Then it's a good thing NO attacks in the game take a minute to charge up, isn't it?
What exactly are you getting at with this? o.O
Incorrect. A skilled heavy player can still knock a skilled speed player into a position where he can't do anything BUT take the attack(such as, Fox using fair on Ike who uses his smash. Ike's extra reach with his sword gives him the edge against the player that relies on Fox's speedy aerial attacks. Or, he could counter).
Please explain to me how a fox stupidly f-smashing into Ike's f-smash or counter constitutes any sort of "forced" situation on the fox's part. Especially with Ike's f-smash the fox could use a quick attack instead and then dodge/roll Ike's attack. As for counter, well, if you miss with it you get punished severely, which is why other mindgames are prefered.
A Samus player who charges her beam in the vicinity of her opponent isn't a very skilled Samus player. :/ You're giving examples of unskilled scenarios.
That wasn't the point. My point was, just like anyone in their right mind can HIT that stupid Samus, any expert in their right mind can AVOID and COUNTER laggy attacks so long as their character isn't currently tumbling.
And you can't just ASSUME that L-cancel is going to make things worse for heavy characters when we haven't even PLAYED the game for a few months to know for sure.
You missed my chess analogy. The truth is that fast, unlaggy attacks are those queens and bishops I mentioned. If you remove it, what are you replacing it with? As far as we know, nothing really. Therefore, depth has been removed from the game. It's not a matter of assumption, it's a matter of logic.
No, the TRUTH is that heavy characters are ALWAYS harder to play, since the dawn of fighting games. That's why they are rarely used.
So, heavy characters suck for competition? Isn't that what I just said? They suck simply because you have to do a million times more work than anyone else to get a good result, and even then you can't know that somehow after a certain level of work the heavy character would become awesome.
That's pretty much the definition of sucking. If you want to see a character who takes a lot of work to play but you get something out of it, read Fox (going by both technical requirements and mind games).
I simply have one word to that..
"Chu-Dat"
Ice climbers may not be as fast as Fox, but they definitely aren't the "laggy heavyweights" we're talking about.
You're talking about pessimistically theoretical BS.
People complained about Melee when it first came out because of the strategies lost to 64.
This is just the cycle repeating itself. In a few months it won't even matter anymore, that's why I am taking this in stride.
As I said before, it's logic. If you take away Queens and Bishops without adding anything you lose depth, simple as that. We haven't seen anything that has been able to fill in for l-canceling to add the same level of depth yet.
Also, what reason do you have to believe this is cyclical? Melee arguably has more depth than SSB, and that would be because of advanced techniques, both those kept (like l-cancelling) and discovered later (like WDing). Without those I doubt Melee would be as competitive as it is today. So why just ASSUME Brawl will be just as awesome?
That's the issue? Wasn't it L-cancelling?
I said it was AKIN to. Perhaps you'll understand my chess analogy better.
At any rate, all characters have a handful of sucky moves and a handful of great moves. Heavy characters are meant for advanced players and FFA, and Brawl is helping to eliminate the heavy advantages that speed characters had against heavy characters to make them contenders.
Not completely. Some moves on some characters certainly have their ups and downs, but there are characters in Melee which don't have moves that are completely useless. They can still eclipsed by even better moves, but they aren't bad, they're still usable. On the other hand, some characters had a lot of moves which were pretty terrible. I mean, look at Pichu, half his moves damage himself.
FFAs are also generally not tournament material, because you can win an FFA even though you're not the most skilled player. It can all depend simply on random opportunities that occur to cherrypick someone else's KO or bad luck since everyone decided they hate your guts for some reason.
Doubles are different though.
Of course, in a few months if it turns out that you're right and heavy characters are worse than they were before then feel free to say "i told you so". The game is still going to be amazing.
I suppose all we can do now is wait and see.
Rather than posting a video of Ganondorf attacking immobile targets, you should post a video of him in an actual combat match for a better perspective and point to your argument.
I won't say that, because frankly it's annoying.
It will still be fun to play as a game for sure. This only affects the competitive scene.
We don't need to. We know enough about this game already to extrapolate how the attacks that he used would work against another player. Perhaps the only thing that would require proper testing would be how severely shields have been nerfed, but the theoretical framework still holds because we've based it on practical experience we already have.