WaterTails
Smash Lord
Oh, neat! There it is! Maybe on my old gameconfig, I forgot to fill in the question mark...
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You need to find where it gives you the empty folder, copy SSBExtract and the file in question there and then drag it in there in that folder. Then it will work. Went through the same issue. Chances are it goes to Documents and Settings\YournameHmm. While that could be useful, what I'm looking for is common3.pac, as in the folder that's supposed to (eventually) result from running common3_en.pac through SSBBextract. I said it somewhere earlier, that it gives me an empty file when I do this, and you said you'd be able to hook me up with the file, as you found a download link to it.
I believe shanus said they did not have a code for an aerial mobility modifier (they wanted to try out a DDD with the "Jiggly Effect").I think they sped up Falcon's air speed so it seems like his Knee has better range.
They can change just about everything about a hitbox except the size of it. The frame mod can change the speed of anything about the move (startup, duration, cooldown etc.).I believe there are, I do not know for a fact. I do know there are hitbox length altering codes and you can edit frame data, but I am not sure if you can only speed up a move.
And they made it more Melee-esque by getting rid of the flower, and giving it a fire "property."The only thing they did to rest was significantly raise the knockback so it was that OHKO move that it should have been (Like Smash 64 and Melee).
K thx everybody, i have just had the hardest time finding anything about this.They can change just about everything about a hitbox except the size of it. The frame mod can change the speed of anything about the move (startup, duration, cooldown etc.).
I have run it through there, the resulting file is common3_en.pac.Yeah, that means you have to put it through Lz77ex.exe first.
Lol FBI, thanks I was going to ask sooner but Melee videos are too good. Anyway, I guess that was my thing though- if something happens to my Wii (not saying related to Brawl+/HBC), there's not really a way to remove it, right? Is there any way to have everything run off of an SD card so there's nothing saved to your Wii?No problem, just delete the HBC, and you're set. All softmodness is gone. B+ will be no more. Your friend has nothing to worry from the FBI.
Of course, if it broke, you might have a hard time deleting it.
Weird, I don't have this issue at all, but I have heard so much about it. Everyone has had the .pac's, you have them right too?? 2.1a file replacement?? If so, its likely a game code error of some sort... Like me, being unable to choose a texture on sleepy hat puff.Hmm...
I have two textures for Samus/ZSS that work perfectly fine EXCEPT for when Samus transforms to ZSS. But when ZSS goes to Samus it works fine, and if I choose ZSS at the select screen the ZSS texture works fine, but it can't transform from Samus.
Yep, got all the .pac's. I do still have v1.3 though, I'm waiting for SCOTU to update it, lmao.Weird, I don't have this issue at all, but I have heard so much about it. Everyone has had the .pac's, you have them right too?? 2.1a file replacement?? If so, its likely a game code error of some sort... Like me, being unable to choose a texture on sleepy hat puff.
You don't, run them through CSPTools and put the outputted stuff in the PF folder.Anyone know where to put the .cps files on the SD card?
Download CSP tools seriously.I still don't understand how to get the .csp files to work.
>.<
Do I need to download a bunch of crap to get them to work?
Same goes for stage and item textures.
8000 with GeckOS 1.9. And I dunno for the link.How many lines of code does gecko 1.9 allow without the snapshot method?
Also... the codes to allow textures are on version 2 now iirc, can anyone link me to the version before the one currently in the textures stickied thread? This is for PAL btw =D Thanks to whoever answers my question!