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Job #216: Secondary DLC Fighter from the Base Series - Virtual-ON
Virtual-ON's legacy/importance and how it paved the way to "arena fighters" is nothing to scoff at (much like how Virtua Fighter inspired 3D fighters like Tekken and Dead or Alive), all thanks to it's character designs, those sequels, merchandise like novels that bring out more interesting lore than you'll expect from gameplay alone and appearances outside the series in other SEGA games & even Super Robot Wars. There's also a very wide variety of other Virtuaroid mechas besides Temjin, who would work as fighters to accompany him, with various examples being:
- Fei-Yen - Fellow poster mech/mascot, who wields a beam rapier/bowgun-combo weapon and is very agile/fast, despite having weak armor/defense. She can also shoot Heart Beams to stun anyone hit by those heart-shaped projectiles. When her health drops below 50% or severely damaged, Fei-Yen will glow golden and enter the "Hyper Mode" state, gaining increased speed and attack damage (much like Terry's Desperation Move gimmick in execution, but only buffs her stats). Maybe her All-Star Move would involve her fellow "sister units", Angelan and Guarayakha, also designed after the "magical girl" trope and created by L'ln Plajiner?
- Apharmd - I know that his "Hatter" variant is an assist, but we're talking about his more well-known self who is probably a different character canon-wise. A soldier-based Virtuaroid, who is mainly suited for mid-to-close range combat, being equipped with modified dual tonfas called "Tongfers", which he can use to create gusts of wind and a close-range beam shotgun to blast opponents. Like Temjin, Apharmd is also armed with Power Bombs, which may sound like a ideal semi-clone pick.
- Raiden - A powerful and heavily-armored (allowing him to dish out lots of damage), yet slow Virtuaroid, who has plasma cannons hidden within his shoulders that fire huge laser blasts, a bazooka and can sacrifice his armor for a massive speed boost, as seen in Oratorio Tangram.
- Viper II/Cypher - One of the fastest Virtuaroids (with poor defense like Fei-Yen), Viper II/Cypher can shoot homing beams from the launcher on its chest, use its 7-way spread missile arm cannon as a laser blade and has the ability to transform into a fighter jet to ram into enemies.
- Specineff - A cursed, skeletal-like assassination Virtuaroid, who is quick and weak in speed/defense respectively, even wielding claws, a gigantic beam scythe/rifle (used for homing ghostly fireballs and scythe shockwaves), shuriken-shaped wings that he can throw at enemies and possesses a unique ability of disabling weapons. He can also make himself completely invincible for a short period of time when his damage is getting low by using his Death Mode (though in Virtual-ON, it lasts only for 13 seconds before immediately dying himself unless he defeats an opponent).
- Would sound like a cool villain fighter, which I think we may lack a bit with only two of them, Doctor Eggman and Selvaria Bles themselves. And even the closest character we'll have for Ridley or even Castlevania's Death/Grim Reaper himself, both by size, alignment and personification. Trust me on that, guys.
- Angelan - A blue sorceress-like Virtuaroid, who uses her staff to control the element of ice, able to attack by shooting freezing beams, generating barriers and summoning floating ice pillars or giant dragons. Like her predecessor Fei-Yen, she has low defense and a comeback mechanic, which will grow angelic wings on her back that makes her more powerful and gives the ability to fly for a short period of time. She pretty much acts as a counterpart to Specineff's death-based motif.
Okay, I may be overthinking this, but here's how I'm thinking of this job.Allllllrighty then - results time!
Classic: 5 points
Tag: 14 points
Custom: 1 points
Raid: 4 points
Wonder: 6 points
And so, our first mode to come in a free update is Tag Battle!!!!! Congrats to uh....oh. Yeah.
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....Anyway, it's finally time to cover the second character in Season 1! We did our fifth and final Sonic character, and now it's time for our other additional rep. But this time....
Job #216: Submit a base game series to give a second character to
Yep, we're doing this again!
There are plenty of series in our roster that could warrant a second rep, and when it comes to this stuff, I like doing thorough explorations, I like having the opportunity to dive deep into all these different options from a particular series. So we are, in fact, doing this again. So just submit a series from our roster that doesn't yet have a second character, and then we'll vote on the series, and then we'll do a job for a second rep from the winning series, and vote on them, and that shall be our next character!
Here are the available series for submission:
-Alex Kidd
-Sakura Wars
-Space Channel 5
-Fantasy Zone
-Skies of Arcadia
-NiGHTS
-Bayonetta
-Phantasy Star
-Puyo Puyo
-Shin Megami Tensei (counting other Megaten stuff in general)
-Super Monkey Ball
-The House of the Dead
-Shenmue
-Jet Set Radio
-Wonder Boy
-Shining
-Golden Axe
-Shinobi
-Virtual-ON
-Panzer Dragoon
-Ninja Princess
So we have quite the pool! Also worth noting that starting with DLC, all previously disconfirmed characters are back on the table. That should be it - have fun!
Job #217: Elenor Camuel
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Created by the eccentric Newman inventor Dr. Jean Carlo Montague, Elenor is an android in the RAcaseal class. Although she’s loyal to her creator, she yearns to go out into the world and make friends outside of Dr. Montague’s lab. She also possesses the ability of understanding MAGs, which are Phantasy Star Online’s collectable creatures in a similar vein to Chao in the Sonic Adventure games.
I feel like most people here are familiar with Phantasy Star’s uber-successful online side-series just as much as they are with the classic RPGs, but I cannot stress how important PSO is to the gaming landscape. While a handful of console games experimented with online capabilities prior to it, with some notable examples from Sega being Virtual-On, Daytona USA, and ChuChu Rocket (the latter of which would actually lay the foundation for how Sonic Team would approach development on PSO), PSO’s Dreamcast release would become the first fully online console RPG and become a major influence in the genre. It’s very likely that without the original PSO, series like Monster Hunter would not be what they are today. The game received a sequel in 2012 that is still going strong to this day, and even with the servers for the original game shutting down in 2010, dedicated fans are still enjoying it via private servers. Even if all the MMO JRPG hype is surrounding the critically acclaimed Final Fantasy XIV and its free trial these days, the impact PSO left on the gaming landscape cannot be understated, and it’s the main thing keeping the Phantasy Star franchise relevant in the modern day.
Alright, so why Elenor specifically out of PSO’s cast? I’m not really the best judge of who the most popular PSO characters are, but from what I could observe, she seems to be one of the more well-liked cast members. One of the DLC quests in the first game focuses on her and her twin sister, Ult. She also has quite a bit of merch, most notably a keyring strap as part of the Sega Girls line. I was torn between her and Rico Tyrell, another incredibly popular character from the first PSO who is arguably more relevant to the story. It was incredibly close between the two, but Elenor just barely beat Rico out because honestly, I find her potential playstyle to just be a bit more interesting. Also wow cool robot.
Being a part of the Ranger class, Elenor would primarily focus on firearm attacks, but there is a specific quirk that makes the android characters in PSO unique. Instead of being able to use magic, they have the ability to set traps. This could give Elenor a greater focus on stage control in her playstyle, similar to someone like Snake in Smash. You could also implement the MAGs into her moveset since she has a close association with them. Basically how they work in PSO is that you can equip one of them at a time and they’ll provide a stat buff to the player. The more they level up, the greater the increase to both the MAG’s and player’s stats. Also when the player takes damage, they can gradually charge up and unleash a powerful Photon Blast. This is something you’d have to tinker around with to make balanced, but it’s an option that makes sense for her to have.
tl;dr - wow cool robot