Down B Play Rough (Ground): Leaps forward, its disguise billowing outwards. Can land on opponents. If this happens, The shape of the character can be seen being jerked around underneath the sheet. At the end they are popped upwards.
Play Rough (Air): Sheet billows open, a threatening black hole inside. If you overlay on a character, both will pause in the air as Mimikyu's spins around and shoots the character downwards.
Up B Trick Room: Mimikyu folds space like origami and disappears. Reappears in the chosen direction. Does not go as far as Zelda's and does less damage. However, the original warp point remains visualized as a wavering heat mirage or if used on the ground, a shifting floor. Any other person that touches it warps to the exit point of the last used Up B move. Mimikyu using this Up B again erases the last entry point and creates a new one.
B Pain Split: Mimikyu jumps backwards leaving behind a ghastly, fiery, purple image behind for several seconds or until a new one is made. An opponent going through receives damage and is cursed. For a set period of time, in any instance that the cursed character does damage to another, they will incur a portion of that damage.
Side B Shadow Claw: Raises a shadow claw before shooting out an extended arm for a long ranged attack. Can be aimed. Will grab a projectile it touches (this includes the Pain Split illusion), bringing it along as it goes toward its destination where the projectile will fizzle away if the attack misses an opponent or connect along with the attack.
Forward Smash Dazzling Gleam: A purple circle travels forward along the floor as you charge (could travel up and down ledges). When the Smash is released a light beam travels upwards (like Palutena's Up Smash, yet not nearly as high) to do good damage and vertical knockback.
Down Smash Astonish: Rises upwards as black tentacles ooze out of the disguise and twirl around for multiple hits.
Up Smash Shadow Ball: Creates a spinning horizontal portal above him as he charges. When released a Shadow Ball will be shot upwards. Size and power depends on length of charge.
Neutral Aerial: Creates a circular wave of dark energy. Does damage, but no hitstun or knockback.
Forward Aerial: Slashes forward with two shadow claws
Down Aerial: Shadows arms both swing downward towards each other in a slashing motion. Slight meteor where claws meet each other.
Back Aerial: Turns around quickly, eyes behind the cloth cutout glowing a bright purple to create a flash of light (similar to Mewtwo's Disable). Short range, good knockback
Up Aerial: Turns upside down and pauses briefly before a purple explosion of electricity occurs at the opening of the sheet
A: Creates a purple flash of light with eyes
Tilt: Brings both claws down slapping the floor
Down tilt: Quickly swings broken head forward to the floor on one side and then the other
Up Tilt: An arching overhead swipe with a claw
Dash: A ghastly aura emanates from Mimikyu before he lunges forward. A few armored frames during end of move.
Throws
Grabs: Shadow arms come out for a grab
Attack: Purple energy pulses through arms for damage
Up Throw: Lifts opponent up and dunks them into the floor, which ripples as it devours the enemy. The enemy reappears from a portal at a set distance above Mimikyu
Forward Throw: Arms stretch, pushing the opponent harshly against the floor before ending in a shove
Back Throw: Mixes up its grapple, holding the enemy by the head and feet in a horizontal pose before jump roping over them as they are swung underneath and backwards
Down Throw: Slams the opponent on the floor, before swinging the opponent to the other side of its body for another floor slam which pops up the foe