- Apr 4, 2020
Just double checking, Warhammer is not allowed for this job correct?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
No it's notJust double checking, Warhammer is not allowed for this job correct?
Achilles (Total War Saga: Troy)
Total War is a franchised developed by Creative Assembly, Total war is a premiere 4X strategy series helping push along many features that would become staples of the genre. Total War Saga: Troy is a turn based spin off. Combining both franchises into Achilles' kit could be interesting giving him not only abilities from Troy but also a strategy aspect.
I'd say Samba de Amigo should at least get one assist, even Fantasy Zone got a boss.Discussion: Do we do a Samba de Amigo assist?
Yeah I'm kinda wondering what to do here. Samba does have other notable characters, but the potential doesn't immediately jump out at me. So I shall turn to you! Do we do a job for a Samba assist?
Lu Bu already got submittedJob #227: Lü Bu (Total War: Three Kingdoms)
View attachment 362452
Lü Bu is an assist character that has an upgrade mechanic, reflecting the army-building aspects of his game. When first summoned, he'll simply attack by spinning and thrusting his spear. When called for again, he'll ride his horse Red Hare this time to dash across the stage.
Reflecting his penchant for betraying people, the fighter who called for his help won't be immune to Lü Bu's attacks, as he indiscriminately attacks anything he sees with glee.
Job #125 - Dinosaur Battlefied (Dinosaur King)
View attachment 342294
Okay, so you know that Mushiking thing we have as an assist with the beetles fighting each other? Well that wasn’t the only card-based fighting game that Sega released in the early-mid 2000’s. Just off that game’s success, Sega released Dinosaur King in 2005, a game that uses very similar card-based mechanics and a rock-paper-scissors battle system, only this time with superpowered dinosaurs instead of beetles. And boy did Sega go all-in on this one. Throughout the mid-late oughts, Dinosaur King got a manga adaptation, an anime adaptation localized by 4Kids in the west, a DS game based on said anime adaptation, and a trading card game. Needless to say, this was Sega’s big monster-collecting franchise for a while. At least until they bought Atlus and aquired the Megami Tensei franchise, but that’s neither here nor there. Point is this was a moderately successful franchise for Sega and a stage featuring dinosaurs fighting would kick ass.
So the jist of this stage is that you’re plopped in the middle of an empty plane, similar to Rathalos’ arena in Smash Ultimate but with a single large platform in the middle. While you and your opponent are fighting, two dinosaurs will show up and start duking it out. While the dinos are fighting, one of them will unleash a super move that will alter the stage’s terrain. The possible terrains that will appear are as follows:
So yeah, the whole gimmick here is that it’s a constantly changing battlefield that keeps players on their toes. Also cool dinosaurs.
- Fire Battlefield - The arena takes on a more volcanic appearance. Occasionally, the volcanoes will erupt and the floor will become covered in lava, forcing players to retreat to the top platform.
- Water Battlefield - This arena takes place against a wetland area with waterfalls. Occasionally, a water geyser will erupt and damage any fighter it hits.
- Thunder Battlefield - The arena becomes stormy and bolts of lightning will strike from the sky to hit opponents.
- Earth Battlefield - The battlefield becomes a rocky desert and becomes susceptible to earthquakes. Fighters who don’t get on the platform before the earthquake starts will get hurt.
According to Guinness World Record, the game holds the most official tournaments held on a single arcade game series, with over 110,000 tournaments held by Sega since the game's release. That makes sense, watching Beetles fight each other is in fact very cool. pic.twitter.com/DFV4r5xkL6— Grandis Gang Hideout (@Grandis_Granva) September 26, 2022
Super Locomotive is a 1982 side-scrolling action driving/shooter hybrid game, which was designed and programmed by Fukumura Mizunaga on a custom arcade hardware, the prototype to SEGA's System 1 (utilizing two Zilog Z80 microprocessors and Texas Instruments SN-76496s for sound) and then released for the arcades in December that year. It involves the eponymous American-looking steam engine, "Super Locomotive", traveling from one station to another, while being pursued by enemy locomotives (with angry faces and muscular arms) and aeroplanes dropping down bombs, attacking them back by shooting bullets/anti-aircraft missiles from it's behind or a smokestack. It was also one of the earliest train video games, preceding train simulators such as Ongakukan's Train Simulator & Taito's Densha De Go! series, and inspiring games like Trooper Truck (with a same song being used) & Loco.
(here comes a huge lecture and major reason for this submission, my real-life support person is a music therapist)
Despite it's obscurity (having only made about 35 PCB boards), this hidden gem was known for featuring a officially licensed, chiptune rendition of the most pioneering/influential Japanese electronic music band Yellow Magic Orchestra (in short, YMO)'s synth-pop hit Rydeen, which was composed by their drummer and lead vocalist Yukihiro Takahashi in 1979 for their Solid State Survivor album. Trust me, those guys were way, (starts exclaiming a long list of "WAYS") ahead of their time, I recommend to give their songs a VERY CLEAR and GOOD listen.
Heck, Michael Jackson himself created his own version of YMO's "Behind the Mask" with additional lyrics back in 1982 (original song), Hideo Kojima's recent Spotify podcast revealed that Solid Snake's codename came from the album and even "Solid State Scouter" from Dragon Ball Z's first TV special, Bardock - The Father of Goku, was made as a homage to the band. Yellow Magic Orchestra basically made electronic/synth-pop music what it is today, and even laid foundations/blueprints for future video game composers back in the 1980's and 1990's, who were also influenced by their work as shown below in this video.
While not ported before at all for 40 years since it's original, short-lived release in the arcades, Super Locomotive has been recently announced as a bonus game for SEGA's Genesis/Mega Drive Mini 2 console, with M2 themselves having made a port alongside Spatter (also known as Sanrin San-Chan; which also made it in) at some point for their 3D Classics collection in Nintendo 3DS before they were turned down because of their obscure/niche status, replacing Rydeen with Oriental Magic Yellow's "Ryzeen" (consisting of Namco's composers with a founder known for Ridge Racer, Shinji Hosoe), despite SEGA having got a license to use a former and Pengo's Popcorn for their 60th anniversary album in 2020. It's also releasing on the console's international/United States version, too.
Which speaking of, for the stage's track list, Rydeen is guaranteed to return from the base game's Space Harrier stage (going there like how Vamos a Carnaval returned for Festival de Amigo, and Sephiroth's home stage, Northern Cave, has Midgar's two only base Final Fantasy songs joining with a former's nine new tracks in Super Smash Bros. Ultimate) with non/pre-Super Scaler games made in the early 1980's, possibly an aforementioned "Ryzeen" and it's original, licensed full-length YMO/Yellow Magic Orchestra version joining in, as well (akin to "Mexican Flyer" from Space Channel 5, Bayonetta's Climax mix of "Fly to the Moon" and other Samba de Amigo songs). Potentially even train-related songs from other SEGA IPs/games after the era like:
- Sunset Park Zone (Act 3) or Mirage Saloon Zone from Sonic the Hedgehog: Triple Trouble/Mania respectively
- Deep Breath from Persona 3, as you face against Priestess inside a train
- Scream Train from The House of the Dead: Overkill
- Any track from both Rail Chase games, especially Quechau Civilization and Opening/You Can Dance (Fortress)
- In Shining Force III, Scenario 1's second chapter mostly takes place in the train, but I cannot find a song relating on that scene.
- Galcian's Theme from Skies of Arcadia, given that you face him in a train segment after boarding it
- Railline Shootout from Virtua Cop 2
In Battle of AGES, similarly to Spirit Train from Super Smash Bros. 4 (3DS version) and Ultimate, this side-scrolling stage takes place on the Super Locomotive itself alongside coaches from the arcade game's flyer above (with a same design/appearance), as a battle starts from the station before a locomotive whistles and begins letting out steam as it speeds forward to the right through a presumably American grassland, going across bridges, tunnels, signals and crossing intersections with trucks waiting behind them.
During the journey, hazards such as enemy trains and bomber planes will appear as they chase down the Super Locomotive and attempt to damage fighters by either blowing them up or running over them if they fall into rail tracks on the ground. The Super Locomotive sometimes fires out a missile from either behind to destroy enemy trains or above as it flies towards a bomber plane and can hit fighters on it's way, even turning into a brightly-colored, flashier version of itself to travel much faster for a brief time, damaging players in-front of it (sorry Sonic, no Big Blue for you this time).
Finally, after one and a half minutes have passed, the train will stop at the station for a few seconds while filling up with a oil tower nearby, before going away again and thus starting out an another usual rotation.