KarneraMythos
Smash Champion
- Joined
- Nov 18, 2014
- Messages
- 2,769
Even "better": There are no Kid Icarus or Persona characters. Just high schoolers in a setting that's vaguely analogous to both settings instead of being a full-on crossover.
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Even "better": There are no Kid Icarus or Persona characters. Just high schoolers in a setting that's vaguely analogous to both settings instead of being a full-on crossover.
**** IT, CARLOS!No, stay. Have the discussion make like a reptile and let it dragon until it wears out naturally.
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I think Directs are usually announced a day before. We'll have to wait until tomorrow (the latest).Can we focus a bit more on the Nintendo Direct? Has it been confirmed? No?
They usually announce general Directs, the day before at 10 am EST (or 7 am PST I'm too lazy to write all of the time zones, so do the math),...Can we focus a bit more on the Nintendo Direct? Has it been confirmed? No?
I would let Richter kill me with itYes, act like a normal person and fantasize about Vampire Killer.
Zinith 's right shoeI'm gonna make a profile picture in photoshop, please tell me stuff to put in it.
a mask and a marshmallowI'm gonna make a profile picture in photoshop, please tell me stuff to put in it.
Seriously, I'm kinda sick to death of gimmick stages.Hey is it confirmed that piranha plant is coming with stage? I know this is probably ancient news, but I just wanted to double check my information.
I really hope the new DLC stages have nice layouts, I can deal with gimmicks since I can just turn hazards off, but I hope we don't get another walk-off or overly large stage.
I was about to send you Gobta..This post made me want to clarify that while I think lizards are cool, I find lizard men/woman to be seriously uncanny and am thus not a scaly.
I’ve seen a buttload of online everyday ( the most, followed by ), so you’re not the only one. What’s more surprising is how a majority of the online players I’ve fought on Palutena’s Temple against as Pit wait for me to do the guidance and brag about whoever the KI crew talks aboutSpeaking of which: Am I the only one who thinks is showing up out of nowhere?
I swear, every 5 matches or so I come across one of these guys.
So...Joker is somebody who attempts to be edgy and is actually inferior to the person he copied?Jokes aside, those two would get along great, someone write this.
Hazards off has been a godsend for me, it is probably my favorite new feature of Ultimate since it greatly expands the amount of stages I like to play on.Seriously, I'm kinda sick to death of gimmick stages.
I just want a stage that looks nice and doesn't disrupt the general gameplay.
You're not a vampire...are you?I would let Richter kill me with it
Nope, but he also doesn't like being ordered around and loves freedom.So...Joker is somebody who attempts to be edgy and is actually inferior to the person he copied?
We got Battlefield AND Omega forms for a reason.Seriously, I'm kinda sick to death of gimmick stages.
I just want a stage that looks nice and doesn't disrupt the general gameplay.
You don't have to be a vampire to be killed by a spiked metal ball on top of an eight feet chain.You're not a vampire...are you?
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Yeah, but he still has a long way to go before reaching Jack Napier's levels of edge.So...Joker is somebody who attempts to be edgy and is actually inferior to the person he copied?
Gee, it's almost like I don't want to play on the same exact TWO same stages and want to see some variety in the stage layout without it being obnoxious!We got Battlefield AND Omega forms for a reason.
You say 30% as if Prince Sidon didn't send the internet up into a frenzy.tbh i feel like 30% or this board is closet scaly
*cough*zinith*cough*
still looks like a better version of He-Man for some reasonYou're not a vampire...are you?
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Pittoo kinda has to take orders and has freedom no more thanks to Viridi ****ing on him...so oof to thatNope, but he also doesn't like being ordered around and loves freedom.
that name alone can cut someone openYeah, but he still has a long way to go before reaching Jack Napier's levels of edge.
Really not feeling how botw was tryin to get us to desire a fish not once, but twiceYou say 30% as if Prince Sidon didn't send the internet up into a frenzy.
Too bad hazards off is not viable in Quickplay. Then again Arenas are the true online mode anyway.Gee, it's almost like I don't want to play on the same exact TWO same stages and want to see some variety in the stage layout without it being obnoxious!
Wow, what a surprise.
The Legend of Zelda: Shape of the Water.Really not feeling how botw was tryin to get us to desire a fish not once, but twice
I don't consider myself a scaly but DAMN I love me some SidonYou say 30% as if Prince Sidon didn't send the internet up into a frenzy.
Nope, nothing at all...Have I been missing much?
Where do we draw the line at "scaly" though? Do vague merfolk count? The Zoras look like they have smooth orca skin.You say 30% as if Prince Sidon didn't send the internet up into a frenzy.
Wait, why are some people anticipating a Direct? I thought the only rumour we had to go on was next week.I think Directs are usually announced a day before. We'll have to wait until tomorrow (the latest).
So, that was a wonderful history lesson. (Not sarcasm, it genuinely was.) But I'm talking from a retrospective perspective. As in, Sonic's gameplay alone is **** in their jump to 3D because they hadn't truly figured out how to incorporate a feeling of blazing speed with three-dimensional environments at the time. They were trying to apply a Mario 64 form of movement and camera control to a game franchise that had previously prided itself on allowing the player to hold right for awhile and go at mindnumbing speeds.That’s not the case. They already “figured it out” with Sonic’s gameplay. Takashi Iizuka and Kazuyuki Hoshino explained in a recent interview on Retro Gamer that they spent most of Sonic Adventure’s development building, scrapping then remaking stages just to get around the problem of getting lost in huge 3D environments.
Every thing you mentioned here:
-was the result of creating different play styles in order to lessen the chances of Sonic (and by extension Tails) blasting through the stages too fast thus wasting all of the time and effort it took to make the stages. Knuckles’s bio mentions he’s a treasure hunter so they created the treasure hunter play style which requires more exploration, Amy’s play style was more about the “thrill and technical gameplay”. The different play styles were born out of the desire to include gameplay that couldn’t be done with Sonic.
Iizuka also finally revealed why Beta Windy Valley and its classic rolling mechanics styled ramp and slope level design was scrapped from the final game: Time constraints. (This part costs money.) There was no way they were going to have time to build every level like that or perfect the physics engine to not make these types of levels feel wonky as ****. Shame. It was also the first level designed and made playable for the game and the last to be remade.
But that's not the Sakurai way. /sSeriously, I'm kinda sick to death of gimmick stages.
I just want a stage that looks nice and doesn't disrupt the general gameplay.
YELLS LOUDLYSo, that was a wonderful history lesson. (Not sarcasm, it genuinely was.) But I'm talking from a retrospective perspective. As in, Sonic's gameplay alone is **** in their jump to 3D because they hadn't truly figured out how to incorporate a feeling of blazing speed with three-dimensional environments at the time. They were trying to apply a Mario 64 form of movement and camera control to a game franchise that had previously prided itself on allowing the player to hold right for awhile and go at mindnumbing speeds.
While 2D Sonic's gameplay can carry a full game-- 2D platforming is a simpler "I stopped moving right, how do I keep going right"-- 3D Sonic's in the Dreamcast-early Xbox era just can't. Regardless of the developers' actual intentions in what/how they created in other characters, that's the underlying factor. Sonic's not fun enough in that environment. The camera style clashes with the large scale, cinematic environments. The frantic speed clashes with clunky three-dimensional movement. Simply put, until they figured out in Unleashed/Generations/Colors (and I guess Secret Rings) how to use the camera to their advantage and limit player decisions in movement to focus instead on intended obstacles and not just playing against the game, Sonic games needed more traditional and experimental styles of gameplay to even make an enjoyable AAA game.
I would love to have a SA/SA2 or even S'06 game retold with the daytime Unleashed style of gameplay. Our nostalgia loves the spectacle and story and cheesiness and character design and all that. Not the gameplay.