As this was, at least in some capacity, directed at my comment, I suppose I could've worded my post a little better. I didn't mean to sound like "Let's stop talking about clones altogether". I was more directing it at the ceaseless conversation about clones hurting the game in some way, which is just not true. I get that not everyone has that understanding right away, but it comes up basically every day. And I see people who have been on this thread for as long/longer than myself getting caught up in heated arguments about the subject time and time again.
Perhaps to refine my own post about not wanting to see that discussion any more, I should've suggested something new to talk about as well, so my bad on that. I guess my post was not constructive either.
Now to present what is hopefully a more interesting topic,
What is your ideal new stage? Describe mechanics, such as platforms, whether they move or not, potential hazards, etc. Keep in mind, this is your ideal stage! Just because the stage has potential for hazards or something, that doesn't mean they have to be there if you don't want them.
My ideal stage would be the Chibi Robo Living Room from the original Chibi Robo game. The fighting would take place on the Living Room table, where there are often books trash items like empty bags of chips. I would want it to be a competitively legal stage, so those objects would just be serving as platforms. I think it would have two platforms. On the left side, the bag of chips as a lower platform, maybe about as high as a lower battlefield platform. On the other side, a stack of 3 or so books. That platform would be just shy of twice as high as the bag of chips.
In the background, you could see the original family walk around and go about their day. The stage would have a day/night cycle. During the day, the family is out. But at night, the toys all come out and liven up the background. None of them interact with the stage, though.