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Smashboards Creates: Bloons Blowout (Bloons franchise platform fighter): DEVELOPMENT OFFICIALLY COMPLETE, PLEASE NO MORE REPLIES UNLESS NECESSARY

Baysha

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DartMonkey.png

Dart Monkey (Bloons)
He also stands in the spot he was summoned. He throws darts at his opponents, indicated by the arrow like in the original Bloons game. He'd appear in the original artstyle.

Cave_Monkey.png

Cave Monkey
Stands in the spot he was summoned. But don't lower your guard due to his lack of mobility, he smacks anyone who gets close enough to him with his club, dealing massive damage.
 

PopCultureCorn

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Assist 1: Monkey Beacon (Bloons TD 3)

When summoned, this Assist doesn't do anything to attack directly; Rather, while you're within its field, your attack strength is boosted drastically!

Assist 2: Bloonchipper (Bloons TD 5)

Back with a vengance, this Assist sucks up enemies, Bloons, and projectiles, shredding them before launching them out of its top. It's pretty much an Assist version of Luigi's Final Smash from Smash 4/Ultimate.

Helium Heights Layout
I'd imagine this stage being similar to Melee's Poke Floats, being a vertically scrolling stage with various Bloon platforms soaring on and off-screen for a constantly changing layout.
My assists:
Ezili
View attachment 353794
She is similar to Ashley in SSB4/Ultimate in a way. Any Regrow Bloons in her range will not regrow layers, while all other Bloons in her range will have their layers popped gradually. Any fighters within her range will be inflicted with negative status affects, like sleep, dizzy, poison or confusion (Inverting control stick behavior).

Watermelon Spitter
View attachment 353797
Simply shoots watermelon seeds in rapid succession to any fighters and Bloons in its range, making it an excellent choice for combo startups or to really rack up damage!

For Helium Heights, I can imagine its layout taking place on a large tipping rock platform, ala the 3rd formation of Castle Siege. Mesas in the background would provide a few additional platforms, and the layout of the additional platforms are random every time. A Bloon gimmick for this stage is that Big Bloons appear more often on this stage and they also spawn more Bloon children as well!
View attachment 353861
Dart Monkey (Bloons)
He also stands in the spot he was summoned. He throws darts at his opponents, indicated by the arrow like in the original Bloons game. He'd appear in the original artstyle.

View attachment 353860
Cave Monkey
Stands in the spot he was summoned. But don't lower your guard due to his lack of mobility, he smacks anyone who gets close enough to him with his club, dealing massive damage.
Alright, The assist and Helium Heights stage layout jobs are over, and now the voting for both has begun! How the assist vote is going to work is like the first assist job, where you put your top 3 assists in a list of 1 to 3, your #1 pick will get 3 points, your #2 pick will get 2 points, and finally, your #3 pick will get one point, with the Top 2 assists getting in once voting's done. Try to avoid self-voting as much as possible, but just don't make your own submission your #1 pick please. Also, the poll link for the Helium Heights stage layout is down below!

Vote for the Helium Heights stage layout here!

Onto the next job!

Job 45: Design a moveset for Captain Churchill! That's right, design a moveset for our first user-submitted character for this game!
 

PopCultureCorn

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1. Monkey Beacon
2. Retro Monkey (Basically Dart Monkey (Bloons) submitted by Baysha Baysha , but I'm giving it a different name if it gets added to differentiate from the regular Dart Monkey)
3. Watermelon Spitter (Gotta get more obscure Bloons picks in there)

Captain Churchill




"It's going to rain hard today!"

Captain Churchill is a heavyweight who has a lots of good things going for him in his character stats, being relatively hard to launch and having plenty of hard-hitting moves. However, as with most typical heavyweights, some of his attacks can be sluggish and his large hurtbox makes him a good choice for combo food. Overall, he is a good choice for those who really want to give a really strong punch to send their foes flying all the time.

Neutral-Standard:
Churchill launches a tank projectile that travels a short distance forward, which hits pretty hard.

Side-Standard:
Same as the neutral-standard, but with movement

Up-Standard:
Churchill slashes upwards with a wrench.

Down-Standard:
Churchil performs a tank spin, multihitting fighters.

Dash Attack:
Churchill sends out a small explosion in front of his tank.

Side Smash:
Churchill shoots a larger and stronger tank projectile that travels further

Up Smash:
Churchill waves his wrench faster and longer.

Down Smash:
Churchill performs a stronger tank spin, multihitting fighters before launching them.

Neutral-Aeriel:
Churchill shoots a circle of fire around him in a circle with his tank.

Side-Aeriel:
Same as the side-standard, but in the air.

Up-Aeriel:
Same as the up-standard, but in the air.

Down-Aeriel:
Churchill fires a tank projectile downward which also gives him a little upward momentum boost.

Neutral Special: Machine Gun
Churchill shoots with his machine gun, dealing non-knockback damage an a gradual basis. Upgrades can allow it to fire faster and deal more damage!

Up Special: Bombs Away!
Churchill leaps upwards a short distance before floating on a parachute and shooting tank projectiles downward as he decends. A combination of Peach Parasol and his functionality in Bloons Pop! Upgrades increase leap height and tank projectile fire rate and damage.

Down Special: Tank Rush
Churchill charges up his tank for a charge attack, which has huge knockback and deals lots of damage to Ceramic Bloons. Upgrades can decrease charge time and increase damage and knockback!

Super Move: MOAB Barrage
Churchill launches barrages of missiles to the sky, before they come raining down and damaging others from below. Missiles deal extra damage to Big Bloons!

Taunt:
Churchill uses his Wrench to fix a part of his tank.

Entrance:
Churchill Tank Drops onto the battle.

Victory:
Churchill drives his tank into view, before getting out of his tank and making a salute victory pose.

Defeat:
Churchill looks at his broken and war-damaged tank in disbelief.
 

FazDude

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  1. Retro Monkey
  2. Cave Monkey
  3. Watermelon Spitter
Churchill Moveset
  • Neutral Special: Missile
    • Captain Churchill charges up his tank before firing a large missile forwards. The missile does take a few seconds to charge, but it deals pretty high damage for a special. Captain Churchill can also move and perform a single jump while charging.
    • Upgrades decrease the charge time and give the missile piercing properties.
  • Up Special: Tank Pilot
    • Captain Churchill's tank grows copter blades (don't ask) as he takes to the skies. He can move left and right while ascending and fire weaker missiles, giving him a free and safe recovery. However, said recovery is pretty slow and short-ranged.
    • Upgrades increase Churchill's airtime and powers up his missiles.
  • Down Special: Exploding Pineapple Trap
    • Captain Churchill's tank deploys an Exploding Pineapple behind itself, which buries into the earth, leaving only the stalk visible. Opponents who get to close to the pineapple trigger the explosive, dealing damage and knockback. Captain Churchill can also drive over the pineapple to trigger it, dealing damage to himself but no knockback.
    • Upgrades increase the power of the pinapples and allow Captain Churchill to have two in-play at a time as opposed to one.
  • Super Move: MOAB Barrage
    • Pretty much what PopCultureCorn submitted for the super move.
 
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PopCultureCorn

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Alright, I think I'll end all the current voting and Job 45 right here and start the Captain Churchill moveset vote. Here are the results of the previous votes:

Retro Monkey: 5
Monkey Beacon: 3
Cave Monkey and Watermelon Spitter: 2
Bloonchipper: 0

It looks like our two assists to get added are the Retro Monkey and Monkey Beacon!, as well as Fazdude's Helium Heights stage layout! So congrats to Baysha Baysha and Double Congrats to FazDude FazDude !

Vote for the Captain Churchill moveset here!

Job #46: A new foe has arrived! (Two, in fact!) Submit 2 secret characters for the character roster! That's right, they will both be unlockable characters, but here's the catch, they won't be unlockable through the usual means in platform fighters nor through conventional or difficult means! So please submit easy AND creative ways to unlock those characters as well!

For this job, remember that I submitted two stages the other day that are related to a near-future job that covers secrets? Well, the time has finally come! Now, even though platform fighters nowadays tend to have no unlockable characters and our current character roster count is at 28, I felt that having 2 secret characters to total the character roster to 30 characters would honestly make a more satisfactory number for me, plus I just want to add a feature that makes the game a little more interesting.
 

PopCultureCorn

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Here are my secret characters!
Bloonchipper
latest.png

Previously submitted as an assist by FazDude FazDude . Sure, it was a nightmare to balance in the tower defense series, but that won't stop it from having balanced play AND an interesting playstyle in Bloons Blowout! The way to unlock it is to go to Scrapyard, and when you're in the range of the Bloonchipper, you can use your shield special to bring up a mini-menu asking for $200 (Like, half your starting cash, allowing you to get to it even in the beginning of a match) to remove the obstacle. Once that is paid, a Support Chinook will fly in, pick up the Bloonchipper from the mud, and fly away with it. Once you exit the match or finish the match, the Bloonchipper will be unlocked.

Cave Monkey (Greg)
Cave_Monkey.png

Previously submitted as an assist by Baysha Baysha . He would for sure have an interesting melee playstyle with stunning properties. The way to unlock him is to go to Frozen Over, and when you're over the ice area where he is frozen in, you then have to attack the ice above him for a certain amount of damage (around 30% to 50%) to which then the ice will break and he will jump free from the ice. Once you exit the match or finish the match, the Cave Monkey will be unlocked.
 
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FazDude

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Secret Fighter 1: Professor Evil (Bloons TD Battles)

One of the Bloons series' rare non-Bloon antagonists, Professor Evil would be an oppressive fighter, designed to lock down opponents and limit their capabilities with legions of Bloons and some devious trap-based gameplay.

To unlock this conniving chimp, you must first unlock every other character in the game. Then, enter a local multiplayer match and go to Peninsula, making sure to hold down both L and R as you do so. When you load into the map, you'll find that something has changed - There is now a manhole leading to Professor Evil's lair. Hit it with a down tilt to open it up, then finish the fight as normal.

If you did this correctly, you will unlock a special event - A confrontation with Professor Evil! You'll need to endure both him and his army of Bloons, as he has infinite stocks while you only have one. Once you make it past the time limit, you win the event and the right to control Professor Evil and his splendid moustache.

Secret Fighter 2: Patch (Bloons TD 6)

Patch is responsible for providing players with patch notes for Bloons TD 6 updates, as well as helping out in the tutorial of Bloons Pop. As a fighter... Okay, you'll have to hear me out on this one. Seeing as she's the one who notifies players of buffs, nerfs, and things of the like, she could be a Deadpool-style fighter who manipulates the game to her advantage - Buffing herself, nerfing her opponents, etc. It'd really set her apart from all the other fighters.

To unlock Patch, one must play through the tutorial of the game (which Patch just so happens to host). However, merely completing all the lessons isn't enough. By demonstrating knowledge of advanced techniques, players can find special tokens, one in each lesson. Collecting them all unlocks Patch!
 
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PopCultureCorn

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Ok, so now that the secret character job is over, it's time to vote! Also, FazDude FazDude 's Captain Churchill moveset will be used, so congrats to him!

Vote for the secret characters here!

Now the next two jobs pertain to things we haven't done in a long time, so here we go!

Job #47: Submit ideas for a new multiplayer mode!

Job #48: Submit ideas for a new single-player mode!
 

PopCultureCorn

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Job 47: Half Cash
1654365175435.png

ALL forms of income, cash generation and starting cash are halved! This mode makes obtaining and managing upgrades far more perilous.

Job 48: Bloon Animal Ambush
This mode is like Abyss Mode from Rivals of Aether, except the "abyss fighters" for this game mode are Bloon animals of all the playable fighters in-game. Each wave will have different tasks for you to complete, such as defeat all the Bloon animals, Pop the MOAB, destroy Bloon portals, defeat Bloon animals with special conditions, defeat boss minions and much, much more. There will also be Monkey Knowledge, like the Runes in Rivals of Aether, exclusive to this mode, with Monkey Knowledge specific to EVERY character that gives them unique buffs and unique special abilities!
 

FazDude

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Multiplayer: Co-Op
In a strange twist for a platfighter, players team up to pop Bloons. Otherwise, it’s fairly similar to the Bloon Battle mode.

Singleplayer: Pop ‘Til You Drop
Pretty much this game’s equivalent of Multi-Man Smash. Fend off as many enemies as you can before getting KO’d!
 

PopCultureCorn

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Ok, it's time to end jobs 47 and 48 here and now it's time to vote on them! also, I'd normally keep the secret character vote open for one more day, but this time, I decided to do a coin flip, and the secret characters to get added are Bloonchipper and Cave Monkey! Sorry to anyone else who submitted secret characters, but your unlock methods were still very creative! So be proud of your submissions!

Vote for the multiplayer mode here!
Vote for the single-player mode here!

Job #49: Submit 2 new items for the game!
 

PopCultureCorn

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My submissions (One is a resubmission)

Rainbow Glitter Wand (BATTD)
1654463040629.png

Works like the Star Rod from Smash Bros, but is more versatile! Pressing the standard attack button once will just have its welder swing it, but pressing it repeatedly will have its welder wave it in front of them while whirlwinds of rainbows move in front of them, dealing damage to other fighters. Charging it up will have it fire a rainbow star projectile, and charging it up all the way will launch a bigger, faster, and stronger projectile with piercing properties!

Sharpening Stone
latest (3).png

One of the items sold by Geraldo starting at when he is at level 5. Any character who picks it up will have increased damage to fighters and increased pierce to Bloons from their attacks! Picking it up will also make the same sound when it is applied to a Monkey in BTD6, but compared to BTD6, it won't last indefinitely and will wear off after some time, and ANYONE can pick it up, regardless if they use sharp objects or not (Like Wizard Monkey, for example). There's a rare chance that the plus variant of the stone can appear, which grants even more damage to fighters and even more pierce to Bloons to the fighter that picks it up.
 

PopCultureCorn

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Alright, so I'll end job 49 here, and ALL item submissions will be added. In addition, We have our winners for the new modes. Our new multiplayer mode will be Co-op Bloon Battle, and our new single-player mode will be Bloon Animal Ambush! So congrats to me and FazDude FazDude ! The single player mode that just got in will for sure open up a TON of exciting job opportunities, which I'm frankly VERY excited for! But anyways, onto the next job!

Job #50: Submit a new Boss Bloon to be added to Bloons Blowout! This time, we will try something a little different, try to create a unique way of how your Boss Bloon will work! Whether it be a unique gimmick, special ways of dealing damage to them, and those kinds of stuff. Please explain the Bloon and what attacks and abilities they can use in their boss battles.

Job #51: Submit a stage that fits with the Boss Bloon you submitted thematically! This will be the stage the boss will be fought on, using a grounded version specific to the boss battle. (unless for uniqueness reasons, it doesn't have to be a grounded version!)


My submissions:
Job 50: Big Airship of Doom (B.A.D.)
latest (8).png

While Ninja Kiwi had stated that BAD isn't qualified enough to be an actual Boss Bloon in BTD6, it will be a Boss Bloon in Bloons Blowout for creative reasons! In Bloons Blowout, its size is like x1000 bigger than it was in BTD6, making size over-exaggeration a big emphasis for this boss, as well as how it's fought! In its battle, the fighter would stand on Monkey Aces as they fly around areas of the BAD that need to be damaged, such as its turbines and just general parts of the Boss Bloon.

Job 51: The BAD-dest Battle In The Skies
BAD Stage copy (1).png

(Technically) An original stage! Think of its layout like Venom or Lylat Cruise in Smash Bros. This stage takes place in a sky battle between Monkey Aces and a BAD! The stage platforms are the various Monkey Aces that fly in the stage to take down the BAD. Even the Blimp Monkey will serve as a platform occasionally! The stage is even progressional and contextual!, as it shows the Monkey Aces shooting at the BAD until the BAD is critically damaged and sinks into the ocean, but it's not long before a new BAD takes the old one's place, starting the cycle all over again!

Keep in mind if this stage gets in, it de-confirms the Monkey Ace as a playable character.
 
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Baysha

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BTD6CamoRegrowRed.png

Camo Regrow Red
Yep. You may not know it, but this little bloon can pack quite a punch. Well, not in the Tower Defense games, it's functionally identical to a camo red bloon there. But that changes in Bloons Blowout. It's attacks can include shifting in and out of visibility, summoning non-camo regrow reds to shield itself, ramming into the player, and shining in it's infinite power. Ninja Kiwi has already acknowledged the meme by putting it into round 5 of Alternate Bloons Rounds, so it isn't too far-fetched.

Blons.png

Blons
A meme stage for a meme boss. It would have a soft platform at the far top left, a circle of pigeons that act as a soft platform in the center, and a pool of water in the bottom left.

BlonsLayout.png

Black = soft platform
Blue = water
 

PopCultureCorn

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View attachment 354222
Camo Regrow Red
Yep. You may not know it, but this little bloon can pack quite a punch. Well, not in the Tower Defense games, it's functionally identical to a camo red bloon there. But that changes in Bloons Blowout. It's attacks can include shifting in and out of visibility, summoning non-camo regrow reds to shield itself, ramming into the player, and shining in it's infinite power. Ninja Kiwi has already acknowledged the meme by putting it into round 5 of Alternate Bloons Rounds, so it isn't too far-fetched.

View attachment 354224
Blons
A meme stage for a meme boss. It would have a soft platform at the far top left, a circle of pigeons that act as a soft platform in the center, and a pool of water in the bottom left.

View attachment 354225
Black = soft platform
Blue = water
Lol
 

PopCultureCorn

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Ok, so after much consideration with the other contributors, I'm ending off Jobs 50 and 51 early, and my boss idea will be used! Also, Baysha Baysha 's boss idea will be used as a joke boss, since I found it to be funny, but there will be a secret way to access this boss in-game.

The next two jobs for the next three days are very special, here's the first...

Job #52: Submit 2 ORIGINAL Bloon ideas to be added in-game! That's right, for this one, you really gotta put your creative skills to the max! You will be creating your VERY OWN Bloon to be added to the game! I'm doing this because almost every major Bloons game has introduced at least 1 new Bloon type, and I think this Bloons game should be no different! Also, this will be a special job, as ALL submissions will get added!, no strings attached!

Also, there is one rule for this job, it has to be your OWN, ORIGINAL Bloon idea!, please don't steal ideas for Bloons from other Bloons social media accounts, communities, fandom wikis and those stuff!

My submissions:
Rock Bloon
emojisky.com-3915586 copy2.png

Flies slower than a Lead Bloon and tougher than a Ceramic. Spawns 2 Ceramics when popped.

Vortex Bloon
emojisky.com-3915586 copy.png

When popped, it'll unleash a black hole that can attract fighters, their projectiles and other things from them, plus loose cash and items too! Trying to escape the black hole can be a hassle too. Similar to the Black Hole Item in Smash Bros. Ultimate.
 

FazDude

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Goo Bloon
[Sorry for no image - I might add one soon]
When popped, the Goo Bloon releases a bunch of green goo in an explosion around itself. Players caught in the goo suffer from reduced movement speed, while Bloons covered in it gain some extra armor.

Item Bloon
Pop it, and it drops an item. It's about as tough as the Black Bloon, but has no special resistances.
 

PopCultureCorn

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Alright, I would normally end off job 52 right here, but I figured that just for this time (And due to the site's server outage yesterday morning that prevented me from posting it as early as I wanted to), I will be keeping job 52 open for one more day, as well as opening up the next job along with it:

Job #53: Submit an ORIGINAL Big Bloon idea to be added in-game! (A Big Bloon like MOAB, not a Boss Bloon like Bloonarius) Just like last time, for this one, you really gotta put your creative skills to the max! You will be creating your VERY OWN Big Bloon to be added to the game! I thought I'd do something like this to make things more interesting. Also, like last time, this will be a special job, as ALL submissions will get added!, no strings attached!

Also, the same rule from last time will apply to this job as well, it has to be your OWN, ORIGINAL Big Bloon idea!, please don't steal ideas for Bloons from other Bloons social media accounts, communities, fandom wikis and those stuff!


Side note: I currently do not plan on making a job for an original Boss Bloon, so please don't ask.

My Submission:
Stratospheric Aerial Container (SAC)
SAC_2_65.png

Flies at the speed of a ZOMG and tough as between a MOAB and a BFB. When popped, it will (predictably) cause all of its Bloon occupants to scatter, wildly.
 

FazDude

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Huge Orbiting Monkey Exterminator (H.O.M.E.)

This would be a fairly unique kind of Big Bloon - It would home in on a player and deal considerable damage/knockback upon contact. To make up for this, it is fairly weak (being a little weaker than a MOAB, actually) and only scatter Red and Blue Bloons upon popping.
 

PopCultureCorn

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Well, now that Jobs 52 and 53 have come to an end, it's time for the next one!

Job #54: Submit an ORIGINAL playable monkey or tower to be added to the roster! Just like last time, for this one, you really gotta put your creative skills to the max! You will be creating your VERY OWN playable monkey or tower to be added to the game! I thought I'd do something like this because almost every Bloons game have introduced a new monkey in some way or form!, and I thought by doing this, it could really encourage others to break the limits of their creativity!

Also, the same rule from last time will apply to the last 2 jobs as well, it has to be your OWN, ORIGINAL monkey or tower idea!, please don't steal ideas for monkeys or towers from other Bloons social media accounts, communities, fandom wikis and those stuff!

Bonus points if you can make it a monkey or tower that doesn't possess a weapon or ability of any existing hero in BTD6 (i.e., a Sword Monkey is fine, but Sauda is already considered a sword monkey, a Drone Monkey would be too similar to Etienne, etc.)
 
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FazDude

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Job 55: Builder Monkey
We have an Engineer Monkey who does machines, so why not a Builder Monkey who builds walls, buildings, and other things? I'd imagine him playing similarly to Steve in Smash or Toph in NASB, building different obstacles for players (and Bloons) to navigate.
 

PopCultureCorn

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My submission: Baker Monkey
latest copy.png

His attacks would involve mixing and baking baking bread, churros, pastries and cakes to really deal a heavy hit! He could even use a fire-spewing oven for some of his attacks!
 

PopCultureCorn

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Alright, I'll end job 55 right here and start the voting, along with the next jobs!

Link to Monke vote!

Job #56: Submit 2 different wave challenges for Bloon Animal Ambush! The first one by default will be defeat all the Bloon Animals, which are Bloon animal clones of the playable fighters, but here, please submit 2 more ideas!

Job #57: Submit a Monkey Knowledge set for Dart Monkey! Keep in mind Monkey Knowledge in this game function like the Runes from Rivals of Aether, so hopefully that will provide some inspiration!

Job #57.5: how many Monkey Knowledge slots should be available for every fighter?

On a side note, Monkey Knowledge can be bought in-game with Monkey Money, which are earned in various ways in-game, like completing battles and single player modes.


Job 56:
Destroy the Bloon portals! They spawn Bloons at super frequent rates!

Pop the Bloons guarding the MOAB, then pop the MOAB!

Job 57:
Tier 1 (Takes up 1 slot)
Dart training: Dart Monkey throws darts 10% faster

More dart pierce: Dart Monkey's darts have +1 extra pierce to Bloons

More spike damage: Spike-o-pult deals more damage

Budget upgrades: Dart Monkey's upgrades have a 10% discount

Tier 2 (Takes up 2 slots)
Free as a monkey: All of Dart Monkey's upgrade paths have their first upgrades cost for free

Levitating Darts: Darts fly much further

Bigger club: Dart Monkey Fan Club now has more members!

Tier 3 (Takes up 3 slots)
'Splody Darts: Darts explode at the apex of their shot distance!

Quadruple Darts: Moves that have Dart Monkey throw 3 darts is increased to 4

Tier 4 (Takes up 4 slots)
Extremely Critical Darts: ALL of Dart Monkey's attacks have a chance to crit!

Double Crossbows: Dart Monkey now has two crossbows to shoot at both sides of himself!


There should be 10 Monkey Knowledge slots per playable character
 

PopCultureCorn

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Alright, I might as well keep jobs 56 and 57 (and 57.5) open for another day, as well as the voting, please vote and contribute if you can!
 

FazDude

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Bloon Animal Challenges
  • Pop this many Bloons in a given time!
  • Pop Bloons of one color, but avoid those of another color!

I'm really happy with the Monkey Knowledge perks you picked out for Dart Monkey, so I'll abstain from that job. I do think we should have eight slots per monke, though.
 

PopCultureCorn

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Alright, now that the previous jobs as well as the voting has ended, it's time to move on. Also, Big Victory!, Builder Monke is winner!, cheers to FazDude FazDude !

Job #58: Submit a stage layout for #Ouch!

Job #59:
Submit a stage layout for Circuit Board Circle! (Track 7)
 
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FazDude

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Job 58: I could see #Ouch being a Final Destination clone, since we've yet to have an equivalent to that in the game.

Job 59: As for Circuit Board, I could see a hard platform in the center with two soft platforms on each side. However, there would also be a hard platform in the center that could tilt itself left and right.
 

PopCultureCorn

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I personally think FazDude FazDude 's idea for #Ouch is too perfect but for my Circuit Board Circle layout:

There will be 3 sets of ferris wheel style platforms with 2 to 4 platforms each that spin on normal intervals.
 

PopCultureCorn

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Alright, so jobs 58 and 59 are over, and now it's time for the next job. Also, please quickly vote for the Circuit Board Circle stage layout please.

Vote here

Job #60: Design a moveset for Wizard Monkey!
 

PopCultureCorn

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Wizard Monkey



Wizard Monkey is quite lightweight and floaty who has floaty jumps and attacks that really feel like they're in for the strong hit on the first strike. It, of coarse, uses primarily magic attacks which tend to have a lot of usefulness when they are used to their fullest.

Neutral-Standard:
Wizard monkey punches, kicks and then points forward to have a small burst of magic explosion appear in front of it.

Side-Standard:
Wizard Monkey unleashes some lighting bolts forward. References how the Wizard Monkey used to possess the lightning attack before it moved to the Druid.

Up-Standard:
Wizard Monkey points upward to have a small burst of magic explosion appear above it.

Down-Standard:
Wizard Monkey has to magic bursts on the ground in front of it.

Dash Attack:
Wizard Monkey conjurers a small fiery explosion in front of it.

Side Smash:
Wizard Monkey sends out longer and stronger lightning strikes.

Up Smash:
Similar to Lucas' up smash

Down Smash:
Wizard Monkey has 2 stronger magic bursts on the ground in front of it.

Neutral-Aerial:
Similar to Mewtwo's neutral-aerial and Shimmer

Side-Aerial:
Similar to Ness' forward aerial

Up-Aerial:
Wizard Monkey performs a magical somersault kick.

Down-Aerial:
Similar to Lucas' Down-aerial.

Neutral Special: Arcane Blast
Wizard Monkey fires a single magic blast forward, which can also be angles up and down in its flight path. Upgrades increase range, damage, firing rate, and to the Arcane Spike, which deals huge amounts of damage to Big Bloons!

Up Special: Summon Whirlwind
Works Like Hero's Woosh or Kaswoosh, except if its power level is tied to the upgrade system of the game instead of MP. References how the Wizard Monkey used to possess the whirlwind attack before it moved to the Druid.

Down Special: Dragon's Breath
Works like Bowser's or Charizard's Neutral-Special, but with upgrades, it can increase fire strength and range!, along with shorter cooldowns.

Super Move: Wizard Lord Phoenix
Wizard Monkey transforms into the Lava Phoenix, which breaths flames all over the screen and launches magma balls everywhere for as long as it is active.

Taunt:
Wizard Monkey will hold a magic ball above its hands, like one of its upgrade portraits.

Entrance:
Wizard Monkey teleports onto the stage in a burst of magic.

Victory:
Wizard Monkey fires powerful magic blasts everywhere before striking a victory pose holding two magic bolts above its hands.

Defeat:
Wizard Monkey conjures a spell, before it explodes in its face and then falling over

I couldn't figure out a way to incorporate the necromancer and Prince of Darkness abilities for my Wizard Monkey moveset, but if you have any ideas, just let me know!
 
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PopCultureCorn

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Alright, so my stage idea for Circuit Board Circle will get used, so congrats to me!, I guess. I didn't mention it before, but FazDude FazDude 's stage idea for #Ouch will be used! So that means we have 2 competitive stage layouts currently fulfilled, so congrats to FazDude FazDude too!

Job #61: The battlefield could use more assistance! Submit a Support Monkey to be added to the character roster, because there are none currently! Yes, Bloonchipper and COBRA are technically Support Monkeys and they are in the character roster as of now, but they both aren't in BTD6, we still need something from the actual Support Monkey category! This is a potentially very interesting one as this tower category has more non-monkey towers than monkeys! (Monkey Engineer was post-launch for BTD6, so technically, Support used to be a non-monkey tower category!)

Job #62: Ok, so I was going to make this job another character submission job related to the Magic Monkeys, but I feel that Ninja Monkey should be there at launch. So tell me, should the next Magic Monkey to be added to the character roster be the Ninja Monkey?, or some other Magic Monkey? If you have some other Magic Monkey, just submit it. If you're ok with Ninja Monkey, just tell me so!

My submission for Job #61 is a resubmission:
Spike Factory

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Although it does not have anything to move around with, that's what would make it much more interesting! Its attacks can, of course, involve constant spike placement all over the stage, making this character's whole meta and theming being around stage control! Its Super Attack can be the Spike Storm, where it spreads spikes all over the stage!
 

FazDude

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Support Monkey: Engineer Monkey

Hey look buddy, he's an Engineer. That means he solves problems. Not problems like "What is beauty?", because that would fall within the - Okay, I'll stop now.

Anyways, seeing as he was the inspiration for the Builder Monkey, I think the Engineer Monkey should be included as well. His gadgets could give him a lot of potential when it comes to movesets, and I'd imagine him as a very technical fighter.

I think the Ninja Monkey should be in at launch.
 

PopCultureCorn

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Alright, so.....I was going to do the usual voting system as I normally do for when character submission jobs end, but since I feel that FazDude FazDude has some points about who should be in the roster at launch, it's a triple add just for this occasion! So congrats to me and FazDude FazDude !

Job #63: Submit a new stage from the BTD series which can fulfill a Battlefield-stage layout. If you think any of the stages already in the game should take this stage layout, just let me know which one!

Job #64:
Submit 2 new items while you're at it!
 
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PopCultureCorn

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Job 63: Karts'N'Darts
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I just think a racetrack theme is near-perfect for a stage suitable for competitive play.

Job 64:
Peppermint Battle Axe
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Think of it like Byleth's Aymr, but as an item.

Rejuv Potion
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One of the items sold by Geraldo starting at when he is at level 11. Works like the heart container in Smash Bros.
 

PopCultureCorn

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Ok, even though I'm the only one to submit new items, we'll just move forward to the voting of the Battlefield stage layout, as well as the next two jobs.

Vote for which stage should get the Battlefield stage layout!

Job #65: This character submission job is going to be a simple one, as you are to vote for your top 2 heroes from the 3 remaining of the initial 4 launch heroes (Gwendolin, Striker Jones, Obyn Greenfoot, Quincy is already in the roster). Yep, for this character submission job, you just have to vote for your top 2! Your number one pick will get two points, while your number 2 pick will get one point!

Job #66: Submit a hero that isn't part of the initial 4 launch heroes to be added to the character roster!
 

PopCultureCorn

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Job 65:
1. Striker Jones (Just an underrated and underused Hero in the Bloons series, and he would for sure have an amazing moveset based around explosions and war-related stuff)
2. Obyn Greenfoot (Mostly for his personality and how cool he is)

Job 66 (Resubmission): Sauda
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She has twin swords, which is just really cool to me. Upgrades can allow her to inflict "Bloon Bleed" on Bloons, which damages Bloons gradually when they are slashed by her blades, or general speed and poppage increases.
 
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