illinialex24
Smash Hero
Does it freeze without hacks??
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actually, there is a limit to the amount of songs you can have at a time and still have the game run smoothly, but it is bigger than 17.And to answer your real question, the only limit would be until you run out of space on your sd card.
Maybe you have different versions of Brawl+?I'm sorry to ask, but does Brawl+ really work on WiFi? I've been trying to play 3mmanuel for ages. And from what I recall, we've got the same stuff. Except that I've got textures. (SymphonicSage told me the PAC textures could be an issue... I removed them and it won't make a difference.)
So basically, we put buffer on 5 (50% Handicap). I've removed my texture PACs.
Why does it always desynch?
found out how to do it.The S Word said:Here's the format for the code.
http://amagonn.googlepages.com/Shieldcolor.txt
Replace "XXXXXXXX" with the number for P1's shield, P2's shield, etc. Those numbers are listed at the bottom of that post.
Replace "R1G1B1" with a color number in hexadecimal (http://amagonn.googlepages.com/hexcolor.jpg is what you want). Do the same thing for "R2G2B2", etc.
A simple example...
In http://amagonn.googlepages.com/0854b98c8b422025.jpg
It's Player 1's shield, so I replaced "XXXXXXXX" with 80F59A60.
I set Pulse and Soft Glow to yellow (R1G1B1 and R2G2B2 replaced with ffff00).
Relflection is green (R3G3B3 replaced with 00ff00).
Base color is purple (R4G4B4 replaced with ff00ff).
Hope that makes sense, lol. If not, message me on FF sometime...
But the IOS wasnt built with SDHC support, once an IOS is built it isn't edited by Nintendo except for bugfixes for a very good reason! It ****s stuff up. In short, yeah, it definitely definitely might.it wouldn't screw the ability to run other games sdhc support was implemented in the 4.0 update so that people can use larger size SD cards. games that were released before the 4.0 update can't support it because the technology was not implemented into the game. if rock band 2 can't i'm certain brawl won't either. find a 4gb card like i mentioned above if you need that much space or run a 2nd 2gb card.
i've got a question: i took a random sc_selcharacter.pac, extracted images from ash_v10 and edited the name tags that labeled every character icon. when i run this through create.bat it encounters some problem with files i never even touched, something like menselcoin3. i deleted them and ran create.bat again and in a quickly flashed one sentence i saw something along the lines of "missing files" or "could not find ___". t did generate a pac but im sure it's not a working one. how can i work past this obstacle?
Responses not in bold.never edited a yoshi before, wouldn't know.
new questions:
Question #1
This was done for fun: I took every texture from Flat zone 2 and erased every pixel so it was all transparent. I did not use magenta nor did i index it. Saved as an RGB tga, that was it. selected flat zone, freezes after i press A. What's wrong with making stage textures transparent?
Guess...
Question #2
Been using a set of codes i've had for a long time, but i never went into training mode. jsut this morning i decided to go into training mode, and it freezes before I got to the CSS. Having said this, this probably applies to the other solo CSS's.
Yes i got a custom CSS, there hasn't been a problem in brawl mode. This CSS was not made with CSS organizer; it was made the old-fashioned way *smirk*. this CSS has independent pokemons, sheik and zss (as if it wasn't obviously implied). What's the problem in this situation?
I havent seen the code so I can't tell.