Captain Shwampy
Smash Master
- Joined
- Jul 20, 2014
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1.Roly Poly
2.Olympia
1. Rocket
2. Peanut Pedestal
3. SECA
2.Olympia
1. Rocket
2. Peanut Pedestal
3. SECA
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This is quite the difficult prompt. There's loads of characters who quite frankly would be great to see and lots of one off titles I'd want to see.
There's a lot I want to put forward including the excellent Treasure masterpiece run and gun game Gunstar Heroes and the rarely talked about Master System game Psycho Fox who I think would make for a great stance type fighter swapping between his different animal forms...but still, this is a game about celebrating Sega's history after all, so I feel like I need to at least submit this once:
Job #63: Masami (Games No Kanzume)
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So okay, who the hell is Masami? She's certainly not very well known, so it might be best to start with a brief history lesson:
Masami is the female 'host' of a series of games collections known as Game no Kanzume (or Games Can), named after the unique game case they came in:
These 'Games Can' titles were a physical collection of Sega Meganet games found normally for download on SEGA Channel, a streaming service that was far ahead of it's time, releasing in 1994, most likely before streaming services were really all that viable.
Masami, as the 'host' of these titles could work in a few different ways:
[*]I'm envisioning her as a Mr. Game and Watch or Duck Hunt style character with lots of references to the titles within her collection. For those not in the know, Masami's hosted games are as follows:
- Throwing out the 'cans' to summon a small selection of assist characters to aid her as part of her moveset.
- 'Downloading' the game data allowing her to temporarily take on the form of one of her hosted games protagonists.
[*]
- Flicky: A game in which you control the titular Flicky, rescuing baby birds known as 'Chirps' from cats known as 'Tiger', with Flicky being able to throw hammers, pots and the like at the cats to temporarily stun them as the birds make their way to safety.
- Doki Doki Penguin Land: A game in which you play as Overbite, a father penguin attempting to get an egg down a series of obstacles to his wife without breaking it. Along the way he'll need to drop boulders on polarbears or trapping them to prevent them attacking his egg.
- Teddy Boy Blues: A game in which you play as the titular Teddy Boy, a child armed with a machine gun which when fired will shrink the opponent, capturing them. Think a bit like a Pokemon Trainer capturing a Pokemon with a pokeball...only using a gun to turn them into a ball.
- 16t: A game in which you play as Apple Gaikichi. Apple is an escaped convict, whose only means of defence is throwing 16 ton weight atop his enemies crushing them in a bloody mess. We'd probably want to tone the gore levels down on this one.
- Paddle Fighter: A bizarre air hockey title in which the player characters involved have the ability to use superpowers and steal the opponents power like they're Kirby. The main character of this title is Binbowie, whose starting power is the 'Suction Paddle Shot', drawing the puck to them and shooting it forward with great force.
- Hyper Marbles: A marble game in which the player attempts to eliminate the opponents marbles by knocking them into electrical fences whilst avoiding getting eliminated themselves. There's no main character for this title, so Masami would simply summon or 'download' into a giant marble and run the opponent down.
- Aworg: Hero in the Sky: A game in which you play the titular Aworg, a sort of sentai hero who resembles Samus Aran. They fly through the use of a pair of fans that they rapidly flap. Aworg is capable of attacking with sparkly wind currents, but the blast comes from behind them, making players have to turn to deal decent damage.
- Fatal Labyrinth: A rogue-like/mystery dungeon style RPG title featuring a main character known as Trykaar. He is armed with a sword and shield.
- Robot Battler: An action game that has the player create and customise a robot and battle it out with others of it's kind. The robot in question can fire missiles, bullets and launch devastating punches.
- Pyramid Magic: A platform-puzzle game in which players play as a young explore searching through a maze like pyramid, picking up and shattering stone blocks with their kicks, collecting keys and destroying mummies.
- Putter Golf: A...well, it's a golf game. Masami could either pull a Peach and whip out the golf clubs or turn herself into a golf ball and fire herself at the opponent.
- Medal City: A table game consisting of Poker, Blackjack, and Slots in which the goal is to collect 100,000 medals. Honestly this one might not be appropriate, but I'm adding it here in case anyone has some cunning ideas with this one.
- Phantasy Star II: Text Adventures: Interestingly(and possibly controversially), these adventure titles contain the backstories of all the party members of Phantasy Star II. We see the history of Rolf, Nei, Rudo, Hugh, Anna, Amy, Kain and Shir in the events that lead to them banding together. Each character had their own stand alone adventure.
[*]Phew, with that out the way there's a lot of titles to draw from for moveset inspiration, and theoretically everyone here could pick a few of these titles and submit completely different movesets for her as a result.
Masami isn't completely forgotten by Sega themselves either as she also appears in Nintendo Switch's Sega Ages line as one of the scorecard girls and also appears as an unlockable scorecard girl in 'Sega Ages: Columns II' in the jewel case:
View attachment 328360
Ah sorry, I've been meaning to start the job, just never really found the right time to do soWe've done a bit of discussion on the Discord, but since the prompt hasn't started yet I thought I'd put some bits here:
I've currently got a few different ideas for this prompt:
1. Retro historic character that links into a particular Sega peripheral as the basis due to a connection. Summoner style.
2. Modern IP that dips into various characters based on a game mechanic from their own game that ties it all neatly together. Transformation character.
3. Genre character that pulls from various Sega titles under their title. Summoner style.
4. An amalgamated character based around a video game theme rather than a genre. Summoner style.
5. A gag character from the Dreamcast era that uses a mechanic from their game. Transformation style character.
I think I may go with idea #2 having discussed with some on the Discord, but I had a further thought I'd like to spitball:
As this is an amalgamation fighter, with the concept I'm planning to propose I think it'd be pretty fun to have some of the amalgamation elements decided by everyone in the thread as part of an additional round.
Like an amalgamation of ideas from everyone rather than a single person picking all the abilities. Would anyone enjoy that?
Hopefully this'll become more obvious what I mean after I submit my proposed character. Might be hard to visualise at this point without it!
Speed Weed feel free to veto this concept if you think it's a bad idea, I'm just spitballing.
Alright, so I wanted to put some good thought into my pick this time. I thought to myself, what's a major SEGA release that would warrant representation, doesn't overlap with our other misc. stages and isn't already repped by assists or items or such? After thinking it over, my mind kept coming back to this. This game has been submitted before for a stage, but if you'll allow me, I'm putting my own spin on it.
Job #269: Project Gain Ground (Gain Ground)
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Gain Ground is a SEGA top-down arcade action game released in 1988. It was one of the most popular SEGA arcade titles of their mid-to-late-80s "golden era", it got a lot of ports at the time and it's treated with quite a bit of reverence by the company, showing up in compilation albums, crossovers and collections such as the Mega Drive Mini 2 and Astro City Mini. The game tends to be seen as "compilation fodder" by less informed folk these days, but it's an important SEGA arcade game that's worthy of respect.
The game is set in the far future, where humanity has gone through a long period of peace. Concerned that society is becoming too weak-willed, the government sets into motion a project to reignite the population's fighting spirit. Dubbed "Gain Ground", this is a system that simulates various periods of war for people to wage. However, the supercomputer running this simulation went berserk and started holding citizens hostage. As such, a group of warriors is sent out to rescue the captive people and beat the deadly Gain Ground system. The game is notable for its wide cast of playable characters, which you unlock as you rescue people throughout the game.
The stage takes place inside the simulation, where our fighters battle each other in the middle of a war. The game's three starter characters cameo in the background, along with hostages and enemies. The stage features hazards in the form of various projectiles such as arrows, bombs, catapults, etc. Sometimes, the supercomputer generates different structures, hazards, etc to hinder the fighters. However, the big thing about this stage is that it cycles through the different eras showcased in the game itself. You start off in the most famous part, the starting area - the Dark Ages. However, things eventually fade into a wireframe field to represent the simulation (think most training stages in fighting games) before transitioning into the next era. It goes from the Dark Ages to the Middle Ages to Pre-Revolutionary China to the Future - the four eras featured in the original arcade game.
Anddddd that's it really