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Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


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Ramen Tengoku

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Can we focus a bit more on the Nintendo Direct? Has it been confirmed? No?
They usually announce general Directs, the day before at 10 am EST (or 7 am PST I'm too lazy to write all of the time zones, so do the math),...

If we don't hear anything by tomorrow, I wouldn't expect one this week
 
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King Sonnn DeDeDoo

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Hey is it confirmed that piranha plant is coming with stage? I know this is probably ancient news, but I just wanted to double check my information.

I really hope the new DLC stages have nice layouts, I can deal with gimmicks since I can just turn hazards off, but I hope we don't get another walk-off or overly large stage.
 

Idon

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Hey is it confirmed that piranha plant is coming with stage? I know this is probably ancient news, but I just wanted to double check my information.

I really hope the new DLC stages have nice layouts, I can deal with gimmicks since I can just turn hazards off, but I hope we don't get another walk-off or overly large stage.
Seriously, I'm kinda sick to death of gimmick stages.

I just want a stage that looks nice and doesn't disrupt the general gameplay.
 

GoeGoe

Smash Lord
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This post made me want to clarify that while I think lizards are cool, I find lizard men/woman to be seriously uncanny and am thus not a scaly.
I was about to send you Gobta..
I guess you're fine then.
 

TMNTSSB4

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Speaking of which: Am I the only one who thinks :ultdarkpit: is showing up out of nowhere?

I swear, every 5 matches or so I come across one of these guys.
I’ve seen a buttload of :ultpit::ultdarkpit::ultpalutena: online everyday (:ultpit: the most, followed by :ultpalutena:), so you’re not the only one. What’s more surprising is how a majority of the online players I’ve fought on Palutena’s Temple against as Pit wait for me to do the guidance and brag about whoever the KI crew talks about
Jokes aside, those two would get along great, someone write this.
So...Joker is somebody who attempts to be edgy and is actually inferior to the person he copied?
 

King Sonnn DeDeDoo

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Seriously, I'm kinda sick to death of gimmick stages.

I just want a stage that looks nice and doesn't disrupt the general gameplay.
Hazards off has been a godsend for me, it is probably my favorite new feature of Ultimate since it greatly expands the amount of stages I like to play on.

Warioware is one of my favorite level because depending if you have hazards set to on or off it can be a great competitive level OR a great party level. I love smash since it can both be a competitive and a party game if you want it to be.
 

osby

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So...Joker is somebody who attempts to be edgy and is actually inferior to the person he copied?
Nope, but he also doesn't like being ordered around and loves freedom.

Seriously, I'm kinda sick to death of gimmick stages.

I just want a stage that looks nice and doesn't disrupt the general gameplay.
We got Battlefield AND Omega forms for a reason.

You're not a vampire...are you?
View attachment 186104
You don't have to be a vampire to be killed by a spiked metal ball on top of an eight feet chain.
 
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Idon

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We got Battlefield AND Omega forms for a reason.
Gee, it's almost like I don't want to play on the same exact TWO same stages and want to see some variety in the stage layout without it being obnoxious!
Wow, what a surprise.
 

TMNTSSB4

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You're not a vampire...are you?
View attachment 186104
still looks like a better version of He-Man for some reason
Nope, but he also doesn't like being ordered around and loves freedom.
Pittoo kinda has to take orders and has freedom no more thanks to Viridi ****ing on him...so oof to that
Yeah, but he still has a long way to go before reaching Jack Napier's levels of edge.
that name alone can cut someone open
 
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Wyoming

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Gee, it's almost like I don't want to play on the same exact TWO same stages and want to see some variety in the stage layout without it being obnoxious!
Wow, what a surprise.
Too bad hazards off is not viable in Quickplay. Then again Arenas are the true online mode anyway.
 

KarneraMythos

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You say 30% as if Prince Sidon didn't send the internet up into a frenzy.
Where do we draw the line at "scaly" though? Do vague merfolk count? The Zoras look like they have smooth orca skin.
Frankly, I'm more of a hellhound guy myself...
 

Will

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>i just had three matches with items, one match with stamina and a stage that constantly gave recovery items, and i lost all of them
>got deranked out of elite smash

ok i take it back why is the online suddenly terribly awful on my end
 

Scoliosis Jones

Kept you waiting, huh?
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I’m by no means an expert on 3rd parties, but I definitely feel that 3rd parties should be “legacy” series and characters. It shouldn’t be “oh, that game came out last year and is super popular? ADD IT!”

The concept of third parties in Smash should be reserved, in my humble opinion, for characters that are iconic to the series they come from, have a gaming legacy (something I believe Sakurai has addressed) and popular appeal. There are many characters that I feel address all three, and those should be the characters chosen.

While I am not a fan of Steve as a Smash pick, Minecraft does bear a legacy. I still do not believe he’s in, but that’s a separate conversation to be had. Fortnite, while popular, does not have a legacy. It may have a legacy in the future, but that has to be proven.

All other 3rd parties (Save for Bayo) bear a sort of gaming legacy or a reason to call them a gaming icon. It’s not something I can prove, but I would argue that the 3rd parties we have also outshine several that are brought up online and on forums.

I would say that, as a 3rd Party, if you aren’t as recognizable or well known in the gaming community as Rayman or Joker, chances are more against you than in your favor. This obviously includes Japanese popularity. Persona and SMT may be niche in the US, but are crazy big in Japan. You need the popularity in both regions to succeed.

That isn’t necessarily provable either, but this seems to be the same thing that weave always seen. A new 3rd party gets in, so now everyone and their mother of 3rd parties are considered more likely. This happens every time. It happened for Brawl, it happened for Wii U, and it’s happening again now.

I’d temper expectations, but I also wouldn’t buy that leak going around until we get actual proof.
 

Pakky

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So its funny when you're being crotch taunted only for the guy to die as soon as you come back into the game

me :ultincineroar: vs:ultsonic: Small Hispanic child

me Lost

2nd round

:ultincineroar: vs:ultsonic:

I three stock 'em

Dignity resorted.
 
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staindgrey

I have a YouTube channel.
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That’s not the case. They already “figured it out” with Sonic’s gameplay. Takashi Iizuka and Kazuyuki Hoshino explained in a recent interview on Retro Gamer that they spent most of Sonic Adventure’s development building, scrapping then remaking stages just to get around the problem of getting lost in huge 3D environments.

Every thing you mentioned here:


-was the result of creating different play styles in order to lessen the chances of Sonic (and by extension Tails) blasting through the stages too fast thus wasting all of the time and effort it took to make the stages. Knuckles’s bio mentions he’s a treasure hunter so they created the treasure hunter play style which requires more exploration, Amy’s play style was more about the “thrill and technical gameplay”. The different play styles were born out of the desire to include gameplay that couldn’t be done with Sonic.

Iizuka also finally revealed why Beta Windy Valley and its classic rolling mechanics styled ramp and slope level design was scrapped from the final game: Time constraints. (This part costs money.) There was no way they were going to have time to build every level like that or perfect the physics engine to not make these types of levels feel wonky as ****. Shame. It was also the first level designed and made playable for the game and the last to be remade.
So, that was a wonderful history lesson. (Not sarcasm, it genuinely was.) But I'm talking from a retrospective perspective. As in, Sonic's gameplay alone is **** in their jump to 3D because they hadn't truly figured out how to incorporate a feeling of blazing speed with three-dimensional environments at the time. They were trying to apply a Mario 64 form of movement and camera control to a game franchise that had previously prided itself on allowing the player to hold right for awhile and go at mindnumbing speeds.

While 2D Sonic's gameplay can carry a full game-- 2D platforming is a simpler "I stopped moving right, how do I keep going right"-- 3D Sonic's in the Dreamcast-early Xbox era just can't. Regardless of the developers' actual intentions in what/how they created in other characters, that's the underlying factor. Sonic's not fun enough in that environment. The camera style clashes with the large scale, cinematic environments. The frantic speed clashes with clunky three-dimensional movement. Simply put, until they figured out in Unleashed/Generations/Colors (and I guess Secret Rings) how to use the camera to their advantage and limit player decisions in movement to focus instead on intended obstacles and not just playing against the game, Sonic games needed more traditional and experimental styles of gameplay to even make an enjoyable AAA game.

I would love to have a SA/SA2 or even S'06 game retold with the daytime Unleashed style of gameplay. Our nostalgia loves the spectacle and story and cheesiness and character design and all that. Not the gameplay.
 

Captain Shwampy

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Boost gameplay is tiring at this point

Just polish up the Adventure style gameplay with a robust collision/physics system and have huge stages with multiple pathways that can be taken on in many ways by how good the player is with sonic's skills (Spindash catapulting, physics, parkour, etc)
 
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Pakky

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So, that was a wonderful history lesson. (Not sarcasm, it genuinely was.) But I'm talking from a retrospective perspective. As in, Sonic's gameplay alone is **** in their jump to 3D because they hadn't truly figured out how to incorporate a feeling of blazing speed with three-dimensional environments at the time. They were trying to apply a Mario 64 form of movement and camera control to a game franchise that had previously prided itself on allowing the player to hold right for awhile and go at mindnumbing speeds.

While 2D Sonic's gameplay can carry a full game-- 2D platforming is a simpler "I stopped moving right, how do I keep going right"-- 3D Sonic's in the Dreamcast-early Xbox era just can't. Regardless of the developers' actual intentions in what/how they created in other characters, that's the underlying factor. Sonic's not fun enough in that environment. The camera style clashes with the large scale, cinematic environments. The frantic speed clashes with clunky three-dimensional movement. Simply put, until they figured out in Unleashed/Generations/Colors (and I guess Secret Rings) how to use the camera to their advantage and limit player decisions in movement to focus instead on intended obstacles and not just playing against the game, Sonic games needed more traditional and experimental styles of gameplay to even make an enjoyable AAA game.

I would love to have a SA/SA2 or even S'06 game retold with the daytime Unleashed style of gameplay. Our nostalgia loves the spectacle and story and cheesiness and character design and all that. Not the gameplay.
YELLS LOUDLY

REPLACE SHADOW WITH MIGHTY!
 
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