The third major thread (and one that extends back to the beginning of the pre-Brawl days) is the animosity and hatred a large portion of the core Smash Bros. fanbase has towards clones. With Melee’s roster leak, it was not just the fact there were only three additional non-clone newcomers as hidden characters (two of which were characters that were virtually unknown among Western core fans), but the fact that another six of these characters were clones of existing characters on the roster.
Moreover, only two of these characters had fanbases for their inclusion in Smash Bros. (Ganondorf and Falco), and even of those two, they came with issues. For Falco, it was the fact that Wolf had a much larger fanbase for his inclusion in Melee due to the belief he was likely due to his appearance in the E3 2001 trailer (which later got re-incorporated at the Melee intro), and for many Star Fox fans, while they welcomed Falco, the Wolf fans were disappointed that they were “tricked”. As for Ganondorf, he was the single most wanted newcomer for Melee after Bowser’s confirmation, and for fans to discover he made the game only as a clone of Captain Falcon was infuriating for many (or perhaps most) of them, and even to this day there are still lots of gripes about this. Ganondorf making it into Melee’s roster seemed like the very definition of monkey’s paw fulfilled wish (a wish fulfilled in a twisted way).
Dr. Mario, Pichu, and Young Link got a lot of flak due all of them being perceived as “alteregos” as opposed to unique beings. Roy (along with Marth) people were very divided on. People did not know who he (or Marth was) so they seemed like poor additions to the roster, but others like him (and Marth) due to “looking cool”.
However, it was due to the decisions made with Melee’s selection of clone newcomers (as well as the fact that they vastly outnumbered the unique hidden newcomers) that might have served as the genesis for the core Smash Bros. having a disdain for clones.
Another thing that made much of the core Smash Bros. fanbase disdain clones was the erroneous belief that they “stole” the slots to unique newcomers. They literally believed that if Pichu was not on the roster that they would gotten King Dedede or Pit on the roster instead, not knowing that clones took much less time and resources than fully unique characters. Even among core Smash Bros. fans that knew better, they seemed to hold a cynical belief that clone additions were a lazy way to boost up the newcomer count to make the development team efforts look better.
During the pre-Brawl period, being a clone veteran was a mark against your merit of returning for Brawl (regardless of whether they were likely to return or not), and being a prospective newcomer that involved any possibility of ending up as a clone was a mark against their possible inclusion as a newcomer. Fans of Midna and Krystal particularly deployed the latter argument against supporters of Toon Link and Wolf. It was ironic for them to say that Wolf and Toon Link had little chance of being newcomers since they would likely be clones, and yet they were only half right (although in Wolf’s case only his specials and Final Smash were derivative of Fox’s).
Indeed, when Brawl’s leaked roster was confirmed as real, there was some bitterness over how Wolf and (especially) Toon Link turned out because they thought clones were never going to be a thing again (this was due to misinformation spread during the pre-Brawl period that spiraled out of control).
However, with how Wolf and Lucas turned out, the conventional belief was that Melee style clones were never going to happen (the belief regarding why Toon Link was so cloney was because he was serving as a replacement for Young Link). Ganondorf and Falco becoming more unique made many belief that “Luigi-fication” (referring to how much more unique Luigi became from 64 to Melee) was a process that would be implemented for any clone that managed to return.
However, one of my most unconventional beliefs within the core Smash Bros. fanbase was that clones actually did possess an integral utility to the roster. They potentially offered a way of less popular or important characters to various franchises a way of gaining playable status in the game. They were far from a bad thing, and I felt it had only been some of Melee’s choices for clones that soured much of the core fanbase on them.
I wrote this back in January 2009, nearly ten years ago. I wrote this:
However, despite there being more of an effort this time to make the clones more unique, many Smash Bros. fans still complained about them. Many people don’t realize that clones are actually a blessing. Clones help to boost up the roster (especially when development time is limited), increase the chances and allow for less likely characters to get in over more important ones (like how Dr. Mario was able to get in before Wario). A character such as Vaati would never be seriously considered (assuming he does not get any more games) for a newcomer list that only consisted of non-clone characters due to him not being important enough to warrant the development time needed to make a unique character. However, he would be one of the top contenders if Sakurai’s team went “clone crazy” as he would be an easy Zelda clone (really he would only need to have the magic changed to wind and dark magic, as well as have a new down-b and Final Smash).
Clones are especially important now more than ever. Sakurai’s struggled to get to 39 characters in Brawl, and since it is likely that Nintendo’s next console will have a sizable leap in graphical and technological prowess over the Wii (it should be about on par with the 360 or PS3), then Sakurai’s team will have an even more difficult time implementing a sizable increase for the roster. Assuming no characters from Brawl are cut, I can only see ten newcomers for this possible situation. However, many people make up the Smash Bros. fanbase would be hungry for more characters, and would “rage” to find out that Smash 4 only have 10 new characters.
That is where clones come in. Making five clones takes the effort of making one character (or at least that was what Sakurai implied back with Melee). Putting in five clones would boost the roster up to 50. However, I can see many people objecting to this. However, I think one of the main reasons people object to clones, if that in Melee, some of them (in their eyes) were poor choices. If I were to select 5 clones for Smash Bros. 4, I would try to select characters that were popularly requested and important to their respective series.
It is eerie how prescient this was. While I was very wrong on how many newcomers Smash 4 was able to add in (15 fully unique characters for the base roster), I am very pleasantly surprised this ended up coming to pass for Ultimate’s echo newcomers. Daisy, Dark Samus, Chrom, Richter, and Ken are all popular within their respective franchises, yet would probably never have a chance to get in if they had to be unique newcomers (or even semi-clones aside from possibly Ken).
The example given about Vaati is particularly prophetic. Dark Samus was a sub-series villain much like Vaati, and like Vaati, she did not make any more appearances in their own franchise after a certain title released in the 2000s. Dark Samus was the villain of the Prime trilogy just like Vaati was the villain of the Four Swords trilogy (Four Swords, Four Swords Adventures, Minish Cap). Chrom happening at all in a series famous for only putting in the freshest of faces as their newcomer is due to Sakurai deciding to beef up the newcomer count with echoes. Daisy similarly would never normally be able to get in over far more popularly requested Mario characters had it not been for the expansion of the echoes slots with Ultimate.
And you know what? The echoes have been well-received for the most part. For some, they were just as hype inducing as the fully unique newcomers added into Ultimate. Supporters of Daisy, Dark Samus, and Chrom thought those characters would never be able to make it in most circumstances. Dark Samus supporters in particularly thought the character’s best chances were ten years ago with Brawl (the Prime trilogy wrapped up by the time Brawl was released), and Chrom supporters felt the same with Smash 4 (Awakening already had two playable characters and the game would be “old news” by the time the next game released).
Ken sharing just as most showcase and screentime as Incineroar for the final base roster newcomer trailer truly showed how much of a long way even the echo category of characters came with this title. For many, Ken was the most “hype” of the three newcomers shown during the November Ultimate Direct.
This cycle thus vindicated what I felt about clones since the beginning of the pre-Smash 4 period, that they could be valuable additions to the roster, and that they offer a way for many popular characters to get in that normally would be unable to make it onto the roster.
The warm reception of Ultimate’s clones thus ends a third thread from pre-Smash 4 for me, as well as one going all the way back to Melee’s release.
In general, Ultimate’s newcomer selection gives me very heavy nostalgia of Melee’s. Over half of Ultimate’s newcomers are clones (Isabelle is a semi-clone), while Melee’s had nearly half of its newcomers be clones. There was also a far smaller number of fully unique newcomers in both titles than other games in the series (Melee had eight, while Ultimate had five).