper (PopCultureCorn)
Job 98: Submit a moveset for Geraldo!
Please do consider the fact that a few of the items Geraldo sells in BTD6 are already usable as items.

Job 99: Submit a new item from a non-Bloons Ninja Kiwi game!

Submissions will close tomorrow afternoon (assuming anyone posts here between now and then)!

I'll think up some ideas for the above later, but for now, I will be voting for Blastapopulous.
 
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FazDude

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Geraldo Moveset
  • Neutral Special: Stack of Old Nails
    • Geraldo throws the stack of nails forwards in an arc - Once the nails make contact with the ground, they'll burst out into all directions.
    • Upgrades increase the arc of the nails and how much damage they do.
  • Up Special: Genie Bottle
    • Geraldo uses the power of the Genie Bottle to perform a quick teleport.
    • Upgrades increase the teleport's range.
  • Down Special: Geraldo's Wares
    • Geraldo starts each stock with three random items, each of which can only be used once per stock. The items are as follows:
      • Shooty Turret: When placed down, the turret aims and fires crossbow arrows at opponents.
      • Invisibility Potion: Turns Geraldo invisible for a short time. Also grants Camo detection.
      • Tub of Amaz-o-Glue: Acts as a Pitfall-like trap for opponents to step into.
      • Gerry's Fire: Pretty much just Simon/Richter's Down Special in Smash.
      • Rejuv Potion: Heals Geraldo.
      • Creepy Idol: Creates an AOE field which slows down opponents within it.
    • Due to the odd nature of this move, the upgrades for it affect all of Geraldo's wares at once, but not quite to the same extent as a normal upgrade tree.
  • Super Move: Everything Must Go!
    • Geraldo gains unlimited access to all six of his wares (albeit with each item having a brief cooldown) for a short time.
Non-Bloons Item: Pool Ball (Powerpool)
This is essentially Bloons Blowout's version of Mr. Saturn from Smash; A projectile item which instantly breaks shields.

To account for Crashboards, this submission being the only one so far, and me just losing track of time, I'll extend these jobs by an extra day.
 

FazDude

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Messages
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Submissions are closed! Blastpopulous will be our next boss, with my Geraldo moveset, Volcano, and Pool Ball also being added.

Job 100: Submit a "moveset" and animations for Vortex!
It's time to submit for our second boss! Please submit some attacks, an entrance animation, and a defeat animation for Vortex.

Job 101: Submit a Monkey Knowledge set for Quincy!

Submissions close tomorrow afternoon!
 
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