Krysco the slow here again, responding to the discussion from where I'm currently on catch up: page 737 and the pages before that. Discussion at that time was about K. Rool a great deal and part of that discussion was his moveset.
I'd just like to chime in on that and mention that Smash does have some characters with rather bland movesets in my opinion. Namely Duck Hunt. The specials are unique, sure and the smash attacks are all the third part of the 'trio' being the NES Zapper shooter but every aerial save for nair, every tilt, the dash attack and the rapid jab are all just pecks from the duck. Nair is the dog spinning, jabs 1 through 3 are the dog paw swiping, kicking and headbutting respectively and I personally don't care enough to mention the 2 get up attacks, the trip attack and the ledge attack since those require more specific situations to even be performed and they aren't inspired by anything for most of the cast (Link is an excellent exception since I believe his ledge attack is based on the shield stab).
Marth has this issue too to a lesser extent though that's moreso the fault of his sword than anything else. The Falchion doesn't do anything crazy like open up
or shoot beams
it doesn't have a duration amount forcing a discard
it can't form into another type of weapon
and Marth lacks other tools to go along with his swordplay
. The tipper mechanic is the one saving grace from Marth just being some dude who swings a sword a lot...and go figure that that's exactly what Lucina ended up being.
Little Mac would be another one but there's not much else to expect from a boxer to be fair. Plus he has things like super armor on smashes and his neutral special and his whole 'amazing ground game, **** air game' thing going for him.
Lastly, to refer to a specific comment (though I won't quote it since I catch up on this thread on my phone and reply to it on my computer) someone mentioned that the moveset ideas that were being thrown around for K. Rool was just a 'kitchen sink' moveset and that's not a bad thing, is it? Mario himself has one with things like jab, bthrow, dtilt and dash attack I believe all being from SM64, his dair which was previously his down special being based on the spin jump from SMW which his side special is also from, his fsmash is a Smash original I believe, first appearing in Melee in 2001 but he got a very similar ability in M&L Superstar Saga, I've seen mention that moves like utilt and fair where his fist gets enlarged is based on his punching attacks from SMRPG, his neutral special is based on the Fire Flower Fireballs, his up special is based on him jumping to hit blocks and get coins and his down special from Brawl onwards is F.L.U.D.D. from Sunshine. Seems to me like they threw a bunch of separate abilities together to make Mario's moveset so I don't see why the same can't be done for K. Rool.