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you can find differences between stages like bf and dreamland in smash 4. battlefield and miiverse are almost entirely interchangeable, so miiverse was banned outright. battlefield and dreamland are treated as the same after game 1, because even though there are differences between the stages and those can impact some matchups, the layout is heavily exploited by some characters to the point where those differences pale in comparison.Do the triplats not differ much in smash 4? In melee the difference between yoshis/battlefield/dreamland is pretty significant for match-ups.
Thanks for the info! This makes me wonder if stage grouping is something worth considering for bans, or how one particular triplat would be kept over another. I guess I'll have a much better opinion about this once the game actually comes out.you can find differences between stages like bf and dreamland in smash 4. battlefield and miiverse are almost entirely interchangeable, so miiverse was banned outright. battlefield and dreamland are treated as the same after game 1, because even though there are differences between the stages and those can impact some matchups, the layout is heavily exploited by some characters to the point where those differences pale in comparison.
it's a bit of a different climate than melee since there are more non-triplat stages to choose from, it's considered an unfair advantage to let tri-plat abusing characters bypass the counterpick system.
but this also isn't a universally agreed upon decision. GOML notably keeps tri-plat stages separate
I guess I'm not on the same page as everyone else, then. I mostly had some of the older debates around Dreamland in Smash 4 in mind - whether it should be allowed at all, if it is, whether it should be treated separately from Battlefield for purposes of counterpicking, and if so, whether there should be one or two bans counterpicks.Scribe I do not understand what you are trying to say. I can't envision how having 6-7 BF/FD clones with minor differences is the fault of the striking system.
i addressed these points in different twitter threads so ill copy my responses here:I'd love to get peoples' thoughts on Stage Morphing for game 1. Both players pick a stage and then you jump in; obviously it would need to be tested to make sure that Stage Morphing isn't broken and people die for no reason during transition. I'm also in favor of players not being able to ban stages, at least in the beginning.
I think its definitely a good mindset to have being open to these ideas, but I think most people agree that what stage is neutral for 1 specific match-up might skew things drastically for a specific match up like if we were to make battlefield the neutral stage, foxs would be salivating all over the world.Changing the striking system might be worth looking into with so many stages. Just an example, but having everyone start on battlefield(or w/e is deemed the most neutral stage) first for every set solves a lot of complications with the stage list. Even things like not having stage bans at all, always starting on the same stage round 1(which maybe can be changed depending on season or tournament?) allows for a large stage roster without worry of duplicates and such.
Not saying that idea exactly is good, but I think considering things from different angles such as above is worth some discussion. It's easy to stick with what we know, but we don't want to miss out on opportunities to improve spectator and player enjoyment by considering new ideas like this. If the majority of the community *does not* want the same old formula of 1v1 on a small stage list then it's worth to examine why I think(not saying this is the case,but doing things for novelty isn't inherently bad is the point).
I've heard that T&C actually has *more* problems with hazards off, since apparently the City form's platforms are frozen really far offstage. I hope that's no longer the case by the time the game launches (was that still the case in the demo build you played?), especially since T&C is one of my favorite stages, but as it is, I don't think it's gonna make the cut.There is currently no good reason to ban Lylat or T&C right off the bat when the Hazard Off toggle likely fixes the problems with the stages.
I don't expect it to remain anything more than a side event format, but I actually hadn't considered that bit about loading timesAre people seriously considering Stage Morph? Because I'm surprised if that's the case. I don't see how Stage Morph can be taken seriously in a standard competitive format:
1) Player who wants second stage is at a massive disadvantage
2) Player who wants second stage can camp/run away until their stage shows up.
3) Transformation is likely based on loading times, which varies from console to console, and having to deal with a transformation time in it of itself is far from ideal
4) Transformation could kill a player if they aren't in the right position.
It's a new feature in the game, of course a lot of people are considering it. Your points are fine but being dismissive about it doesn't help anyone. Ultimately a lot of stuff like stage morph will need to be tested before having a sound decision on it because we don't know a lot of things. Saying things like one player will be at a massive disadvantage is kind of pushing it, considering you could do stage morphs from a striking system, and if you're at a massive disadvantage from two stages left over that you contributed to picking then there is probably something wrong elsewhere.Are people seriously considering Stage Morph? Because I'm surprised if that's the case. I don't see how Stage Morph can be taken seriously in a standard competitive format:
1) Player who wants second stage is at a massive disadvantage
2) Player who wants second stage can camp/run away until their stage shows up.
3) Transformation is likely based on loading times, which varies from console to console, and having to deal with a transformation time in it of itself is far from ideal
4) Transformation could kill a player if they aren't in the right position.
I think this might have grounds to be entirely dismissed. Even if you strike the first point for exaggerating (alright even if it's not a massive disadvantage it's still a disadvantage and an avoidable one at that), the other three (in my opinion) are sufficient to rule out using it.It's a new feature in the game, of course a lot of people are considering it. Your points are fine but being dismissive about it doesn't help anyone. Ultimately a lot of stuff like stage morph will need to be tested before having a sound decision on it because we don't know a lot of things. Saying things like one player will be at a massive disadvantage is kind of pushing it, considering you could do stage morphs from a striking system, and if you're at a massive disadvantage from two stages left over that you contributed to picking then there is probably something wrong elsewhere.