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Smashboards Creates: An Alternate Videogame Universe... And Its Smash Bros.

What Should Our Roster Size Be?

  • 45

    Votes: 2 18.2%
  • 36

    Votes: 4 36.4%
  • 30

    Votes: 5 45.5%
  • 25

    Votes: 0 0.0%

  • Total voters
    11
  • Poll closed .

LoZ00

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I'll go over a couple of games I have submitted:
Soup the Cat was released in 1986 by Anthill as an exclusive for their first handheld, Blue Formica.
Soup the Cat is a 2D platform game where the player takes control of the eponymous protagonist, Soup the Cat, in her quest to save her child, Rondo the Kitten, by the evil Vespasian (yet another cat). The game has eight levels (called "stages"), through which Soup will find a plethora of enemies and obstacles to avoid, such as Alleycats, Jackhammers, Workers, and other similar stuff. The game is set in New York City (Soup's hometown), so all stages are very urban-like: skyscrapers, construction sites, busy roads, and Central Park are all themes that commonly appear in the eight stages of the game. Most interestingly, the final stage of the game has Soup the Cat climb the Empire State Building, on top of which she finds Rondo and defeats Vespasian (in a cutscene). Then, the game starts again from the beginning.

The control scheme is very simple: Soup is able to walk around and jump. Jumping onto enemies defeats them. While running around NYC, Soup can collect stray balls of wool: collecting 50 of them results in her gaining a new life. If Soup is hit by an opponent or an obstacle or if she falls in a pit she loses a life: losing all lives results in a game over and forces the player to start over.

Much like other games at the time, Soup the Cat prominently featured a score system: defeating enemies, collecting balls of wool, avoiding obstacles and completing levels without losing lives grants players points. The game manual even encourages players to take note of their score, to confront with friends and rivals.

Plot
The game's plot is very simple and is explained in the game's manual:
It looks like it's another peaceful day for our lazy, cuddly Soup the Cat! The sun shines over New York City and her bowl of food seems to be anything but filled to brim. It's the perfect time for a nap, right Soup? Now, let's see where Rondo is: that adorable rascal always hides and makes a lot of mischief... Rondo? Rondo, where are you? Oh no! Outside the window: isn't that the evil Vespasian? Wait! Why did he kidnap Rondo? There's no time to answer these questions: go after Vespasian, Soup, and rescue the little Rondo before your master notices you went missing!

Reception
Soup the Cat was a good success, both critically and commercially. Players had never imagined that such a dynamic game could be featured on a handheld console, as it was seen to be almost on par with mainstays such as Winstann the Gnome.
The main weaknesses of the game were definitely its subpar graphics (even for a handheld game, it was hard at times to recognize what was going on on screen), especially when compared with home console games, and its shortness. DiNoto and other developers at Anthill claimed that they were ready for the latter criticism and they made the game extra hard to accomodate for a shorter duration of it, though the difficulty of the game was sometimes cited as another weakness of it.
Critics however praised the creativity of the purpose, the decently unique level design, the challenging experience and, particularly, the final level, the Empire State Building: in fact, the way that the developers created the effect of Soup going around the skyscraper while climbing it was considered revolutionary.

Despite its shortcomings, Soup the Cat sold very well: it quickly became Anthill's most popular game and spawned a franchise that went over the boundaries of gaming, with merchandise, plushies, and even a cartoon being made though the '80s and, especially, the '90s. Soup the Cat in particular became the mascot of Anthill, especially after the release of this game's sequel.

Remake
As a launch title for the Rainbow Formica, Anthill launched a remake of Soup the Cat, named Soup the Cat: ReMASTER. The game was a faithful remake of the original experience, though it was full on color (taking advantage of the Rainbow Formica's much more powerful hardware) and it had more intelligible graphics (shoring up one of the main criticisms made to its prequel).
Other than a graphical overhaul, ReMASTER introduced a new collectible item, the Fishy Cookie. Each level has its own Fishy Cookie: collecting one rewards the player with an extra life. Collecting all eight Fishy Cookies unlocks a secret stage (playable from the main menu) called Soup's Dream, where Soup has to travel across a colorful and dreamy landscape to rescue Rondo yet another time. Soup's Dream itself features a Fishy Cookie: collecting it rewards with the final extra stage of the game, To the Moon, where Soup has to climb a tower that leads to the moon. This stage, which is mostly a bonus with very few challenges, is the only one that lacks a Fishy Cookie.

Despite its advancements, ReMASTER was, generally, seen as a cheap attempt to capitalize on the growing success of Soup the Cat and her franchise. The two bonus levels were not deemed very interesting and players generally felt that ReMASTER was not a genuine attempt at moving the series forward. Still, it saw moderate success, especially because the launch lineup for the Rainbow Formica was seen as rather poor.

Determined to improve sales for the Rainbow Formica, in 1996 Anthill released the long-awaited sequel of original Soup the Cat, aptly named Soup the Cat 2.
The game, much like its prequel, was still a 2D platform, but it featured a lot of changes in its gameplay: first of all, Soup could now attack her opponents by scratching them. Indeed, certain enemies could not be jumped on but could be scratched or vice versa. She also now had the ability to tank two more hits before being defeated and losing a life. Soup started every stage with three hits points, but she could not recover them. Players were also able to collect Superpowered Yarns, in order to give Soup some power-ups. These were the Boomerang (a projectile that travels in a straight line), the Super Jump (a vertical leap with a damaging hit-box), and the Scratch-nado (a hit-box covers Soup as she spins an scratches frantically). These three power-ups also gave Soup the ability to tank another hit, though getting hit means that Soup loses the power-up.
Unlike the first title, Soup the Cat 2 featured a larger amount of stages: 24 stages, divided into six world (called "levels"), each representing a city or an area of the world: New York City, the Australian Outback, Kyoto, London, Paris, and Cairo. The final stage of each level feature a boss:
  • New York City: the Wrecking Crew (Randy, Tandy, Andy, and Kyle, four construction workers that became iconic in the series)
  • The Australian Outback: Mama Spider (a giant tarantula)
  • Kyoto: Phantom Shogun (the ghost of a samurai that infested his old armor)
  • London: the Hound of Baskerville (the giant hound that appears in a novel of Sherlock Holmes. Besides that, cat vs. dog...)
  • Paris: L'Empereur (a villain inspired by Napoleon Bonaparte himself)
  • Cairo: Vespasian and Pharaoh Nefertasi (the latter being Vespasian's ancient master, now revived as an evil mummy determined to conquer the world)
Each level gives a graphical overhaul to most enemies, by giving them attires that reflect the place of the world they're in, while also adding a few new enemies.

Balls of wool make a comeback, as well as Fishy Cookies, though they don't unlock any secret level and merely cap to 50 the count of balls of wool (meaning that, for example, if the player collects a Fishy Cookie when they have 2 balls of wool, the Fishy Cookie will be worth 48 balls of wool).

Much like its predecessor, Soup the Cat 2 retained the score system, but now the ending of the game (which, unlike its predecessor, doesn't loop back to the beginning) is moderately affected by it (as explained in the Plot section).

Plot
Soup the Cat 2's plot is, yet again, very simple, though it features a few twists at the end: Vespasian is at it again, kidnapping Rondo. It's up to Soup to rescue him once again. This time around, however, Vespasian came prepared, because he is ready to fly though the world to keep Rondo away from her mother. But he is oblivious that Soup is very good at flying planes, so the chasing can become worldwide!
At the end of the game, when Soup finally reaches the Great Pyramid of Giza and is ready for the final showdown with Vespasian, sees the final plot twist: in fact, Vespasian has kidnapped Rondo because he was able to reawaken Vespasian's long lost master, the evil Pharaoh Nefertasi, whose only desire was to conquer the world. It's up to Soup (and Rondo!) to defeat Nefertasi and Vespasian for good.
As anticipated, the ending changes depending on the finishing score:
  • Fewer than 50,000 points: after defeating Nefertasi, Soup falls asleep due to the fatigue piled up in the long journey. The Pyramid is flooding with sand and Rondo can hardly push Soup away. At the end, it's revealed that Rondo miraculously managed to save himself and Soup, but Soup is still sleeping...
  • Between 50,000 and 250,000 points: Soup and Rondo run away from the Great Pyramid of Giza as sands starts flooding it. The two fly away on Soup's airplane. It's considered the default (and canon) finale.
  • Between 250,000 and 500,000 points: Soup and Rondo run away from the Great Pyramid of Giza, when Rondo finds a treasure chest. They retrieve it and find that it's filled with gold and jewels. Soup and Rondo return to New York with this valuable treasure.
  • More than 500,000 points: this finale is similar to the previous one, but instead of gold and jewelry inside the treasure chest Soup and Rondo find the most comfortable cat's bed in the world. They sleep inside it and have the best dreams. This is considered the best ending.
Reception
Soup the Cat 2 was a groundbreaking success and it's considered to be the first killer application for the Rainbow Formica. Everything from the predecessor was improved: from the graphics, to the game's length, including the sometimes unfair difficulty spikes. Critics found the new additions to the gameplay to be very refreshing and fitting, especially the three power-ups, which completely revolutionized the way Soup travels through the stages. The presence of different places of the world as the game's levels was seen with enthusiasm, as it made the game more visually appealing and more varied.
Someone however criticized the game for being too easy, especially when compared to the original Soup the Cat. This was done on purpose by the team of Anthill, as they believed that a longer game had no business being as hard as its predecessor, though it was not universally appreciated.
Bosses were also seen as a bit underwhelming, especially when compared to other encounters in other games. The Wrecking Crew however became a phenomenon in the series fandom and they would make an appearance in every subsequent title of the series.

Overall, Soup the Cat 2 is considered to be a complete improvement over its predecessor. It launched the series into a whole new direction and fleshed out its identity as a platform game that was more accessible to less experienced players. It's the best selling title for the Rainbow Formica and cemented Soup the Cat's status as the main mascot for Anthill.
Following the success of this game, Soup the Cat became especially a phenomenon in the US (her homeland), where she became a common mascot even for governmental programs aimed at children, and Japan, where the merchandise depicting her would end up becoming extremely common.

I'll make more description later.
 
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Champion of Hyrule

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Alright this job is currently closed! If there are some more details about those previously mentioned games I think could be expanded upon later I will have jobs for them. As for now here are the next jobs:

Job #19: Submit A Stage For Bomb-Robo Or Detective Reid
Like the previous stage jobs only with two series instead of one. Please submit a location and a layout for stages based on Bomb-Robo and Among Us. The stage can include details about the series both already established and not yet established as long as you explain where in the series it comes from. Here are some wiki pages that might be helpful:

Job #20: Should Anthill Get Representation?
Since it’s already been established that Gamessoft will eventually stop making consoles before the release of Super Smash Bros., the main console competition would primarily be between SEGA and Anthill. Super Smash Bros. will eventually have SEGA but we haven’t decided if Anthill would get representation yet so this job will mostly be a discussion to see if we want that so just say what you’re opinions are on if Anthill and SEGA should both be in Smash. Since she’s the mascot, I figure Soup the Cat would be added automatically if we decide Anthill does get represented.
 

DragonRobotKing26

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Job 19: Robo Factory (Bomb-Robo Stage)

Robo Factory is a place where is on Bomb-Robo games,but the stage is more based on Super Bomb-Robo 3 on Level 2

the stage is inside a factory,the background is all metalic and cybernetic,the stage design have a hard platform with two mats and two moving platforms
 
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Bomb robo stage:
Factory Maze (Bomb Robo - 1977)
Factory Maze is the main setting of Bomb-Robo! arcade game from 1977 and it's a medium/small-sized maze that takes place inside the factory where Bomb-Robo was created.

As a stage, it would consist of 4 platforms with randomized shapes (like cross or t-block), but it would include destructible platforms that were in form of bricks.

The stage's neon aesthetic is borrowed from Bomb-Robo: Legendary edition (which it was released in 2007 for it's 30th anniversary).

For hazard, the hunters (Paul, Angus, Gene and Ozzy - they were named after rock artists, because the creator of Bomb-Robo, Masahiro Chikao hated rock music due to being too loud and he was too sensible for loud sounds) would start to roam around the stage and shoot at one of players. They can't be killed.
(Damn, got beat up by DragonKingRobot, but that's ok)

As for Anthill..
Of course, Anthill should get a representation since Anthill is one of biggest console manufactures in 1980's, so Anthill should get a rep tbh.
 
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Champion of Hyrule

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Job 19: Robo Factory (Bomb-Robo Stage)

Robo Factory is a place where is on Bomb-Robo games,the stage is inside a factory,the stage design is similar to Pac-Maze from Smash 3DS
Can you include more about the history of the stage and what it represents in the series?

Also I didn’t have this rule before but I’ll add it just now: please don’t mention any real video games (from our universe) in your descriptions of submissions. It kind of ruins the immersion of the wiki that way.
 
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Tankman from Newgrounds Tankman from Newgrounds , I was wondering if you could give details on how Bomb-Robo and Janine look. I just want to make sure that when I do designs of the character, I at least want to get a resemblance to what the poster of the character has in their heads.
Oh, for bomb-robo's design, Bomb-Robo would have a medium-sized head with medium-sized torso. On his head, two antaennas that go up (but they are tilted backward about 35° degrees) and his face is round and his eyes are LED displayed.
His torso has a belt with bomb sigil and he wears red gloves and blue boots. His legs are gray.
His design is taken from Bomb-Robo Country games and he also takes cues from Bomb-Robo '06 like bit of rust on his torso.

He can sometimes turn himself into gray voxel cube with cuby red arms and cuby blue legs (it references his arcade form).



As for Janine the Adventurer's design, her design would be taken from 2012 reboot as she would look like a 25-year old woman that wears a dirty fedora hat with lamp on and she wears a brown aviator jacket alongside with dark brown pants and black leather boots.

She also wears belt that appears between her top and pants. On the belt we see gun holster, knives and ammo for her gun.

She also wears goggles on her forehead and she wears fingerless gloves. She also has a backpack on her back.

She has red hair tied up in a ponytail and she has an exposed forehead. Her colour of her eyes is brown and she has a caucasian skin tone.
 

Champion of Hyrule

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Looks like Anthill representation is a little up in the air so I’ll start a poll to determine if it’ll get in. Both Anthill options are counted together so the two options won’t competing with each other, just with the no Anthill option. If Soup the Cat not being added automatically is decided she can still get in Super Smash Bros. through later jobs.
 

Qwerty UIOP

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Job 19: Among Us Stage - Cadfael Alley
Cadfael Alley is one of the locations you investigate in Something Among Us game. You can walk on the floor but you can also jump on two dumpsters as platforms. Be careful as if someone attacks the dumspter, the dumpster will open and dump anyone who's on one into the inside of the dumpster. The stage is always rainy but that's explained by the pollution that Poirot City(The city that houses Cadfael Alley) is plagued by.
Also...
1691175099738.png
 
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Job 19: Among Us Stage - Cadfael Alley
Cadfael Alley is one of the locations you investigate in the original Among Us game. You can walk on the floor but you can also jump on two dumpsters as platforms. Be careful as if someone attacks the dumspter, the dumpster will open and dump anyone who's on one into the inside of the dumpster. The stage is always rainy but that's explained by the pollution that Poirot City(The city that houses Cadfael Alley) is plagued by.
Also...
I quite like your interpretation of the character. I'm cool with that.
 

Champion of Hyrule

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Job 19: Among Us Stage - Cadfael Alley
Cadfael Alley is one of the locations you investigate in the original Among Us game. You can walk on the floor but you can also jump on two dumpsters as platforms. Be careful as if someone attacks the dumspter, the dumpster will open and dump anyone who's on one into the inside of the dumpster. The stage is always rainy but that's explained by the pollution that Poirot City(The city that houses Cadfael Alley) is plagued by.
Also...
The only thing with the the Cadfael Alley submission is that the original Among Us game, A Killer Among Us, doesn’t really have explorable areas in it so would you mind changing that part a bit?
 

Champion of Hyrule

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Hey Champion of Hyrule Champion of Hyrule , for future jobs will we have any assist trophy,boss or trophy ideas for the Smash Bros game?
Assist trophies (or some equivalent) almost certainly but i think I’ll just have one job for a boss and maybe trophies as well. A lot of the content about Smash itself I’ll do once we have console generations fully planned out.
 

Champion of Hyrule

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Ok so admittedly that last job wasn’t very good so instead I’ll have another one:

Job #21: Submit A Game Commerical
Basically just submit a commercial that played on air for any of our games. Just submit the transcript for one add and what game it was for and where the commercial aired. Stuff like reception and if it was successful are optional. Have fun with this one as game commercials can get really, really weird some times.
 

Qwerty UIOP

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Commercial for The Talented Mr. Tinker(1991)
First Aired June, 16, 1991

The commercial opens on a trippy background as a 3d animated Mr. Needlemouse(I remember a previous post saying that Needlemouse was originally going to be a robot so I imagine him as a mixture between Mecha sonic from Sonic 3 and Pre-redesign Movie Sonic) pops up.

NEEDLEMOUSE: Hello there. I'm Mr. Needlemouse, in case you don't know.

Now Needlemouse's voice is talking over footage of TTMT.

NEEDLEMOUSE: (Chuckles) You think you can rid my nightmares from that Tinker moron? Well, if you want, you do you. Because you will fail and I will get out of here.

Cuts back to Needlemouse

NEEDLEMOUSE: See you soon.(Evil Laugh as it fades to black)

---

This commercial is considered one of the worst commercials released by SEGA as the offmodel Needlemouse model, the trippy visuals and the voice of Needlemouse(William Hootkins) have managed to scare kids. It also have featured in various YouTube videos talking about Cursed Commericals from Youtubers Nostalgia Critic, Diamondbolt and Caddicarus​
 

DragonRobotKing26

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Job 21: Treasure of Ancienterra Commercial
Release date: April,21,1982

The commercial starts Janine who she is portrated by an actress entering into a dungeon,the commercial shows gameplay scenes of the game Trasure of Ancienterra while happens cuts of Janine dodging of arrows and spikes and running of a giant ball similar to that classic Indiana Jones scene,then Janine gets a treasure and escapes of the dungeon,then the commercial cuts to the Treasure of Ancienterra commercial with the cartidge of the game with the narrator saying the game's name and saying "buy right now!"
 

Champion of Hyrule

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The commercial opens on a trippy background as a 3d animated Mr. Needlemouse(I remember a previous post saying that Needlemouse was originally going to be a robot so I imagine him as a mixture between Mecha sonic from Sonic 3 and Pre-redesign Movie Sonic) pops up.​
I know we don’t technically have a design for Needlemouse but I always headcanoned him as looking similar to Metal Sonic’s final form in Sonic Mania.

Anyways I’ll submit a commercial for Winstann’s Road Racing:

“Winstann’s On The Road!”
It starts in a live action segment as a man walks by a house with a two gnomes (shaped exactly like Winstann and Yoogi) and a plastic flamingo. He then looks back and suddenly the garden ornaments are gone. Thinking nothing of it, he continued walking by. We cut to the inside of a van as a now animated Winstann climbs up onto the steering wheel as Yoogi holds a bunch of chips in the passenger seat. Pinky is also seen poking her head out from the back. We get a montage of the car on a road trip driving through various different US landmarks. (The Gnome by Pink Floyd plays during the montage). A voice says “Winstann’s on the road!” as he narrates about the game Winstann’s Road Racing as footage from the game is played. After the gameplay footage we go back to live action to get a gag where Winstann is pulled over by a traffic cop and the drivers license he shows is from a place called “Gnomeland”.
 
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Game commercial transcript:

Commercial for Winstann the Gnome (1978):

(The commercial starts withe the view on floor with board games and lying toys)
Narrator 1: Hey matey kids, are you tired of playing board games and toys like action figures or dolls? Well, have something for ya!

(Cuts to the scene where Gamessoft system and TV set is shown while zooming towards the screen like if it sucked the camera into the screen)
(Shows the gameplay of the game)

Narrator 1: This, is the Winstann the Gnome. The game that you've never seen before and you have to race with different gnomes to beat the big bad dudes to win the game.
The graphics are really good and they use the FMV technology that makes the game impressive for the standards of early gaming period. Plus it also the spirte animations are well made by Gamessoft.

(The commercial shows clips of gameplay, including boss fights and different levels)
Narrator 2: The game has lots of levels, including cool boss fights, bonus segments and more. You should try this game, since it's gonna sell like hotcakes around the globe.

(Now it cuts to a scene where box art of the game is shown)
Narrator 1: Yeah, the game is now available in various big stores around the world, so get ready to buy it or they'll run out of the copies.

(Then the commercial cuts to animated Winstann (he is voiced by Mel Blanc) in peeking out from Looney Tunes "That's all folks"-esque hole and says: Yeah, get quick mate! The season of Winstann is coming!)

Narrator 2: Winstann the Gnome, only on Gamessoft system. The game is released now in stores!!!

Narrator 1: The game can be sold separately from Gamessoft console or can sold with the console in-pack.

(Then Winstann jumps out the hole and jumps straight at the camera, saying Yu-pee!)

(The commercial ends with Gamessoft logo with slogan: "The game is now on!")

The commercial was aired in Europe (UK, Ireland, France, Spain, Italy, Portugal, west & east Germany, Poland, Czech republic, Slovakia, nordic countries, balkan countries), North America (USA, Canada, Mexico), South America (Brazil, Argentina, Colombia, Peru), Asia (Japan, China, India and Korea) and Oceania.
(It didn't aired in USSR, but it aired in Russia in 1993 when Gamessoft consoles got there due to political problems during the times)

(Note: In the asia, the commercial would be different for some reason)
 

Champion of Hyrule

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The submitted commercials will all be added

Job #22: Submit An Item
For the first job, submit an item from any of our represented series. Please submit the item, what series it comes from, it’s use and importance in that series, and how it would work in Super Smash Bros.

Job #23: Submit An Origin For Doss-Einhard
We have two companies: Nihcom and Doss-Einhard that don’t really have stories to explain how they were made so we’ll have one now for Doss-Einhard, the developer of the Anong Us games. Please detail how the company came to be, hardware or software they were notable for, and how those came into being as well.
There’s some basic information on the company here which you can expand on:
 
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Item submission:
Vortex bomb (Bomb-Robo/Nihcom arcade series)
Vortex bomb is an item from 1979 shoot'em up game "Icarus" and it's a type of bomb that when shot it sucks enemies & obstacles up from map and explodes, shooting them at any direction.
The items has debuted in "Icarus" game and appeared in many other games from the series. It also made some appearances in Bomb-Robo games as an item or cameo.

About the "Icarus" game if you want to know the game where the item originated:
X-Icarus is a shoot'em up video game that was made by Nihcom and was inspired by Star Wars and another shoot em up video game from 1977 named "Alien Barrage" made by Japanese-USSR/Russian company "Sputnik Soft".


In Super Smash Bros. (2023), it has the same function like in the game, where it sucks up opponents or items, which it is followed by explosion.


I think a bomb-esque item should be no-brainer idea since bombs are one of popular types of weapons in media and a black hole-like bomb is a really interesting idea.
(This item applies to Bomb-Robo series)
 

DragonRobotKing26

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Job 22: Protection Flower (Winstann The Gnome)

The Protection Flower is an item feom Winstann The Gnome series,it is a flower with gold petals,it makes Winstann glowing and invincible on Winstann games.

Protection Flower is Super Smash Bros. is a the invincibility item similar from other platform games as the Super Star from Mario,the Invincibility Monitor from Sonic,the Invincible Candy from Kirby,the Aku Aku Mask from Crash Bandicoot and others.
 
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