Playstyle: Physical Zoner that uses his long stretchy ARMS to keep his opponents out and poke from a safe distance. Properly spacing attacks is key, as certain long reaching attacks have large sourspots on his coily arms.
Passive Mechanic: ARM Charge/ComebackOne of the most important mechanics in ARMS carried over to Smash. It functions a little different but the idea is the same. Using his neutral special he can charge up his ARMS which powers up his attacks temporarily giving them more damage. In addition when Spring Man is above 100% his ARMS become perma charged.
Normals
Jab Combo- Does two short ranged punches followed up with a final mid ranged punch. Final jab has a sourspot on the coils.
Forward Tilt- Steps forward while doing a mid-ranged backhand. Comes out quickly to help elevate pressure. Sourspot on coils
Up Tilt- Swings his arm over his head in a similar vein Ike’s Up Smash with the Chakram ARM. Like Ftilt doesn’t have as much range but is a good quick anti air option. Sourspot on coils.
Down Tilt- Swings his arm against the ground, sweeping anyone off their feet. Short ranged but no sourspot.
Dash Attack: Rams forward with his shoulder. Is the only move in his kit that doesn’t use his long ARMS.
Grab- Spring Man on his own has the longest ranged grab in the game. To offset this, his grab also has the unique property of being able to be broken through by attacks that do more than 3%.
Forward Throw- A recreation of Misango’s throw, though sweeps them off the ground with his arm instead of a kick.
Back Throw- A recreation of Ribbon Girls throw.
Up Throw- A recreation of his very own throw from ARMS.
Down Throw- A recreation of Master Mummys throw.
Forward Smash- Reels back his arm and lunges forward with a powerful strike with the Megaton ARM. Bit Slow but has a lot of range and decent power. Sourspot on coils.
Up Smash- Does a powerful long ranged uppercut. Attack is most powerful at the apex of the uppercut and has a weaker hitbox at the beginning that can link into strong hitbox at low to mid percent. At higher percents it doesn’t link so you will need to space it properly to start killing.
Down Smash- Swings the Boomerang ARM around him in a circle. Doesn’t have long range like the other smashes but makes up for it by covering both sides.
Neutral Air- ???
Forward Air- Swings his arm in a horizontal arc in front of him. Sour spot on coils
Back Air- Winds up then throws a straight punch behind him. Would be the longest and strongest aerial in his kit. Sourspot on coils.
Up Air- Swings both of his arms in an arc upward into each other quickly (mimicking a fist bump).
Down Air- Winds up then springs both his arms downward to spike the opponent. Has a sourspot on coils that do not spike.
Specials
Neutral Special/ARM Charge- When the button is pressed, you are locked in place and cannot move until pressing the button again. During this time for every second you stand still your ARMS will remain charged for 2 seconds afterward; maxing out at 5 seconds which would give you 10 seconds of charge time maximum. Once Spring Man is in comeback mode this move does not serve an extra purpose.
Side Special/Spring Boost- Slams his fist into the ground launching him high into the air. Opponents caught by the ground slam will be popped up allowing you to follow up with an aerial. Aerial version of this move will halt his momentum and give him a weak spike hitbox instead; weaker in the air overall.
Up Special/Tether ARMS- Throws both his ARMS at a 40 degree angle, will automatically home into ledges to function as a tether recovery. If you hit an opponent with it you will be catapulted towards their current location and body slam them, albeit not a very strong body slam.
Down Special/Deflect Counter. Functions as a basic counter, will counter attack with a powerful slam into the ground in front of him, though it only gets the 2x damage bonus when his ARMS are charged. In addition this move also has the benefit of deflecting projectiles without having to go through the counter attack animation but will allow you to act out of it sooner.